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Highest Rated Maps of All Time

#1001
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.60 / 5.00 from 28 votes
#1002
ALiCE'S EMOTiON - Dark Flight Dreamer
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
3.44 / 5.00 from 76 votes
#1003
KOTOKO - INFINITE SKY
Beyond the Geostationary Orbit L... 6.65*
Nov 13th, 2019
Kirylln
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.59 / 5.00 from 26 votes
#1004
Tyrfing - Verflucht
Another 6.56*
Dec 21st, 2019
Muya
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 / 5.00 from 25 votes
#1005
Let's Eat Grandma - Hot Pink
Expert 5.66*
Nov 11th, 2020
Myxo
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.61 / 5.00 from 25 votes
#1006
"Weird Al" Yankovic - The Alternative Polka
Holy Polka! It's "Weird Al"!! 7.13*
Sep 26th, 2023
Froslass and moonpoint
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., geometricIncorporates geometric shapes within the map's visual design.
3.54 / 5.00 from 32 votes
#1007
C-Show - Rocking to the Beat
MEGA LOSERS COLLAB 6.03*
Jan 9th, 2017
-kevincela-, Skystar, Bonzi and Avena
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64 / 5.00 from 22 votes
#1008
DJ Totoriott - Arcanos
Insane 6.07*
Feb 10th, 2014
Holoaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12 / 5.00 from 20 votes
#1009
Tyler, The Creator - I Ain't Got Time!
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 / 5.00 from 27 votes
#1010
Aoi - King Atlantis
Quarybdis 8.83*
Sep 3rd, 2023
lcfc and Scub
tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.51 / 5.00 from 40 votes
#1011
t+pazolite feat. Rizna - Distorted Lovesong (Full Ver.)
.. / .-.. --- ...- . / -.-- --- ..- 9.59*
Dec 29th, 2024
Froslass
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63 / 5.00 from 22 votes
#1012
DJ Okawari - Luv Letter
Posthumous 5.47*
Jan 15th, 2012
Ulysses
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 31 votes
#1013
Laur - Metamorphose
Expert 6.03*
Oct 5th, 2022
KogumaX
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.79 / 5.00 from 26 votes
#1014
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Flower Dance 6.97*
Jul 31st, 2019
IOException
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.94 / 5.00 from 21 votes
#1015
Tove Styrke - Changed My Mind
Expert 4.90*
Jun 1st, 2020
Mint
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., low svFeatures prominent low sv usage as a key part of map design.
4.08 / 5.00 from 21 votes
#1016
Abuse - Flower War
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.49 / 5.00 from 52 votes
#1017
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76 / 5.00 from 22 votes
#1018
A.SAKA - Nanatsu Myoukakitsubata
Extra 5.91*
Apr 5th, 2023
August
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 25 votes
#1019
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
3.57 / 5.00 from 28 votes
#1020
Yousei Teikoku - The Creator
Nyaten 6.46*
Jan 25th, 2013
Saten
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.55 / 5.00 from 33 votes
#1021
PSY - GANGNAM STYLE
oppa gangnam style 6.00*
Dec 26th, 2022
SHOGUNMOON00999
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.49 / 5.00 from 48 votes
#1022
385 - Noumiso araou
Pataphysical 9.39*
Apr 12th, 2026
zekk
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets.
3.45 / 5.00 from 62 votes
#1023
Neru x Rib - Jinsei wa Hoeru
pishi's Extra 5.70*
Sep 12th, 2015
pishifat
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98 / 5.00 from 20 votes
#1024
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.46 / 5.00 from 55 votes
#1025
SWAN K feat. Asuka M - LOVE B.B.B
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
techTests uncommon skills., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.50 / 5.00 from 41 votes
#1026
Akiyama Uni - Chi no Iro wa Kiiro
Extra 5.82*
Feb 4th, 2014
Hollow Wings
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 / 5.00 from 26 votes
#1027
False Noise - Space Angel
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58 / 5.00 from 27 votes
#1028
BEMANI Sound Team "DJ TOTTO" feat. rionos - Simurgh no Mezame
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure.
3.58 / 5.00 from 28 votes
#1029
LiSA - ADAMAS
Extra 6.62*
Oct 25th, 2018
Hollow Wings
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.63 / 5.00 from 21 votes
#1030
[Kyoro] - Mochio-
Extra 6.72*
Mar 12th, 2022
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 29 votes
#1031
HACHI feat. Hatsune Miku - Suna no Wakusei
Extra 5.93*
Oct 19th, 2018
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
4.04 / 5.00 from 21 votes
#1032
FELT - Rendezvous
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.40 / 5.00 from 135 votes
#1033
Celldweller - I Can't Wait
Impatient 6.14*
Jul 5th, 2015
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 24 votes
#1034
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 29 votes
#1035
onumi - Shield
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.77 / 5.00 from 22 votes
#1036
Luschka - Kami no Kotoba
Voice of God 7.32*
Aug 20th, 2018
byfar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40 / 5.00 from 112 votes
#1037
Nekomata Master - Far east nightbird
Another 4.52*
Aug 27th, 2011
qinche
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 22 votes
#1038
Nekomata Master+ - squall
Insane 5.27*
Apr 27th, 2013
Rue
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 25 votes
#1039
Dareharu - Karma
Birthday 5.44*
Mar 6th, 2020
Axarious
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13 / 5.00 from 21 votes
#1040
sokoninaru - Tenohira de odoru
Master 7.61*
Dec 25th, 2019
Smokeman
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.71 / 5.00 from 24 votes
#1041
griffon nakano - soranosita
allein's Extra 6.07*
Oct 25th, 2023
allein
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.62 / 5.00 from 26 votes
#1042
cillia - Fairytale,
Promise 6.29*
Sep 21st, 2015
moph
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.50 / 5.00 from 43 votes
#1043
[Kyoro] - Mochio-
Challenge 8.91*
Mar 12th, 2022
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.52 / 5.00 from 37 votes
#1044
-45 - Millarca
Suffering 6.22*
Jun 6th, 2023
Sanch-KK
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55 / 5.00 from 34 votes
#1045
xi feat. Sta - Tiferet
Another 6.52*
Mar 5th, 2018
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 28 votes
#1046
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.21*
May 6th, 2021
CalstoneLightO and Mirash
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.79 / 5.00 from 24 votes
#1047
arcane - Scarecrow
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathonA map with a drain time of over 5 minutes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58 / 5.00 from 29 votes
#1048
Chata - Wild-jiisan
Extra 5.41*
Jan 8th, 2022
Lyubym liya
finger controlUses complex applications of rhythms in order to test the player's tapping ability., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.60 / 5.00 from 26 votes
#1049
GHOSTEMANE - Mercury: Retrograde
Thelema 6.40*
Feb 12th, 2019
tatemae
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
3.41 / 5.00 from 100 votes
#1050
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 / 5.00 from 22 votes
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