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Highest Rated Maps of All Time

#851
System Of A Down - Toxicity
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.70 from 30 votes
#852
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.40*
Oct 25th, 2023
App
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
3.70 from 30 votes
#853
N.W.A. - Gangsta Gangsta
Straight Outta Compton 7.47*
Jun 24th, 2025
The Honeysticks
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.09 from 20 votes
#854
Snarky Puppy - What About Me?
We Like It Here 5.84*
Oct 30th, 2020
olc
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.62 from 38 votes
#855
BEMANI Sound Team PHQUASE & ZAQUVA - QQ
EXCEED 9.14*
Apr 17th, 2026
-Arko
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.73 from 24 votes
#856
Sobrem x Silentroom - Random
seros & ak74's Dadaism 6.88*
Apr 21st, 2024
ak74 and seros
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.55 from 55 votes
#857
John Wasson - Caravan
The Edge 9.90*
Apr 9th, 2020
blixys
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62 from 39 votes
#858
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Another 8.13*
May 22nd, 2013
ignorethis and kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 from 22 votes
#859
Nekomata Master - Far east nightbird
Another 4.52*
Aug 27th, 2011
qinche
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 22 votes
#860
Mutsuhiko Izumi - Red Goose
Superable 6.70*
Jul 2nd, 2012
Ulysses
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.58 from 46 votes
#861
DETRO - volcanic
Beginner 8.79*
Dec 13th, 2014
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.65 from 34 votes
#862
U2 - Ningyou Saiban
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.62 from 36 votes
#863
TRakker - Rootus
Export 5.40*
May 16th, 2021
Miura
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.68 from 27 votes
#864
Luminous Orange - The White Moon
pamyat' o Solntse 5.75*
Jun 18th, 2026
Lyubym liya
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.91 from 22 votes
#865
katagiri - Palace of Melancholia
Desolation 8.83*
Sep 27th, 2021
captin1, Realazy and DeviousPanda
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.56 from 49 votes
#866
USAO - TAPIOCA
FURY 7.53*
Jun 20th, 2021
Regou and Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64 from 32 votes
#867
paraoka - monolithize phases
Monolithic 4.84*
Nov 4th, 2010
happy30
marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.74 from 27 votes
#868
LOLUET x yoei. - roots
intension 7.40*
Nov 3rd, 2024
seros
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.65 from 31 votes
#869
Halozy - K.O.K.O.R.O & S.A.T.O.R.A.R.E
recalling now 7.19*
Apr 11th, 2019
idke
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.64 from 34 votes
#870
SWAN K feat. Asuka M - LOVE B.B.B
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.59 from 41 votes
#871
Hollow Wings - Wo Zhen De Shou Shang Le
Hurted Lin 3.80*
Jan 18th, 2017
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 from 23 votes
#872
Shade - Mars
Reload 7.99*
Nov 12th, 2021
LMT
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.70 from 29 votes
#873
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.76*
Jan 4th, 2024
Renumi
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.54 from 55 votes
#874
Certified Senpai - Burn This Right
Relentless 8.12*
Aug 24th, 2021
Hectic
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 34 votes
#875
Kagamine Rin - Tokyo Teddy Bear
Rin 5.36*
Dec 28th, 2011
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.03 from 20 votes
#876
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.58*
Apr 21st, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.47 from 112 votes
#877
Hitori Tori - perthed again (yambabom remix)
ktgster's Extra 6.02*
May 5th, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 from 39 votes
#878
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.47 from 111 votes
#879
seatrus - ILLEGAL LEGACY
Halgoh x Sharu Extra 7.25*
May 26th, 2026
Halgoh and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.55 from 51 votes
#880
A.R. Kane - Butterfly Collector
Rykoblydie 5.81*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.54 from 59 votes
#881
siromaru + cranky - conflict
Intersection 7.29*
Apr 29th, 2022
yf_bmp
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.00 from 24 votes
#882
USAO - Extra Mode
Rhythm Crisis 6.41*
Apr 28th, 2017
_MiaoFUuU_
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69 from 26 votes
#883
Oohashi Takuya (from Sukima Switch) - Katamari on the Wings
OK MR. SUNSHINE 6.34*
Jan 14th, 2024
melonboy
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 from 52 votes
#884
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60 from 39 votes
#885
Tenacious D - BEELZEBOSS (THE FINAL SHOWDOWN)
CHALLENGE 5.55*
Jun 12th, 2017
CookieBite
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 from 25 votes
#886
Dio ft. Sef - Tijdmachine
Insane! '10 4.79*
Dec 19th, 2011
GladiOol
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.71 from 27 votes
#887
Kola Kid - can't hide your love
Can't 5.76*
Jan 25th, 2012
Kert
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design.
3.70 from 30 votes
#888
U1 overground - Dopamine
Kotori's EXTREME 5.63*
Mar 18th, 2015
sionKotori
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.62 from 36 votes
#889
USAO - USAO ULTIMATE HYPER MEGA MIX
NATHAN x RLC's TWERKING GAMER ONII-CHAN 6.75*
Oct 17th, 2018
RLC and Nathan
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 28 votes
#890
Zmey Gorynich - Aynane
Brown-eyed Beauty 7.41*
Sep 4th, 2022
Mazzerin
tournament customA custom map for a playing tournament., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.78 from 24 votes
#891
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 5.06*
Nov 20th, 2007
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.53 from 61 votes
#892
ELECTROCUTICA feat. Luschka - #006F86
REVERSUS 6.01*
Jun 14th, 2021
RLC and Kalibe
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.69 from 24 votes
#893
PSYQUI - Still in my heart feat. Punipuni Denki
Nathan's Extra 5.95*
Sep 12th, 2023
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 from 33 votes
#894
Tyler, The Creator - I Ain't Got Time!
Flower Boy 6.01*
Jan 14th, 2023
chaser01
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.53 from 59 votes
#895
John Wasson - Caravan
Last Chance 8.28*
Mar 16th, 2025
jfiu
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.68 from 27 votes
#896
O-Life Japan - Yakujinsama no Couple Dance
Lunatic 5.95*
Aug 16th, 2011
ignorethis
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.93 from 22 votes
#897
Hana - Shuumatsu no Bishou
Collab Insane 5.30*
Sep 29th, 2021
PandaHero and Gibune
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 24 votes
#898
yaseta - Bluenation
Grace 6.67*
Apr 5th, 2018
Meg
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.47 from 102 votes
#899
black midi - Welcome To Hell
extra 6.25*
Dec 18th, 2023
Wispy
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.65 from 33 votes
#900
455-38B - G e n g a o z o - f o o n
Extra 6.13*
Jul 21st, 2019
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64 from 34 votes
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