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Highest Rated Maps of All Time

#801
tricot - POOL
Lover 5.80*
Jun 21st, 2020
dsco
3.60 / 5.00 from 48 votes
#802
3.70 / 5.00 from 26 votes
#803
A.SAKA - Nanatsu Issenzakura
imouto's Extra 6.05*
Dec 24th, 2017
Fushimi Rio
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.68 / 5.00 from 32 votes
#804
FUJIN CLUB - Tabi to Ferry
Seaside 6.05*
Mar 12th, 2018
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 55 votes
#805
Snarky Puppy - What About Me?
We Like It Here 5.53*
Oct 30th, 2020
olc
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.63 / 5.00 from 38 votes
#806
3.68 / 5.00 from 29 votes
#807
POLKADOT STINGRAY - Otoshimae
Extreme 6.48*
Mar 28th, 2021
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 / 5.00 from 67 votes
#808
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 4.97*
Nov 20th, 2007
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.55 / 5.00 from 61 votes
#809
3.91 / 5.00 from 21 votes
#810
3.66 / 5.00 from 31 votes
#811
Hirano Aya - Super Driver
Collab 5.34*
Apr 21st, 2011
Doomsday, Nakagawa-Kanon, Derekku, orioncomet, Vicho, Shohei Ohtani, Natteke, Colin Hou and Garven
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
3.71 / 5.00 from 27 votes
#812
3.64 / 5.00 from 35 votes
#813
Nekomata Master - Byakuya Gentou
Another 4.92*
Dec 12th, 2011
Nakagawa-Kanon
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.64 / 5.00 from 35 votes
#814
Yousei Teikoku - Kokou no Sousei
Chaos 6.65*
Feb 10th, 2012
Saten
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.52 / 5.00 from 69 votes
#815
Kenny Loggins - Footloose
Insane 4.04*
Dec 19th, 2011
D33d
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.92 / 5.00 from 21 votes
#816
3.80 / 5.00 from 21 votes
#817
Kola Kid - can't hide your love
Can't 5.62*
Jan 25th, 2012
Kert
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.71 / 5.00 from 29 votes
#818
yax03 - down
G O D 8.53*
May 15th, 2026
aspen
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 93 votes
#819
False Noise - Skyshards
Convergence 5.44*
Apr 12th, 2022
Lince Cosmico
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
3.64 / 5.00 from 33 votes
#820
Xelia - Illumiscape
Extra 6.23*
Aug 17th, 2012
LKs
3.90 / 5.00 from 22 votes
#821
Hum - Stars
Orbit 5.73*
Feb 5th, 2024
wyit
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.50 / 5.00 from 77 votes
#822
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.12*
May 6th, 2021
Osu Mapman and Mirash
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.75 / 5.00 from 24 votes
#823
Himeringo - Idola no Circus
Insane 5.75*
May 7th, 2014
cRyo[iceeicee]
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.18 / 5.00 from 21 votes
#824
Annabel - wormhole
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest.
3.54 / 5.00 from 58 votes
#825
sajou no hana - Gray (TV Size)
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.61 / 5.00 from 37 votes
#826
Demetori - Desire Drive ~ Desire Dream
Extra Stage 5.62*
Sep 21st, 2012
happy30
marathon A map with a drain time of over 5 minutes.
4.00 / 5.00 from 22 votes
#827
t+pazolite - cheatreal
Extra 6.37*
Mar 30th, 2015
caren_sk
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.55 / 5.00 from 52 votes
#828
DETRO - volcanic
Beginner 8.73*
Dec 13th, 2014
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , chaotic Unpredictable map design, often testing unusual skillsets.
3.66 / 5.00 from 32 votes
#829
4.09 / 5.00 from 21 votes
#830
Estradasphere - Hunger Strike
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.58 / 5.00 from 46 votes
#831
dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Creation -GITADO ROCK ver.-
Extra 7.29*
Jul 26th, 2014
Flower
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.73 / 5.00 from 22 votes
#832
Certified Senpai - Burn This Right
Relentless 7.78*
Aug 24th, 2021
Hectic
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.63 / 5.00 from 34 votes
#833
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.57*
Jan 4th, 2024
Renumi
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design.
3.54 / 5.00 from 55 votes
#834
3.51 / 5.00 from 81 votes
#835
fizzd - Super Battleworn Insomniac
Pyo's Extra (#1) 6.49*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest.
3.71 / 5.00 from 25 votes
#836
3.71 / 5.00 from 27 votes
#837
sakuzyo - AXION
HW's EX 6.61*
Oct 26th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.58 / 5.00 from 44 votes
#838
3.62 / 5.00 from 36 votes
#839
3.59 / 5.00 from 40 votes
#840
PSYQUI - Hysteric Night Girl -Awakening- (feat. Such)
Liber 6.30*
Nov 28th, 2022
Luminiscental
tournament custom A custom map for a playing tournament.
3.68 / 5.00 from 26 votes
#841
GONE.Fludd - TRAXXXMANIA
XXXTR 5.26*
Sep 25th, 2022
jamesjan3
mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
3.55 / 5.00 from 50 votes
#842
Ocelot - KAEDE
EX EX 7.78*
Feb 24th, 2018
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 80 votes
#843
Kendrick Lamar - HUMBLE.
DAMN. 5.24*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
3.51 / 5.00 from 66 votes
#844
Linkin Park - Session
Collab Extra 5.60*
Sep 8th, 2023
PandaHero, Mirash and Senseabel
collab A map with two or more associated mappers.
3.61 / 5.00 from 36 votes
#845
3.71 / 5.00 from 24 votes
#846
vally.exe - oyasumination
the weight of the world 6.44*
Nov 13th, 2022
apoq
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.58 / 5.00 from 46 votes
#847
Sunny Day Service - Kokoro ni Kumo o Motsu Shonen
floph's daydream 6.68*
Jan 1st, 2026
moph and flake
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.92 / 5.00 from 23 votes
#849
3.61 / 5.00 from 37 votes
#850
Tyler, The Creator - I Ain't Got Time!
Flower Boy 5.86*
Jan 14th, 2023
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.53 / 5.00 from 59 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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