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Highest Rated Maps of All Time

#1801
Boxplot - My Non-Existent Friend, Alice
Breathtaking Experience 6.03*
Aug 31st, 2021
Secretpipe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.65 from 18 votes
#1802
Receptor - Redstar
Glory 5.50*
Nov 28th, 2014
fergas
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.03 from 18 votes
#1803
TJ.hangneil - Kamui
Luscent's Another 6.24*
Sep 15th, 2023
Luscent
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 from 19 votes
#1804
Hommarju feat. Latte - masterpiece (Cut Ver.)
Beomsan's reMASTER 6.60*
Jan 17th, 2024
Beomsan
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17 from 37 votes
#1805
Kenshi Yonezu - MAD HEAD LOVE
CRAZY 6.12*
Dec 9th, 2021
iljaaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 from 23 votes
#1806
Gesu no Kiwami Otome. - Digital Mogura
Idealist 6.90*
Aug 31st, 2021
dsco
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 from 28 votes
#1807
Ne Obliviscaris - Forget Not
Dreamscape 7.90*
Jun 4th, 2019
derebanana
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, progressionContains a gradual advancement in difficulty or concept across the map., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52 from 20 votes
#1808
Humanoid - MENDES
Another 5.14*
Dec 6th, 2010
yeahyeahyeahhh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16 from 54 votes
#1809
leroy - fuuuuck we were supposed to wear argyle
Lotragon's Sony Ericsson T610 6.54*
May 22nd, 2023
Lotragon
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.18 from 25 votes
#1810
Camellia - OOPARTS
Zenith 8.30*
Dec 13th, 2020
Realazy and Mir
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.17 from 34 votes
#1811
King Gizzard & The Lizard Wizard - Gamma Knife
Let Loose 7.47*
Aug 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., slidershapesUses a large variety of slider designs.
3.82 from 18 votes
#1812
ZAQ - Minor Piece
Melancholy 7.46*
Mar 18th, 2024
Petal
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 19 votes
#1813
Memme - Extreme Fantasy
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.50 from 21 votes
#1814
ginkiha - Shadow Castle
Baroque 7.40*
Mar 20th, 2024
JeZag
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.17 from 36 votes
#1815
Meramipop - Saifu 'Kamiasobi no Uta'
Mountain of Faith 6.70*
Apr 20th, 2017
Mirash
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design.
3.17 from 36 votes
#1816
Demetori - Koyoi wa Hyouitsu na Egoist ~ Ego, Schizoid, Beat.
Yorigami 7.16*
Nov 13th, 2018
Crissa
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes.
3.27 from 22 votes
#1817
Umiai - Drizzling Sun
Beginner 6.70*
Apr 17th, 2017
Axarious
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., progressionContains a gradual advancement in difficulty or concept across the map.
4.32 from 16 votes
#1818
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.19 from 23 votes
#1819
UKRampage - Sekai Gofun Mae Kasetsu
ANIEM'S REBIRTH 7.20*
Jul 12th, 2023
Fixxis, Maria Iskariot, kowari, Agatsu, Akito, Gillstar, iljaaz, Deca, coco and amity
megacollabA map with 8 or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.18 from 24 votes
#1820
Sayuri - Mikazuki
Master 4.66*
Jun 4th, 2018
hehe
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17 from 34 votes
#1821
Hanatan - Raspberry*Monster
Extra 6.43*
Mar 31st, 2023
toybot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.32 from 23 votes
#1822
Sixpence None The Richer - Kiss Me
olcfer's Living Room Window 4.14*
May 15th, 2023
olc and wafer
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.44 from 19 votes
#1823
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15 from 78 votes
#1824
a-ha - Analogue
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.18 from 27 votes
#1825
wataame - monochrome throat
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.42 from 20 votes
#1826
VINXIS - Left Behind
Insane 4.88*
Dec 9th, 2019
EririSawamura
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.07 from 18 votes
#1827
Hatsune Miku - No,39
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.66 from 20 votes
#1828
xi - Blue Zenith
RLC's Extra 6.83*
Aug 16th, 2015
RLC
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.17 from 32 votes
#1829
Camellia - Routing
destiny's Extra 5.90*
May 15th, 2024
_adeline
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.49 from 19 votes
#1830
Nanawo Akari - One Room Sugar Life
White sugar garden, Black salt cage 6.75*
Oct 23rd, 2020
Fushimi Rio
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 21 votes
#1831
Konuko - Toumei Elegy
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15 from 74 votes
#1832
yax03 - down
H4CK3R 7.66*
May 15th, 2026
dakiwii and aspen
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17 from 33 votes
#1833
a_hisa - Pudding Funfair
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.28 from 21 votes
#1834
Camellia - dreamless wanderer
lost 6.41*
Mar 31st, 2016
ac8129464363
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 from 18 votes
#1835
Dirty Loops & Cory Wong - Follow The Light
Racing to the Stars 6.80*
Jan 20th, 2022
Mir
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18 from 16 votes
#1836
Dareharu - Flowering
Collab Extra with moph 6.29*
Nov 27th, 2021
Kloyd and moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.32 from 22 votes
#1837
Look Vibrant - Sweater In The Lake
Expert 6.14*
Apr 24th, 2020
laura-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.87 from 17 votes
#1838
seatrus - ILLEGAL LEGACY
Halgoh x Sharu 7.24*
Nov 21st, 2021
Halgoh and Sharu
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 from 18 votes
#1839
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
3.18 from 25 votes
#1840
JUNNA - Kono Yubi Tomare
Crazy 7.45*
Dec 14th, 2019
Atalanta
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.18 from 25 votes
#1841
:) feat. KAFU - Ren'ai Heiki! Lethal Weapon-chan
Ayesha's Extra 6.10*
Jan 25th, 2023
Sakurai Miyo
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.16 from 37 votes
#1842
umu. - humanly
MirashMyMommy Collab 7.72*
Jan 10th, 2020
Delis and Mirash
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17 from 32 votes
#1843
Kaneko Chiharu - iLLness LiLin
yf's MAXIMUM 7.56*
Jan 24th, 2018
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17 from 23 votes
#1844
Camellia - Parallel Universe Shifter
To Infinity and Beyond 11.34*
Jan 15th, 2025
iLyne
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, mapping contestAn entry for a mapping contest.
3.17 from 30 votes
#1845
Sota Fujimori - polygon
fanzhen's Another 5.46*
Jan 21st, 2018
fanzhen0019
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.87 from 18 votes
#1846
Florence + The Machine - No Light, No Light (DAS Remix)
Revelation 4.48*
Nov 5th, 2023
La Cataline and semaphore
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
3.55 from 18 votes
#1847
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Fsjallink's Expert 5.77*
Jun 27th, 2023
Fsjallink
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29 from 21 votes
#1848
USAO - Miracle 5ympho X (Extended Mix)
5ympho XtrA 6.58*
Feb 6th, 2016
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 21 votes
#1849
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 from 21 votes
#1850
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.75 from 18 votes
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