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Highest Rated Maps of All Time

#2201
sakuraburst - cherry blossoms explode across the dying horizon
‡debug 55.25*
Aug 15th, 2020
Scub
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.18 from 14 votes
#2202
455-38B - G e n g a o z o - f o o n
Dada's Another 5.88*
Jul 21st, 2019
Dada
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18 from 21 votes
#2203
Nekomata Master+ - squall
0pp's insane 4.55*
Jan 4th, 2024
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.10 from 21 votes
#2204
ALEPH - Delirium
Vexation 7.34*
Jul 4th, 2022
Mir
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.07 from 15 votes
#2205
Green Day - Letterbomb
Riot 6.38*
Oct 3rd, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.73 from 17 votes
#2206
Sota Fujimori - polygon
Bonzi's Ultra 8.63*
Jan 21st, 2018
Bonzi
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., hexgridObjects are placed along a hexagonal grid.
3.06 from 49 votes
#2207
Powerless - Frey's Philosophy
Fallen from Grace 7.59*
Mar 8th, 2021
UndeadCapulet
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06 from 17 votes
#2208
Hatsune Miku - Sabamiso!
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.63 from 18 votes
#2209
bbno$ & Rich Brian - edamame
low-hanging fruit 7.53*
Sep 29th, 2021
Nijika Ijichi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 21 votes
#2210
boa - Duvet
Insane 5.18*
Dec 5th, 2023
Aranel
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.06 from 71 votes
#2211
Zektbach - L'erisia (Primary Logic)
Ristaccia 8.38*
Apr 22nd, 2024
Luscent
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.06 from 21 votes
#2212
yanaginagi - Usotsuki
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.34 from 18 votes
#2213
Nanawo Akari - One Room Sugar Life (TV Size)
ak74's Extra 6.38*
Jan 23rd, 2019
ak74
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.63 from 20 votes
#2214
Tomato n' Pine - Nanairo*Namida
Exhausted 4.17*
Jan 20th, 2024
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 from 19 votes
#2215
Yasutaka Nakata - Crazy Crazy (feat. Charli XCX & Kyary Pamyu Pamyu)
Up Down & Runnin Around 5.91*
Jan 6th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.04 from 26 votes
#2216
sasakure.UK (feat. Hatsune Miku) - HeavenZ-ArmZ
Flora 6.05*
May 6th, 2018
AIR
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
4.25 from 15 votes
#2217
x0o0x_ - Big Brother
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.26 from 21 votes
#2218
Lon - Yuru Fuwa Jukai Girl
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 from 22 votes
#2219
Demetori - Pure Furies ~ Vengeance is Mine
Extra Stage 6.95*
Jan 6th, 2019
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.57 from 17 votes
#2220
Jason Derulo - I'm Han Solo
Put your grasses on 4.12*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.81 from 18 votes
#2221
Franz Ferdinand - This Fffire (TV Size)
eXxxpert 5.95*
Oct 30th, 2022
ninore
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.04 from 27 votes
#2222
Konomi Suzuki - Absolute Soul [Full Ver]
Absolute Soul 4.82*
Feb 16th, 2015
hotami
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.51 from 18 votes
#2223
Sayuri - Heikousen
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.93 from 18 votes
#2224
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 from 18 votes
#2225
Pegboard Nerds & NGHTMRE (feat. Krewella) - Superstar
Master 6.48*
Oct 5th, 2016
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.76 from 18 votes
#2226
Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix)
TAG4 11.13*
May 27th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.04 from 27 votes
#2227
SIDxRAM - RAMSING
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.04 from 23 votes
#2228
Y&Co. feat. Karin - Sweet Rain
omphen's Ultra 7.85*
Sep 7th, 2025
omphen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 18 votes
#2229
Raujika - Grim
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collabA map with two or more associated mappers.
4.16 from 16 votes
#2230
TJ Davis - Super Sonic Racing
Come on now, race! 6.56*
Jul 1st, 2020
Woey
freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., complex svFeatures large changes in slider velocity.
3.13 from 22 votes
#2231
Luschka - Kami no Kotoba
toybot's Insane 5.28*
Aug 20th, 2018
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 from 19 votes
#2232
black midi - Welcome To Hell
nowa's insane 5.18*
Dec 18th, 2023
Nowaie
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.87 from 18 votes
#2233
USAO - Hastur
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.42 from 19 votes
#2234
Geordie Greep - Holy, Holy
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.03 from 24 votes
#2235
Suzuyu - Euphorium
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09 from 23 votes
#2236
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.31 from 19 votes
#2237
ShinRa-Bansho - I
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17 from 20 votes
#2238
Susumu Hirasawa - Bandiria Travellers
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.28 from 20 votes
#2239
Diao Ye Zong feat. Meramipop - Chirei "Gensoukyou Engi Fuujirareshi Youkai-tachi no Page"
Delve 8.10*
Mar 9th, 2019
Halfslashed
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.05 from 43 votes
#2240
Britney Spears - Gimme More
Blackout 4.55*
Aug 22nd, 2023
jas
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.05 from 48 votes
#2241
SIDxRAM - RAMSING
0PPINOSU'S ANOTHER 6.19*
Jan 23rd, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.20 from 20 votes
#2242
Jessie Ware - Pearls
Opulence 5.75*
Jun 7th, 2025
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17 from 15 votes
#2243
-45 - Midorigo Queen Bee
Another 5.28*
Dec 16th, 2018
PandaHero
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76 from 17 votes
#2244
EmoCosine - MAGENTA POTION (Short Ver.)
Hallucination 7.33*
Feb 25th, 2023
Starfy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 from 20 votes
#2245
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.15*
Oct 2nd, 2023
a bat
slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64 from 17 votes
#2246
3.85 from 15 votes
#2247
GEM - Umiyuri Kaiteitan
Kaitei 7.34*
Apr 1st, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.03 from 27 votes
#2248
bj.HaLo - Ende
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.01 from 16 votes
#2249
David Bowie - It's No Game (Part 1)
Expert 5.94*
Aug 30th, 2021
RealMetMuster
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.39 from 21 votes
#2250
Cranky - Rave 2 Rave
Delis' Insane 5.21*
May 13th, 2018
Delis
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.66 from 18 votes
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