Highest Rated Maps of All Time
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#801
kors k - Playing With Fire
Extra 5.87*
Aug 16th, 2019
ac8129464363
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.87*
Aug 16th, 2019
ac8129464363
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
23 votes
#802
PSYQUI - Hype feat. Such (lapix Remix)
Seeing Stars 6.41*
Sep 5th, 2018
Mir
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Seeing Stars 6.41*
Sep 5th, 2018
Mir
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.65
/ 5.00 from
33 votes
#803
U2 - Ningyou Saiban
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.64
/ 5.00 from
36 votes
#804
ChouCho - bouquet
Ex 6.49*
Apr 11th, 2017
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ex 6.49*
Apr 11th, 2017
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
29 votes
#805
ZiGZaG HACKER - V^3 (Hello World)
2015 REBORN 9.11*
Oct 12th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., accelerating bpmFeatures progressively increasing tempo.
2015 REBORN 9.11*
Oct 12th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., accelerating bpmFeatures progressively increasing tempo.
3.72
/ 5.00 from
29 votes
#806
455-38B - G e n g a o z o - f o o n
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67
/ 5.00 from
32 votes
#807
System Of A Down - Toxicity
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.70
/ 5.00 from
30 votes
#808
Snarky Puppy - What About Me?
We Like It Here 5.84*
Oct 30th, 2020
olc
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
We Like It Here 5.84*
Oct 30th, 2020
olc
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.63
/ 5.00 from
38 votes
#809
tricot - POOL
Lover 6.14*
Jun 21st, 2020
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lover 6.14*
Jun 21st, 2020
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
/ 5.00 from
48 votes
#810
USAO - Dynamite (Camellia's MACHO TNT REMIX)
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
/ 5.00 from
21 votes
#811
Matsumoto Sara - Suika
Drunken Flower 5.62*
Aug 11th, 2016
hehe
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Drunken Flower 5.62*
Aug 11th, 2016
hehe
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
/ 5.00 from
29 votes
#812
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.55
/ 5.00 from
61 votes
#813
Satou Hiromi - Hikari
Insane 4.97*
Jan 19th, 2023
allein
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.97*
Jan 19th, 2023
allein
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
26 votes
#814
KOTOKO - agony
Extra 5.55*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Extra 5.55*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.73
/ 5.00 from
26 votes
#815
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Eternal Damnation 5.45*
May 5th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.75
/ 5.00 from
25 votes
#816
Porter Robinson - Goodbye To A World
Terminus 4.54*
Mar 2nd, 2017
Monstrata
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
Terminus 4.54*
Mar 2nd, 2017
Monstrata
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.59
/ 5.00 from
50 votes
#817
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48
/ 5.00 from
111 votes
#818
Oohashi Takuya (from Sukima Switch) - Katamari on the Wings
OK MR. SUNSHINE 6.34*
Jan 14th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
OK MR. SUNSHINE 6.34*
Jan 14th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
52 votes
#819
Skrillex - Bangarang (feat. Sirah) (Cut Ver.)
LC 5.03*
Mar 18th, 2012
La Cataline
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
LC 5.03*
Mar 18th, 2012
La Cataline
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.75
/ 5.00 from
22 votes
#820
mafumafu - Kakushigoto
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
/ 5.00 from
21 votes
#821
UKRampage - Jack-the-Ripper
Extravaganza 7.89*
Dec 11th, 2021
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Extravaganza 7.89*
Dec 11th, 2021
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.50
/ 5.00 from
90 votes
#822
Yousei Teikoku - Kokou no Sousei
Chaos 6.88*
Feb 10th, 2012
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
Chaos 6.88*
Feb 10th, 2012
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
70 votes
#823
Sobrem x Silentroom - Random
seros & ak74's Dadaism 6.88*
Apr 21st, 2024
ak74 and seros
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
seros & ak74's Dadaism 6.88*
Apr 21st, 2024
ak74 and seros
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.55
/ 5.00 from
55 votes
#824
OctagonCollaboration - 8 Sides of Nico Nico Douga
Marathon 5.93*
Jul 16th, 2014
Charles445
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Marathon 5.93*
Jul 16th, 2014
Charles445
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
4.02
/ 5.00 from
22 votes
#825
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra Stage 6.07*
Mar 23rd, 2021
RLC
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.66
/ 5.00 from
30 votes
#826
COALTAR OF THE DEEPERS - STAR LOVE
Love 6.37*
Dec 19th, 2025
fllecc
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Love 6.37*
Dec 19th, 2025
fllecc
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.75
/ 5.00 from
22 votes
#827
siraph - damp damp
komachi's extra 5.63*
Jul 25th, 2025
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
komachi's extra 5.63*
Jul 25th, 2025
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.67
/ 5.00 from
29 votes
#828
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
/ 5.00 from
23 votes
#829
A.R. Kane - Butterfly Collector
Rykoblydie 5.81*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Rykoblydie 5.81*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.55
/ 5.00 from
58 votes
#830
SWAN K feat. Asuka M - LOVE B.B.B
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.59
/ 5.00 from
41 votes
#831
Demetori - Desire Drive ~ Desire Dream
Extra Stage 5.83*
Sep 21st, 2012
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra Stage 5.83*
Sep 21st, 2012
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
22 votes
#832
SymaG - Fuckin' Friday
REAL 7.44*
Apr 4th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
REAL 7.44*
Apr 4th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.94
/ 5.00 from
21 votes
#833
Ado - Odo
Dance 6.89*
Nov 25th, 2021
Heilia
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Dance 6.89*
Nov 25th, 2021
Heilia
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.48
/ 5.00 from
113 votes
#834
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.55
/ 5.00 from
54 votes
#835
black midi - Welcome To Hell
extra 6.25*
Dec 18th, 2023
Wispy
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
extra 6.25*
Dec 18th, 2023
Wispy
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.67
/ 5.00 from
33 votes
#836
Hirano Aya - Super Driver
Collab 5.58*
Apr 21st, 2011
Doomsday, Nakagawa-Kanon, Derekku, orioncomet, Vicho, Shohei Ohtani, Natteke, Colin Hou and Garven
megacollabA map with 8 or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Collab 5.58*
Apr 21st, 2011
Doomsday, Nakagawa-Kanon, Derekku, orioncomet, Vicho, Shohei Ohtani, Natteke, Colin Hou and Garven
megacollabA map with 8 or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.70
/ 5.00 from
27 votes
#837
Luschka - Kami no Kotoba
Rue's Extra 5.90*
Aug 20th, 2018
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Rue's Extra 5.90*
Aug 20th, 2018
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.60
/ 5.00 from
40 votes
#838
Hitori Tori - perthed again (yambabom remix)
ktgster's Extra 6.02*
May 5th, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ktgster's Extra 6.02*
May 5th, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
/ 5.00 from
39 votes
#839
NakamuraEmi - Kakatte Koi yo
pishi's Extra 5.32*
May 30th, 2018
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
pishi's Extra 5.32*
May 30th, 2018
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05
/ 5.00 from
21 votes
#840
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
3.52
/ 5.00 from
65 votes
#841
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.76*
Jan 4th, 2024
Renumi
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hepatica 5.76*
Jan 4th, 2024
Renumi
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.54
/ 5.00 from
55 votes
#842
Mutsuhiko Izumi - Red Goose
Superable 6.70*
Jul 2nd, 2012
Ulysses
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Superable 6.70*
Jul 2nd, 2012
Ulysses
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.58
/ 5.00 from
46 votes
#843
a_hisa - Anhedonia
Collab Extra 5.79*
Oct 5th, 2014
Nakagawa-Kanon, Muya, Frostmourne, rrtyui, Mirage and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab Extra 5.79*
Oct 5th, 2014
Nakagawa-Kanon, Muya, Frostmourne, rrtyui, Mirage and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
37 votes
#844
Estradasphere - Hunger Strike
Feast 8.90*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
gungathonA map with a drain time of over 10 minutes., chaoticUnpredictable map design, often testing unusual skillsets., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex svFeatures large changes in slider velocity., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Feast 8.90*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
gungathonA map with a drain time of over 10 minutes., chaoticUnpredictable map design, often testing unusual skillsets., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex svFeatures large changes in slider velocity., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.59
/ 5.00 from
46 votes
#845
Butthole Surfers - Mexican Caravan
a bat's Black Tar Heroin Extreme 7.78*
Mar 15th, 2026
a bat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
a bat's Black Tar Heroin Extreme 7.78*
Mar 15th, 2026
a bat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.58
/ 5.00 from
44 votes
#846
TRakker - Rootus
Export 5.40*
May 16th, 2021
Miura
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Export 5.40*
May 16th, 2021
Miura
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67
/ 5.00 from
27 votes
#847
Sagara Kokoro - Hoshizora no Ima
S.S 5.40*
May 8th, 2013
Star Stream
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
S.S 5.40*
May 8th, 2013
Star Stream
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.57
/ 5.00 from
52 votes
#848
U1 overground - Dopamine
Kotori's EXTREME 5.63*
Mar 18th, 2015
sionKotori
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Kotori's EXTREME 5.63*
Mar 18th, 2015
sionKotori
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.62
/ 5.00 from
36 votes
#849
Kamisama Club - No. 5
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.57
/ 5.00 from
46 votes
#850
Nekomata Master+ - squall
Muya's Another 5.56*
Mar 23rd, 2018
Muya
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Muya's Another 5.56*
Mar 23rd, 2018
Muya
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
/ 5.00 from
21 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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