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Highest Rated Maps of All Time

#1
Halozy - Deconstruction Star
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.01 / 5.00 from 195 votes
#2
Hope - Tree Frog (Trance Mix)
Marathon 7.30*
Nov 19th, 2024
schoolboy
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design.
4.07 / 5.00 from 113 votes
#3
Nekomata Master - Byakuya Gentou
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04 / 5.00 from 93 votes
#4
sanj - last minute (sakuraburst remix)
the nature of withering 6.02*
Aug 18th, 2018
Scub
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.16 / 5.00 from 54 votes
#5
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.90 / 5.00 from 64 votes
#6
Susumu Hirasawa - SWITCHED-ON LOTUS
KIRBY Mix Deluxe 5.43*
Dec 5th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.86 / 5.00 from 65 votes
#7
BARAKO - Otomegokoro x Kyokuchuuhatto -dandara shooting MIX-
Kyokuchuuhatto 6.84*
Jun 15th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.79 / 5.00 from 79 votes
#8
beatMARIO - Sousei (Driving style)
Fatfan style 5.40*
Jun 9th, 2026
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets.
3.76 / 5.00 from 56 votes
#9
Shiki mixed by Djsmalls - Air
Best map ever created 5.57*
Feb 12th, 2010
MegaManEXE
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.83 / 5.00 from 40 votes
#10
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.67 / 5.00 from 86 votes
#11
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.79 / 5.00 from 31 votes
#12
455-38B - G e n g a o z o - f o o n
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 / 5.00 from 63 votes
#13
Brandy - Love Fighter
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.68 / 5.00 from 35 votes
#14
455-38B - G e n g a o z o - f o o n
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.66 / 5.00 from 32 votes
#15
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.54 / 5.00 from 61 votes
#16
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.73 / 5.00 from 24 votes
#17
beatMARIO - Night of Knights
SOLO 5.54*
May 23rd, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 23 votes
#18
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Froslass
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.57 / 5.00 from 38 votes
#19
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63 / 5.00 from 29 votes
#20
Rhapsody - Emerald Sword
Extreme 5.46*
Apr 10th, 2009
Duoprism
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.54 / 5.00 from 39 votes
#21
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.46 / 5.00 from 55 votes
#22
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.59 / 5.00 from 24 votes
#23
YMCK - Family Dondon
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.56 / 5.00 from 22 votes
#24
Susumu Hirasawa - Forces
KIRBY Mix 5.07*
Dec 2nd, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.79 / 5.00 from 21 votes
#25
Hanataba - Night of Knights
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.39 / 5.00 from 30 votes
#26
otetsu - Yokuatsu Sakuran Girl
HW's Expert 6.45*
Jul 3rd, 2018
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.74 / 5.00 from 21 votes
#27
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.85 / 5.00 from 19 votes
#28
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.93 / 5.00 from 19 votes
#29
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 27 votes
#30
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.49 / 5.00 from 23 votes
#31
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.22 / 5.00 from 40 votes
#32
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25 / 5.00 from 24 votes
#33
Nico Nico Douga - Ryuuseigun
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.88 / 5.00 from 19 votes
#34
Kevin.o2SE - Red Sign
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.04 / 5.00 from 18 votes
#35
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40 / 5.00 from 21 votes
#36
a-ha - Analogue
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.14 / 5.00 from 26 votes
#37
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65 / 5.00 from 20 votes
#38
yak_won - Sewing Machine
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.12 / 5.00 from 34 votes
#39
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.42*
Feb 19th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.12 / 5.00 from 27 votes
#40
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.83 / 5.00 from 19 votes
#41
Mikuru - M.C. Donald wa Dance ni Muchuu Nano ka? Saishuu Kichiku Doukeshi Donald-M
Insanity 6.55*
Aug 2nd, 2025
an3
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes.
3.71 / 5.00 from 17 votes
#42
SLAKE - GAMBOL
Another 5.07*
Feb 26th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.07 / 5.00 from 37 votes
#43
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43 / 5.00 from 20 votes
#44
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.07 / 5.00 from 30 votes
#45
Frederic - oddloop
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.06 / 5.00 from 33 votes
#46
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.12 / 5.00 from 20 votes
#47
Susumu Hirasawa - Bandiria Travellers
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
3.23 / 5.00 from 20 votes
#48
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.39 / 5.00 from 18 votes
#49
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.13 / 5.00 from 20 votes
#50
Beautiful Day - V3
Impossible 5.85*
Nov 18th, 2009
ignorethis
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44 / 5.00 from 17 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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