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Highest Rated Maps of 2023

#51
griffon nakano - soranosita
allein's Extra 6.07*
Oct 25th, 2023
allein
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.65 from 26 votes
#52
ZUN - Touhou 7 Nonstop Medley
Perfect Cherry Blossom 5.26*
Aug 8th, 2023
Dailycare, Enon, Luscent and Down
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio.
3.62 from 25 votes
#53
Mindtalk - 'Til The End (Cut Ver.)
Rue's End 5.53*
May 13th, 2023
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 39 votes
#54
Martin Solveig - Hello (feat. Dragonette)
Match 6.52*
Jul 15th, 2023
squirrelpascals
repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.51 from 47 votes
#55
"Weird Al" Yankovic - The Alternative Polka
Holy Polka! It's "Weird Al"!! 7.13*
Sep 26th, 2023
Blue Dragon and moonpoint
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54 from 32 votes
#56
Silentroom - NULCTRL
EXPERT 6.38*
Apr 21st, 2023
DeviousPanda
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.45 from 65 votes
#57
deadmau5 - luxuria (ov) [Tinlicker Remix]
trinket 6.23*
Jul 30th, 2023
squirrelpascals
geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.54 from 32 votes
#58
A.SAKA - Nanatsu Myoukakitsubata
Extra 5.91*
Apr 5th, 2023
August
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 from 25 votes
#59
Shade - Rebirth the edge
Brute Attack 7.25*
Dec 11th, 2023
ponbot
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 29 votes
#60
Aoi - King Atlantis
Quarybdis 8.83*
Sep 3rd, 2023
lcfc and Scub
tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.49 from 40 votes
#61
zts - summer's winter
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 from 38 votes
#62
Cocteau Twins - Frou-frou foxes in midsummer fires
Another 4.88*
Oct 25th, 2023
fllecc
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
3.54 from 36 votes
#63
momosumomosu - Esoa
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
3.62 from 24 votes
#64
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 29 votes
#65
Parquet Courts - Total Football
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.43 from 65 votes
#66
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 from 34 votes
#67
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.55 from 28 votes
#68
Abuse - Flower War
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.45 from 54 votes
#69
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.52 from 34 votes
#70
JYOCHO - Aporia
team triangles) 6.00*
Jan 8th, 2023
KomachiBaka, Frakturehawkens and kuyusu
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.58 from 26 votes
#71
-45 - Millarca
Suffering 6.22*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52 from 35 votes
#72
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 from 27 votes
#73
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54 from 26 votes
#74
Serani Poji - Sugar Boo
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46 from 45 votes
#75
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.50 from 31 votes
#76
Demetori - Natsukashiki Touhou no Chi ~ Sic World
happy30's Lunatic 6.28*
Jun 29th, 2023
happy30
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 21 votes
#77
TJ.hangneil - Kamui
DeviousPanda's EX 7.29*
Sep 15th, 2023
DeviousPanda
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 21 votes
#78
Azuna Riko - Katachi (TV Size)
Expert 5.45*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 from 24 votes
#79
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 23 votes
#80
xaev - berdlycore chapter 2 (part one)
before the story 6.48*
Dec 31st, 2023
wafer
gungathonA map with a drain time of over 10 minutes., freeformAn unrestrained and loose approach towards visual structure., multi-songContains multiple songs within the audio.
3.53 from 23 votes
#81
DragonForce - Symphony of the Night
Valiant, A Legend 0vercomes 1nsurmountable 0dds 8loriously 7.35*
Aug 20th, 2023
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., marathonA map with a drain time of over 5 minutes.
3.37 from 69 votes
#82
Demetori - Higashi no Kuni no Nemuranai Yoru
Wind God Girl 6.09*
Apr 24th, 2023
Blue Dragon
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 22 votes
#83
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 25 votes
#84
Origami Angel - The Title Track
Overload 6.50*
Jun 3rd, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35 from 90 votes
#85
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Break Away 5.96*
Jun 27th, 2023
olc
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 from 77 votes
#86
Radiohead - Just
Extra Mapping 5.88*
May 15th, 2023
olc
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.37 from 68 votes
#87
TOOL - Schism
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.42 from 41 votes
#88
Rche - entelecheia
Rebirth 6.34*
Jan 10th, 2023
VINXIS
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 26 votes
#89
Dance Gavin Dance - Carl Barker
Functional 5.84*
Jan 1st, 2023
Fursum
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.47 from 28 votes
#90
ZAQ - Dance In The Game
Melancholy 6.88*
Jun 14th, 2023
Petal
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.41 from 35 votes
#91
Red Velvet - Power Up
handsome's Irene 6.28*
Oct 23rd, 2023
hehe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills.
3.48 from 23 votes
#92
8686m - Memai
Metamorphosis 5.78*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design., marathonA map with a drain time of over 5 minutes.
3.42 from 30 votes
#93
ZUN - Necrofantasia
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.51 from 23 votes
#94
toe feat. Toki Asako - Goodbye (Album Ver.)
Farewell 8.06*
May 12th, 2023
Cocoyu
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.43 from 27 votes
#95
Hana - Shuumatsu no Bishou
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64 from 22 votes
#96
Mizuki Nana x T.M.Revolution - Kakumei Dualism (TV Size)
Skystar's Extra 5.90*
Sep 1st, 2023
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 from 20 votes
#97
The Birthday Party - Faint Heart
Exorcism 6.97*
Jun 14th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.35 from 45 votes
#98
Utada Hikaru - PINK BLOOD
It 5.64*
Jan 12th, 2023
VINXIS
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 from 56 votes
#99
cygnus - STRIKER+
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37 from 39 votes
#100
Yousei Teikoku - Fata Morgana
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.33 from 52 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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