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Highest Rated Maps of 2022

#101
Soushi Sakiyama - Gyakkou
Fixxis' Extra 6.11*
Jan 21st, 2022
Fixxis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.72 / 5.00 from 23 votes
#102
:) feat. KAFU - Egonomy
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.39 / 5.00 from 50 votes
#103
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 / 5.00 from 24 votes
#104
Dollscythe - Flashes
Halgoh's LEGGENDARIA 6.68*
Dec 2nd, 2022
Halgoh
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.44 / 5.00 from 30 votes
#105
Jamie Christopherson - It Has To Be This Way (Platinum Mix)
NYQUILL'S EXTRA 5.67*
Mar 9th, 2022
Nyquill
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 / 5.00 from 20 votes
#106
The Strokes - The Adults Are Talking
Don't go there 5.51*
Nov 22nd, 2022
Aragon
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.41 / 5.00 from 39 votes
#107
Noriko Mitose - Class::EXSPHERE_NOSURGE;
QuelI->{Cls(ih) {EXwl[hymm]->{so... 6.24*
Dec 12th, 2022
iljaaz
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.44 / 5.00 from 30 votes
#108
Emi Evans - Kuroiuta (International Version)
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.39 / 5.00 from 41 votes
#109
VeetaCrush - Mole
Blossom 6.41*
Oct 3rd, 2022
JeZag
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.47 / 5.00 from 23 votes
#110
KOTOKO - agony
Impossible 6.86*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.39 / 5.00 from 40 votes
#111
Horie Yui - The World's End
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.43 / 5.00 from 31 votes
#112
Coaltar of the Deepers - DEAR FUTURE
Collab 5.68*
Jun 27th, 2022
KogumaX, Mirash, misho15_701_4_0, Lyubym liya and mapping cancer
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.70 / 5.00 from 25 votes
#113
sekai - Doctorine
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.76 / 5.00 from 22 votes
#114
kamome sano - </emotional>
<sentimental /> 6.67*
Oct 3rd, 2022
Moecho
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience.
3.39 / 5.00 from 29 votes
#115
Vampire Weekend - Diane Young
Dying Young 5.77*
Aug 14th, 2022
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 20 votes
#116
Scatman John - Scatman (ski-ba-bop-ba-dop-bop)
Insane 4.63*
Mar 13th, 2022
Fsjallink
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.40 / 5.00 from 25 votes
#117
Tsumiki - phony
????????? 7.16*
Jan 5th, 2022
Ryuusei Aika
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 38 votes
#118
Louis Cole - Blimp
Shrimp 5.96*
Dec 9th, 2022
Wispy
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 / 5.00 from 54 votes
#119
monaca:factory feat. GEM - Mermaid
kodoku's Umiyuri 6.69*
Aug 18th, 2022
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 / 5.00 from 28 votes
#120
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.32 / 5.00 from 40 votes
#121
[Kyoro] - Mochio-
Extreme 7.81*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.30 / 5.00 from 33 votes
#122
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.84*
Sep 27th, 2022
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38 / 5.00 from 21 votes
#123
Epik High - Fly
Fly! '11 5.14*
Aug 3rd, 2022
Aranel
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 27 votes
#124
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.52 / 5.00 from 20 votes
#125
TJ.hangneil - Apollo
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.27 / 5.00 from 42 votes
#126
wintermute - Alchemy
Insane 5.10*
Jan 24th, 2022
Renumi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 / 5.00 from 20 votes
#127
Beabadoobee - the perfect pair
perfection 5.08*
Sep 10th, 2022
Sotarks
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.26 / 5.00 from 41 votes
#128
FELT - Lies in Reality
Maldorora 7.71*
Feb 20th, 2022
tatemae
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.28 / 5.00 from 32 votes
#129
Kanye West - On Sight
YEEZUS 7.17*
Feb 14th, 2022
1103
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.24 / 5.00 from 59 votes
#130
Marmalade butcher - Amanita
X 7.62*
Jan 18th, 2022
Camo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.29 / 5.00 from 28 votes
#131
world's end girlfriend - RENDERING THE SOUL
SMILE, DESTROY, SING 6.81*
Feb 17th, 2022
hehe
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.23 / 5.00 from 50 votes
#132
Ryokuoushoku Shakai - Alice
Extra 6.04*
Sep 20th, 2022
CoLouRed GlaZeE
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.97 / 5.00 from 20 votes
#133
kessoku band - Seishun Complex
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 28 votes
#134
Ekcle - Crafted In Ice
Multifaceted 8.59*
Dec 15th, 2022
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27 / 5.00 from 29 votes
#135
Ujico* - Blue Grotto
7.49*
Mar 21st, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 17 votes
#136
UKRampage - Replica feat. mami
Dailycare's Facsimile 9.09*
Oct 16th, 2022
Dailycare
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25 / 5.00 from 34 votes
#137
Ariana Grande feat. Iggy Azalea - Problem
rHO & emilia's Trouble 6.86*
Jun 24th, 2022
yiyi and emilia
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.22 / 5.00 from 47 votes
#138
Outsider - Loner
Solitary 6.88*
Jun 18th, 2022
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 26 votes
#139
tv room - Know It All
yeastiests_extTTTraTVTVTVTVTVTVT... 6.99*
Sep 12th, 2022
yeastiest
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.24 / 5.00 from 28 votes
#140
Annabel - lilac slumber -cosmic ver.-
fall 6.74*
Jul 8th, 2022
Delis and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23 / 5.00 from 33 votes
#141
PinocchioP - God-ish feat. Hatsune Miku
" " 6.50*
Feb 23rd, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.22 / 5.00 from 34 votes
#142
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.21 / 5.00 from 28 votes
#143
Annabel - lilac slumber -cosmic ver.-
extra 5.88*
Jul 8th, 2022
PandaHero
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 20 votes
#144
Eagle - Hypersonik
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Maria Iskariot
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.58 / 5.00 from 21 votes
#145
Feryquitous vs. xi - Orca
Succulent 7.48*
May 12th, 2022
captin1 and lcfc
collabA map with two or more associated mappers., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.24 / 5.00 from 22 votes
#146
Camellia - Luin of Celtchar
Lance 7.01*
Dec 6th, 2022
Mao
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.66 / 5.00 from 19 votes
#147
my sound life - yamisame
imsame 5.37*
Oct 14th, 2022
allein
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58 / 5.00 from 20 votes
#148
Early Eyes - Marigolds
Sunbathing 5.29*
Sep 27th, 2022
wafer
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33 / 5.00 from 20 votes
#149
Hakushi Hasegawa - Doku
Ricin 7.18*
Oct 15th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18 / 5.00 from 52 votes
#150
Camellia - d:for the DELTA (Camellia's "PLANETARY//DUBSTEP" Remix)
Dystrophia 7.54*
May 1st, 2022
winber1
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.54 / 5.00 from 19 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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