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Highest Rated Maps of All Time

#1
Silentroom - Shuu no Hazama [Rainshower]
Extra 6.67*
Dec 8th, 2020
rrtyui
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
4.17 / 5.00 from 81 votes
#2
KikuoHana - Nobore! Susume! Takai Tou
Expert 5.68*
Dec 2nd, 2016
Karen
progression Contains a gradual advancement in difficulty or concept across the map. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.93 / 5.00 from 160 votes
#3
bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika
where i was buried 6.68*
May 29th, 2024
fanzhen0019
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.91 / 5.00 from 182 votes
#4
SOPHIE - NOTHING MORE TO SAY (DUB)
NOTHING ELSE TO SLAY (DAB) ft. t... 5.90*
Jun 27th, 2022
emilia, tatemae and schoolboy
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.92 / 5.00 from 113 votes
#5
King Krule - Dum Surfer
Don't Suffer 4.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , ninja spinners Features spinners that are very short in duration.
3.90 / 5.00 from 117 votes
#6
Daisuke Achiwa - BASARA
BASARA 4.72*
Dec 28th, 2010
100pa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.86 / 5.00 from 163 votes
#7
Brandy - Cross Time
Hard 3.74*
Oct 15th, 2007
FFFanatic
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.86 / 5.00 from 105 votes
#8
paranoid void - Utsukushii Kodoku
Escapism 5.94*
Nov 16th, 2018
dsco
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.84 / 5.00 from 125 votes
#9
Sayuri - Mikazuki
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 71 votes
#10
Aramary - StarDust
Stardust 4.29*
Aug 21st, 2010
[Aramary]
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , storyboard Contains a storyboard that enhances gameplay experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.00 / 5.00 from 32 votes
#11
Megurine Luka - Leia
gowww 5.16*
May 6th, 2011
gowww
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.84 / 5.00 from 43 votes
#12
Eisyo-kobu - Oriental Blossom
Karen's Extra 6.78*
Oct 9th, 2017
Karen
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , mapping contest An entry for a mapping contest.
3.91 / 5.00 from 27 votes
#13
Keeno - EOS
Insane 5.32*
Sep 25th, 2016
Yoges
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.75 / 5.00 from 38 votes
#14
Frog96 - Be, be, be, be!
Beyond 7.11*
May 13th, 2024
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , tournament custom A custom map for a playing tournament.
3.77 / 5.00 from 36 votes
#15
Baracuda - Where Is The Love (Nightcore Mix)
There is No Love 4.66*
Aug 15th, 2010
AdRon Zh3Ro
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.80 / 5.00 from 27 votes
#16
Cocteau Twins - Summerhead
Venix's expert 5.64*
Nov 21st, 2023
Venix
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.80 / 5.00 from 27 votes
#17
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.56*
Oct 21st, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.67 / 5.00 from 29 votes
#18
Let's Eat Grandma - Hot Pink
Expert 5.61*
Nov 11th, 2020
Myxo
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.62 / 5.00 from 25 votes
#19
Martin Solveig - Hello (feat. Dragonette)
Match 6.30*
Jul 15th, 2023
squirrelpascals
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.50 / 5.00 from 44 votes
#20
FRACTALIZE - Suneater
Prophet 4.99*
May 21st, 2023
Selithrarion
geometric Incorporates geometric shapes within the map's visual design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.49 / 5.00 from 34 votes
#21
boa - Fool
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.46 / 5.00 from 32 votes
#22
Bowling for Soup - 1985
Hito's Insane 4.67*
Aug 31st, 2008
Hitoshirenu Shourai
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , ninja spinners Features spinners that are very short in duration.
3.38 / 5.00 from 48 votes
#23
:) feat. KAFU - Egonomy
fleX 8.17*
May 27th, 2022
Ryuusei Aika
chaotic Unpredictable map design, often testing unusual skillsets. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.36 / 5.00 from 48 votes
#24
FictionJunction YURIKO KAIDA - here we stand in the morning dew
Insane 4.31*
Sep 20th, 2011
Lizbeth
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 20 votes
#25
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.60*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.35 / 5.00 from 38 votes
#26
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37 / 5.00 from 25 votes
#27
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27 / 5.00 from 60 votes
#28
Nthonius - Trapce
Trap 5.09*
Dec 25th, 2020
Sure
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.32 / 5.00 from 27 votes
#29
Seeed - Ding
Deramok's Hidden Extra 4.78*
Sep 2nd, 2018
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.35 / 5.00 from 21 votes
#30
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 27 votes
#31
Ween - Ocean Man
Surfer Insane 3.70*
Jan 8th, 2025
Froslass
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.40 / 5.00 from 19 votes
#32
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.14 / 5.00 from 79 votes
#33
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 6.73*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.10 / 5.00 from 69 votes
#34
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Deppy's Absurd Expert 5.59*
Mar 9th, 2023
Deppyforce
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.09 / 5.00 from 37 votes
#35
a_hisa - Pudding Funfair
MERRY-GO-ROUND 6.56*
Dec 14th, 2020
Pennek
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.21 / 5.00 from 20 votes
#36
inabakumori - Float Play
Drifting 6.12*
Oct 28th, 2023
-Stocking
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.42 / 5.00 from 17 votes
#37
A.SAKA - Nanatsu Momijiakari
Flicker 7.30*
Dec 29th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.34 / 5.00 from 16 votes
#38
YUC'e - Night Club Junkie
fanzhen's Extra 5.02*
Mar 29th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.95 / 5.00 from 13 votes
#39
Camellia - Bassline Yatteru? w
Line Line Line 5.72*
Jan 20th, 2018
Mir
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.87 / 5.00 from 27 votes
#40
Frog96 - Letter to the Black World
akari's i**ane 5.19*
Apr 14th, 2023
Mizunashi Akari
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.46 / 5.00 from 13 votes
#41
IOSYS - Endless Tewi-ma Park
Tewi 2B 8.76*
Apr 29th, 2013
Lanturn
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.28 / 5.00 from 14 votes
#42
Childish Gambino - Redbone
Stay Woke 2.62*
Mar 27th, 2018
Kaine, VINXIS and lcfc
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.22 / 5.00 from 14 votes
#43
King Krule - Dum Surfer
Hard 3.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.29 / 5.00 from 10 votes
#44
Scott Brown - Go Berzerk
ddm's Extra 5.77*
Mar 3rd, 2022
ddm
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.11 / 5.00 from 12 votes
#45
john - Boots
Another 4.52*
Feb 27th, 2022
Ryuusei Aika
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.95 / 5.00 from 10 votes
#46
Mitsukasa Ayase (CV: Sawasawa Sawa) - PERFECT GIRL
CAPTAIN FLATEARTH 6.32*
May 6th, 2022
Deppyforce
gimmick Focused on a single unique design or gameplay idea. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.35 / 5.00 from 11 votes
#47
TM - Shinseikatsu
Extra 3.00*
Feb 7th, 2026
Deppyforce
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.74 / 5.00 from 9 votes
#48
tv room - Know It All
akaris_extTTraTVVTVVVTVTVTVTTTVT 6.22*
Sep 12th, 2022
Mizunashi Akari
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
2.73 / 5.00 from 31 votes
#49
2MB - Healing Vision - Angelic Mix -
Insane 4.69*
May 24th, 2008
James
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , ninja spinners Features spinners that are very short in duration.
2.74 / 5.00 from 11 votes
#50
LamazeP - Ai no Uta feat. Hatsune Miku
Ix's Special 4.64*
Nov 22nd, 2023
Ixcors
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.19 / 5.00 from 10 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
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    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
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    • high tickrate
  • skillsets
    • tech
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    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
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      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
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    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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