Highest Rated Maps of 2025
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#51
ELECTROCUTICA - Ultramarine
contrails 7.11*
Jan 24th, 2025
mintIceCream_
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs.
contrails 7.11*
Jan 24th, 2025
mintIceCream_
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs.
3.45
/ 5.00 from
41 votes
#52
steelplus - Event Horizon
Beyond Corsace 7.15*
Jan 4th, 2025
yaspo
tournament customA custom map for a playing tournament., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Beyond Corsace 7.15*
Jan 4th, 2025
yaspo
tournament customA custom map for a playing tournament., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.39
/ 5.00 from
59 votes
#53
Peter Gabriel - Big Time
Larger Than Life 6.35*
Feb 10th, 2025
Blue Dragon
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
Larger Than Life 6.35*
Feb 10th, 2025
Blue Dragon
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.61
/ 5.00 from
21 votes
#54
Kate Bush - Get Out Of My House
REDRUM 6.90*
Aug 12th, 2025
jas
chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
REDRUM 6.90*
Aug 12th, 2025
jas
chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98
/ 5.00 from
21 votes
#55
The Fall of Troy - Mouths Like Sidewinder Missiles
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.80
/ 5.00 from
19 votes
#56
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
3.59
/ 5.00 from
19 votes
#57
USAO - Extra Mode
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.99
/ 5.00 from
20 votes
#58
xi - FREEDOM DiVE
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29
/ 5.00 from
59 votes
#59
uno & D.watt (IOSYS TRAX) - #Endroll
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.71
/ 5.00 from
20 votes
#60
Radiohead - Creep
Prosaic 12.00*
Jul 14th, 2025
xbopost
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Prosaic 12.00*
Jul 14th, 2025
xbopost
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.57
/ 5.00 from
21 votes
#61
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.78
/ 5.00 from
21 votes
#62
Midas - Groove Control
Boss 7.24*
Jun 6th, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Boss 7.24*
Jun 6th, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.28
/ 5.00 from
46 votes
#63
Kendrick Lamar - tv off
MUSTAAAAAAAAAAAAAAAAAAAAAAAAAAAA... 6.99*
Jan 14th, 2025
The Honeysticks
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
MUSTAAAAAAAAAAAAAAAAAAAAAAAAAAAA... 6.99*
Jan 14th, 2025
The Honeysticks
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.21
/ 5.00 from
44 votes
#64
Galactikraken & Jonathan Young - Jetpack Race
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12
/ 5.00 from
17 votes
#65
Minstrel - today is the day
november 17 8.27*
Nov 18th, 2025
melonboy and bad boy
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
november 17 8.27*
Nov 18th, 2025
melonboy and bad boy
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.80
/ 5.00 from
20 votes
#66
Sasuke Haraguchi feat. Kasane Teto - HITO Mania / Igaku
Expert 6.73*
Feb 11th, 2025
fedora
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.73*
Feb 11th, 2025
fedora
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
/ 5.00 from
18 votes
#67
femtanyl & ISSBROKIE - NASTYWERKKKK!
$#!@ 6.76*
Mar 13th, 2025
Weoweet
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
$#!@ 6.76*
Mar 13th, 2025
Weoweet
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.77
/ 5.00 from
17 votes
#68
Camellia - Parallel Universe Shifter
To Infinity and Beyond 11.34*
Jan 15th, 2025
iLyne
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, mapping contestAn entry for a mapping contest.
To Infinity and Beyond 11.34*
Jan 15th, 2025
iLyne
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, mapping contestAn entry for a mapping contest.
3.17
/ 5.00 from
30 votes
#69
Kendrick Lamar - N95
THIS SHIT HARD 5.46*
Jan 16th, 2025
Scub
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
THIS SHIT HARD 5.46*
Jan 16th, 2025
Scub
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.61
/ 5.00 from
21 votes
#70
LeaF - Ka
???????\u005F\u0030\u00D7???????? 7.63*
Feb 8th, 2025
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
???????\u005F\u0030\u00D7???????? 7.63*
Feb 8th, 2025
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
4.01
/ 5.00 from
18 votes
#71
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Axarious' Muspell 7.90*
Jun 22nd, 2025
Axarious
gimmickFocused on a single unique design or gameplay idea., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Axarious' Muspell 7.90*
Jun 22nd, 2025
Axarious
gimmickFocused on a single unique design or gameplay idea., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
4.33
/ 5.00 from
15 votes
#72
underscores - Stupid (Can't run from the urge)
Junkie church sunday service 5.91*
Mar 6th, 2025
wyit
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Junkie church sunday service 5.91*
Mar 6th, 2025
wyit
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77
/ 5.00 from
17 votes
#73
Camellia - Chirality
recondite 7.15*
Nov 1st, 2025
blixys
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
recondite 7.15*
Nov 1st, 2025
blixys
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.27
/ 5.00 from
19 votes
#74
Magdalena Bay - Death & Romance
Echo 7.96*
Oct 29th, 2025
defiance
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
Echo 7.96*
Oct 29th, 2025
defiance
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
3.32
/ 5.00 from
19 votes
#75
Ween - Ocean Man
Surfer Insane 3.89*
Jan 8th, 2025
Blue Dragon
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
Surfer Insane 3.89*
Jan 8th, 2025
Blue Dragon
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
3.44
/ 5.00 from
18 votes
#76
Geordie Greep - Holy, Holy
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.08
/ 5.00 from
23 votes
#77
Y&Co. feat. Karin - Sweet Rain
omphen's Ultra 7.85*
Sep 7th, 2025
omphen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
omphen's Ultra 7.85*
Sep 7th, 2025
omphen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
18 votes
#78
Mariya Takeuchi - Plastic Love
This Song Is About Tragic Love 4.40*
Jul 4th, 2025
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
This Song Is About Tragic Love 4.40*
Jul 4th, 2025
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.75
/ 5.00 from
17 votes
#79
Shimotsuki Haruka - Ruri no Tori
Rurichou 5.21*
Oct 6th, 2025
lkx_Shore
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rurichou 5.21*
Oct 6th, 2025
lkx_Shore
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
19 votes
#80
Magdalena Bay - Image
mirage 6.05*
Dec 7th, 2025
DeviousPanda
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
mirage 6.05*
Dec 7th, 2025
DeviousPanda
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55
/ 5.00 from
16 votes
#81
Jessie Ware - Pearls
Opulence 5.75*
Jun 7th, 2025
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Opulence 5.75*
Jun 7th, 2025
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.43
/ 5.00 from
14 votes
#82
Mikuru - M.C. Donald wa Dance ni Muchuu Nano ka? Saishuu Kichiku Doukeshi Donald-M
Insanity 6.55*
Aug 2nd, 2025
an3
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes.
Insanity 6.55*
Aug 2nd, 2025
an3
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes.
3.62
/ 5.00 from
16 votes
#83
Hashimoto Miyuki - FairlyLife
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.71
/ 5.00 from
14 votes
#84
Koto Spirit - Locus of Hexagram
Deluxe 6.09*
Sep 2nd, 2025
Otosaka-Yu and seros
collabA map with two or more associated mappers.
Deluxe 6.09*
Sep 2nd, 2025
Otosaka-Yu and seros
collabA map with two or more associated mappers.
3.78
/ 5.00 from
15 votes
#85
3.56
/ 5.00 from
16 votes
#86
goreshit - o'er the flood
Sinking Further into the Depths,... 7.65*
Jul 6th, 2025
Otter Hatsune
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Sinking Further into the Depths,... 7.65*
Jul 6th, 2025
Otter Hatsune
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.63
/ 5.00 from
17 votes
#87
Ride - Leave Them All Behind
I don't care about the truth 6.13*
Jan 17th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
I don't care about the truth 6.13*
Jan 17th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.92
/ 5.00 from
13 votes
#88
KOTOKO - Wing my Way (Game Ver.)
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
3.94
/ 5.00 from
15 votes
#89
3.45
/ 5.00 from
16 votes
#90
V0iD - The Police Have Found My Hidden Stash of Stolen Ketamine [Level 2]
OVERDOSE?????? 6.49*
Jan 12th, 2025
Julian Alvarez
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
OVERDOSE?????? 6.49*
Jan 12th, 2025
Julian Alvarez
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.36
/ 5.00 from
16 votes
#91
Neurosis - Left To Wander
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.62
/ 5.00 from
14 votes
#92
Kinoko Teikoku - Kokudou Slope
January 6.81*
Dec 25th, 2025
moph
tournament customA custom map for a playing tournament.
January 6.81*
Dec 25th, 2025
moph
tournament customA custom map for a playing tournament.
3.85
/ 5.00 from
15 votes
#93
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.35
/ 5.00 from
16 votes
#95
Ave Mujica - Symbol I : Fire
Cruelty Gives Birth to Beauty, a... 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
Cruelty Gives Birth to Beauty, a... 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
3.83
/ 5.00 from
14 votes
#96
YURiKA - Kyoumen no Nami
Crystalline 5.06*
Mar 4th, 2025
Scub
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Crystalline 5.06*
Mar 4th, 2025
Scub
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
4.31
/ 5.00 from
12 votes
#97
4.12
/ 5.00 from
13 votes
#98
F-777 - Deadlocked
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.88
/ 5.00 from
26 votes
#99
gladde paling - vleermuis
gelukkige aal 7.07*
Dec 16th, 2025
Ryuusei Aika
tournament customA custom map for a playing tournament., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
gelukkige aal 7.07*
Dec 16th, 2025
Ryuusei Aika
tournament customA custom map for a playing tournament., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.92
/ 5.00 from
42 votes
#100
Kurubukko - Hometown in Ruins
Aquamarine Cave 6.51*
Oct 31st, 2025
Nozuchi, Timevid, Blacky Design, Yumerios, Pisapou and Lyvai
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Aquamarine Cave 6.51*
Oct 31st, 2025
Nozuchi, Timevid, Blacky Design, Yumerios, Pisapou and Lyvai
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.47
/ 5.00 from
14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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