Highest Rated Maps of All Time
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#2101
M2U - Felis
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.53
/ 5.00 from
18 votes
#2102
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
18 votes
#2103
Halozy - Kanshou no Matenrou
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Eternal 6.15*
Aug 18th, 2014
captin1 and Delis
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.36
/ 5.00 from
21 votes
#2104
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06
/ 5.00 from
33 votes
#2105
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
20 votes
#2106
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01
/ 5.00 from
18 votes
#2107
GEM - Umiyuri Kaiteitan
Kaitei 7.34*
Apr 1st, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kaitei 7.34*
Apr 1st, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05
/ 5.00 from
27 votes
#2108
sakuraburst - skyshifter vip
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.73
/ 5.00 from
17 votes
#2109
void feat. Komatsuna - Akatsuki no Tsuki
Extra 5.85*
Dec 26th, 2014
Cherry Blossom
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.85*
Dec 26th, 2014
Cherry Blossom
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
17 votes
#2110
Hatsune Miku - Sabamiso!
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Sabamiso! 5.50*
Mar 11th, 2012
val0108
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.65
/ 5.00 from
18 votes
#2111
SIDxRAM - RAMSING
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.05
/ 5.00 from
23 votes
#2112
System Of A Down - Toxicity
Lasse's Extreme 6.63*
Aug 7th, 2020
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Lasse's Extreme 6.63*
Aug 7th, 2020
Lasse
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.21
/ 5.00 from
20 votes
#2113
DeviceHigh - Innocent Blue
Insane 4.32*
Feb 19th, 2023
dasdwqdf
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 4.32*
Feb 19th, 2023
dasdwqdf
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.45
/ 5.00 from
18 votes
#2114
Geordie Greep - Holy, Holy
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
Holy Collab 7.57*
Sep 7th, 2025
quantumvortex and Viprous
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.08
/ 5.00 from
23 votes
#2115
3.55
/ 5.00 from
16 votes
#2116
System Of A Down - Vicinity Of Obscenity
Mirash's Extra 5.88*
Jul 20th, 2023
Mirash
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Mirash's Extra 5.88*
Jul 20th, 2023
Mirash
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.10
/ 5.00 from
21 votes
#2117
Enter Shikari - Rat Race
DISQUALIFIED 7.83*
Oct 28th, 2019
Hectic
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
DISQUALIFIED 7.83*
Oct 28th, 2019
Hectic
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.10
/ 5.00 from
15 votes
#2118
A*Teens - Gimme! Gimme! Gimme! (Nightcore Mix)
CDFGimme! 5.31*
Jun 13th, 2012
Shohei Ohtani
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
CDFGimme! 5.31*
Jun 13th, 2012
Shohei Ohtani
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.04
/ 5.00 from
25 votes
#2119
07th Expansion - Aci-L
ignore's Insane 4.91*
Jun 2nd, 2010
ignorethis
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
ignore's Insane 4.91*
Jun 2nd, 2010
ignorethis
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
4.22
/ 5.00 from
15 votes
#2120
Ryu* Vs. Sota - Go Beyond!!
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Sp's Darkness 6.05*
Feb 23rd, 2011
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.31
/ 5.00 from
18 votes
#2121
Camellia vs. Akira Complex - Reality Distortion
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55
/ 5.00 from
19 votes
#2122
tv room - Take A Hike
expert 5.70*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
expert 5.70*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.72
/ 5.00 from
19 votes
#2123
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.05
/ 5.00 from
31 votes
#2124
TK from Ling tosite sigure - Bonnou
Unveil 6.93*
Jul 4th, 2024
melwoine
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Unveil 6.93*
Jul 4th, 2024
melwoine
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17
/ 5.00 from
20 votes
#2125
Yousei Teikoku - Fata Morgana
Dark Binding 8.08*
May 3rd, 2023
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes.
Dark Binding 8.08*
May 3rd, 2023
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes.
3.28
/ 5.00 from
19 votes
#2126
jioyi - Platinum
tyui's Extra 6.75*
Apr 28th, 2016
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
tyui's Extra 6.75*
Apr 28th, 2016
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.28
/ 5.00 from
15 votes
#2127
An - Necro Fantasia -An remix-
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
simpleAccessible and straightforward map design., techTests uncommon skills., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
simpleAccessible and straightforward map design., techTests uncommon skills., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05
/ 5.00 from
32 votes
#2128
Green Day - Letterbomb
Riot 6.38*
Oct 3rd, 2019
Hectic
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Riot 6.38*
Oct 3rd, 2019
Hectic
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.73
/ 5.00 from
17 votes
#2129
Mizuki Nana - Vitalization
Extreme 5.77*
May 4th, 2017
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 5.77*
May 4th, 2017
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11
/ 5.00 from
18 votes
#2130
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.06
/ 5.00 from
41 votes
#2131
Hommarju feat. Latte - masterpiece
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
3.06
/ 5.00 from
88 votes
#2132
Twin-Tails - Twintail Dreamer! (TV Size)
rustbell's EX 6.20*
May 13th, 2022
rustbell
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
rustbell's EX 6.20*
May 13th, 2022
rustbell
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.69
/ 5.00 from
17 votes
#2133
Suzuyu - Euphorium
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.11
/ 5.00 from
22 votes
#2134
Sakaue Nachi - Crazy Hot
Satellite's Lunatic 5.65*
Dec 5th, 2022
Satellite
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Satellite's Lunatic 5.65*
Dec 5th, 2022
Satellite
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.16
/ 5.00 from
22 votes
#2135
Memme - NEW Astronomas
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
17 votes
#2136
Duca - Clover (Short Ver.)
four-leaf clover 5.58*
Oct 1st, 2023
wetdog123
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
four-leaf clover 5.58*
Oct 1st, 2023
wetdog123
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.45
/ 5.00 from
18 votes
#2137
YUC'e - Night Club Junkie
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.93
/ 5.00 from
15 votes
#2138
leon chang - popcorn castle
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.10
/ 5.00 from
21 votes
#2139
Daft Punk - Crescendolls
Insane 4.46*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Insane 4.46*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.56
/ 5.00 from
17 votes
#2140
Cranky - JULIAN
LA PROMESSE 6.31*
Aug 28th, 2019
Icekalt and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
LA PROMESSE 6.31*
Aug 28th, 2019
Icekalt and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
/ 5.00 from
15 votes
#2141
NU-KO - Pochiko no Shiawase na Nichijou
Startrick no Shiawase na Nichijou 7.10*
Oct 13th, 2015
Startrick
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Startrick no Shiawase na Nichijou 7.10*
Oct 13th, 2015
Startrick
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.54
/ 5.00 from
19 votes
#2142
Nuage - Don't Hide These Feelings
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.25
/ 5.00 from
15 votes
#2143
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
3.40
/ 5.00 from
20 votes
#2144
Dirty Androids - RISE (Extended Mix)
Cromulent 6.79*
Nov 4th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes.
Cromulent 6.79*
Nov 4th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes.
4.26
/ 5.00 from
16 votes
#2145
Konomi Suzuki - Absolute Soul [Full Ver]
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.51
/ 5.00 from
18 votes
#2146
h - k
Normal 7.26*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Normal 7.26*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.09
/ 5.00 from
22 votes
#2147
USAO - Hastur
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.42
/ 5.00 from
19 votes
#2148
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.42
/ 5.00 from
20 votes
#2149
TK from Ling tosite sigure - first death
heroine's expert 6.35*
Mar 13th, 2024
Heroine
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
heroine's expert 6.35*
Mar 13th, 2024
Heroine
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.04
/ 5.00 from
36 votes
#2150
Lon - Yuru Fuwa Jukai Girl
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
22 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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