Highest Rated Maps of All Time
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#751
Himeringo - Yotsuya-san ni Yoroshiku
Winber1's Extreme 6.36*
Jun 28th, 2014
winber1
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Winber1's Extreme 6.36*
Jun 28th, 2014
winber1
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57
/ 5.00 from
64 votes
#752
DUSTCELL - DERO
LOSER 5.77*
Mar 16th, 2022
Heilia
mapping contestAn entry for a mapping contest., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
LOSER 5.77*
Mar 16th, 2022
Heilia
mapping contestAn entry for a mapping contest., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.76
/ 5.00 from
27 votes
#753
Yooh - Ice Angel
Saint 6.03*
May 14th, 2015
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Saint 6.03*
May 14th, 2015
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49
/ 5.00 from
156 votes
#754
Ocelot - KAEDE
EX EX 7.91*
Feb 24th, 2018
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
EX EX 7.91*
Feb 24th, 2018
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.53
/ 5.00 from
82 votes
#755
3L - MyonMyonMyonMyonMyonMyon!
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.73
/ 5.00 from
30 votes
#756
Billain - Boogie
Edge 6.81*
Jul 19th, 2016
Blue Dragon, RLC, Bonzi, Nerova Riuz GX, Broccoly, Len, Asphyxia, -Visceral-, Xilver15, Rohit6, ProfessionalBox, Fizz, Asahina Momoko, Sing, byfar and Spaghetti
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Edge 6.81*
Jul 19th, 2016
Blue Dragon, RLC, Bonzi, Nerova Riuz GX, Broccoly, Len, Asphyxia, -Visceral-, Xilver15, Rohit6, ProfessionalBox, Fizz, Asahina Momoko, Sing, byfar and Spaghetti
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48
/ 5.00 from
154 votes
#757
IOSYS - Utage wa Eien ni ~SHD~
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.79
/ 5.00 from
25 votes
#758
Demetori - Desire Drive ~ Desire Dream
Extra Stage 5.83*
Sep 21st, 2012
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra Stage 5.83*
Sep 21st, 2012
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
/ 5.00 from
22 votes
#759
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69
/ 5.00 from
31 votes
#760
Hakushi Hasegawa - Sabaku de
Expert 6.12*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Expert 6.12*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.79
/ 5.00 from
28 votes
#761
Vektor - Fast Paced Society
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
58 votes
#762
Rex Orange County - Television / So Far So Good (Cut Ver.)
Expert 5.39*
Apr 16th, 2022
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.39*
Apr 16th, 2022
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80
/ 5.00 from
24 votes
#763
IZ*ONE - Secret Story of the Swan
baekjo 7.41*
Dec 14th, 2020
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
baekjo 7.41*
Dec 14th, 2020
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.65
/ 5.00 from
40 votes
#764
YUC'e - Sengoku HOP
YOISHO 6.14*
Jan 2nd, 2018
Nathan
techTests uncommon skills., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
YOISHO 6.14*
Jan 2nd, 2018
Nathan
techTests uncommon skills., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
29 votes
#765
IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
Hot Spring 5.40*
Apr 19th, 2011
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hot Spring 5.40*
Apr 19th, 2011
Mafiamaster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
26 votes
#766
Sota Fujimori - Mother Ship
EXTREME 5.27*
Dec 18th, 2012
Flower
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
EXTREME 5.27*
Dec 18th, 2012
Flower
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
/ 5.00 from
24 votes
#767
Silentroom - F1055
final 7.69*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
final 7.69*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56
/ 5.00 from
61 votes
#768
Clairo - Bags
Immunity 4.46*
Oct 16th, 2021
amity
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Immunity 4.46*
Oct 16th, 2021
amity
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.69
/ 5.00 from
35 votes
#769
CLIFF EDGE feat. Nakamura Maiko - The Distance
Master 5.55*
Mar 2nd, 2017
hehe
gimmickFocused on a single unique design or gameplay idea., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Master 5.55*
Mar 2nd, 2017
hehe
gimmickFocused on a single unique design or gameplay idea., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
32 votes
#770
Streetlight Manifesto - A Better Place, A Better Time
Extra 5.87*
Aug 31st, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.87*
Aug 31st, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
25 votes
#771
Thank You Scientist - The Amateur Arsonist's Handbook
Poisonous Emotions 7.39*
Jun 19th, 2021
KKipalt and Fisky
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Poisonous Emotions 7.39*
Jun 19th, 2021
KKipalt and Fisky
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
24 votes
#772
wowaka - Unknown Mother-Goose feat. Hatsune Miku
Extra 6.67*
Jun 19th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
Extra 6.67*
Jun 19th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.78
/ 5.00 from
28 votes
#773
vally.exe - oyasumination
the weight of the world 6.51*
Nov 13th, 2022
apoq
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
the weight of the world 6.51*
Nov 13th, 2022
apoq
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.61
/ 5.00 from
49 votes
#774
Shihori - Magic Girl !!
Lunatic 4.89*
Aug 1st, 2012
Frostmourne
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 4.89*
Aug 1st, 2012
Frostmourne
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
/ 5.00 from
44 votes
#775
Kim Ryung Hee - Sugar Sugar Rune
Insane 4.79*
Nov 8th, 2023
milr_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.79*
Nov 8th, 2023
milr_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
26 votes
#776
455-38B - G e n g a o z o - f o o n
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56
/ 5.00 from
63 votes
#777
Zekk - Let Me Hear
Duck N' Hippo 6.66*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Duck N' Hippo 6.66*
Nov 3rd, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
/ 5.00 from
29 votes
#778
Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
28 votes
#779
nobodyknows+ - Imaike Samba
Expert 6.77*
Nov 19th, 2024
Deca
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Expert 6.77*
Nov 19th, 2024
Deca
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.70
/ 5.00 from
31 votes
#780
PSYQUI - Still in my heart feat. Punipuni Denki
Nathan's Extra 5.95*
Sep 12th, 2023
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nathan's Extra 5.95*
Sep 12th, 2023
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
33 votes
#781
Minami - Kawaki wo Ameku
Expert 6.86*
Mar 12th, 2019
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.86*
Mar 12th, 2019
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
30 votes
#782
Marmalade butcher - NaRKiSSuS
Eclectic Transcendence 6.90*
Aug 1st, 2025
KomachiBaka and Frakturehawkens
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Eclectic Transcendence 6.90*
Aug 1st, 2025
KomachiBaka and Frakturehawkens
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95
/ 5.00 from
22 votes
#783
Nekomata Master - Byakuya Gentou
Another 5.09*
Dec 12th, 2011
Nakagawa-Kanon
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Another 5.09*
Dec 12th, 2011
Nakagawa-Kanon
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.66
/ 5.00 from
36 votes
#784
Sagara Kokoro - Hoshizora no Ima
S.S 5.40*
May 8th, 2013
Star Stream
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
S.S 5.40*
May 8th, 2013
Star Stream
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.59
/ 5.00 from
54 votes
#785
jun - KIMONO <3 PRINCESS
deetz' Another 5.20*
Jan 6th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
deetz' Another 5.20*
Jan 6th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
36 votes
#786
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.70
/ 5.00 from
29 votes
#787
Diao Ye Zong feat. Meramipop - curse upon me!
Love-Coloured Magic! 7.59*
Feb 21st, 2019
[Mad]
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Love-Coloured Magic! 7.59*
Feb 21st, 2019
[Mad]
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
/ 5.00 from
24 votes
#788
KNOWER - Overtime
Ecstasy 5.72*
Sep 18th, 2020
Mir
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ecstasy 5.72*
Sep 18th, 2020
Mir
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
/ 5.00 from
40 votes
#789
TJ.hangneil - Apollo
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.94
/ 5.00 from
21 votes
#790
Yousei Teikoku - Zetsu
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.74
/ 5.00 from
29 votes
#791
Gentle Stick X M2U - Hades in the Heaven
ExtrA 5.50*
Dec 25th, 2013
AngelHoney
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
ExtrA 5.50*
Dec 25th, 2013
AngelHoney
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
36 votes
#792
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
27 votes
#793
Shounen Radio - uen
Muya's EX 5.86*
Jun 19th, 2024
Muya
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Muya's EX 5.86*
Jun 19th, 2024
Muya
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
/ 5.00 from
28 votes
#794
katagiri - Palace of Melancholia
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.58
/ 5.00 from
49 votes
#795
Duoscience - Indifferences
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
3.76
/ 5.00 from
24 votes
#796
Brandy - Love Fighter
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.67
/ 5.00 from
36 votes
#797
siinamota - Uta o Utau Hito
toybot's Extra 5.98*
Jul 25th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
toybot's Extra 5.98*
Jul 25th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.76
/ 5.00 from
27 votes
#798
Ayane - Nageki no Mori
Lament 6.69*
Mar 14th, 2020
Luscent and Kalibe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Lament 6.69*
Mar 14th, 2020
Luscent and Kalibe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.80
/ 5.00 from
23 votes
#799
cYsmix - triangles
Chaoz's Expert 5.69*
Oct 22nd, 2022
Chaoslitz
techTests uncommon skills., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Chaoz's Expert 5.69*
Oct 22nd, 2022
Chaoslitz
techTests uncommon skills., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
/ 5.00 from
21 votes
#800
Sharpnel High Speed Music Team - Exciting Hyper Highspeed Star
Hyper Highspeed 6.40*
Aug 22nd, 2021
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Hyper Highspeed 6.40*
Aug 22nd, 2021
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.67
/ 5.00 from
32 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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