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Highest Rated Maps of 2022

#101
Vampire Weekend - Diane Young
Dying Young 5.77*
Aug 14th, 2022
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 20 votes
#102
Sheena Ringo - TOKYO
Tension and Release 7.69*
Jul 24th, 2022
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.36 / 5.00 from 53 votes
#103
TEARS OF TRAGEDY - Spring Memory
cRyo & Kite's Collab Memories 6.93*
Jan 8th, 2022
Kite and cRyo[iceeicee]
collab A map with two or more associated mappers.
3.79 / 5.00 from 20 votes
#104
sekai - Doctorine
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.74 / 5.00 from 21 votes
#105
Coaltar of the Deepers - DEAR FUTURE
Collab 5.68*
Jun 27th, 2022
KogumaX, Mirash, misho15_701_4_0, Lyubym liya and mapping cancer
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers.
3.70 / 5.00 from 25 votes
#106
Sheena Ringo - Shuukyou
Chlorkalk 5.52*
Mar 7th, 2022
seros
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.42 / 5.00 from 29 votes
#107
KOTOKO - agony
Impossible 6.86*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.38 / 5.00 from 39 votes
#108
Noriko Mitose - Class::EXSPHERE_NOSURGE;
QuelI->{Cls(ih) {EXwl[hymm]->{so... 6.24*
Dec 12th, 2022
iljaaz
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.42 / 5.00 from 30 votes
#109
VeetaCrush - Mole
Blossom 6.41*
Oct 3rd, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.45 / 5.00 from 23 votes
#110
TJ Davis - Can You Feel the Sunshine?
Fast 4.99*
Dec 30th, 2022
kowari
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
3.52 / 5.00 from 22 votes
#111
Emi Evans - Kuroiuta (International Version)
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.37 / 5.00 from 40 votes
#112
Epik High - Fly
Fly! '11 5.14*
Aug 3rd, 2022
Aranel
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.42 / 5.00 from 26 votes
#113
Tsumiki - phony
????????? 7.16*
Jan 5th, 2022
Ryuusei Aika
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , gimmick Focused on a single unique design or gameplay idea. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 / 5.00 from 38 votes
#114
Louis Cole - Blimp
Shrimp 5.96*
Dec 9th, 2022
Wispy
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.34 / 5.00 from 54 votes
#115
Scatman John - Scatman (ski-ba-bop-ba-dop-bop)
Insane 4.63*
Mar 13th, 2022
Fsjallink
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.40 / 5.00 from 25 votes
#116
monaca:factory feat. GEM - Mermaid
kodoku's Umiyuri 6.69*
Aug 18th, 2022
tatemae
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 / 5.00 from 28 votes
#117
[Kyoro] - Mochio-
Extreme 7.81*
Mar 12th, 2022
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.37 / 5.00 from 31 votes
#118
Jamie Christopherson - It Has To Be This Way (Platinum Mix)
NYQUILL'S EXTRA 5.67*
Mar 9th, 2022
Nyquill
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 20 votes
#119
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
3.38 / 5.00 from 24 votes
#120
Soushi Sakiyama - Gyakkou
Fixxis' Extra 6.11*
Jan 21st, 2022
Fixxis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.72 / 5.00 from 21 votes
#121
Marmalade butcher - Amanita
X 7.62*
Jan 18th, 2022
Camo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.37 / 5.00 from 27 votes
#122
kamome sano - </emotional>
<sentimental /> 6.67*
Oct 3rd, 2022
Moecho
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
3.35 / 5.00 from 29 votes
#123
Kanye West - On Sight
YEEZUS 7.17*
Feb 14th, 2022
1103
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , high sv Features prominent high slider velocity usage as a key part of map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.28 / 5.00 from 59 votes
#124
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , custom skin Utilizes custom skin elements and graphics. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 20 votes
#125
wintermute - Alchemy
Insane 5.10*
Jan 24th, 2022
Renumi
simple Accessible and straightforward map design.
4.17 / 5.00 from 20 votes
#126
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.28 / 5.00 from 38 votes
#127
Ryokuoushoku Shakai - Alice
Extra 6.04*
Sep 20th, 2022
CoLouRed GlaZeE
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.97 / 5.00 from 20 votes
#128
Annabel - lilac slumber -cosmic ver.-
extra 5.88*
Jul 8th, 2022
PandaHero
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 20 votes
#129
TJ.hangneil - Apollo
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.25 / 5.00 from 42 votes
#130
Camellia - Luin of Celtchar
Lance 7.01*
Dec 6th, 2022
Mao
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.66 / 5.00 from 19 votes
#131
kessoku band - Seishun Complex
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 27 votes
#132
Ekcle - Crafted In Ice
Multifaceted 8.59*
Dec 15th, 2022
DeviousPanda
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.26 / 5.00 from 29 votes
#133
Ariana Grande feat. Iggy Azalea - Problem
rHO & emilia's Trouble 6.86*
Jun 24th, 2022
choke enough and emilia
collab A map with two or more associated mappers.
3.22 / 5.00 from 47 votes
#134
tv room - Know It All
yeastiests_extTTTraTVTVTVTVTVTVT... 6.99*
Sep 12th, 2022
yeastiest
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets.
3.25 / 5.00 from 28 votes
#135
world's end girlfriend - RENDERING THE SOUL
SMILE, DESTROY, SING 6.81*
Feb 17th, 2022
hehe
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.21 / 5.00 from 49 votes
#136
PinocchioP - God-ish feat. Hatsune Miku
" " 6.50*
Feb 23rd, 2022
Ryuusei Aika
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.23 / 5.00 from 34 votes
#137
Outsider - Loner
Solitary 6.88*
Jun 18th, 2022
Cellina
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25 / 5.00 from 26 votes
#138
Beabadoobee - the perfect pair
perfection 5.08*
Sep 10th, 2022
Sotarks
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.22 / 5.00 from 39 votes
#139
Annabel - lilac slumber -cosmic ver.-
fall 6.74*
Jul 8th, 2022
Delis and Mirash
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.23 / 5.00 from 33 votes
#140
FELT - Lies in Reality
Maldorora 7.71*
Feb 20th, 2022
tatemae
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.23 / 5.00 from 29 votes
#141
Eagle - Hypersonik
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Melter
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.40 / 5.00 from 21 votes
#142
Feryquitous vs. xi - Orca
Succulent 7.48*
May 12th, 2022
captin1 and lcfc
collab A map with two or more associated mappers.
3.24 / 5.00 from 22 votes
#143
F9 - Kagaribito
Extreme feat. a_Blue 6.87*
Aug 22nd, 2022
YaMaDarknesss and ponbot
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.92 / 5.00 from 20 votes
#144
Camellia - d:for the DELTA (Camellia's "PLANETARY//DUBSTEP" Remix)
Dystrophia 7.54*
May 1st, 2022
winber1
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.53 / 5.00 from 19 votes
#145
UKRampage - Replica feat. mami
Dailycare's Facsimile 9.09*
Oct 16th, 2022
Dailycare
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21 / 5.00 from 34 votes
#146
Radiohead - Paranoid Android
Pandemonium 5.46*
Jun 6th, 2022
jas
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes.
3.20 / 5.00 from 37 votes
#147
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.21 / 5.00 from 27 votes
#148
Iyowa feat. KAFU - Kyu-kurarin
Anxiety 7.22*
Feb 11th, 2022
0ugi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21 / 5.00 from 31 votes
#149
ORESAMA - Hotohashiru
Extra 5.87*
Apr 18th, 2022
Meg
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.72 / 5.00 from 19 votes
#150
KUMOKIRI - Shippuujinrai
Expert 6.43*
May 11th, 2022
Kloyd
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , tournament custom A custom map for a playing tournament.
3.55 / 5.00 from 19 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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