Highest Rated Maps of All Time
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#1801
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44
/ 5.00 from
20 votes
#1802
Sunny Day Real Estate - Seven
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.24
/ 5.00 from
21 votes
#1803
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.92
/ 5.00 from
20 votes
#1804
DJ Mass MAD Izm* - SHAKUNETSU Pt.2 Long Train Running
Another 8.93*
Feb 21st, 2017
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Another 8.93*
Feb 21st, 2017
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55
/ 5.00 from
21 votes
#1805
Ne Obliviscaris - Libera
Lachesismic Armageddon 9.76*
Dec 5th, 2018
TheKingHenry
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lachesismic Armageddon 9.76*
Dec 5th, 2018
TheKingHenry
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.21
/ 5.00 from
25 votes
#1806
DM Ashura - deltaMAX
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpmFeatures progressively increasing tempo., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpmFeatures progressively increasing tempo., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.43
/ 5.00 from
23 votes
#1807
HARU NEMURI - NARASHITE
zhuxiaoyan's Expert 6.41*
Apr 1st, 2024
Maria Iskariot
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
zhuxiaoyan's Expert 6.41*
Apr 1st, 2024
Maria Iskariot
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.15
/ 5.00 from
38 votes
#1808
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Irregular: Legacy 5.93*
Jul 3rd, 2023
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
Irregular: Legacy 5.93*
Jul 3rd, 2023
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.89
/ 5.00 from
18 votes
#1809
DJ YOSHITAKA - Elisha
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93
/ 5.00 from
18 votes
#1810
Paramore - Decode
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmickFocused on a single unique design or gameplay idea., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmickFocused on a single unique design or gameplay idea., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
/ 5.00 from
28 votes
#1811
UNDEAD CORPORATION - Everything will freeze
Extra 7.30*
Mar 24th, 2015
Ekoro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Extra 7.30*
Mar 24th, 2015
Ekoro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.15
/ 5.00 from
40 votes
#1812
15 Voices - Non-breath oblige
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.15
/ 5.00 from
42 votes
#1813
KOTOKO - Princess Brave!
BAKA!!!!! 6.05*
Jun 17th, 2023
Maria Iskariot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
BAKA!!!!! 6.05*
Jun 17th, 2023
Maria Iskariot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.15
/ 5.00 from
37 votes
#1814
D-D-Dice vs. siromaru - Catch the Glory
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.80
/ 5.00 from
18 votes
#1815
Kurokotei feat. Sennzai - escape (the looking-glass, and what alice found there)
Jabberwocky 7.51*
Mar 22nd, 2023
Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Jabberwocky 7.51*
Mar 22nd, 2023
Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18
/ 5.00 from
23 votes
#1816
YOASOBI - Ano Yume o Nazotte
Color of Daybreak 6.46*
Jul 26th, 2020
Heilia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Color of Daybreak 6.46*
Jul 26th, 2020
Heilia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.68
/ 5.00 from
20 votes
#1817
aran & lapix - KALACAKLA
ETERNITY 7.16*
Jul 16th, 2022
elicz1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ETERNITY 7.16*
Jul 16th, 2022
elicz1
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
18 votes
#1818
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Endless 6.73*
Apr 8th, 2018
Sotarks
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Endless 6.73*
Apr 8th, 2018
Sotarks
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15
/ 5.00 from
32 votes
#1819
Kinoko Teikoku - Paranoid Parade
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.15
/ 5.00 from
31 votes
#1820
Sasaki Sayaka - Marine Blue ni Sotte
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
17 votes
#1821
Nanahira - Petals
Flower 6.71*
Aug 12th, 2018
Kalibe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Flower 6.71*
Aug 12th, 2018
Kalibe
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
18 votes
#1822
Sayuri - Heikousen
Extra 6.02*
Jan 21st, 2018
pishifat
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Extra 6.02*
Jan 21st, 2018
pishifat
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.60
/ 5.00 from
19 votes
#1823
AZKi - Fake.Fake.Fake
X 7.50*
Apr 24th, 2022
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
X 7.50*
Apr 24th, 2022
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
/ 5.00 from
21 votes
#1824
Boris - Akuma no Uta
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.92
/ 5.00 from
16 votes
#1825
Humanoid - MENDES
Another 5.14*
Dec 6th, 2010
yeahyeahyeahhh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.14*
Dec 6th, 2010
yeahyeahyeahhh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
52 votes
#1826
Sixpence None The Richer - Kiss Me
olcfer's Living Room Window 4.14*
May 15th, 2023
olc and wafer
collabA map with two or more associated mappers.
olcfer's Living Room Window 4.14*
May 15th, 2023
olc and wafer
collabA map with two or more associated mappers.
3.43
/ 5.00 from
19 votes
#1827
Raphiiel - RoquiRa : Between Life and Death
Requiem 8.14*
Jan 15th, 2022
Regou, Realazy, pocket- and Cubby
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Requiem 8.14*
Jan 15th, 2022
Regou, Realazy, pocket- and Cubby
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
19 votes
#1828
Renard - Because Maybe! pt. 3
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.22
/ 5.00 from
22 votes
#1829
Pink Floyd - Wish You Were Here
selfishness 3.94*
Oct 16th, 2024
fieryrage
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
selfishness 3.94*
Oct 16th, 2024
fieryrage
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.15
/ 5.00 from
25 votes
#1830
RUON feat. Meramipop - Secret Desire - Dyes Remix -
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41
/ 5.00 from
21 votes
#1831
Sewerslvt - Yandere Complex
Obsession 6.23*
Sep 25th, 2023
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Obsession 6.23*
Sep 25th, 2023
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
21 votes
#1832
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament customA custom map for a playing tournament.
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament customA custom map for a playing tournament.
4.00
/ 5.00 from
17 votes
#1833
Linkin Park - Breaking The Habit
LMT's Extra 6.10*
May 17th, 2021
LMT
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LMT's Extra 6.10*
May 17th, 2021
LMT
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
19 votes
#1834
remixed celas - Legend of Seeker
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.15
/ 5.00 from
23 votes
#1835
iojjj - Deus Ex Machina
GREAT EQUALIZER IS THE DEATH 5.77*
Jul 29th, 2015
Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
GREAT EQUALIZER IS THE DEATH 5.77*
Jul 29th, 2015
Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
/ 5.00 from
22 votes
#1836
Rameses B - Prometheus
Line of Sight 5.91*
Jul 27th, 2022
Sotarks
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Line of Sight 5.91*
Jul 27th, 2022
Sotarks
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.15
/ 5.00 from
26 votes
#1837
Aine - KOMABA Evolved (Annhilation mix / Short)
Forsaken 6.90*
Jul 28th, 2019
Axarious
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Forsaken 6.90*
Jul 28th, 2019
Axarious
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.35
/ 5.00 from
16 votes
#1838
Rita - Winter Diamond
kiry's Starlit Sky 6.44*
Jan 26th, 2024
Kirylln
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiry's Starlit Sky 6.44*
Jan 26th, 2024
Kirylln
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
20 votes
#1839
100 gecs - rat fucker
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.13
/ 5.00 from
80 votes
#1840
yuki. - Spring Signal
Extra 6.10*
Jan 31st, 2018
pishifat
techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.10*
Jan 31st, 2018
pishifat
techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
22 votes
#1841
sanmal - Datsu
HOOD SHIT 6.65*
Feb 19th, 2023
Halgoh, Maria Iskariot, Elinor, Lotragon, HaruTachi-, pip, funny, Rorupan L9, Heilia, mystycute, enryotoki and 14106Yuuna
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., megacollabA map with 8 or more associated mappers., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
HOOD SHIT 6.65*
Feb 19th, 2023
Halgoh, Maria Iskariot, Elinor, Lotragon, HaruTachi-, pip, funny, Rorupan L9, Heilia, mystycute, enryotoki and 14106Yuuna
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., megacollabA map with 8 or more associated mappers., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15
/ 5.00 from
23 votes
#1842
Snarky Puppy - Bad Kids To The Back
Immigrance 5.01*
May 8th, 2023
big chungus
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Immigrance 5.01*
May 8th, 2023
big chungus
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.24
/ 5.00 from
22 votes
#1843
kessoku band - Korogaru Iwa, Kimi ni Asa ga Furu
Insane 4.59*
Jan 5th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.59*
Jan 5th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27
/ 5.00 from
21 votes
#1844
Alkome - Mind Disorder
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
/ 5.00 from
19 votes
#1845
LeaF - Ka
???????\u005F\u0030\u00D7???????? 7.63*
Feb 8th, 2025
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
???????\u005F\u0030\u00D7???????? 7.63*
Feb 8th, 2025
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
4.01
/ 5.00 from
18 votes
#1846
Good Kid - Break
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.61
/ 5.00 from
20 votes
#1847
Kendrick Lamar - United In Grief
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
36 votes
#1848
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
21 votes
#1849
Unlucky Morpheus - Angreifer
Das Gemetzel der rotblutfressend... 7.88*
Dec 28th, 2018
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
Das Gemetzel der rotblutfressend... 7.88*
Dec 28th, 2018
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.14
/ 5.00 from
23 votes
#1850
Camellia & DJ Genki - Feelin Sky
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
/ 5.00 from
24 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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