log in

Highest Rated Maps of All Time

#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.19 / 5.00 from 239 votes
#2
Silentroom - Shuu no Hazama [Rainshower]
Extra 6.67*
Dec 8th, 2020
rrtyui
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets.
4.22 / 5.00 from 85 votes
#3
Hatsuki Yura - Yoiyami Hanabi
Lan 5.60*
Nov 22nd, 2013
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 100 votes
#4
Silentroom - Nhelv
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.12 / 5.00 from 82 votes
#5
LeaF - Evanescent
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
3.99 / 5.00 from 89 votes
#6
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.85 / 5.00 from 295 votes
#7
Camellia - Chirality
Original 6.75*
Sep 10th, 2017
rrtyui
progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.29 / 5.00 from 32 votes
#8
Daisuke Achiwa - BASARA
BASARA 4.63*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.86 / 5.00 from 165 votes
#9
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
4.21 / 5.00 from 34 votes
#10
A.SAKA - Nanatsu Issenzakura
Whirl 6.52*
May 25th, 2015
Hollow Wings
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., freeformAn unrestrained and loose approach towards visual structure., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest.
3.95 / 5.00 from 78 votes
#11
Qayo feat. Yuzuriha Erika - Komorinu
#1 7.21*
Mar 28th, 2023
Heilia
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.08 / 5.00 from 40 votes
#12
Soleily - Renatus
Insane 5.32*
Feb 25th, 2015
Gamu
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest.
3.99 / 5.00 from 53 votes
#13
Lulickma & Loctek - 21st
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
4.01 / 5.00 from 48 votes
#14
Aiobahn - resonance feat. KOCHO (KARUT Remix)
dual tone 6.08*
Dec 22nd, 2025
Lince Cosmico and mystycute
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 70 votes
#15
Epic Raps Battles of History - Darth Vader vs Adolf Hitler (The Trilogy)
Marathon 6.98*
Dec 11th, 2023
1103, fooders, revoh and funny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., tournament customA custom map for a playing tournament.
4.28 / 5.00 from 24 votes
#16
Knife Party - Centipede
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., geometricIncorporates geometric shapes within the map's visual design.
3.84 / 5.00 from 76 votes
#17
Camellia - Chirality
tyui's Original 7.03*
Nov 1st, 2025
rrtyui
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., mapping contestAn entry for a mapping contest., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.99 / 5.00 from 42 votes
#18
connsome - flat by second
Another 6.90*
Sep 2nd, 2024
ktgster
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
4.16 / 5.00 from 28 votes
#19
Rita - dorchadas
oidhche original 5.68*
Oct 27th, 2017
rrtyui
slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 / 5.00 from 111 votes
#20
Reol - +Danshi
+O-> 7.19*
Apr 28th, 2025
Heilia
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
4.13 / 5.00 from 28 votes
#21
Silentroom - F1055
world champeionshop 6.61*
Sep 14th, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
4.20 / 5.00 from 24 votes
#22
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 7.25*
Apr 30th, 2024
1103 and revoh
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., playfield usageIncludes deliberate use of the playfield within the map design.
3.73 / 5.00 from 110 votes
#23
IAHN - Transform (Original Mix)
Aspire 6.40*
Aug 3rd, 2016
Monstrata
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.74 / 5.00 from 94 votes
#24
Bring Me the Horizon - Anthem
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest.
4.05 / 5.00 from 28 votes
#25
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.87*
Jun 13th, 2024
Tannhauser
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament.
4.13 / 5.00 from 24 votes
#26
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.83*
Mar 28th, 2017
FreeSongs
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 / 5.00 from 97 votes
#27
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
3.94 / 5.00 from 32 votes
#28
OSTER project - piano x forte
Fortissimo 6.62*
Jun 20th, 2021
DeviousPanda
finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.82 / 5.00 from 46 votes
#29
Yonezu Kenshi - LOSER
WINNER 5.81*
Jul 23rd, 2019
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.73 / 5.00 from 74 votes
#30
BEMANI Sound Team "Nekomata Master" - The last of world music
Kalibe's Expert 6.73*
Mar 17th, 2022
Kalibe
mapping contestAn entry for a mapping contest., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.81 / 5.00 from 49 votes
#31
Nanahoshi Kangengakudan - Rubik's Cube
Love x Hate x Indifference 8.31*
Apr 4th, 2025
Heilia
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 37 votes
#32
An - artcore JINJA
Lunatic 5.32*
Sep 11th, 2013
Flower
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 50 votes
#33
cYsmix feat. Emmy - Tear Rain
Insane 3.90*
Jan 21st, 2014
jonathanlfj
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.84 / 5.00 from 39 votes
#34
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design.
4.05 / 5.00 from 23 votes
#35
Falcom Sound Team jdk - GENS D'ARMES
CONQUEROR 8.01*
Jan 7th, 2020
jonathanlfj
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 33 votes
#36
Sota Fujimori - ACCELERATE
Extra (#1) 6.04*
Jul 26th, 2019
Chaoslitz
mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 25 votes
#37
Chikamori Kayako - Kigurumi Sungeki
Labyrinth of Steam 6.85*
May 6th, 2021
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.65 / 5.00 from 93 votes
#38
Kara & Kurokotei - Valley of Voices
Infinitesimal 7.03*
Sep 20th, 2022
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92 / 5.00 from 28 votes
#39
DJ Sharpnel - StrangeProgram
Lesjuh's TAG 7.26*
Mar 12th, 2009
Lesjuh
gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., complex svFeatures large changes in slider velocity.
3.73 / 5.00 from 52 votes
#40
LiLA'c Records - Maze of Vapor (Brutal Core mix)
Mirash's Extra 6.51*
Dec 30th, 2022
Mirash
wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.97 / 5.00 from 23 votes
#41
Eisyo-kobu - Oriental Blossom
Karen's Extra 6.61*
Oct 9th, 2017
Karen
geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest.
3.91 / 5.00 from 27 votes
#42
wa. - Black Lotus
Lucilividly 8.84*
Jan 30th, 2021
blixys
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.72 / 5.00 from 53 votes
#43
Frums - Flashbacklog
V 176.73*
Jul 21st, 2020
Acylica
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 / 5.00 from 33 votes
#44
Chasers - Lost
Insane 5.10*
May 21st, 2014
fanzhen0019
mapping contestAn entry for a mapping contest., geometricIncorporates geometric shapes within the map's visual design., slidershapesUses a large variety of slider designs.
3.91 / 5.00 from 28 votes
#45
Zekk - Fluctuation
Last Stand 7.54*
Dec 9th, 2020
Acylica
techTests uncommon skills., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 / 5.00 from 52 votes
#46
PEOPLE 1 - Ratpark feat. Kei Sugawara
Rattus deliceus, Rattus mophinus... 8.08*
May 10th, 2026
Delis, moph and Mirash
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.84 / 5.00 from 30 votes
#47
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Kuru-kurunatic 6.73*
Dec 7th, 2023
Luscent
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., tournament customA custom map for a playing tournament., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.61 / 5.00 from 89 votes
#48
Rina Sawayama - XS
yaspo's XS 5.17*
Dec 4th, 2021
yaspo
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.68 / 5.00 from 59 votes
#49
Dark PHOENiX - Taketori Hishou
Lunatic Princess 7.52*
Sep 7th, 2024
Heilia
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.88 / 5.00 from 26 votes
#50
Frog96 - Be, be, be, be!
Beyond 7.24*
May 13th, 2024
Ryuusei Aika
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., tournament customA custom map for a playing tournament.
3.76 / 5.00 from 36 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0
Prefix a search with user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
0.34543108940125s