Highest Rated Maps of All Time
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#2101
Hatsune Miku & Megpoid Gumi - MATRYOSHKA
Insane 5.32*
Oct 6th, 2010
gowww
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
Insane 5.32*
Oct 6th, 2010
gowww
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#2103
bbno$ & Rich Brian - edamame
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.11
/ 5.00 from
20 votes
#2104
3.03
/ 5.00 from
27 votes
#2105
Minami - Kawaki wo Ameku (TV Size)
Moecho's Unraveling Rain 5.70*
Jun 5th, 2019
Moecho
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Moecho's Unraveling Rain 5.70*
Jun 5th, 2019
Moecho
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.78
/ 5.00 from
17 votes
#2108
inabakumori - Float Play
Drifting 6.12*
Oct 28th, 2023
-Stocking
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.12*
Oct 28th, 2023
-Stocking
playfield constraint Restricts object placement to a certain part of the playfield. , repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.41
/ 5.00 from
17 votes
#2109
Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki) - Edge Works of Goddess ZABABA
Death Melody 6.24*
Mar 21st, 2015
blissfulyoshi
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Death Melody 6.24*
Mar 21st, 2015
blissfulyoshi
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.02
/ 5.00 from
24 votes
#2110
glass beach - glass beach
glass beach 6.86*
Aug 18th, 2022
Shiny Braixen
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , chaotic Unpredictable map design, often testing unusual skillsets.
glass beach 6.86*
Aug 18th, 2022
Shiny Braixen
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , chaotic Unpredictable map design, often testing unusual skillsets.
3.05
/ 5.00 from
75 votes
#2112
3.41
/ 5.00 from
18 votes
#2113
3.38
/ 5.00 from
19 votes
#2114
Aether Realm - The Sun, The Moon, The Star
Mourning Those Things I've Long ... 7.71*
May 7th, 2019
Ghouru and ItsWinter
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Mourning Those Things I've Long ... 7.71*
May 7th, 2019
Ghouru and ItsWinter
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.03
/ 5.00 from
31 votes
#2115
Nanawo Akari - One Room Sugar Life (TV Size)
ak74's Extra 6.28*
Jan 23rd, 2019
ak74
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ak74's Extra 6.28*
Jan 23rd, 2019
ak74
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
/ 5.00 from
19 votes
#2116
Raujika - Grim
JauiPlKsp3 5.00*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collab A map with two or more associated mappers.
JauiPlKsp3 5.00*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collab A map with two or more associated mappers.
4.16
/ 5.00 from
17 votes
#2117
3.80
/ 5.00 from
18 votes
#2118
MYTK - Yggdrasil
INFINITE 5.70*
Mar 24th, 2014
P o M u T a
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
INFINITE 5.70*
Mar 24th, 2014
P o M u T a
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
3.71
/ 5.00 from
17 votes
#2119
3.07
/ 5.00 from
20 votes
#2120
Zekk - Opal
Whale 6.42*
Oct 14th, 2023
_adeline
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
Whale 6.42*
Oct 14th, 2023
_adeline
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
3.04
/ 5.00 from
43 votes
#2122
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.62*
Feb 5th, 2017
Skystar and Lavender
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Crossroads of peace and SAVAGE!! 6.62*
Feb 5th, 2017
Skystar and Lavender
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.03
/ 5.00 from
33 votes
#2126
Nico Nico Chorus - Leia
Collab 5.33*
Mar 27th, 2012
happy30 and Natteke
collab A map with two or more associated mappers.
Collab 5.33*
Mar 27th, 2012
happy30 and Natteke
collab A map with two or more associated mappers.
3.35
/ 5.00 from
22 votes
#2127
8686m - canon
Sabitsuku 6.18*
Dec 25th, 2023
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sabitsuku 6.18*
Dec 25th, 2023
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
/ 5.00 from
18 votes
#2129
3.20
/ 5.00 from
20 votes
#2130
Camellia - Chirality
Self Destruct 7.60*
Dec 23rd, 2021
funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Self Destruct 7.60*
Dec 23rd, 2021
funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.18
/ 5.00 from
21 votes
#2132
Fear, and Loathing in Las Vegas - Scream Hard as You Can
Insane 5.77*
Jul 11th, 2013
Guy
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.77*
Jul 11th, 2013
Guy
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.18
/ 5.00 from
17 votes
#2133
3.64
/ 5.00 from
19 votes
#2134
Enter Shikari - Rat Race
DISQUALIFIED 7.56*
Oct 28th, 2019
Hectic
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
DISQUALIFIED 7.56*
Oct 28th, 2019
Hectic
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.11
/ 5.00 from
15 votes
#2135
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75
/ 5.00 from
18 votes
#2136
Kikuo - Aishite Aishite Aishite
vell's pretty cute 5.25*
Feb 19th, 2024
Vell
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
vell's pretty cute 5.25*
Feb 19th, 2024
Vell
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.70
/ 5.00 from
18 votes
#2138
3.74
/ 5.00 from
18 votes
#2139
System Of A Down - Vicinity Of Obscenity
Isomir's Extreme 7.05*
Jul 20th, 2023
IsomirDiAngelo
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Isomir's Extreme 7.05*
Jul 20th, 2023
IsomirDiAngelo
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.22
/ 5.00 from
18 votes
#2140
Rameses B - Flaklypa
Insane 4.30*
Jul 21st, 2014
-kevincela-
mapping contest An entry for a mapping contest.
Insane 4.30*
Jul 21st, 2014
-kevincela-
mapping contest An entry for a mapping contest.
3.37
/ 5.00 from
17 votes
#2142
DragonForce - Revolution Deathsquad
Legend 6.28*
Aug 15th, 2010
Lesjuh
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Legend 6.28*
Aug 15th, 2010
Lesjuh
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.09
/ 5.00 from
16 votes
#2143
TK from Ling tosite sigure - first death
otshelnik 7.64*
Mar 13th, 2024
aishiteiru-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
otshelnik 7.64*
Mar 13th, 2024
aishiteiru-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
/ 5.00 from
34 votes
#2144
3.94
/ 5.00 from
15 votes
#2146
3.84
/ 5.00 from
17 votes
#2147
wowaka - Ura-Omote Lovers feat. Hatsune Miku
Satellite's Special 5.85*
Mar 9th, 2023
Satellite
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
Satellite's Special 5.85*
Mar 9th, 2023
Satellite
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.01
/ 5.00 from
22 votes
#2148
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.31*
Apr 20th, 2012
Louis Cyphre and val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , collab A map with two or more associated mappers. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Lucifer x 0108 6.31*
Apr 20th, 2012
Louis Cyphre and val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , collab A map with two or more associated mappers. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.08
/ 5.00 from
22 votes
#2149
3.38
/ 5.00 from
19 votes
#2150
TOOL - Stinkfist
never satisfied 5.75*
Jan 4th, 2021
WashedUp Player
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
never satisfied 5.75*
Jan 4th, 2021
WashedUp Player
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.77
/ 5.00 from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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