Highest Rated Maps of All Time
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#1
Hope - Tree Frog (Trance Mix)
Marathon 7.30*
Nov 19th, 2024
schoolboy
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design.
Marathon 7.30*
Nov 19th, 2024
schoolboy
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design.
4.08
from
116 votes
#2
Halozy - Deconstruction Star
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.00
from
198 votes
#3
Nekomata Master - Byakuya Gentou
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
4.04
from
94 votes
#4
sanj - last minute (sakuraburst remix)
the nature of withering 6.02*
Aug 18th, 2018
Scub
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
the nature of withering 6.02*
Aug 18th, 2018
Scub
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.17
from
54 votes
#5
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.89
from
64 votes
#6
Susumu Hirasawa - SWITCHED-ON LOTUS
KIRBY Mix Deluxe 5.43*
Dec 5th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix Deluxe 5.43*
Dec 5th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.88
from
66 votes
#7
BARAKO - Otomegokoro x Kyokuchuuhatto -dandara shooting MIX-
Kyokuchuuhatto 6.84*
Jun 15th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Kyokuchuuhatto 6.84*
Jun 15th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.80
from
81 votes
#8
beatMARIO - Sousei (Driving style)
Fatfan style 5.40*
Jun 9th, 2026
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets.
Fatfan style 5.40*
Jun 9th, 2026
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets.
3.82
from
59 votes
#9
Shiki mixed by Djsmalls - Air
Best map ever created 5.57*
Feb 12th, 2010
MegaManEXE
storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Best map ever created 5.57*
Feb 12th, 2010
MegaManEXE
storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.88
from
42 votes
#10
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.68
from
88 votes
#11
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.80
from
31 votes
#12
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
3.90
from
22 votes
#13
beatMARIO - Night of Knights
SOLO 5.54*
May 23rd, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
SOLO 5.54*
May 23rd, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.07
from
23 votes
#14
Brandy - Love Fighter
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.66
from
36 votes
#15
455-38B - G e n g a o z o - f o o n
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54
from
65 votes
#16
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., storyboardContains a storyboard that enhances gameplay experience., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., storyboardContains a storyboard that enhances gameplay experience., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
from
25 votes
#17
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60
from
39 votes
#18
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.53
from
61 votes
#19
455-38B - G e n g a o z o - f o o n
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
from
34 votes
#20
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63
from
29 votes
#21
Rhapsody - Emerald Sword
Extreme 5.46*
Apr 10th, 2009
Duoprism
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Extreme 5.46*
Apr 10th, 2009
Duoprism
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.55
from
40 votes
#22
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.60
from
25 votes
#23
Nico Nico Douga - Ryuuseigun
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.79
from
23 votes
#24
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.41
from
56 votes
#25
YMCK - Family Dondon
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.52
from
23 votes
#26
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.51
from
24 votes
#27
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.84
from
19 votes
#28
Hanataba - Night of Knights
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.38
from
30 votes
#29
Bentham - TONIGHT
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
27 votes
#30
Susumu Hirasawa - Forces
KIRBY Mix 5.07*
Dec 2nd, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix 5.07*
Dec 2nd, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.80
from
21 votes
#31
otetsu - Yokuatsu Sakuran Girl
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
22 votes
#32
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.24
from
40 votes
#33
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.67
from
21 votes
#34
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
3.18
from
25 votes
#35
Kevin.o2SE - Red Sign
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.07
from
18 votes
#36
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.42*
Feb 19th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
KIRBY Mix 5.42*
Feb 19th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.15
from
28 votes
#37
a-ha - Analogue
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.14
from
26 votes
#38
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
21 votes
#39
yak_won - Sewing Machine
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.12
from
36 votes
#40
M.I.A - Paper Planes
Pineapple Express!!! 4.09*
Sep 5th, 2009
EEeee
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Pineapple Express!!! 4.09*
Sep 5th, 2009
EEeee
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.24
from
19 votes
#41
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43
from
20 votes
#42
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.85
from
18 votes
#43
Virt - Choppastyle
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
from
18 votes
#44
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.16
from
21 votes
#45
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.06
from
31 votes
#46
SLAKE - GAMBOL
Another 5.07*
Feb 26th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Another 5.07*
Feb 26th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.06
from
37 votes
#47
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
3.39
from
19 votes
#48
455-38B - G e n g a o z o - f o o n
Dada's Another 5.88*
Jul 21st, 2019
Dada
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dada's Another 5.88*
Jul 21st, 2019
Dada
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18
from
21 votes
#49
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.80
from
19 votes
#50
Susumu Hirasawa - Bandiria Travellers
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.24
from
20 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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