Highest Rated Maps of All Time
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#2201
3.62
/ 5.00 from
16 votes
#2202
Suzumiya Haruhi (CV: Hirano Aya) - God knows...
Collab 5.22*
Aug 1st, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers.
Collab 5.22*
Aug 1st, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers.
3.90
/ 5.00 from
16 votes
#2203
FELT - Crumbling
Broken 5.46*
Aug 14th, 2015
happy30
marathon A map with a drain time of over 5 minutes.
Broken 5.46*
Aug 14th, 2015
happy30
marathon A map with a drain time of over 5 minutes.
3.94
/ 5.00 from
15 votes
#2204
Nanawo Akari - One Room Sugar Life (TV Size)
ak74's Extra 6.38*
Jan 23rd, 2019
ak74
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ak74's Extra 6.38*
Jan 23rd, 2019
ak74
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62
/ 5.00 from
19 votes
#2205
USAO - Hastur
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.52
/ 5.00 from
19 votes
#2206
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Extra 4.70*
Aug 12th, 2024
Sanch-KK
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.00
/ 5.00 from
24 votes
#2207
96neko - Buriki no Dance
Delusion 6.18*
May 9th, 2017
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Delusion 6.18*
May 9th, 2017
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
/ 5.00 from
18 votes
#2209
SWAN K feat. Asuka M - LOVE B.B.B
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.01
/ 5.00 from
33 votes
#2210
Kozato - Tsuki -Yue-
O 7.13*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
O 7.13*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
3.98
/ 5.00 from
17 votes
#2211
Geordie Greep - Holy, Holy
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.06
/ 5.00 from
22 votes
#2212
-45 - Millarca
Insane 5.12*
Jun 6th, 2023
Sanch-KK
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.12*
Jun 6th, 2023
Sanch-KK
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.61
/ 5.00 from
17 votes
#2213
Apashe feat. Geoffroy - Distance (KOAN Sound Remix)
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.63
/ 5.00 from
17 votes
#2214
3.45
/ 5.00 from
18 votes
#2215
Anamanaguchi - Blackout City
Blackout 5.84*
Apr 26th, 2013
Sushi
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Blackout 5.84*
Apr 26th, 2013
Sushi
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
16 votes
#2216
3.64
/ 5.00 from
16 votes
#2217
ZUN - Kobito of the Shining Needle ~ Little Princess
Extra 5.94*
Nov 4th, 2013
chenwu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
Extra 5.94*
Nov 4th, 2013
chenwu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
3.54
/ 5.00 from
19 votes
#2220
tv room - Take A Hike
expert 5.70*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
expert 5.70*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.66
/ 5.00 from
18 votes
#2221
4.23
/ 5.00 from
14 votes
#2222
x0o0x_ - Big Brother
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
21 votes
#2223
8686m - canon
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
18 votes
#2225
Kyutatsuki - SOUND ARCHITECT
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.38
/ 5.00 from
17 votes
#2226
FujuniseikouyuuP - Make a Loser
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.89
/ 5.00 from
18 votes
#2228
TK from Ling tosite sigure - first death
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.99
/ 5.00 from
29 votes
#2229
Ludicin - Fallen Symphony
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.07
/ 5.00 from
22 votes
#2230
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.73*
Apr 8th, 2026
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.73*
Apr 8th, 2026
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.21
/ 5.00 from
18 votes
#2231
Sougetsu Eli - Aoi Chou
Transient 6.95*
Feb 26th, 2022
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , tournament custom A custom map for a playing tournament.
Transient 6.95*
Feb 26th, 2022
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , tournament custom A custom map for a playing tournament.
3.92
/ 5.00 from
16 votes
#2232
kessoku band - Guitar to Kodoku to Aoi Hoshi
guitarhero 7.11*
Dec 18th, 2022
ponbot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
guitarhero 7.11*
Dec 18th, 2022
ponbot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.00
/ 5.00 from
34 votes
#2233
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.57*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
WE CAN BE TOGETHER 333 7.57*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.00
/ 5.00 from
31 votes
#2234
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle only Restricts object choice to circles only. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
jump 9.42*
Jul 22nd, 2014
rustbell
circle only Restricts object choice to circles only. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.02
/ 5.00 from
56 votes
#2235
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.06
/ 5.00 from
22 votes
#2236
3.82
/ 5.00 from
17 votes
#2237
3.73
/ 5.00 from
16 votes
#2238
Taylor Swift - Cruel Summer
ooh, whoa oh 5.78*
Dec 31st, 2022
funny
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
ooh, whoa oh 5.78*
Dec 31st, 2022
funny
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.20
/ 5.00 from
19 votes
#2239
Shoujo - Reminiscing (Cut Ver.)
Extra 5.95*
Sep 9th, 2017
pishifat
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
Extra 5.95*
Sep 9th, 2017
pishifat
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.40
/ 5.00 from
18 votes
#2240
3.60
/ 5.00 from
16 votes
#2242
Rohi - Kodoku Egoism
Nold 5.72*
Dec 20th, 2012
Ulysses
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Nold 5.72*
Dec 20th, 2012
Ulysses
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.33
/ 5.00 from
19 votes
#2243
Spawn Of Possession - Apparition
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.01
/ 5.00 from
47 votes
#2244
Silentroom - Shuu no Hazama
Expert 6.89*
Sep 7th, 2020
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Expert 6.89*
Sep 7th, 2020
Chanyah
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.02
/ 5.00 from
48 votes
#2245
Good Charlotte - The Anthem
StarCastler's Insane 4.77*
Jun 13th, 2021
StarCastler
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
StarCastler's Insane 4.77*
Jun 13th, 2021
StarCastler
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.88
/ 5.00 from
15 votes
#2246
ATARASHII GAKKO! - Ookami no Uta
Yudragen's Extra 6.02*
Aug 29th, 2022
Yudragen
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Yudragen's Extra 6.02*
Aug 29th, 2022
Yudragen
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.06
/ 5.00 from
20 votes
#2247
Starley - Call On Me
Expert 5.76*
Aug 21st, 2017
UndeadCapulet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.76*
Aug 21st, 2017
UndeadCapulet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.53
/ 5.00 from
18 votes
#2248
Little Non - Hanamaru*Sensation
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.02
/ 5.00 from
76 votes
#2249
Pastel*Palettes - Happy Synthesizer
Special 7.51*
Aug 18th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Special 7.51*
Aug 18th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.99
/ 5.00 from
30 votes
#2250
MANY THANKS! feat. Setsunan - Banka
Extreme 6.55*
May 17th, 2023
ktgster
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Extreme 6.55*
May 17th, 2023
ktgster
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.99
/ 5.00 from
29 votes
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