Highest Rated Maps of 2023
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#51
TRakker - The Inner Gaze -Will-
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76
/ 5.00 from
24 votes
#52
Mindtalk - 'Til The End (Cut Ver.)
Rue's End 5.53*
May 13th, 2023
Rue
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rue's End 5.53*
May 13th, 2023
Rue
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
/ 5.00 from
39 votes
#53
Cocteau Twins - Summerhead
Collab extra 5.83*
Nov 21st, 2023
App and Lyubym liya
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure.
Collab extra 5.83*
Nov 21st, 2023
App and Lyubym liya
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure.
3.62
/ 5.00 from
26 votes
#54
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.60
/ 5.00 from
28 votes
#55
"Weird Al" Yankovic - The Alternative Polka
Holy Polka! It's "Weird Al"!! 7.13*
Sep 26th, 2023
Froslass and moonpoint
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., geometricIncorporates geometric shapes within the map's visual design.
Holy Polka! It's "Weird Al"!! 7.13*
Sep 26th, 2023
Froslass and moonpoint
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., geometricIncorporates geometric shapes within the map's visual design.
3.54
/ 5.00 from
32 votes
#56
Tyler, The Creator - I Ain't Got Time!
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
27 votes
#57
Aoi - King Atlantis
Quarybdis 8.83*
Sep 3rd, 2023
lcfc and Scub
tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Quarybdis 8.83*
Sep 3rd, 2023
lcfc and Scub
tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.51
/ 5.00 from
40 votes
#58
Abuse - Flower War
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.49
/ 5.00 from
52 votes
#59
A.SAKA - Nanatsu Myoukakitsubata
Extra 5.91*
Apr 5th, 2023
August
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.91*
Apr 5th, 2023
August
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59
/ 5.00 from
25 votes
#60
BEMANI Sound Team "DJ TOTTO" feat. rionos - Simurgh no Mezame
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure.
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure.
3.58
/ 5.00 from
28 votes
#61
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
I 4.41*
Jan 12th, 2023
VINXIS
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
/ 5.00 from
29 votes
#62
griffon nakano - soranosita
allein's Extra 6.07*
Oct 25th, 2023
allein
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
allein's Extra 6.07*
Oct 25th, 2023
allein
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.62
/ 5.00 from
26 votes
#63
-45 - Millarca
Suffering 6.22*
Jun 6th, 2023
Sanch-KK
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Suffering 6.22*
Jun 6th, 2023
Sanch-KK
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55
/ 5.00 from
34 votes
#64
Serani Poji - Sugar Boo
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48
/ 5.00 from
45 votes
#65
Parquet Courts - Total Football
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.43
/ 5.00 from
64 votes
#66
zts - summer's winter
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.52
/ 5.00 from
38 votes
#67
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51
/ 5.00 from
34 votes
#68
Shade - Rebirth the edge
Brute Attack 7.25*
Dec 11th, 2023
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
Brute Attack 7.25*
Dec 11th, 2023
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.54
/ 5.00 from
28 votes
#69
Cocteau Twins - Frou-frou foxes in midsummer fires
Another 4.88*
Oct 25th, 2023
fllecc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
Another 4.88*
Oct 25th, 2023
fllecc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
35 votes
#70
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54
/ 5.00 from
26 votes
#71
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., hexgridObjects are placed along a hexagonal grid.
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., hexgridObjects are placed along a hexagonal grid.
3.51
/ 5.00 from
34 votes
#72
Dance Gavin Dance - Carl Barker
Functional 5.84*
Jan 1st, 2023
Fursum
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Functional 5.84*
Jan 1st, 2023
Fursum
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.54
/ 5.00 from
26 votes
#73
Demetori - Natsukashiki Touhou no Chi ~ Sic World
happy30's Lunatic 6.28*
Jun 29th, 2023
happy30
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
happy30's Lunatic 6.28*
Jun 29th, 2023
happy30
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
/ 5.00 from
21 votes
#74
TJ.hangneil - Kamui
DeviousPanda's EX 7.29*
Sep 15th, 2023
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
DeviousPanda's EX 7.29*
Sep 15th, 2023
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.69
/ 5.00 from
21 votes
#75
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Break Away 5.96*
Jun 27th, 2023
olc
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Break Away 5.96*
Jun 27th, 2023
olc
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.38
/ 5.00 from
75 votes
#76
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure.
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure.
3.49
/ 5.00 from
30 votes
#77
Demetori - Higashi no Kuni no Nemuranai Yoru
Wind God Girl 6.09*
Apr 24th, 2023
Froslass
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wind God Girl 6.09*
Apr 24th, 2023
Froslass
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
/ 5.00 from
22 votes
#78
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
/ 5.00 from
27 votes
#79
TOOL - Schism
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.44
/ 5.00 from
41 votes
#80
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collabA map with two or more associated mappers., simpleAccessible and straightforward map design.
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collabA map with two or more associated mappers., simpleAccessible and straightforward map design.
3.51
/ 5.00 from
25 votes
#81
Radiohead - Just
Extra Mapping 5.88*
May 15th, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Extra Mapping 5.88*
May 15th, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.37
/ 5.00 from
68 votes
#82
Rche - entelecheia
Rebirth 6.34*
Jan 10th, 2023
VINXIS
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rebirth 6.34*
Jan 10th, 2023
VINXIS
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
/ 5.00 from
26 votes
#83
xaev - berdlycore chapter 2 (part one)
before the story 6.48*
Dec 31st, 2023
wafer
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., freeformAn unrestrained and loose approach towards visual structure.
before the story 6.48*
Dec 31st, 2023
wafer
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., freeformAn unrestrained and loose approach towards visual structure.
3.53
/ 5.00 from
23 votes
#84
ZUN - Necrofantasia
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes.
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes.
3.53
/ 5.00 from
23 votes
#85
Azuna Riko - Katachi (TV Size)
Expert 5.25*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.25*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.86
/ 5.00 from
22 votes
#86
8686m - Memai
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design.
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46
/ 5.00 from
30 votes
#87
momosumomosu - Esoa
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
3.65
/ 5.00 from
23 votes
#88
Red Velvet - Power Up
handsome's Irene 6.28*
Oct 23rd, 2023
hehe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., geometricIncorporates geometric shapes within the map's visual design.
handsome's Irene 6.28*
Oct 23rd, 2023
hehe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., geometricIncorporates geometric shapes within the map's visual design.
3.48
/ 5.00 from
23 votes
#89
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., hexgridObjects are placed along a hexagonal grid.
Expert 6.02*
Jan 1st, 2023
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., hexgridObjects are placed along a hexagonal grid.
3.65
/ 5.00 from
22 votes
#90
Origami Angel - The Title Track
Overload 6.50*
Jun 3rd, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Overload 6.50*
Jun 3rd, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33
/ 5.00 from
88 votes
#91
Yousei Teikoku - Fata Morgana
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design.
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design.
3.36
/ 5.00 from
52 votes
#92
Sum 41 - No Reason
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.40
/ 5.00 from
34 votes
#93
ZAQ - Dance In The Game
Melancholy 6.88*
Jun 14th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
Melancholy 6.88*
Jun 14th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.40
/ 5.00 from
32 votes
#94
The Birthday Party - Faint Heart
Exorcism 6.97*
Jun 14th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Exorcism 6.97*
Jun 14th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.37
/ 5.00 from
45 votes
#95
Utada Hikaru - PINK BLOOD
It 5.64*
Jan 12th, 2023
VINXIS
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
It 5.64*
Jan 12th, 2023
VINXIS
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
56 votes
#96
cygnus - STRIKER+
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37
/ 5.00 from
39 votes
#97
Origami Angel - The Title Track
Hard 3.51*
Jun 3rd, 2023
olc
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hard 3.51*
Jun 3rd, 2023
olc
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43
/ 5.00 from
22 votes
#98
toe feat. Toki Asako - Goodbye (Album Ver.)
Farewell 8.06*
May 12th, 2023
Cocoyu
marathonA map with a drain time of over 5 minutes.
Farewell 8.06*
May 12th, 2023
Cocoyu
marathonA map with a drain time of over 5 minutes.
3.70
/ 5.00 from
22 votes
#99
Louis Cole - I'm Tight
Right Now It's Alright 5.20*
Jan 24th, 2023
Woey
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Right Now It's Alright 5.20*
Jan 24th, 2023
Woey
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.33
/ 5.00 from
54 votes
#100
Parquet Courts - Total Football
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
3.40
/ 5.00 from
24 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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