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Highest Rated Maps of All Time

#851
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.57*
Jan 4th, 2024
Renumi
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design.
3.53 / 5.00 from 55 votes
#852
U2 - Ningyou Saiban
Sco Gla 5.86*
Jan 8th, 2018
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design.
3.61 / 5.00 from 35 votes
#853
Ocelot - KAEDE
EX EX 7.78*
Feb 24th, 2018
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 80 votes
#854
Cocteau Twins - Kookaburra
Nomadic 5.92*
Feb 8th, 2023
App
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.59 / 5.00 from 40 votes
#855
3.68 / 5.00 from 26 votes
#856
3.69 / 5.00 from 27 votes
#857
Hum - Stars
Orbit 5.73*
Feb 5th, 2024
wyit
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.49 / 5.00 from 77 votes
#858
3.69 / 5.00 from 25 votes
#860
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 5.95*
Mar 23rd, 2021
RLC
simple Accessible and straightforward map design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.65 / 5.00 from 29 votes
#861
AVTechNO!xTreow - DYE/Re:flection+
RGB 6.00*
Aug 3rd, 2017
dsco
marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.49 / 5.00 from 84 votes
#862
Certified Senpai - Burn This Right
Relentless 7.78*
Aug 24th, 2021
Hectic
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 34 votes
#863
Linkin Park - Living Things
Marathon 5.76*
Mar 11th, 2017
pw384
marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes.
3.68 / 5.00 from 26 votes
#864
sakanaction - Shin Takarajima
Insane 4.66*
Jul 17th, 2020
Fixxis
storyboard Contains a storyboard that enhances gameplay experience.
3.71 / 5.00 from 24 votes
#865
Kendrick Lamar - HUMBLE.
DAMN. 5.24*
Nov 14th, 2021
jamesjan3
video gimmick Employs patterning that closely references the included background video.
3.51 / 5.00 from 66 votes
#866
Telepopmusik - Breathe
Fresh Air 4.20*
Oct 6th, 2020
squirrelpascals
simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.68 / 5.00 from 25 votes
#867
Camellia - Tojita Sekai
Forgotten Kingdom 7.50*
Nov 20th, 2023
Sing
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 32 votes
#868
Butthole Surfers - Mexican Caravan
a bat's Black Tar Heroin Extreme 7.46*
Mar 15th, 2026
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.57 / 5.00 from 43 votes
#869
Renard - Because Maybe! pt. 3
Marathon 8.41*
Feb 18th, 2020
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
3.74 / 5.00 from 23 votes
#870
N.W.A. - Fuck Tha Police
Straight Outta Compton 6.91*
Jun 24th, 2025
The Honeysticks
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.65 / 5.00 from 28 votes
#871
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.56*
Oct 21st, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.67 / 5.00 from 29 votes
#872
4.01 / 5.00 from 23 votes
#873
Pendulum - Hold Your Colour
Iridescence 5.67*
Jan 23rd, 2018
ProfessionalBox
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.65 / 5.00 from 30 votes
#874
Chata - Wan
Sorrow 5.36*
Mar 5th, 2019
Osu Mapman and Kalibe
collab A map with two or more associated mappers.
3.60 / 5.00 from 36 votes
#875
Kalafina - Hikari no Senritsu
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.10 / 5.00 from 23 votes
#876
Sobrem x Silentroom - Random
yf's Sonata Movements 7.40*
Apr 21st, 2024
yf_bmp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 37 votes
#877
GONE.Fludd - TRAXXXMANIA
XXXTR 5.26*
Sep 25th, 2022
jamesjan3
mapping contest An entry for a mapping contest. , storyboard Contains a storyboard that enhances gameplay experience.
3.53 / 5.00 from 50 votes
#878
Maeda Jun - Sea,You Next
Umi 2.72*
Feb 11th, 2023
kodama
playfield constraint Restricts object placement to a certain part of the playfield. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.53 / 5.00 from 52 votes
#879
3.65 / 5.00 from 27 votes
#880
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.25*
Apr 21st, 2025
aspen
repetition Features the use of recognizable identical patterns or gameplay elements. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.46 / 5.00 from 103 votes
#881
underscores - Music
when i'm with U it feels like 7.72*
Jun 27th, 2026
blixys
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.61 / 5.00 from 31 votes
#882
Marmalade butcher - NaRKiSSuS
Eclectic Transcendence 6.78*
Aug 1st, 2025
KomachiBaka
mapping contest An entry for a mapping contest. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
3.94 / 5.00 from 22 votes
#883
cadode - Kaika
Shadows 5.14*
May 20th, 2022
VINXIS
3.57 / 5.00 from 41 votes
#884
4.13 / 5.00 from 20 votes
#885
NakamuraEmi - Kakatte Koi yo
pishi's Extra 5.39*
May 30th, 2018
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 / 5.00 from 20 votes
#886
HAKUSHI HASEGAWA - Desert
Mirage 7.21*
Mar 31st, 2021
Halgoh
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.46 / 5.00 from 101 votes
#887
DJ Fresh - Gold Dust
Insane 5.24*
Jun 17th, 2011
galvenize
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.45 / 5.00 from 104 votes
#888
DragonForce - Symphony of the Night
Valiant, A Legend 0vercomes 1nsu... 7.16*
Aug 20th, 2023
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , slidershapes Uses a large variety of slider designs.
3.49 / 5.00 from 67 votes
#889
3.66 / 5.00 from 26 votes
#890
Nekomata Master+ - Spiral2005
Superstar 4.87*
Mar 26th, 2024
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament.
3.56 / 5.00 from 41 votes
#891
New Order - Blue Monday
How does it feel? 5.70*
Jun 6th, 2024
Froslass
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.58 / 5.00 from 36 votes
#892
t+pazolite - Gumbarlzo!
MOVE TO THE FUNKY BEAT! 8.50*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.69 / 5.00 from 22 votes
#893
3.59 / 5.00 from 35 votes
#894
KISIDA KYODAN & THE AKEBOSI ROCKETS - Jiyuu e no Sanka
Be "Free" 6.71*
Aug 3rd, 2020
Cellina
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.67 / 5.00 from 24 votes
#895
ZUN - Touhou 7 Nonstop Medley
Perfect Cherry Blossom 5.01*
Aug 8th, 2023
Dailycare, Enon, Luscent and Down
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience.
3.65 / 5.00 from 25 votes
#896
3.68 / 5.00 from 23 votes
#897
Satou Hiromi - Hikari
Insane 4.93*
Jan 19th, 2023
allein
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 25 votes
#898
Meg & Dia - Monster (DotEXE Remix)
Xtra 5.33*
Jul 24th, 2014
Ulysses
slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 38 votes
#899
Pendulum - Propane Nightmares
C3H8 6.83*
Mar 28th, 2018
nhlx
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
3.65 / 5.00 from 27 votes
#900
Ayane - Lunatic Tears...
Phantasm 5.76*
Aug 26th, 2019
Gillstar
marathon A map with a drain time of over 5 minutes.
4.01 / 5.00 from 23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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