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Highest Rated Maps of 2017

#1
Shimotsuki Haruka - Byakuya Gensoutan
yf's Expert 6.10*
Dec 27th, 2017
yf_bmp
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.01 from 96 votes
#2
Culprate & Au5 - Impulse
Master 6.55*
Dec 24th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.85 from 211 votes
#3
A.SAKA - Nanatsu Issenzakura
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design.
3.99 from 78 votes
#4
Rita - dorchadas
Sharnoth 6.35*
Jun 22nd, 2017
Delis
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.92 from 117 votes
#5
Outsider - Like A Man
Freestyle 5.54*
Oct 27th, 2017
IceBeam
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04 from 55 votes
#6
Ito Kanako - Glass no Kutsu
Saya 4.46*
May 10th, 2017
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 from 32 votes
#7
Feryquitous (VO: F9) - Monochrome Re.Surgence
1/12 IS NOT RECOMMENDED FOR ANYONE TO USE EVER. 7.61*
Jul 30th, 2017
rustbell
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
4.03 from 41 votes
#8
monet - Noborenai Sakamichi
Hill of Sunflowers 6.52*
Dec 31st, 2017
Mirash
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 105 votes
#9
Halozy - Heart of Night
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
3.90 from 63 votes
#10
Rita - dorchadas
oidhche original 5.68*
Oct 27th, 2017
rrtyui
slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 from 120 votes
#11
Nekomata Gekidan - AsiaN distractive
Orientalism 6.11*
Oct 28th, 2017
Regou and yf_bmp
collabA map with two or more associated mappers., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.08 from 35 votes
#12
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.83 from 77 votes
#13
baker - For a Dead Girl+
Master 6.40*
Nov 2nd, 2017
hehe
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., techTests uncommon skills., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.81 from 81 votes
#14
Yousei Teikoku - Hades: The rise
Extra 6.70*
Dec 29th, 2017
Delis
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 from 38 votes
#15
xi - Zauberkugel
Extra 6.21*
Jul 26th, 2017
pishifat
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 from 71 votes
#16
Rita - Suisouka
Blossom 3.73*
Nov 27th, 2017
Fushimi Rio
complex svFeatures large changes in slider velocity., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.01 from 38 votes
#17
Hana - Gekka Jasmine (2014ver.)
Jasmine 5.95*
Oct 9th, 2017
ID => 1269067
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 40 votes
#18
Denkishiki Karen Ongaku Shuudan - Tsunagaranai Sekai
Cry END 4.54*
Jun 2nd, 2017
ID => 1269067
complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 37 votes
#19
School Food Punishment - Futuristic Imagination (TV Size)
tyui 6.03*
Sep 10th, 2017
rrtyui
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.82 from 56 votes
#20
FELT - After rain
muffled voice 3.94*
Jul 25th, 2017
UndeadCapulet
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
4.03 from 30 votes
#21
Spacelectro feat.Setsunan - Little Little wish
Desire 5.94*
Apr 25th, 2017
Starfy
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12 from 25 votes
#22
JYOCHO - Taiyou to Kurashite Kita
Bloom 6.25*
Jul 26th, 2017
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.69 from 112 votes
#23
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.83*
Mar 28th, 2017
FreeSongs
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 from 97 votes
#24
USAO - Get on
Injection 6.77*
May 1st, 2017
sionKotori
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00 from 26 votes
#25
monet - Noborenai Sakamichi
Delis' Insane 5.23*
Dec 31st, 2017
Delis
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.82 from 50 votes
#26
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lonely song 7.03*
Oct 23rd, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 61 votes
#27
nameless - Milk Crown on Sonnetica
apple's Expert 6.30*
Nov 18th, 2017
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 25 votes
#28
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
End sky 6.33*
Dec 16th, 2017
Mirash
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.81 from 48 votes
#29
Chata - enn
Collab Lunatic 5.41*
Mar 19th, 2017
Seikatu and CalstoneLightO
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.86 from 38 votes
#30
monet - Noborenai Sakamichi
Insane 5.05*
Dec 31st, 2017
Mirash
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 from 32 votes
#31
SHISHAMO - Kimi to Gelaende
Insane 5.38*
Dec 12th, 2017
Zero__wind
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 from 33 votes
#32
illion - AIWAGUMA
E=mc^2 5.89*
Nov 4th, 2017
Ellyu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.89 from 30 votes
#33
Yousei Teikoku - Hades: The rise
Hardest 7.58*
Dec 29th, 2017
Delis
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., square aimUses patterns where circles are placed in a square arrangement.
3.62 from 90 votes
#34
Dance Gavin Dance - NASA / I'm Down with Brown Town
Reminiscence 6.45*
Sep 27th, 2017
Sharkie
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.75 from 44 votes
#35
Eisyo-kobu - Oriental Blossom
Karen's Extra 6.61*
Oct 9th, 2017
Karen
geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., mapping contestAn entry for a mapping contest.
3.86 from 29 votes
#36
BlackY - Double Pendulum
Reflector Program v1.0 -Next Generation- 6.94*
Nov 17th, 2017
rrtyui, Suisei Hosimati and Ameth Rianno
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 from 55 votes
#37
Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)
cappuChino!! 6.01*
Jun 17th, 2017
Asahina Momoko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 from 22 votes
#38
Diao ye zong feat. Meramipop - Shinkirou
Collab Masquerade 6.90*
Nov 19th, 2017
jonathanlfj
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 45 votes
#39
Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Lunatic 5.46*
Sep 19th, 2017
ktgster
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79 from 33 votes
#40
Shimotsuki Haruka - Secret Liqueur
Last Order 6.87*
Dec 5th, 2017
Fushimi Rio and ID => 1269067
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 69 votes
#41
WSTR - Eastbound & Down
Irre <3 HanzeR 6.32*
Apr 12th, 2017
Irreversible and HanzeR
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.62 from 69 votes
#42
Kanon Wakeshima - Love your enemies
Extra 5.78*
May 26th, 2017
Delis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 30 votes
#43
The Ting Tings - Keep Your Head (NIGHTMARECORE MIX)
NiGHtCoREEzZZ~ 5.97*
Jan 26th, 2017
Jarby
storyboardContains a storyboard that enhances gameplay experience., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
4.28 from 21 votes
#44
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
yf's Expert 6.48*
Mar 28th, 2017
yf_bmp
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.80 from 30 votes
#45
CLIFF EDGE feat. Nakamura Maiko - The Distance
Master 5.55*
Mar 2nd, 2017
hehe
gimmickFocused on a single unique design or gameplay idea., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 34 votes
#46
Porter Robinson - Goodbye To A World
Terminus 4.54*
Mar 2nd, 2017
Monstrata
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.63 from 52 votes
#47
goreshit - fleshbound
martyr 7.24*
Feb 12th, 2017
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.68 from 39 votes
#48
TRakker - Countdown to the Blue
Dusk 6.45*
Jun 13th, 2017
Lasse
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.84 from 22 votes
#49
Akiyama Uni - Ten'imuhou
Extra 6.49*
Nov 14th, 2017
Hollow Wings
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 47 votes
#50
Kalafina - Hikari no Senritsu
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.11 from 23 votes
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