Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#2101
yax03 - down
Pro! 7.03*
May 15th, 2026
skwql
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
Pro! 7.03*
May 15th, 2026
skwql
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
3.08
from
30 votes
#2102
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
from
40 votes
#2103
Reol - FLASH BACK
BLACKOUT 5.44*
May 4th, 2016
Nathan
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
BLACKOUT 5.44*
May 4th, 2016
Nathan
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
19 votes
#2104
8686m - canon
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sabitsuku 6.48*
Dec 25th, 2023
fllecc
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
19 votes
#2105
Thank You Scientist - My Famed Disappearing Act
Perish 6.48*
May 3rd, 2018
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Perish 6.48*
May 3rd, 2018
-Visceral-
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.09
from
15 votes
#2106
tv room - Know It All
exTTTTTTTra_TTTTTTTTTTTTVTVTVVVVTTVVVVTTTTVTTVTTVTVVTVTTTVTTTTTTTTTTTTVTV 6.37*
Sep 12th, 2022
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
exTTTTTTTra_TTTTTTTTTTTTVTVTVVVVTTVVVVTTTTVTTVTTVTVVTVTTTVTTTTTTTTTTTTVTV 6.37*
Sep 12th, 2022
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.08
from
26 votes
#2107
KikuoHana - Nobore! Susume! Takai Tou
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.91
from
18 votes
#2108
Unlucky Morpheus - Angreifer
Das Gemetzel der rotblutfressenden Bestien 7.88*
Dec 28th, 2018
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
Das Gemetzel der rotblutfressenden Bestien 7.88*
Dec 28th, 2018
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.07
from
23 votes
#2109
Towa Tei with Sheena Ringo - APPLE
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
from
17 votes
#2110
glass beach - glass beach
glass beach 7.26*
Aug 18th, 2022
Shiny Braixen
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
glass beach 7.26*
Aug 18th, 2022
Shiny Braixen
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08
from
77 votes
#2111
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
from
18 votes
#2112
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.34
from
19 votes
#2113
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
3.42
from
20 votes
#2114
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.08
from
116 votes
#2115
zts - dreamenddischarger
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85
from
18 votes
#2116
Kozato - Tsuki -Yue-
O 7.13*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
O 7.13*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.91
from
19 votes
#2117
KOTOKO - Fatally
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
23 votes
#2118
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
3.07
from
34 votes
#2119
Lia - akai yakusoku
arles 7.54*
Jul 27th, 2014
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
arles 7.54*
Jul 27th, 2014
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.95
from
17 votes
#2120
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
from
18 votes
#2121
Raujika - Grim
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collabA map with two or more associated mappers.
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collabA map with two or more associated mappers.
4.18
from
16 votes
#2122
Dance Gavin Dance - Man Of The Year
Symphony Of The Sinnerman 6.43*
Nov 28th, 2023
MonsieurSebas
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Symphony Of The Sinnerman 6.43*
Nov 28th, 2023
MonsieurSebas
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07
from
31 votes
#2123
Kanon Wakeshima - Tsukinami
Fragile 5.67*
Oct 7th, 2016
Kagetsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fragile 5.67*
Oct 7th, 2016
Kagetsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
from
23 votes
#2124
DeviceHigh - Innocent Blue
Insane 4.32*
Feb 19th, 2023
dasdwqdf
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 4.32*
Feb 19th, 2023
dasdwqdf
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.45
from
18 votes
#2125
Nujabes - Luv(sic) Part 1-6 feat. Shing02
LeCandy's Stillness 5.02*
Feb 14th, 2026
LeCandy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LeCandy's Stillness 5.02*
Feb 14th, 2026
LeCandy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
18 votes
#2126
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
3.23
from
19 votes
#2127
Ricky Martin - Livin' La Vida Loca
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.98
from
18 votes
#2128
yuikonnu - Chikyuu Saigo no Kokuhaku o
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Kokuhaku 5.86*
Nov 29th, 2014
Skystar
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
19 votes
#2129
iconoclasm - perditus paradisus
Kaiden 7.91*
Aug 10th, 2020
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kaiden 7.91*
Aug 10th, 2020
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
20 votes
#2130
Sayuri - Heikousen
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.94
from
18 votes
#2131
gmtn. vs. kozato (fw. LUZE) - squartatrice
Skystar's Descent 6.39*
Mar 24th, 2018
Skystar
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Descent 6.39*
Mar 24th, 2018
Skystar
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59
from
21 votes
#2132
Radiohead - Let Down
Metamorphosis 4.61*
Jun 7th, 2025
startone
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Metamorphosis 4.61*
Jun 7th, 2025
startone
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.76
from
18 votes
#2133
Sasaki Sayaka - Marine Blue ni Sotte
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
from
17 votes
#2135
HyuN - Duplicity Shade (feat. Sennzai)
Salvation 8.06*
Mar 11th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Salvation 8.06*
Mar 11th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.59
from
18 votes
#2136
Rengoku Teien - Suikyou HEAVEN!
moph's EXTRA! 6.72*
Oct 2nd, 2022
moph
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
moph's EXTRA! 6.72*
Oct 2nd, 2022
moph
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
18 votes
#2137
bj.HaLo - Ende
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Another 6.19*
Nov 28th, 2012
galvenize
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03
from
16 votes
#2138
Daft Punk - Crescendolls
Insane 4.46*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Insane 4.46*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.56
from
17 votes
#2139
yanaginagi - Usotsuki
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.34
from
18 votes
#2140
Twin-Tails - Twintail Dreamer! (TV Size)
rustbell's EX 6.20*
May 13th, 2022
rustbell
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
rustbell's EX 6.20*
May 13th, 2022
rustbell
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
17 votes
#2141
Hatsune Miku - Atama no Taisou
AngelHoney 6.10*
Apr 20th, 2012
AngelHoney
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
AngelHoney 6.10*
Apr 20th, 2012
AngelHoney
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.06
from
29 votes
#2142
AKI AKANE - FIRST
Saut's Extra 6.38*
Dec 10th, 2015
Saut
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Saut's Extra 6.38*
Dec 10th, 2015
Saut
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
from
33 votes
#2143
Aika - Sakura Trip
Electric Pink 7.69*
Aug 12th, 2018
CrazyrabbitKGE
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Electric Pink 7.69*
Aug 12th, 2018
CrazyrabbitKGE
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
from
42 votes
#2144
Green Day - Letterbomb
Riot 6.38*
Oct 3rd, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Riot 6.38*
Oct 3rd, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.74
from
18 votes
#2145
Sakamoto Shoichiro - Eye of Aeon
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
from
18 votes
#2146
Perspective, a lovely hand to hold - 201
Expert 6.09*
Jan 28th, 2023
laura-
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Expert 6.09*
Jan 28th, 2023
laura-
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.41
from
18 votes
#2147
Nuage - Don't Hide These Feelings
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
4.24
from
15 votes
#2148
System Of A Down - Vicinity Of Obscenity
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.13
from
19 votes
#2149
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.85
from
18 votes
#2150
COOL&CREATE - Rapid Ensemble
Lunatic 5.06*
May 31st, 2010
Doomsday
distance snappedUses osu's in-built distance snap feature for most/all of the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 5.06*
May 31st, 2010
Doomsday
distance snappedUses osu's in-built distance snap feature for most/all of the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.66
from
16 votes
Filters
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
«
1
2
3
4
5
6
7
8
9
»
