Highest Rated Maps of All Time
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#751
Estradasphere - Hunger Strike
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.63
/ 5.00 from
46 votes
#752
4.05
/ 5.00 from
23 votes
#753
Sobrem x Silentroom - Random
seros & ak74's Dadaism 6.86*
Apr 21st, 2024
ak74 and seros
slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
seros & ak74's Dadaism 6.86*
Apr 21st, 2024
ak74 and seros
slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
55 votes
#754
SWAN K feat. Asuka M - LOVE B.B.B
subahibi's Atomosphere 6.79*
Jul 29th, 2024
subahibi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
subahibi's Atomosphere 6.79*
Jul 29th, 2024
subahibi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.63
/ 5.00 from
41 votes
#755
Thank You Scientist - The Amateur Arsonist's Handbook
Poisonous Emotions 7.05*
Jun 19th, 2021
Fisky
tournament custom A custom map for a playing tournament.
Poisonous Emotions 7.05*
Jun 19th, 2021
Fisky
tournament custom A custom map for a playing tournament.
3.78
/ 5.00 from
24 votes
#756
Green Day - Jesus of Suburbia
Bullet in a Bible 6.32*
Feb 17th, 2022
hehe
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bullet in a Bible 6.32*
Feb 17th, 2022
hehe
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67
/ 5.00 from
34 votes
#757
IZ*ONE - Secret Story of the Swan
baekjo 7.03*
Dec 14th, 2020
emilia
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
baekjo 7.03*
Dec 14th, 2020
emilia
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.66
/ 5.00 from
38 votes
#758
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 7.12*
Aug 29th, 2024
Pyo
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
Yup 7.12*
Aug 29th, 2024
Pyo
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
3.60
/ 5.00 from
48 votes
#759
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 5.87*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
BLKKKD OUT 5.87*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.54
/ 5.00 from
71 votes
#760
Ayane - Nageki no Mori
Lament 6.46*
Mar 14th, 2020
Luscent and Kalibe
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
Lament 6.46*
Mar 14th, 2020
Luscent and Kalibe
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.79
/ 5.00 from
23 votes
#762
An - artcore JINJA
Skystar 6.03*
Sep 11th, 2013
Skystar
mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
Skystar 6.03*
Sep 11th, 2013
Skystar
mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.54
/ 5.00 from
74 votes
#763
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.12*
May 6th, 2021
Osu Mapman and Mirash
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Collab Special 6.12*
May 6th, 2021
Osu Mapman and Mirash
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.79
/ 5.00 from
24 votes
#764
Vektor - Fast Paced Society
Torment 7.32*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Torment 7.32*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.58
/ 5.00 from
56 votes
#765
IOSYS - Utage wa Eien ni ~SHD~
SOLO 5.20*
Sep 12th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
SOLO 5.20*
Sep 12th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.78
/ 5.00 from
25 votes
#766
3.65
/ 5.00 from
39 votes
#767
Brandy - Love Fighter
Normal 3.40*
Oct 7th, 2007
FFFanatic
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 3.40*
Oct 7th, 2007
FFFanatic
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.69
/ 5.00 from
34 votes
#768
Shibayan - Boundary of Space
Marathon 4.70*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , gungathon A map with a drain time of over 10 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Marathon 4.70*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , gungathon A map with a drain time of over 10 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.91
/ 5.00 from
22 votes
#769
PSYQUI - Still in my heart feat. Punipuni Denki
Nathan's Extra 5.81*
Sep 12th, 2023
Nathan
tech Tests uncommon skills. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nathan's Extra 5.81*
Sep 12th, 2023
Nathan
tech Tests uncommon skills. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
/ 5.00 from
33 votes
#770
Oohashi Takuya (from Sukima Switch) - Katamari on the Wings
OK MR. SUNSHINE 6.32*
Jan 14th, 2024
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
OK MR. SUNSHINE 6.32*
Jan 14th, 2024
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
52 votes
#771
A.R. Kane - Butterfly Collector
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.57
/ 5.00 from
58 votes
#772
Reol - Gokusaishiki
Myriad of Colors 5.52*
May 16th, 2016
Chaoslitz
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Myriad of Colors 5.52*
May 16th, 2016
Chaoslitz
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.71
/ 5.00 from
30 votes
#773
FELT - our song
expert 5.67*
Dec 25th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
expert 5.67*
Dec 25th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.73
/ 5.00 from
28 votes
#774
siraph - damp damp
komachi's extra 5.71*
Jul 25th, 2025
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
komachi's extra 5.71*
Jul 25th, 2025
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.69
/ 5.00 from
29 votes
#775
OctagonCollaboration - 8 Sides of Nico Nico Douga
Marathon 5.72*
Jul 16th, 2014
Charles445
gungathon A map with a drain time of over 10 minutes.
Marathon 5.72*
Jul 16th, 2014
Charles445
gungathon A map with a drain time of over 10 minutes.
4.03
/ 5.00 from
22 votes
#776
Annabel - wormhole
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.56
/ 5.00 from
59 votes
#777
Daft Punk - Crescendolls
Discovery 5.32*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea.
Discovery 5.32*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea.
3.58
/ 5.00 from
51 votes
#778
Matsumoto Sara - Suika
Drunken Flower 5.67*
Aug 11th, 2016
hehe
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
Drunken Flower 5.67*
Aug 11th, 2016
hehe
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.70
/ 5.00 from
29 votes
#779
3.75
/ 5.00 from
25 votes
#780
3.70
/ 5.00 from
29 votes
#781
2Slimey - Roc
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.59
/ 5.00 from
45 votes
#782
Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
We cry "OPEN" 5.86*
Aug 28th, 2015
Meg
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
We cry "OPEN" 5.86*
Aug 28th, 2015
Meg
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
73 votes
#783
Sharpnel High Speed Music Team - Exciting Hyper Highspeed Star
Hyper Highspeed 6.45*
Aug 22nd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Hyper Highspeed 6.45*
Aug 22nd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.68
/ 5.00 from
32 votes
#785
3.90
/ 5.00 from
21 votes
#786
COALTAR OF THE DEEPERS - STAR LOVE
Love 6.21*
Dec 19th, 2025
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
Love 6.21*
Dec 19th, 2025
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
3.77
/ 5.00 from
22 votes
#787
a_hisa - Anhedonia
Collab Extra 5.79*
Oct 5th, 2014
Nakagawa-Kanon, Muya, Frostmourne, rrtyui, Mirage and RLC
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab Extra 5.79*
Oct 5th, 2014
Nakagawa-Kanon, Muya, Frostmourne, rrtyui, Mirage and RLC
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
36 votes
#788
Gentle Stick X M2U - Hades in the Heaven
ExtrA 5.27*
Dec 25th, 2013
AngelHoney
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
ExtrA 5.27*
Dec 25th, 2013
AngelHoney
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
36 votes
#789
leroy - Put me back together [[[ON THE FLOOR]]]
dead Air [[[ON THE FLOOR]]] 5.63*
Feb 20th, 2025
wafer
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
dead Air [[[ON THE FLOOR]]] 5.63*
Feb 20th, 2025
wafer
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
3.59
/ 5.00 from
47 votes
#791
Yousei Teikoku - Kokou no Sousei
Chaos 6.65*
Feb 10th, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Chaos 6.65*
Feb 10th, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.53
/ 5.00 from
70 votes
#792
Dio ft. Sef - Tijdmachine
Insane! '10 4.78*
Dec 19th, 2011
GladiOol
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane! '10 4.78*
Dec 19th, 2011
GladiOol
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.72
/ 5.00 from
27 votes
#793
IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
Hot Spring 5.48*
Apr 19th, 2011
Mafiamaster
storyboard Contains a storyboard that enhances gameplay experience. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Hot Spring 5.48*
Apr 19th, 2011
Mafiamaster
storyboard Contains a storyboard that enhances gameplay experience. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.76
/ 5.00 from
24 votes
#794
SymaG - Fuckin' Friday
REAL 7.44*
Apr 4th, 2024
melonboy
tournament custom A custom map for a playing tournament.
REAL 7.44*
Apr 4th, 2024
melonboy
tournament custom A custom map for a playing tournament.
3.98
/ 5.00 from
21 votes
#795
Ocelot - KAEDE
EX EX 7.78*
Feb 24th, 2018
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
EX EX 7.78*
Feb 24th, 2018
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.51
/ 5.00 from
80 votes
#796
3.70
/ 5.00 from
30 votes
#797
Kim Ryung Hee - Sugar Sugar Rune
Insane 4.80*
Nov 8th, 2023
milr_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.80*
Nov 8th, 2023
milr_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
/ 5.00 from
25 votes
#798
Pendulum - Hold Your Colour
Iridescence 5.67*
Jan 23rd, 2018
ProfessionalBox
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Iridescence 5.67*
Jan 23rd, 2018
ProfessionalBox
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.68
/ 5.00 from
31 votes
#800
KOTOKO - agony
Extra 5.25*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Extra 5.25*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.73
/ 5.00 from
26 votes
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