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Highest Rated Maps of All Time

#1051
Sakamoto Maaya x Hara Masakazu (the band apart) - Demo
Expert 6.22*
Sep 28th, 2022
Mixagji
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.59 from 27 votes
#1052
Yousei Teikoku - Zetsu
Mazzerin's Extreme 8.20*
Apr 19th, 2021
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63 from 25 votes
#1053
DJ Okawari - Luv Letter
Posthumous 5.47*
Jan 15th, 2012
Ulysses
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.57 from 31 votes
#1054
Five Star Hotel - Parallel Deserts
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.53 from 35 votes
#1055
bibuko - Reizouko Mitara Pudding ga Nai
Jumpudding! 6.73*
Aug 30th, 2013
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.46 from 57 votes
#1056
Soleily - Renatus
Reborn 6.48*
Jan 18th, 2024
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 from 46 votes
#1057
Shade - Rebirth the edge
Brute Attack 7.25*
Dec 11th, 2023
ponbot
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 29 votes
#1058
Hana - Norowareta Sei / Shukufuku Sareta Sei
Cursed Life Blessed Life 6.84*
Dec 7th, 2022
PandaHero and neko ds
collabA map with two or more associated mappers., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.61 from 29 votes
#1059
Tokyo Jihen - Sounan
AIR's Insane 5.03*
Sep 11th, 2019
AIR
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.56 from 34 votes
#1060
rerulili - Noushou Sakuretsu Girl
Rin 6.07*
Jan 12th, 2013
NatsumeRin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.94 from 21 votes
#1061
Akiyama Uni - Kaoru Juyouka
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.55 from 31 votes
#1062
Y&Co. - Daisuke
moph's Expert 5.75*
Feb 18th, 2018
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 32 votes
#1063
Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Extra Stage 6.58*
Jan 24th, 2016
jonathanlfj
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.60 from 26 votes
#1064
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.06 from 20 votes
#1065
Aoi - King Atlantis
Quarybdis 8.83*
Sep 3rd, 2023
lcfc and Scub
tournament customA custom map for a playing tournament., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.49 from 40 votes
#1066
Tame Impala - Let It Happen
Insane 4.68*
Nov 25th, 2020
Leader and Senseabel
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 25 votes
#1067
xi feat. Sta - Tiferet
Another 6.52*
Mar 5th, 2018
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 28 votes
#1068
zts - summer's winter
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 from 38 votes
#1069
Cocteau Twins - Frou-frou foxes in midsummer fires
Another 4.88*
Oct 25th, 2023
fllecc
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
3.54 from 36 votes
#1070
momosumomosu - Esoa
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
3.62 from 24 votes
#1071
Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
We cry "OPEN" 6.02*
Aug 28th, 2015
Meg
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.42 from 89 votes
#1072
Kanye West - Famous
Wake Up, Mr. West 4.56*
Apr 25th, 2022
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 30 votes
#1073
arcane - Scarecrow
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathonA map with a drain time of over 5 minutes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58 from 29 votes
#1074
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.51 from 40 votes
#1075
UKRampage - Yumenoshima feat. mami
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.44 from 69 votes
#1076
Ocelot - KAEDE
fanzhen's EX 5.88*
Feb 24th, 2018
fanzhen0019
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.60 from 24 votes
#1077
Kamisama Club - No. 5
Capital 6.31*
May 30th, 2022
dsco
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 70 votes
#1078
tv room - Take A Hike
the cool reprieve of a summer sunset 6.59*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.59 from 29 votes
#1079
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 29 votes
#1080
MuryokuP - Catastrophe
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 from 25 votes
#1081
Parquet Courts - Total Football
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.43 from 65 votes
#1082
AAAA - Hoshi o Kakeru Adventure ~ we are forever friends! ~ [Long ver.]
Imagined Voyage 7.81*
Apr 21st, 2018
Battle
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.86 from 21 votes
#1083
KISIDA KYODAN & THE AKEBOSI ROCKETS - Jiyuu e no Sanka
Be "Free" 6.78*
Aug 3rd, 2020
Cellina
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.57 from 26 votes
#1084
LIL DARKIE - AMV
NIHIL'S UNHINGED 8.72*
Aug 10th, 2020
emilia and nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.56 from 29 votes
#1085
Streetlight Manifesto - Everything Went Numb
Extreme 6.31*
Mar 30th, 2016
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 34 votes
#1086
Nothing But Thieves - Amsterdam
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 21 votes
#1087
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 28 votes
#1088
Utsu-P - Corona
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.75 from 24 votes
#1089
SWAN K feat. Asuka M - LOVE B.B.B
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
yiyi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.46 from 45 votes
#1090
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 from 22 votes
#1091
Kendrick Lamar - reincarnated
second chance 4.96*
Jan 2nd, 2025
Kataryn
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.59 from 25 votes
#1092
Memme - BSPower Explosion
Extra 6.09*
Aug 9th, 2012
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.57 from 26 votes
#1093
A-One feat. Aki - Darkish
G. P. Crawford 6.94*
Jul 21st, 2026
CMDAwesome, arkisol and blarpblarp
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49 from 38 votes
#1094
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.47 from 47 votes
#1095
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 from 34 votes
#1096
Cranky - The Five
Another 5.49*
Jul 29th, 2010
tsuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.57 from 26 votes
#1097
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 3A | "SHACKLES OF FAME" 6.39*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 25 votes
#1098
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57 from 25 votes
#1099
Yorushika - Hachigatsu, Bou, Tsukiakari
Insane 5.26*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.84 from 21 votes
#1100
cillia - Fairytale,
Promise 6.29*
Sep 21st, 2015
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.48 from 43 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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