Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#751
Culprate & Skorpion - Jester
Transcending Dimensions 7.02*
Oct 19th, 2018
NeilPerry
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Transcending Dimensions 7.02*
Oct 19th, 2018
NeilPerry
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.66
from
39 votes
#752
Laur - Metamorphose
Expert 6.03*
Oct 5th, 2022
KogumaX
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 6.03*
Oct 5th, 2022
KogumaX
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.81
from
27 votes
#753
IOSYS - Utage wa Eien ni ~SHD~
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.80
from
26 votes
#754
t+pazolite - cheatreal
RLC's Extra 5.92*
Mar 30th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
RLC's Extra 5.92*
Mar 30th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.74
from
30 votes
#755
Himeringo - Idola no Circus
Insane 5.96*
May 7th, 2014
cRyo[iceeicee]
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Insane 5.96*
May 7th, 2014
cRyo[iceeicee]
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.19
from
22 votes
#756
Beatdrop - Phase 1
SHD 6.32*
Nov 15th, 2012
rickyboi
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SHD 6.32*
Nov 15th, 2012
rickyboi
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.73
from
30 votes
#757
utsuP - Adult's Toy
Desecration 6.27*
Dec 17th, 2012
SapphireGhost
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Desecration 6.27*
Dec 17th, 2012
SapphireGhost
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.78
from
26 votes
#758
Butthole Surfers - Mexican Caravan
mint_'s ex 6.70*
Mar 15th, 2026
mintIceCream_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
mint_'s ex 6.70*
Mar 15th, 2026
mintIceCream_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.72
from
31 votes
#759
sajou no hana - Gray (TV Size)
Insane 5.26*
Dec 3rd, 2020
tukamoto7km
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 5.26*
Dec 3rd, 2020
tukamoto7km
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.64
from
42 votes
#760
Luschka - Kami no Kotoba
Rue's Extra 5.90*
Aug 20th, 2018
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Rue's Extra 5.90*
Aug 20th, 2018
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.64
from
41 votes
#761
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addiction 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
please donate for my gacha addiction 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82
from
24 votes
#762
SHIKI - Pure Ruby
Another 4.99*
Jun 17th, 2011
Glass
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Another 4.99*
Jun 17th, 2011
Glass
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.80
from
26 votes
#763
DJ SHARPNEL - FAKE PROMISE
True 6.16*
Mar 27th, 2015
Leiwa
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
True 6.16*
Mar 27th, 2015
Leiwa
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.50
from
138 votes
#764
BilliumMoto - Evening (Bereave, Blood, Black)
YoRHa Type A No.2": Invincible Unit Foundation 7.93*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, ralsricat, Withdrown and 0ppInOsu
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
YoRHa Type A No.2": Invincible Unit Foundation 7.93*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, ralsricat, Withdrown and 0ppInOsu
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.72
from
32 votes
#765
Ariabl'eyeS - Kegare Naki Bara Juuji
Twin-Renatic 7.33*
Jul 14th, 2016
yf_bmp
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
Twin-Renatic 7.33*
Jul 14th, 2016
yf_bmp
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.79
from
26 votes
#766
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82
from
23 votes
#767
Hakushi Hasegawa - Sabaku de
Expert 6.12*
Aug 27th, 2021
dsco
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Expert 6.12*
Aug 27th, 2021
dsco
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.79
from
28 votes
#768
Shihori - Magic Girl !!
Lunatic 4.89*
Aug 1st, 2012
Frostmourne
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 4.89*
Aug 1st, 2012
Frostmourne
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
from
45 votes
#769
Kalafina - Hikari no Senritsu
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.11
from
23 votes
#770
Twerknation28 - #jerseyclub saga
#The last word 6.30*
Jul 12th, 2025
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
#The last word 6.30*
Jul 12th, 2025
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.81
from
27 votes
#771
sekai - God-ish
? 6.76*
Jul 28th, 2022
seros
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
? 6.76*
Jul 28th, 2022
seros
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
from
41 votes
#772
An - artcore JINJA
Skystar 6.14*
Sep 11th, 2013
Skystar
mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Skystar 6.14*
Sep 11th, 2013
Skystar
mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.55
from
76 votes
#773
Space Cube - Session
Terpsichore 6.89*
Sep 1st, 2026
Bive
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Terpsichore 6.89*
Sep 1st, 2026
Bive
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.75
from
26 votes
#774
L.E.D. - THE SHINING POLARIS -kors k mix-
LEGGENDARIA 7.87*
Feb 7th, 2025
lKepler
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LEGGENDARIA 7.87*
Feb 7th, 2025
lKepler
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
from
28 votes
#775
A.R. Kane - Butterfly Collector
Other 4.85*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Other 4.85*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66
from
38 votes
#776
2Slimey - Roc
Mayflower's Hysteria 5.53*
Apr 27th, 2026
Mayflower
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
Mayflower's Hysteria 5.53*
Apr 27th, 2026
Mayflower
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.59
from
51 votes
#777
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.83
from
22 votes
#778
Yooh - Ice Angel
Saint 6.03*
May 14th, 2015
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Saint 6.03*
May 14th, 2015
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49
from
161 votes
#779
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.70
from
31 votes
#780
Raphiiel - RoquiRa : Between Life and Death
Fragment of Styx 8.34*
Aug 23rd, 2023
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Fragment of Styx 8.34*
Aug 23rd, 2023
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
from
44 votes
#781
Crystal Castles - Vietnam
A journey to a sinister past 5.79*
Apr 17th, 2020
Spork Lover
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs.
A journey to a sinister past 5.79*
Apr 17th, 2020
Spork Lover
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.78
from
25 votes
#782
Shimotsuki Haruka - Youka to Yumeutsutsu
Awakening 5.69*
Jul 11th, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Awakening 5.69*
Jul 11th, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
35 votes
#783
Vektor - Fast Paced Society
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59
from
58 votes
#784
kors k feat.Yukacco - Are You Ready (Original Mix)
Extra 5.93*
Sep 13th, 2014
Kiiwa
marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Extra 5.93*
Sep 13th, 2014
Kiiwa
marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.73
from
35 votes
#785
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
kodoku 5.69*
Oct 13th, 2019
tatemae
complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.61
from
49 votes
#786
Yasuda Rei - Mirror -TV edit-
Reflection 4.56*
Oct 19th, 2014
Skystar
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs.
Reflection 4.56*
Oct 19th, 2014
Skystar
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs.
3.65
from
44 votes
#787
3L - MyonMyonMyonMyonMyonMyon!
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.73
from
30 votes
#788
Rex Orange County - Television / So Far So Good (Cut Ver.)
Expert 5.39*
Apr 16th, 2022
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.39*
Apr 16th, 2022
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
25 votes
#789
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.58
from
56 votes
#790
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.70
from
29 votes
#791
kamome sano - O2
veracious chaos 6.27*
Jan 23rd, 2019
zev
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes.
veracious chaos 6.27*
Jan 23rd, 2019
zev
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes.
3.65
from
39 votes
#792
Zekk - Let Me Hear
Duck N' Hippo 6.66*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Duck N' Hippo 6.66*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
from
29 votes
#793
Ado - Odo
Extra 6.49*
Jul 24th, 2021
kuyusu
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.49*
Jul 24th, 2021
kuyusu
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.99
from
21 votes
#794
IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
Hot Spring 5.40*
Apr 19th, 2011
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hot Spring 5.40*
Apr 19th, 2011
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
from
26 votes
#795
Parannoul - White Ceiling
to see the next part of the dream 7.24*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
to see the next part of the dream 7.24*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.65
from
40 votes
#796
Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
from
29 votes
#797
Kagamine Rin - Tokyo Teddy Bear
Rin 5.36*
Dec 28th, 2011
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Rin 5.36*
Dec 28th, 2011
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.02
from
20 votes
#798
A.SAKA - Nanatsu Issenzakura
imouto's Extra 6.56*
Dec 24th, 2017
Fushimi Rio
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
imouto's Extra 6.56*
Dec 24th, 2017
Fushimi Rio
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.72
from
32 votes
#799
Green Day - Jesus of Suburbia
Bullet in a Bible 6.66*
Feb 17th, 2022
hehe
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bullet in a Bible 6.66*
Feb 17th, 2022
hehe
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
34 votes
#800
Kim Ryung Hee - Sugar Sugar Rune
Insane 4.79*
Nov 8th, 2023
milr_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.79*
Nov 8th, 2023
milr_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
from
26 votes
Filters
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
«
1
2
3
4
5
6
7
8
9
»
