Highest Rated Maps of All Time
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#1051
Thirty Seconds To Mars - The Kill (Bury Me)
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboardContains a storyboard that enhances gameplay experience.
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboardContains a storyboard that enhances gameplay experience.
3.61
/ 5.00 from
22 votes
#1052
Memme - BSPower Explosion
Extra 6.09*
Aug 9th, 2012
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., freeformAn unrestrained and loose approach towards visual structure.
Extra 6.09*
Aug 9th, 2012
AngelHoney
wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., freeformAn unrestrained and loose approach towards visual structure.
3.58
/ 5.00 from
26 votes
#1053
Serani Poji - Sugar Boo
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48
/ 5.00 from
45 votes
#1054
Kanye West - Famous
Wake Up, Mr. West 4.56*
Apr 25th, 2022
Fsjallink
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wake Up, Mr. West 4.56*
Apr 25th, 2022
Fsjallink
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
/ 5.00 from
30 votes
#1055
Kamisama Club - No. 5
Capital 6.31*
May 30th, 2022
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
Capital 6.31*
May 30th, 2022
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.43
/ 5.00 from
68 votes
#1056
Hatsune Miku - Rubik's Cube
7x7x7 5.66*
Dec 5th, 2011
rui
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
7x7x7 5.66*
Dec 5th, 2011
rui
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.58
/ 5.00 from
25 votes
#1057
paraoka feat. haru*nya - secret garden
Ascending Current 6.48*
Nov 16th, 2019
Xilver15
marathonA map with a drain time of over 5 minutes.
Ascending Current 6.48*
Nov 16th, 2019
Xilver15
marathonA map with a drain time of over 5 minutes.
4.12
/ 5.00 from
21 votes
#1058
monaca:factory feat. GEM - Mermaid
Expert 6.10*
Aug 18th, 2022
14106Yuuna
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Expert 6.10*
Aug 18th, 2022
14106Yuuna
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.61
/ 5.00 from
23 votes
#1059
Parquet Courts - Total Football
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.43
/ 5.00 from
64 votes
#1060
Sawashiro Miyuki - TITLE Nante Jibun de KangaeNasanaiNA (TV Size)
Lolicon 4.83*
Oct 1st, 2010
1OOpa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Lolicon 4.83*
Oct 1st, 2010
1OOpa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.10
/ 5.00 from
20 votes
#1061
FUJIN CLUB - Tabi to Ferry
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
3.65
/ 5.00 from
23 votes
#1062
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.49
/ 5.00 from
40 votes
#1063
Yooh - RPG
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Divinity 8.20*
Nov 28th, 2021
toybot, Halgoh, DeviousPanda and Zelq
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.45
/ 5.00 from
56 votes
#1064
Soleily - Renatus
Reborn 6.48*
Jan 18th, 2024
pewdekz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
Reborn 6.48*
Jan 18th, 2024
pewdekz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
3.48
/ 5.00 from
45 votes
#1065
LIL DARKIE - AMV
NIHIL'S UNHINGED 7.98*
Aug 12th, 2020
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
NIHIL'S UNHINGED 7.98*
Aug 12th, 2020
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.55
/ 5.00 from
29 votes
#1066
Serani Poji - where is smiley?
? 5.08*
Jun 18th, 2024
ac8129464363
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
? 5.08*
Jun 18th, 2024
ac8129464363
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
27 votes
#1067
Sentire - Arcadia (Short Ver.)
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.54
/ 5.00 from
28 votes
#1068
sakuzyo - AXION
Skystar's Expert 6.53*
Oct 26th, 2016
Skystar
techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Expert 6.53*
Oct 26th, 2016
Skystar
techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
/ 5.00 from
36 votes
#1069
Kero Kero Bonito - The Princess and the Clock
her Sojourn 5.70*
Jun 14th, 2021
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
her Sojourn 5.70*
Jun 14th, 2021
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.59
/ 5.00 from
23 votes
#1070
Bal-Sagoth - The Obsidian Crown Unbound (Episode: IX)
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.59
/ 5.00 from
26 votes
#1071
zts - summer's winter
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
dear you 4.75*
Sep 14th, 2023
Ratarok and Sanch-KK
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.52
/ 5.00 from
38 votes
#1072
UKRampage - Yumenoshima feat. mami
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure.
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure.
3.43
/ 5.00 from
67 votes
#1073
Deftones - Be Quiet and Drive (Far Away)
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
far 6.74*
Mar 15th, 2023
Mirash and aishiteiru-
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51
/ 5.00 from
34 votes
#1074
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.47
/ 5.00 from
47 votes
#1075
Shade - Rebirth the edge
Brute Attack 7.25*
Dec 11th, 2023
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
Brute Attack 7.25*
Dec 11th, 2023
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.54
/ 5.00 from
28 votes
#1076
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Terror 7.26*
Nov 24th, 2013
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
/ 5.00 from
22 votes
#1077
ELECTROCUTICA - Ultramarine
contrails 7.11*
Jan 24th, 2025
mintIceCream_
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
contrails 7.11*
Jan 24th, 2025
mintIceCream_
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
3.49
/ 5.00 from
41 votes
#1078
Streetlight Manifesto - Everything Went Numb
Extreme 6.31*
Mar 30th, 2016
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.31*
Mar 30th, 2016
pishifat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
/ 5.00 from
34 votes
#1079
BUTAOTOME - Sharekoube
Extreme 6.93*
Dec 18th, 2022
moph
wide aimPatterns, usually jumps, with heavy use of wide angle movement., geometricIncorporates geometric shapes within the map's visual design., tournament customA custom map for a playing tournament.
Extreme 6.93*
Dec 18th, 2022
moph
wide aimPatterns, usually jumps, with heavy use of wide angle movement., geometricIncorporates geometric shapes within the map's visual design., tournament customA custom map for a playing tournament.
3.54
/ 5.00 from
33 votes
#1080
Halozy - 143
f1n4l m3ssage 6.50*
May 5th, 2026
KomachiBaka and wordle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
f1n4l m3ssage 6.50*
May 5th, 2026
KomachiBaka and wordle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.51
/ 5.00 from
32 votes
#1081
sakuzyo - AXION
AXION_REBORN 7.39*
Oct 26th, 2016
Flower
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., simpleAccessible and straightforward map design.
AXION_REBORN 7.39*
Oct 26th, 2016
Flower
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., simpleAccessible and straightforward map design.
3.48
/ 5.00 from
44 votes
#1082
akari - boys, be "stand up"!!
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers.
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers.
3.62
/ 5.00 from
25 votes
#1083
Hana - Norowareta Sei / Shukufuku Sareta Sei
Cursed Life Blessed Life 6.84*
Dec 7th, 2022
PandaHero and neko ds
collabA map with two or more associated mappers., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Cursed Life Blessed Life 6.84*
Dec 7th, 2022
PandaHero and neko ds
collabA map with two or more associated mappers., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.58
/ 5.00 from
29 votes
#1084
Demetori - Seijouki no Pierrot ~ The MadPiero Laughs
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Extra Stage 6.87*
Mar 13th, 2018
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.55
/ 5.00 from
27 votes
#1085
rerulili - Noushou Sakuretsu Girl
Rin 6.07*
Jan 12th, 2013
NatsumeRin
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Rin 6.07*
Jan 12th, 2013
NatsumeRin
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.94
/ 5.00 from
21 votes
#1086
Okui Masami - God Speed
Insane 5.50*
Aug 9th, 2011
Sure
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 5.50*
Aug 9th, 2011
Sure
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.71
/ 5.00 from
25 votes
#1087
Hanatan - Omoide Kakera
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.53
/ 5.00 from
32 votes
#1088
SWAN K feat. Asuka M - LOVE B.B.B
Extra 5.65*
Oct 6th, 2016
rs_fadeaway
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.65*
Oct 6th, 2016
rs_fadeaway
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94
/ 5.00 from
23 votes
#1089
Tokyo Jihen - Sounan
AIR's Insane 5.03*
Sep 11th, 2019
AIR
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
AIR's Insane 5.03*
Sep 11th, 2019
AIR
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.53
/ 5.00 from
34 votes
#1090
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.67*
Sep 16th, 2008
silasw
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.59
/ 5.00 from
24 votes
#1091
DJ Totoriott - Arcanos
Insane 6.07*
Feb 10th, 2014
Holoaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 6.07*
Feb 10th, 2014
Holoaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12
/ 5.00 from
20 votes
#1092
Kendrick Lamar - reincarnated
second chance 4.96*
Jan 2nd, 2025
Kataryn
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
second chance 4.96*
Jan 2nd, 2025
Kataryn
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.58
/ 5.00 from
24 votes
#1093
Cocteau Twins - Frou-frou foxes in midsummer fires
Another 4.88*
Oct 25th, 2023
fllecc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
Another 4.88*
Oct 25th, 2023
fllecc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
35 votes
#1094
muppy - FICKLE SOULS
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.45
/ 5.00 from
48 votes
#1095
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54
/ 5.00 from
26 votes
#1096
ILLIT - Magnetic
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
26 votes
#1097
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 2 | "GUILTY ALL THE SAME" 5.17*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes.
ACT 2 | "GUILTY ALL THE SAME" 5.17*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes.
3.55
/ 5.00 from
26 votes
#1098
succducc - me & u
together 6.04*
Mar 23rd, 2018
Nathan
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
together 6.04*
Mar 23rd, 2018
Nathan
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
39 votes
#1099
RD-Sounds feat. Meramipop - On Seeking U
osu 7.42*
Oct 7th, 2025
Heilia
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
osu 7.42*
Oct 7th, 2025
Heilia
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.58
/ 5.00 from
21 votes
#1100
HyuN - Tokyo's Starlight
Starry Starry Night 6.83*
Dec 25th, 2019
Heilia
circle onlyRestricts object choice to circles only., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Starry Starry Night 6.83*
Dec 25th, 2019
Heilia
circle onlyRestricts object choice to circles only., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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