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Highest Rated Maps of All Time

#801
Ocelot - KAEDE
EX EX 7.91*
Feb 24th, 2018
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.52 from 82 votes
#802
DUSTCELL - DERO
LOSER 5.77*
Mar 16th, 2022
Heilia
mapping contestAn entry for a mapping contest., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.74 from 27 votes
#803
Brandy - Love Fighter
Normal 3.37*
Oct 7th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.67 from 36 votes
#804
beatMARIO - Night of Knights
SOLO 5.54*
May 23rd, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.07 from 23 votes
#805
siraph - damp damp
komachi's extra 5.63*
Jul 25th, 2025
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.68 from 30 votes
#806
wowaka - Unknown Mother-Goose feat. Hatsune Miku
Extra 6.67*
Jun 19th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.77 from 28 votes
#807
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 27 votes
#808
COALTAR OF THE DEEPERS - STAR LOVE
Love 6.37*
Dec 19th, 2025
fllecc
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.77 from 22 votes
#809
jun - KIMONO <3 PRINCESS
deetz' Another 5.20*
Jan 6th, 2024
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 from 36 votes
#810
kors k - Playing With Fire
Extra 5.87*
Aug 16th, 2019
ac8129464363
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 from 23 votes
#811
Streetlight Manifesto - A Better Place, A Better Time
Extra 5.87*
Aug 31st, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 25 votes
#812
Shimotsuki Haruka - Secret Liqueur -Short ver-
Liqueur 5.85*
Apr 5th, 2016
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.72 from 29 votes
#813
Shounen Radio - uen
Muya's EX 5.86*
Jun 19th, 2024
Muya
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 from 28 votes
#814
Ayane - Nageki no Mori
Lament 6.69*
Mar 14th, 2020
Luscent and Kalibe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.77 from 24 votes
#815
Laur - ATAMA WARUI
BRAIN DANCE 8.85*
Mar 11th, 2023
rrtyui
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.63 from 37 votes
#816
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
3.54 from 65 votes
#817
Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 28 votes
#818
cYsmix - triangles
Chaoz's Expert 5.69*
Oct 22nd, 2022
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
4.00 from 21 votes
#819
455-38B - G e n g a o z o - f o o n
Extreme 7.36*
Jul 21st, 2019
ktgster
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., staminaTests a player's ability to tap dense rhythms over long periods of time., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54 from 65 votes
#820
tricot - POOL
Lover 6.14*
Jun 21st, 2020
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 48 votes
#821
Yousei Teikoku - Kokou no Sousei
Chaos 6.88*
Feb 10th, 2012
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.53 from 72 votes
#822
CON - Cruel Clocks
L_P 5.47*
Apr 15th, 2013
L_P
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.96 from 21 votes
#823
zts - worldenddominator
Last Stand 4.99*
May 22nd, 2020
ac8129464363
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.96 from 24 votes
#824
TRUE - DREAM SOLISTER
Melody 5.49*
Mar 18th, 2016
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 34 votes
#825
Gentle Stick X M2U - Hades in the Heaven
ExtrA 5.50*
Dec 25th, 2013
AngelHoney
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65 from 36 votes
#826
Ricky Martin - Livin' La Vida Loca
Shrek 6.18*
Sep 1st, 2021
schoolboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 28 votes
#827
Kucchi vs Akki - Yakumo >>JOINT STRUGGLE
SUKIMA 6.97*
Jan 19th, 2018
Muya
finger controlUses complex applications of rhythms in order to test the player's tapping ability., wide aimPatterns, usually jumps, with heavy use of wide angle movement., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 24 votes
#828
ChouCho - bouquet
Ex 6.49*
Apr 11th, 2017
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.69 from 29 votes
#829
mafumafu - Kakushigoto
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 from 22 votes
#830
Kamisama Club - No. 5
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.59 from 47 votes
#831
Yousei Teikoku - Zetsu
LMT's Extra 7.30*
Apr 19th, 2021
LMT
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.73 from 29 votes
#832
ZiGZaG HACKER - V^3 (Hello World)
2015 REBORN 9.11*
Oct 12th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., accelerating bpmFeatures progressively increasing tempo.
3.70 from 31 votes
#833
Sagara Kokoro - Hoshizora no Ima
S.S 5.40*
May 8th, 2013
Star Stream
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.57 from 55 votes
#834
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76 from 22 votes
#835
Himeringo - Yotsuya-san ni Yoroshiku
Winber1's Extreme 6.36*
Jun 28th, 2014
winber1
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.54 from 64 votes
#836
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.68 from 29 votes
#837
Duoscience - Indifferences
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
3.72 from 26 votes
#838
Nekomata Master+ - POINT ZERO
Black Another 6.82*
Oct 10th, 2019
Beomsan
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.68 from 31 votes
#839
PSYQUI - Hype feat. Such (lapix Remix)
Seeing Stars 6.41*
Sep 5th, 2018
Mir
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.65 from 33 votes
#840
KOTOKO - agony
Extra 5.55*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.73 from 26 votes
#841
Pendulum - Propane Nightmares
C3H8 7.33*
Mar 28th, 2018
nhlx
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.71 from 28 votes
#842
sajou no hana - Gray (TV Size)
Insane 5.26*
Dec 3rd, 2020
tukamoto7km
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.61 from 40 votes
#843
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., storyboardContains a storyboard that enhances gameplay experience., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 25 votes
#844
Clairo - Bags
Immunity 4.46*
Oct 16th, 2021
amity
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.65 from 35 votes
#845
PSYQUI - Hysteric Night Girl -Awakening- (feat. Such)
Liber 6.60*
Nov 28th, 2022
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament.
3.71 from 26 votes
#846
Satou Hiromi - Hikari
Insane 4.97*
Jan 19th, 2023
allein
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 26 votes
#847
Matsumoto Sara - Suika
Drunken Flower 5.62*
Aug 11th, 2016
hehe
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 29 votes
#848
Lix - Esoragoto -F.D. mix-
F.D. Extra 5.46*
Jul 27th, 2025
aspen
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.74 from 26 votes
#849
N.W.A. - Fuck Tha Police
Straight Outta Compton 7.26*
Jun 24th, 2025
The Honeysticks
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.66 from 31 votes
#850
Abuse - Shinjuku Jack
JR 8.46*
Aug 17th, 2022
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.86 from 22 votes
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