Highest Rated Maps of All Time
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#1801
3.13
/ 5.00 from
65 votes
#1802
3.27
/ 5.00 from
21 votes
#1803
sekai - p.h.
Overdose 6.25*
May 22nd, 2022
Petal
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Overdose 6.25*
May 22nd, 2022
Petal
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55
/ 5.00 from
19 votes
#1804
Kevin.o2SE - Red Sign
DaRRi MIx 4.18*
Oct 29th, 2008
darrihuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
DaRRi MIx 4.18*
Oct 29th, 2008
darrihuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04
/ 5.00 from
18 votes
#1805
3.37
/ 5.00 from
19 votes
#1806
4.01
/ 5.00 from
18 votes
#1807
Hatsune Miku - No,39
0108 style 5.59*
Oct 4th, 2011
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 style 5.59*
Oct 4th, 2011
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.67
/ 5.00 from
19 votes
#1808
3.42
/ 5.00 from
19 votes
#1809
TOMOSUKE - Macuilxochitl
HW's EX 7.66*
Jan 10th, 2022
Hollow Wings
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
HW's EX 7.66*
Jan 10th, 2022
Hollow Wings
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.14
/ 5.00 from
22 votes
#1810
3.29
/ 5.00 from
21 votes
#1811
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.13
/ 5.00 from
79 votes
#1812
Seiryu - Ultramarine
fanzhen's Extra 6.62*
Jul 27th, 2013
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Extra 6.62*
Jul 27th, 2013
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
/ 5.00 from
19 votes
#1815
LiSA - crossing field
pishi's Insane 5.33*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
pishi's Insane 5.33*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.58
/ 5.00 from
19 votes
#1816
Sakuzyo - Lantagraph
Impressionism 7.55*
Jul 4th, 2026
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design.
Impressionism 7.55*
Jul 4th, 2026
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design.
3.63
/ 5.00 from
18 votes
#1817
3.59
/ 5.00 from
20 votes
#1818
3.87
/ 5.00 from
18 votes
#1819
a-ha - Analogue
Abomination 5.15*
Sep 11th, 2012
Yuukari-Banteki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Abomination 5.15*
Sep 11th, 2012
Yuukari-Banteki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.14
/ 5.00 from
26 votes
#1821
3.19
/ 5.00 from
24 votes
#1822
android52 - super anime groove 3d world
Insane 4.54*
Oct 9th, 2017
pishifat
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.54*
Oct 9th, 2017
pishifat
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19
/ 5.00 from
17 votes
#1823
zts - rotater
lunatic 4.65*
Feb 4th, 2019
tokiko
marathon A map with a drain time of over 5 minutes.
lunatic 4.65*
Feb 4th, 2019
tokiko
marathon A map with a drain time of over 5 minutes.
3.67
/ 5.00 from
19 votes
#1826
U - Ha-tenya?
Insane 5.00*
Feb 13th, 2012
biwako
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Insane 5.00*
Feb 13th, 2012
biwako
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.72
/ 5.00 from
17 votes
#1827
Hommarju feat. Latte - masterpiece (Cut Ver.)
Beomsan's reMASTER 6.15*
Jan 17th, 2024
Beomsan
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Beomsan's reMASTER 6.15*
Jan 17th, 2024
Beomsan
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.13
/ 5.00 from
35 votes
#1829
American Football - Never Meant
Insane 4.42*
Nov 8th, 2019
vrnl
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Insane 4.42*
Nov 8th, 2019
vrnl
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.14
/ 5.00 from
25 votes
#1830
bermei.inazawa feat. Chata - Hippopotamus
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.39
/ 5.00 from
18 votes
#1831
goreshit - lonely
forsaken 7.54*
Mar 12th, 2024
riot1133
marathon A map with a drain time of over 5 minutes.
forsaken 7.54*
Mar 12th, 2024
riot1133
marathon A map with a drain time of over 5 minutes.
3.26
/ 5.00 from
21 votes
#1832
gmtn. vs. kozato (fw. LUZE) - squartatrice
Skystar's Descent 6.21*
Mar 24th, 2018
Skystar
storyboard Contains a storyboard that enhances gameplay experience.
Skystar's Descent 6.21*
Mar 24th, 2018
Skystar
storyboard Contains a storyboard that enhances gameplay experience.
3.65
/ 5.00 from
21 votes
#1833
Au5 - Interstellar (feat. Danyka Nadeau)
Point of Inflection 6.60*
Nov 27th, 2020
NeilPerry, Nokris and lcfc
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Point of Inflection 6.60*
Nov 27th, 2020
NeilPerry, Nokris and lcfc
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.82
/ 5.00 from
19 votes
#1834
Demetori - Wind God Girl
Extra 5.92*
Jan 16th, 2011
lkp
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.92*
Jan 16th, 2011
lkp
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
/ 5.00 from
19 votes
#1835
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.24*
Sep 2nd, 2009
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Uninstall 5.24*
Sep 2nd, 2009
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.65
/ 5.00 from
20 votes
#1836
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.48*
Sep 27th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Gleam 7.48*
Sep 27th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.37
/ 5.00 from
19 votes
#1837
3.13
/ 5.00 from
26 votes
#1838
Unlucky Morpheus - Angreifer
Das Gemetzel der rotblutfressend... 7.61*
Dec 28th, 2018
IsomirDiAngelo
marathon A map with a drain time of over 5 minutes.
Das Gemetzel der rotblutfressend... 7.61*
Dec 28th, 2018
IsomirDiAngelo
marathon A map with a drain time of over 5 minutes.
3.13
/ 5.00 from
22 votes
#1840
EGOIST - RELOADED
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.13
/ 5.00 from
40 votes
#1841
Camellia feat. Nanahira - Bassdrop Freaks (2018 "Redrop" ver.)
Beisu Doroppu 6.52*
Jul 31st, 2018
Mir
Beisu Doroppu 6.52*
Jul 31st, 2018
Mir
3.13
/ 5.00 from
23 votes
#1842
Aoki Chihiro - Kodou
MMMMMMMMaster!!!!!! 6.36*
Jul 4th, 2018
09kami
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , low sv Features prominent low sv usage as a key part of map design.
MMMMMMMMaster!!!!!! 6.36*
Jul 4th, 2018
09kami
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , low sv Features prominent low sv usage as a key part of map design.
3.12
/ 5.00 from
38 votes
#1843
Within Temptation - The Unforgiving
Marathon 5.53*
Sep 10th, 2012
Card N'FoRcE, Armin, Roddie, Luvdic, HakuNoKaemi, Vass_Bass, Gonzvlo and narakucrimson
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , slidershapes Uses a large variety of slider designs. , megacollab A map with 8 or more associated mappers.
Marathon 5.53*
Sep 10th, 2012
Card N'FoRcE, Armin, Roddie, Luvdic, HakuNoKaemi, Vass_Bass, Gonzvlo and narakucrimson
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , slidershapes Uses a large variety of slider designs. , megacollab A map with 8 or more associated mappers.
3.13
/ 5.00 from
29 votes
#1844
bubbles - F
Insane 4.00*
Feb 25th, 2009
tobebuta
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane 4.00*
Feb 25th, 2009
tobebuta
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.76
/ 5.00 from
18 votes
#1845
Actiol feat. Yashiro Yuki - skibidi skibidi hawk 2 uh hawk
Merry Rizzmas 2.58*
Dec 25th, 2024
Reioli
Merry Rizzmas 2.58*
Dec 25th, 2024
Reioli
3.17
/ 5.00 from
22 votes
#1846
Ayane - Azurite no Hitsugi
Tears 5.86*
Mar 20th, 2021
Fushimi Rio
marathon A map with a drain time of over 5 minutes.
Tears 5.86*
Mar 20th, 2021
Fushimi Rio
marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
18 votes
#1848
3.55
/ 5.00 from
20 votes
#1849
3.88
/ 5.00 from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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