Highest Rated Maps of All Time
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#201
connsome - flat by second
Another 6.90*
Sep 2nd, 2024
ktgster
tournament customA custom map for a playing tournament., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.90*
Sep 2nd, 2024
ktgster
tournament customA custom map for a playing tournament., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19
from
28 votes
#202
StylipS - STUDYxSTUDY (TV Size)
Insane 4.69*
Mar 23rd, 2012
xsrsbsns
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 4.69*
Mar 23rd, 2012
xsrsbsns
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.04
from
41 votes
#203
Britney Spears - Toxic
In The Zone 6.52*
Mar 7th, 2020
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
In The Zone 6.52*
Mar 7th, 2020
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.75
from
152 votes
#204
Kalafina x The Prodigy - No Good Magia (Start the Witch)
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
4.21
from
28 votes
#205
HujuniseikouyuuP - Talent Shredder
Lesjuh style 5.96*
Oct 5th, 2012
Lesjuh
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Lesjuh style 5.96*
Oct 5th, 2012
Lesjuh
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.80
from
100 votes
#206
TJ.hangneil - Apollo
384's Exceed 9.57*
May 31st, 2022
pw384
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
384's Exceed 9.57*
May 31st, 2022
pw384
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.90
from
59 votes
#207
Igorrr - Pavor Nocturnus
Insane 5.68*
May 20th, 2013
grumd
staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.68*
May 20th, 2013
grumd
staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.92
from
57 votes
#208
The Qemists - Dem Na Like Me (feat. Wiley)
Insane Collab 5.16*
Feb 21st, 2014
Natteke and La Cataline
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane Collab 5.16*
Feb 21st, 2014
Natteke and La Cataline
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05
from
36 votes
#209
Akiyama Uni - Odoru Mizushibuki
Death Dance 7.33*
Dec 15th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Death Dance 7.33*
Dec 15th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79
from
108 votes
#210
Diao Ye Zong feat. Meramipop - Shifu "Hakurei Meimei Kettouhou Fukoku no Gi"
Devil Tower Star 6.32*
Mar 29th, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Devil Tower Star 6.32*
Mar 29th, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.19
from
28 votes
#211
Rita - dorchadas
oidhche original 5.68*
Oct 27th, 2017
rrtyui
slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
oidhche original 5.68*
Oct 27th, 2017
rrtyui
slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
from
116 votes
#212
TERRA - Mugen no Hikari
mangetsu 5.91*
Feb 5th, 2025
kodama
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
mangetsu 5.91*
Feb 5th, 2025
kodama
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.78
from
106 votes
#213
TRakker - Rootus
Remix 5.51*
May 21st, 2014
Skystar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Remix 5.51*
May 21st, 2014
Skystar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
from
57 votes
#214
James Landino - Hide And Seek
Expert 6.69*
May 31st, 2019
Mirash
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 6.69*
May 31st, 2019
Mirash
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77
from
112 votes
#215
Nekomata Master+ - Funny shuffle
try 7.21*
Aug 21st, 2016
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
try 7.21*
Aug 21st, 2016
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09
from
31 votes
#216
Ito Kanako - Glass no Kutsu
Saya 4.46*
May 10th, 2017
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Saya 4.46*
May 10th, 2017
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14
from
30 votes
#217
a_hisa - Cheshire,s dance
Another 6.43*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.43*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
from
38 votes
#218
Susumu Hirasawa - SWITCHED-ON LOTUS
KIRBY Mix Deluxe 5.43*
Dec 5th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix Deluxe 5.43*
Dec 5th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.87
from
66 votes
#219
Frums - the end of this world, and the girl who crossed the moon's oceans.
Lunar 5.95*
Aug 24th, 2021
PandaHero
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunar 5.95*
Aug 24th, 2021
PandaHero
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08
from
35 votes
#220
Katakiri Rekka - Answer
Insane 6.19*
Jan 16th, 2012
bakabaka
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 6.19*
Jan 16th, 2012
bakabaka
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
from
66 votes
#221
takehirotei - Chocolate Scramble
SugarCrash 8.03*
Jul 1st, 2026
Heilia
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
SugarCrash 8.03*
Jul 1st, 2026
Heilia
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.80
from
88 votes
#222
my sound life - AIR
Aria 5.58*
Nov 14th, 2021
HanzeR
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Aria 5.58*
Nov 14th, 2021
HanzeR
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
from
45 votes
#223
Aphex Twin - Cock/ver10
7\ 8.41*
Dec 22nd, 2025
-Arko
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills.
7\ 8.41*
Dec 22nd, 2025
-Arko
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills.
3.72
from
170 votes
#224
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass Womb 7.89*
Mar 24th, 2018
sharpnel
gungathonA map with a drain time of over 10 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Reveries from the Stained Glass Womb 7.89*
Mar 24th, 2018
sharpnel
gungathonA map with a drain time of over 10 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.82
from
84 votes
#225
Nekomata Master feat. Nagayama Maki - Watari Sousou
flourish 4.77*
Jul 14th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
flourish 4.77*
Jul 14th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88
from
60 votes
#226
S.S.H. - The Decisive Battle with the Fugitives
wkyik's Extra 7.21*
Jan 10th, 2015
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wkyik's Extra 7.21*
Jan 10th, 2015
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14
from
32 votes
#227
monet - Noborenai Sakamichi
Hill of Sunflowers 6.52*
Dec 31st, 2017
Mirash
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hill of Sunflowers 6.52*
Dec 31st, 2017
Mirash
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
100 votes
#228
FELT - RESISTANCE
ENDURANCE 7.03*
Aug 31st, 2019
Kalibe
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
ENDURANCE 7.03*
Aug 31st, 2019
Kalibe
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.78
from
101 votes
#229
nano - No pain, No game
Insane 5.37*
Nov 2nd, 2012
xsrsbsns
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.37*
Nov 2nd, 2012
xsrsbsns
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08
from
32 votes
#230
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.49*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
collabexpert 6.49*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.84
from
71 votes
#231
KOTOKO - Agony
Hard 3.55*
Sep 19th, 2012
IceBeam
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
Hard 3.55*
Sep 19th, 2012
IceBeam
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
4.09
from
30 votes
#232
Knife Party - Centipede
This isn't a map, just a simple visualisation 54.81*
Feb 16th, 2014
Akali and khan119
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., geometricIncorporates geometric shapes within the map's visual design.
This isn't a map, just a simple visualisation 54.81*
Feb 16th, 2014
Akali and khan119
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., geometricIncorporates geometric shapes within the map's visual design.
3.82
from
76 votes
#233
kamome sano - </emotional>
Limerence 5.91*
Sep 5th, 2016
Voxnola
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Limerence 5.91*
Sep 5th, 2016
Voxnola
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.94
from
50 votes
#234
a_hisa - Alexithymia | Lupinus | Tokei no Heya to Seishin Sekai
Chronostasis 6.29*
Oct 27th, 2019
ProfessionalBox
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Chronostasis 6.29*
Oct 27th, 2019
ProfessionalBox
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
from
62 votes
#235
Abuse - Shinjuku Jack
Grotesque 7.11*
Jan 18th, 2022
Ryuusei Aika
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Grotesque 7.11*
Jan 18th, 2022
Ryuusei Aika
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.03
from
35 votes
#236
SHIKI - Pure Ruby
Another 5.92*
Aug 29th, 2021
Matrix
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.92*
Aug 29th, 2021
Matrix
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87
from
67 votes
#237
my sound life - LINE
_ 5.41*
Sep 3rd, 2022
Lyubym liya
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
_ 5.41*
Sep 3rd, 2022
Lyubym liya
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.02
from
36 votes
#238
Halozy - Heart of Night
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
3.87
from
62 votes
#239
Vektor - Recharging the Void
Cygnus Terminal 8.37*
Jul 30th, 2016
Mazzerin
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Cygnus Terminal 8.37*
Jul 30th, 2016
Mazzerin
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
4.25
from
24 votes
#240
KOAN Sound & Asa - Tetsuo's Redemption (Billain Remix)
Redemption 5.86*
Dec 9th, 2015
RLC, hehe and Aiceo
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Redemption 5.86*
Dec 9th, 2015
RLC, hehe and Aiceo
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
from
37 votes
#241
Memme - Chinese Restaurant
tyui 6.73*
Jan 1st, 2016
rrtyui
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui 6.73*
Jan 1st, 2016
rrtyui
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
from
48 votes
#242
Camellia - Introduction / NEURO-CLOUD-9
Schizophrenia 7.76*
Aug 16th, 2016
Mazzerin
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Schizophrenia 7.76*
Aug 16th, 2016
Mazzerin
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06
from
32 votes
#243
FELT - Flower Flag (MZC Echoes the Spring Liquid Mix)
Lunatic 4.89*
Oct 7th, 2012
Frostmourne
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 4.89*
Oct 7th, 2012
Frostmourne
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
from
45 votes
#244
TOMOSUKE - Macuilxochitl
Sprosive's Extreme 6.79*
Jan 10th, 2022
rustbell
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sprosive's Extreme 6.79*
Jan 10th, 2022
rustbell
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
from
44 votes
#245
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.82
from
77 votes
#246
PESS vs t.A.T.u. - All The Things She Said (DnB Remix)
Stressboxer 5.35*
Nov 3rd, 2013
spboxer3
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Stressboxer 5.35*
Nov 3rd, 2013
spboxer3
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93
from
46 votes
#247
goreshit - die!!die!!cover!!!
Half Heaven 7.70*
Jan 28th, 2020
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Half Heaven 7.70*
Jan 28th, 2020
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.00
from
39 votes
#248
xi - Mirage Garden
Another445 6.39*
Nov 3rd, 2015
Charles445
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another445 6.39*
Nov 3rd, 2015
Charles445
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
from
39 votes
#249
Hana - Sakura to Kotori
Serenity 5.56*
Mar 22nd, 2016
Giralda
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Serenity 5.56*
Mar 22nd, 2016
Giralda
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98
from
41 votes
#250
Infected Mushroom - The Pretender
Pretender 5.98*
Feb 26th, 2013
RLC
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Pretender 5.98*
Feb 26th, 2013
RLC
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
274 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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