Highest Rated Maps of 2023
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#101
Kenshi Yonezu - KICK BACK (TV Size)
Extra 6.04*
Jan 12th, 2023
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.04*
Jan 12th, 2023
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
37 votes
#102
Tatsh - reunion <Platinum Long Version>
Collab Expert 6.70*
Feb 8th, 2023
Luscent and Mordred
collab A map with two or more associated mappers.
Collab Expert 6.70*
Feb 8th, 2023
Luscent and Mordred
collab A map with two or more associated mappers.
3.39
/ 5.00 from
24 votes
#103
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
25 votes
#104
MAISONdes - Tokyo Shandy Rendez-vous feat. KAF, Tsumiki
Take on me!! 6.63*
Aug 28th, 2023
Asahina Momoko
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
Take on me!! 6.63*
Aug 28th, 2023
Asahina Momoko
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.35
/ 5.00 from
28 votes
#105
xaev - the elon musk soundcloud acquisition
kglfdsjvfy:3kglowitoib:3dkgmnyok... 4.45*
Apr 13th, 2023
wafer
kglfdsjvfy:3kglowitoib:3dkgmnyok... 4.45*
Apr 13th, 2023
wafer
3.35
/ 5.00 from
29 votes
#106
3.74
/ 5.00 from
19 votes
#107
Panchiko - CUT
separate 4.77*
Apr 4th, 2023
Hanakumo Rin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
separate 4.77*
Apr 4th, 2023
Hanakumo Rin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
3.33
/ 5.00 from
29 votes
#108
Pmarusama. - S'il vous President
nika mika's emoji Extreme 5.63*
Jan 4th, 2023
nika mika
slidershapes Uses a large variety of slider designs.
nika mika's emoji Extreme 5.63*
Jan 4th, 2023
nika mika
slidershapes Uses a large variety of slider designs.
3.35
/ 5.00 from
26 votes
#109
Parquet Courts - Total Football
Apathetic Collab Insane 4.75*
May 8th, 2023
Milo Milkshake and Wispy
Apathetic Collab Insane 4.75*
May 8th, 2023
Milo Milkshake and Wispy
3.35
/ 5.00 from
24 votes
#110
boa - Twilight
G-g-g... g-gloom blooms: an immo... 5.86*
Nov 11th, 2023
Hamano
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
G-g-g... g-gloom blooms: an immo... 5.86*
Nov 11th, 2023
Hamano
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.31
/ 5.00 from
36 votes
#112
3.93
/ 5.00 from
18 votes
#113
3.35
/ 5.00 from
25 votes
#114
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.62*
Jan 1st, 2023
dsco
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid.
Accelerate! 6.62*
Jan 1st, 2023
dsco
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid.
3.26
/ 5.00 from
81 votes
#115
My Chemical Romance - Boy Division
Unknown Pleasures 6.14*
Mar 10th, 2023
wafer
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Unknown Pleasures 6.14*
Mar 10th, 2023
wafer
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.31
/ 5.00 from
35 votes
#116
Frums - Pictured as Perfect and Plus
Conway's Game of Life 8.64*
Aug 29th, 2023
Ancelysia and Mattay
collab A map with two or more associated mappers. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Conway's Game of Life 8.64*
Aug 29th, 2023
Ancelysia and Mattay
collab A map with two or more associated mappers. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.29
/ 5.00 from
42 votes
#117
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27
/ 5.00 from
62 votes
#118
Mizuki Nana x T.M.Revolution - Kakumei Dualism (TV Size)
Skystar's Extra 5.75*
Sep 1st, 2023
Skystar
Skystar's Extra 5.75*
Sep 1st, 2023
Skystar
3.47
/ 5.00 from
20 votes
#121
Weezer - Buddy Holly
Extra (2021) 5.91*
Aug 18th, 2023
Rita Summers
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Extra (2021) 5.91*
Aug 18th, 2023
Rita Summers
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.34
/ 5.00 from
22 votes
#122
Cocteau Twins - Kookaburra
Ethereal 6.14*
Feb 8th, 2023
Fsjallink and App
collab A map with two or more associated mappers.
Ethereal 6.14*
Feb 8th, 2023
Fsjallink and App
collab A map with two or more associated mappers.
3.28
/ 5.00 from
47 votes
#123
3.43
/ 5.00 from
21 votes
#124
goreshit - fine night
nostalgia 6.04*
Nov 5th, 2023
ReaL motion
stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
nostalgia 6.04*
Nov 5th, 2023
ReaL motion
stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
3.30
/ 5.00 from
27 votes
#125
Ama no Murakumo no Tsurugi - Close the World feat. a*ru
Expert 6.51*
Dec 16th, 2023
allein
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Expert 6.51*
Dec 16th, 2023
allein
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.97
/ 5.00 from
19 votes
#126
Rabbit House - Sanctuary
Expert 6.41*
Jun 28th, 2023
funny
tournament custom A custom map for a playing tournament. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Expert 6.41*
Jun 28th, 2023
funny
tournament custom A custom map for a playing tournament. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.31
/ 5.00 from
26 votes
#127
pan - Pastel Sprinkles
Extreme 7.06*
Sep 29th, 2023
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 7.06*
Sep 29th, 2023
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31
/ 5.00 from
23 votes
#128
Hana - Shuumatsu no Bishou
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collab A map with two or more associated mappers.
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collab A map with two or more associated mappers.
3.60
/ 5.00 from
21 votes
#130
Big Boi - Shine Blockas feat. Gucci Mane
My High 4.82*
Aug 9th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
My High 4.82*
Aug 9th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
20 votes
#131
DJ YOSHITAKA - Elisha
Another 5.22*
Feb 4th, 2023
herestotheroc
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Another 5.22*
Feb 4th, 2023
herestotheroc
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.24
/ 5.00 from
45 votes
#132
leroy - ricky bobby
lx 6.14*
Dec 19th, 2023
moonpoint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
lx 6.14*
Dec 19th, 2023
moonpoint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
3.26
/ 5.00 from
31 votes
#133
3.77
/ 5.00 from
20 votes
#134
lapix - Flamenco House
Extra 6.25*
Jan 11th, 2023
Luminiscental
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
Extra 6.25*
Jan 11th, 2023
Luminiscental
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
3.27
/ 5.00 from
23 votes
#135
Bjork - Pagan Poetry
Swirling Black Lilies Totally Ripe 5.28*
Mar 8th, 2023
jas
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
Swirling Black Lilies Totally Ripe 5.28*
Mar 8th, 2023
jas
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.22
/ 5.00 from
57 votes
#136
3.36
/ 5.00 from
21 votes
#137
Outkast - Hey Ya!
Fsjallink's Insane! 4.40*
Dec 29th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fsjallink's Insane! 4.40*
Dec 29th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
20 votes
#138
Down - Kizan
Slayer 7.00*
Nov 13th, 2023
Down
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Slayer 7.00*
Nov 13th, 2023
Down
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.22
/ 5.00 from
50 votes
#139
Shuta Hasunuma - Raw Town
You 4.30*
Jan 25th, 2023
VINXIS and dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
You 4.30*
Jan 25th, 2023
VINXIS and dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
21 votes
#140
3.41
/ 5.00 from
20 votes
#141
JYOCHO - Aporia
kuyusu / KomachiBaka \ Fraktureh... 6.01*
Jan 8th, 2023
KomachiBaka, Frakturehawkens and kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
kuyusu / KomachiBaka \ Fraktureh... 6.01*
Jan 8th, 2023
KomachiBaka, Frakturehawkens and kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.46
/ 5.00 from
23 votes
#142
griffon nakano - soranosita
Expert 6.26*
Oct 25th, 2023
Mirash
storyboard Contains a storyboard that enhances gameplay experience.
Expert 6.26*
Oct 25th, 2023
Mirash
storyboard Contains a storyboard that enhances gameplay experience.
3.23
/ 5.00 from
38 votes
#143
Florence + The Machine - No Light, No Light (DAS Remix)
Revelation 4.46*
Nov 5th, 2023
La Cataline and semaphore
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers.
Revelation 4.46*
Nov 5th, 2023
La Cataline and semaphore
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers.
3.55
/ 5.00 from
19 votes
#144
3.51
/ 5.00 from
21 votes
#145
Martin Solveig - Hello (feat. Dragonette)
Set 4.83*
Jul 15th, 2023
Wispy
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Set 4.83*
Jul 15th, 2023
Wispy
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.36
/ 5.00 from
21 votes
#146
YABUJIN - DRUGS IN HER ROOM
RKGK INSANE by FSJALLINK 4.41*
Apr 19th, 2023
Fsjallink
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
RKGK INSANE by FSJALLINK 4.41*
Apr 19th, 2023
Fsjallink
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.23
/ 5.00 from
22 votes
#147
UKRampage - Sekai Gofun Mae Kasetsu
ANIEM'S REBIRTH 6.79*
Jul 12th, 2023
Fixxis, Melter, kowari, Agatsu, Akito, Gillstar, iljaaz, Deca, coco and amity
megacollab A map with 8 or more associated mappers.
ANIEM'S REBIRTH 6.79*
Jul 12th, 2023
Fixxis, Melter, kowari, Agatsu, Akito, Gillstar, iljaaz, Deca, coco and amity
megacollab A map with 8 or more associated mappers.
3.23
/ 5.00 from
23 votes
#148
Linkin Park - Session
384's Insane 4.56*
Sep 8th, 2023
pw384
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
384's Insane 4.56*
Sep 8th, 2023
pw384
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
/ 5.00 from
19 votes
#149
Mindless Self Indulgence - Faggot
KogumaX's Expert 6.14*
Mar 7th, 2023
KogumaX
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
KogumaX's Expert 6.14*
Mar 7th, 2023
KogumaX
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.20
/ 5.00 from
43 votes
#150
:) feat. KAFU - Ren'ai Heiki! Lethal Weapon-chan
Ayesha's Extra 5.74*
Jan 25th, 2023
Sakurai Miyo
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
Ayesha's Extra 5.74*
Jan 25th, 2023
Sakurai Miyo
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
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