Highest Rated Maps of All Time
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1...40»
#2151
Nuage - Don't Hide These Feelings
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
4.24
from
15 votes
#2152
Sakamoto Shoichiro - Eye of Aeon
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
from
18 votes
#2153
System Of A Down - Vicinity Of Obscenity
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.13
from
19 votes
#2154
Aika - Sakura Trip
Electric Pink 7.69*
Aug 12th, 2018
CrazyrabbitKGE
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Electric Pink 7.69*
Aug 12th, 2018
CrazyrabbitKGE
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
from
42 votes
#2155
OSTER project - Capriccio of My Mind
Extra 7.28*
Jul 28th, 2013
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 7.28*
Jul 28th, 2013
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.76
from
19 votes
#2156
DragonForce - The Last Journey Home
Legend 6.77*
Apr 23rd, 2015
Jenny
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Legend 6.77*
Apr 23rd, 2015
Jenny
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.31
from
20 votes
#2157
Mariya Takeuchi - Plastic Love
This Song Is About Tragic Love 4.40*
Jul 4th, 2025
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
This Song Is About Tragic Love 4.40*
Jul 4th, 2025
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.75
from
17 votes
#2158
my sound life - AIR
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.09
from
17 votes
#2159
Virt - Choppastyle
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
from
18 votes
#2160
Hiina - Aishite
Special 5.84*
Dec 11th, 2021
ktgster
gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 5.84*
Dec 11th, 2021
ktgster
gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
from
22 votes
#2161
DJ TOTTO feat. *spiLa* - illumina
radiance 6.19*
Dec 13th, 2015
hehe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
radiance 6.19*
Dec 13th, 2015
hehe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42
from
20 votes
#2162
Dormir - Cookie Bouquets
sammish's Extra 5.95*
Jan 7th, 2018
sammish
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
sammish's Extra 5.95*
Jan 7th, 2018
sammish
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.42
from
19 votes
#2163
Revo - Chihei o Kurau Hebi
Ouroboros 8.10*
Jan 3rd, 2022
schoolboy and -Mikan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Ouroboros 8.10*
Jan 3rd, 2022
schoolboy and -Mikan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.33
from
21 votes
#2164
Actiol feat. Yashiro Yuki - skibidi skibidi hawk 2 uh hawk
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.06
from
23 votes
#2165
3.58
from
16 votes
#2166
AKI AKANE - FIRST
Saut's Extra 6.38*
Dec 10th, 2015
Saut
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Saut's Extra 6.38*
Dec 10th, 2015
Saut
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
from
33 votes
#2167
Endorfin. - Luminous Rage -Feryquitous OrderBless Remix-
Obscuring Tranquility 7.01*
Mar 25th, 2018
Nokris
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Obscuring Tranquility 7.01*
Mar 25th, 2018
Nokris
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.06
from
27 votes
#2168
A*Teens - Gimme! Gimme! Gimme! (Nightcore Mix)
CDFGimme! 5.31*
Jun 13th, 2012
Shohei Ohtani
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
CDFGimme! 5.31*
Jun 13th, 2012
Shohei Ohtani
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06
from
25 votes
#2169
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
from
23 votes
#2170
Kelela - Waitin
Roe 4.24*
Aug 3rd, 2022
yiyi
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Roe 4.24*
Aug 3rd, 2022
yiyi
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
from
17 votes
#2171
monet - Naglfar no Senjou nite
Beyond Naglfar 5.56*
Dec 4th, 2020
Luscent
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Beyond Naglfar 5.56*
Dec 4th, 2020
Luscent
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
from
19 votes
#2172
suzumu - Tokyo Teddy Bear
End 7.79*
Feb 25th, 2020
z1085684963
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
End 7.79*
Feb 25th, 2020
z1085684963
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.06
from
30 votes
#2173
nmk - sola
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.38*
Sep 27th, 2014
sjoy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62
from
19 votes
#2174
M2U - Felis
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.53
from
18 votes
#2175
Junko Ohashi - In Your Lovin'
Love 5.35*
Jan 19th, 2020
Lesjuh
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Love 5.35*
Jan 19th, 2020
Lesjuh
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.00
from
16 votes
#2176
Marmalade butcher - Amanita
Panda, Zelq & Mao's Extreme 7.35*
Jan 18th, 2022
Mao, DeviousPanda and Zelq
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Panda, Zelq & Mao's Extreme 7.35*
Jan 18th, 2022
Mao, DeviousPanda and Zelq
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.18
from
21 votes
#2177
Marmalade butcher - Amanita
X 7.62*
Jan 18th, 2022
Camo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
X 7.62*
Jan 18th, 2022
Camo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.06
from
36 votes
#2178
Juztan - #WE <3 YURI
<3 9.46*
May 9th, 2026
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., marathonA map with a drain time of over 5 minutes.
<3 9.46*
May 9th, 2026
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., marathonA map with a drain time of over 5 minutes.
3.07
from
49 votes
#2179
toe - Goodbye
alone 5.44*
Oct 17th, 2021
Heroine
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
alone 5.44*
Oct 17th, 2021
Heroine
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
from
17 votes
#2180
Meramipop - Unknown x known - DYES IWASAKI Remix -
Extra Stage 5.93*
Jul 17th, 2018
Lasse
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Extra Stage 5.93*
Jul 17th, 2018
Lasse
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.59
from
19 votes
#2181
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 3.70*
Oct 7th, 2007
Extor
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06
from
32 votes
#2182
Frums - Options
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.41
from
18 votes
#2183
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.04
from
16 votes
#2184
Hatsune Miku - Atama no Taisou
AngelHoney 6.10*
Apr 20th, 2012
AngelHoney
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
AngelHoney 6.10*
Apr 20th, 2012
AngelHoney
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.05
from
29 votes
#2185
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.17
from
21 votes
#2186
ARM (IOSYS) + Brasscapsule - Jazz is Rad
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.17
from
20 votes
#2187
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Koi Extra 6.63*
Feb 20th, 2022
239hachiman
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Koi Extra 6.63*
Feb 20th, 2022
239hachiman
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
from
17 votes
#2188
LIQU@. - Yotogibanashi no Kamikakushi
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.21
from
24 votes
#2189
Camellia vs. Akira Complex - Reality Distortion
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab Extra 5.79*
Sep 5th, 2019
tatemae and Senseabel
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55
from
19 votes
#2190
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.42
from
17 votes
#2191
sakuraburst - skyshifter vip
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
fragments 6.06*
Dec 5th, 2018
Sakurai Miyo and Scub
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.73
from
17 votes
#2192
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.74*
May 21st, 2026
Plasma
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Zero 11.74*
May 21st, 2026
Plasma
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
20 votes
#2193
Avenged Sevenfold - Save Me
Tragedy 6.84*
Aug 1st, 2017
Drummer
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Tragedy 6.84*
Aug 1st, 2017
Drummer
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07
from
82 votes
#2194
Sougetsu Eli - Aoi Chou
Transient 6.95*
Feb 26th, 2022
Ryuusei Aika
wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
Transient 6.95*
Feb 26th, 2022
Ryuusei Aika
wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.78
from
17 votes
#2195
COOL&CREATE - Rapid Ensemble
Lunatic 5.06*
May 31st, 2010
Doomsday
distance snappedUses osu's in-built distance snap feature for most/all of the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 5.06*
May 31st, 2010
Doomsday
distance snappedUses osu's in-built distance snap feature for most/all of the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.70
from
16 votes
#2196
sanmal - Datsu
HOOD SHIT 6.85*
Feb 18th, 2023
Halgoh, Maria Iskariot, Elinor, Lotragon, HaruTachi-, pip, hector, Rorupan L9, Heilia, mystycute, Ysfellte Nor and 14106Yuuna
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
HOOD SHIT 6.85*
Feb 18th, 2023
Halgoh, Maria Iskariot, Elinor, Lotragon, HaruTachi-, pip, hector, Rorupan L9, Heilia, mystycute, Ysfellte Nor and 14106Yuuna
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.05
from
25 votes
#2197
System Of A Down - Vicinity Of Obscenity
Mirash's Extra 5.88*
Jul 20th, 2023
Mirash
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Mirash's Extra 5.88*
Jul 20th, 2023
Mirash
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.10
from
21 votes
#2198
KikuoHana - Nobore! Susume! Takai Tou
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.90
from
18 votes
#2199
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.06
from
58 votes
#2200
sakuraburst - cherry blossoms explode across the dying horizon
‡debug 55.25*
Aug 15th, 2020
Scub
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
‡debug 55.25*
Aug 15th, 2020
Scub
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.18
from
14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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