Highest Rated Maps of 2018
«
1
2
3
4
5
6
7
8
9
»
#51
PSYQUI - Hype feat. Such (lapix Remix)
Seeing Stars 6.41*
Sep 5th, 2018
Mir
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Seeing Stars 6.41*
Sep 5th, 2018
Mir
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.66
/ 5.00 from
33 votes
#52
Pendulum - Hold Your Colour
Iridescence 5.81*
Jan 23rd, 2018
ProfessionalBox
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Iridescence 5.81*
Jan 23rd, 2018
ProfessionalBox
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.68
/ 5.00 from
31 votes
#53
U2 - Ningyou Saiban
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high svFeatures prominent high slider velocity usage as a key part of map design.
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high svFeatures prominent high slider velocity usage as a key part of map design.
3.63
/ 5.00 from
35 votes
#54
Duoscience - Indifferences
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
3.75
/ 5.00 from
23 votes
#55
FUJIN CLUB - Tabi to Ferry
Seaside 6.31*
Mar 12th, 2018
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Seaside 6.31*
Mar 12th, 2018
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
/ 5.00 from
55 votes
#56
Luschka - Kami no Kotoba
Rue's Extra 5.90*
Aug 20th, 2018
Rue
wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure.
Rue's Extra 5.90*
Aug 20th, 2018
Rue
wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure.
3.59
/ 5.00 from
40 votes
#57
Pendulum - Propane Nightmares
C3H8 7.33*
Mar 28th, 2018
nhlx
marathonA map with a drain time of over 5 minutes., techTests uncommon skills.
C3H8 7.33*
Mar 28th, 2018
nhlx
marathonA map with a drain time of over 5 minutes., techTests uncommon skills.
3.67
/ 5.00 from
27 votes
#58
Nothing But Thieves - Amsterdam
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
21 votes
#59
yaseta - Bluenation
Grace 6.67*
Apr 5th, 2018
Meg
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Grace 6.67*
Apr 5th, 2018
Meg
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
97 votes
#60
USAO - USAO ULTIMATE HYPER MEGA MIX
NATHAN x RLC's TWERKING GAMER ON... 6.75*
Oct 17th, 2018
RLC and Nathan
collabA map with two or more associated mappers.
NATHAN x RLC's TWERKING GAMER ON... 6.75*
Oct 17th, 2018
RLC and Nathan
collabA map with two or more associated mappers.
3.67
/ 5.00 from
28 votes
#61
sakuraburst - SHA
Master 6.40*
Feb 5th, 2018
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Master 6.40*
Feb 5th, 2018
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55
/ 5.00 from
38 votes
#62
Akiyama Uni - Kaoru Juyouka
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.58
/ 5.00 from
31 votes
#63
LiSA - ADAMAS
Extra 6.62*
Oct 25th, 2018
Hollow Wings
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extra 6.62*
Oct 25th, 2018
Hollow Wings
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.63
/ 5.00 from
21 votes
#64
HACHI feat. Hatsune Miku - Suna no Wakusei
Extra 5.93*
Oct 19th, 2018
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Extra 5.93*
Oct 19th, 2018
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
4.04
/ 5.00 from
21 votes
#65
FELT - Rendezvous
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.40
/ 5.00 from
135 votes
#66
Luschka - Kami no Kotoba
Voice of God 7.32*
Aug 20th, 2018
byfar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Voice of God 7.32*
Aug 20th, 2018
byfar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
112 votes
#67
xi feat. Sta - Tiferet
Another 6.52*
Mar 5th, 2018
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.52*
Mar 5th, 2018
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
28 votes
#68
AAAA - Hoshi o Kakeru Adventure ~ we are forever friends! ~ [Long ver.]
Imagined Voyage 7.81*
Apr 21st, 2018
Battle
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Imagined Voyage 7.81*
Apr 21st, 2018
Battle
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.86
/ 5.00 from
21 votes
#69
FUJIN CLUB - Tabi to Ferry
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
3.65
/ 5.00 from
23 votes
#70
Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.55
/ 5.00 from
27 votes
#71
succducc - me & u
together 6.04*
Mar 23rd, 2018
Nathan
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
together 6.04*
Mar 23rd, 2018
Nathan
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
39 votes
#72
NakamuraEmi - Kakatte Koi yo
pishi's Extra 5.32*
May 30th, 2018
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
pishi's Extra 5.32*
May 30th, 2018
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04
/ 5.00 from
20 votes
#73
Ocelot - KAEDE
fanzhen's EX 5.88*
Feb 24th, 2018
fanzhen0019
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
fanzhen's EX 5.88*
Feb 24th, 2018
fanzhen0019
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.58
/ 5.00 from
23 votes
#74
Y&Co. - Daisuke
moph's Expert 5.75*
Feb 18th, 2018
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
moph's Expert 5.75*
Feb 18th, 2018
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.53
/ 5.00 from
30 votes
#75
Function Phantom - Paradox
Enigma 6.84*
Dec 28th, 2018
byfar
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience.
Enigma 6.84*
Dec 28th, 2018
byfar
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
32 votes
#76
succducc - me & u
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.52
/ 5.00 from
24 votes
#77
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.44
/ 5.00 from
41 votes
#78
Cranky - T&J
Master 8.28*
May 12th, 2018
hehe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Master 8.28*
May 12th, 2018
hehe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.47
/ 5.00 from
32 votes
#79
Kurahashi Yoeko - Tomodachi no Uta
Tomodachi 5.57*
Jul 17th, 2018
tutuhaha
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Tomodachi 5.57*
Jul 17th, 2018
tutuhaha
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.44
/ 5.00 from
37 votes
#80
Luschka - unravel
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.40
/ 5.00 from
48 votes
#81
forest - 60th Summer of Love
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.52
/ 5.00 from
24 votes
#82
Fractal - Collide (feat. Danyka Nadeau)
Neil x rrtyui's Conflux 6.33*
Apr 29th, 2018
rrtyui and NeilPerry
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Neil x rrtyui's Conflux 6.33*
Apr 29th, 2018
rrtyui and NeilPerry
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
24 votes
#83
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.44
/ 5.00 from
30 votes
#84
DWMw - Shirayama Hime no Kami
Rush 7.27*
Jul 23rd, 2018
rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Rush 7.27*
Jul 23rd, 2018
rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75
/ 5.00 from
22 votes
#85
Camellia vs Akira Complex - Railgun Roulette (VIP)
Neil x Sharu, Syzygy 7.69*
Mar 22nd, 2018
NeilPerry and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
Neil x Sharu, Syzygy 7.69*
Mar 22nd, 2018
NeilPerry and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.37
/ 5.00 from
46 votes
#86
Hana - Alice
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
/ 5.00 from
55 votes
#87
YUC'e - Future Candy
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37
/ 5.00 from
32 votes
#88
trapman featuring CreeperWorks - minefield surfing
Adaption 7.12*
May 28th, 2018
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
Adaption 7.12*
May 28th, 2018
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo.
3.35
/ 5.00 from
37 votes
#89
Luschka - Kami no Kotoba
J1's Expert 6.03*
Aug 20th, 2018
J1_
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
J1's Expert 6.03*
Aug 20th, 2018
J1_
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
/ 5.00 from
42 votes
#90
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., hexgridObjects are placed along a hexagonal grid.
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., hexgridObjects are placed along a hexagonal grid.
3.33
/ 5.00 from
41 votes
#91
Demetori - Kourou ~ Eastern Dream
Bygone Dream 5.17*
Sep 17th, 2018
tokiko
marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes.
Bygone Dream 5.17*
Sep 17th, 2018
tokiko
marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes.
3.89
/ 5.00 from
21 votes
#92
Power Of Nature - Shounen wa Sora o Tadoru
Special 5.94*
Dec 23rd, 2018
Beomsan
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 5.94*
Dec 23rd, 2018
Beomsan
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
21 votes
#93
Hommarju - Rock It
Blast Off 6.89*
Mar 26th, 2018
toybot
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Blast Off 6.89*
Mar 26th, 2018
toybot
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31
/ 5.00 from
32 votes
#94
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Discoteque 4.90*
Nov 15th, 2018
fartownik
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.33
/ 5.00 from
27 votes
#95
Y&Co. - Daisuke
SourPls 6.96*
Feb 18th, 2018
kwk
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
SourPls 6.96*
Feb 18th, 2018
kwk
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.26
/ 5.00 from
48 votes
#96
455-38B - G e n g a o z o
(^^) 10.41*
Apr 18th, 2018
rustbell
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
(^^) 10.41*
Apr 18th, 2018
rustbell
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.28
/ 5.00 from
31 votes
#97
Seeed - Ding
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.35
/ 5.00 from
21 votes
#98
SOUND HOLIC feat. Nana Takahashi - XINOBIKILL
Another 7.73*
May 20th, 2018
Yusomi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
Another 7.73*
May 20th, 2018
Yusomi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.95
/ 5.00 from
18 votes
#99
AA... Hisui Chazuke... - Stardust Prism
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure.
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure.
3.28
/ 5.00 from
26 votes
#100
otetsu - Yokuatsu Sakuran Girl
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.76
/ 5.00 from
20 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
