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Highest Rated Maps of All Time

#851
Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)
CHALLENGE 5.55*
Jun 12th, 2017
CookieBite
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 25 votes
#852
kamome sano - O2
veracious chaos 6.27*
Jan 23rd, 2019
zev
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes.
3.60 / 5.00 from 39 votes
#853
Dio ft. Sef - Tijdmachine
Insane! '10 4.79*
Dec 19th, 2011
GladiOol
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.71 / 5.00 from 27 votes
#854
PSYQUI - Hysteric Night Girl -Awakening- (feat. Such)
Liber 6.60*
Nov 28th, 2022
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament.
3.69 / 5.00 from 26 votes
#855
Kitri - Kokorone
Schoolgirl. 6.03*
Feb 10th, 2025
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.59 / 5.00 from 39 votes
#856
Kola Kid - can't hide your love
Can't 5.76*
Jan 25th, 2012
Kert
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design.
3.70 / 5.00 from 30 votes
#857
Hatsune Miku - Hiatus
Insane 5.71*
Sep 27th, 2011
wcx19911123
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.20 / 5.00 from 20 votes
#858
HAKUSHI HASEGAWA - Desert
Mirage 7.71*
Mar 31st, 2021
Halgoh
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.48 / 5.00 from 107 votes
#859
Ito Kanako - Desire Blue sky
Desire Truth world 4.67*
Aug 18th, 2021
kuyusu
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.63 / 5.00 from 36 votes
#860
N.W.A. - Fuck Tha Police
Straight Outta Compton 7.26*
Jun 24th, 2025
The Honeysticks
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.64 / 5.00 from 31 votes
#861
USAO - Extra Mode
Rhythm Crisis 6.41*
Apr 28th, 2017
_MiaoFUuU_
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 / 5.00 from 25 votes
#862
Tyler, The Creator - I Ain't Got Time!
Flower Boy 6.01*
Jan 14th, 2023
chaser01
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.53 / 5.00 from 59 votes
#863
Sawashiro Miyuki - TITLE Nante Jibun de KangaeNasanaiNA (TV Size)
Lolicon 4.83*
Oct 1st, 2010
1OOpa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.12 / 5.00 from 21 votes
#864
USAO - TAPIOCA
FURY 7.53*
Jun 20th, 2021
Regou and Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 32 votes
#865
Camellia - Tojita Sekai
Forgotten Kingdom 7.64*
Nov 20th, 2023
Sing
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63 / 5.00 from 32 votes
#866
t+pazolite - cheatreal
Extra 6.56*
Mar 30th, 2015
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.53 / 5.00 from 54 votes
#867
Sobrem x Silentroom - Random
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.61 / 5.00 from 37 votes
#868
nobodyknows+ - Kokoro Odoru
Dance! 6.21*
Oct 9th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 28 votes
#869
Certified Senpai - Burn This Right
Relentless 8.12*
Aug 24th, 2021
Hectic
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 / 5.00 from 34 votes
#870
siromaru + cranky - conflict
Intersection 7.29*
Apr 29th, 2022
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
4.01 / 5.00 from 23 votes
#871
DETRO - volcanic
Beginner 8.79*
Dec 13th, 2014
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.64 / 5.00 from 33 votes
#872
Pendulum - Propane Nightmares
C3H8 7.33*
Mar 28th, 2018
nhlx
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 27 votes
#873
POLKADOT STINGRAY - Otoshimae
Extreme 6.86*
Mar 28th, 2021
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.51 / 5.00 from 70 votes
#874
TRUE - DREAM SOLISTER
Melody 5.49*
Mar 18th, 2016
Kibbleru
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 34 votes
#875
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 / 5.00 from 26 votes
#876
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.71 / 5.00 from 24 votes
#877
seatrus - ILLEGAL LEGACY
Halgoh x Sharu Extra 7.25*
May 26th, 2026
Halgoh and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.53 / 5.00 from 51 votes
#878
beatMARIO - Night of Knights
SOLO 5.54*
May 23rd, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 23 votes
#879
Cocteau Twins - Kookaburra
Nomadic 6.09*
Feb 8th, 2023
App
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs.
3.58 / 5.00 from 40 votes
#880
Side Protea - Audition
misho15_701_4_0's Insane 4.67*
Feb 16th, 2022
misho15_701_4_0
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 / 5.00 from 38 votes
#881
Black Hole - Pluto
Expert 5.76*
Sep 16th, 2012
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., accelerating bpmFeatures progressively increasing tempo.
3.90 / 5.00 from 23 votes
#882
sajou no hana - Gray (TV Size)
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.59 / 5.00 from 40 votes
#883
Telepopmusik - Breathe
Fresh Air 4.55*
Oct 6th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 28 votes
#884
sakanaction - Shin Takarajima
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.71 / 5.00 from 24 votes
#885
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.58*
Apr 21st, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.45 / 5.00 from 109 votes
#886
John Wasson - Caravan
Last Chance 8.28*
Mar 16th, 2025
jfiu
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.67 / 5.00 from 27 votes
#887
Pmarusama. - Outlaws
! 7.30*
Feb 2nd, 2025
Petal
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.57 / 5.00 from 40 votes
#888
Shibayan - Boundary of Space
Marathon 4.93*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.83 / 5.00 from 22 votes
#889
Utsu-P - Corona
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79 / 5.00 from 24 votes
#890
MASS OF THE FERMENTING DREGS - New Order
Expert 5.81*
Dec 5th, 2023
allein
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 / 5.00 from 39 votes
#891
TOMOSUKE - Macuilxochitl
Macuilxochitl's Macuilxochitl 7.70*
Jan 10th, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 24 votes
#892
O-Life Japan - Yakujinsama no Couple Dance
Lunatic 5.95*
Aug 16th, 2011
ignorethis
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.92 / 5.00 from 22 votes
#893
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58 / 5.00 from 38 votes
#894
John Wasson - Caravan
The Edge 9.32*
Aug 6th, 2020
blixys
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.58 / 5.00 from 39 votes
#895
Nekomata Master+ - Spiral2005
Superstar 5.08*
Mar 26th, 2024
Chaoslitz
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 41 votes
#896
Xelia - Illumiscape
Extra 6.28*
Aug 17th, 2012
LKs
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 22 votes
#897
KOTOKO - Wing my Way
Endless Sky 5.46*
Jul 4th, 2019
CXu
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.56 / 5.00 from 44 votes
#898
Linkin Park - Living Things
Marathon 6.05*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio.
3.65 / 5.00 from 27 votes
#899
Maeda Jun - Sea,You Next
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.53 / 5.00 from 52 votes
#900
Chata - Wan
Sorrow 5.59*
Mar 5th, 2019
CalstoneLightO and Kalibe
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.61 / 5.00 from 36 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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