Highest Rated Maps of All Time
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#2251
Erik "Jit" Scheele - Negastrife
Marathon 6.46*
Apr 2nd, 2014
P o M u T a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Marathon 6.46*
Apr 2nd, 2014
P o M u T a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.82
/ 5.00 from
16 votes
#2253
Ling tosite sigure - KIMITOOKU
pishi's Extra 5.55*
Sep 4th, 2016
pishifat
storyboard Contains a storyboard that enhances gameplay experience.
pishi's Extra 5.55*
Sep 4th, 2016
pishifat
storyboard Contains a storyboard that enhances gameplay experience.
3.61
/ 5.00 from
18 votes
#2254
Epik High feat. Taru - 1 Minute 1 Second
Reminiscence 4.71*
Oct 30th, 2023
Aranel
simple Accessible and straightforward map design.
Reminiscence 4.71*
Oct 30th, 2023
Aranel
simple Accessible and straightforward map design.
3.54
/ 5.00 from
20 votes
#2255
3L - Endless night
Eternal 4.86*
May 31st, 2015
sjoy
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Eternal 4.86*
May 31st, 2015
sjoy
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.24
/ 5.00 from
18 votes
#2256
3.19
/ 5.00 from
20 votes
#2257
System Of A Down - Vicinity Of Obscenity
Mirash's Extra 5.72*
Jul 20th, 2023
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Mirash's Extra 5.72*
Jul 20th, 2023
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.05
/ 5.00 from
21 votes
#2258
Au5 - Eden (feat. Danyka Nadeau)
Crystal 6.92*
May 1st, 2019
Ksardas
marathon A map with a drain time of over 5 minutes.
Crystal 6.92*
May 1st, 2019
Ksardas
marathon A map with a drain time of over 5 minutes.
3.74
/ 5.00 from
17 votes
#2260
3.86
/ 5.00 from
17 votes
#2262
Kitamura Eri - Be Starters!
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.98
/ 5.00 from
16 votes
#2263
HoneyWorks - Miraizu feat.Aida Miou(CV:Toyosaki Aki)
Special 5.64*
Jun 20th, 2015
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Special 5.64*
Jun 20th, 2015
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.02
/ 5.00 from
70 votes
#2265
3.37
/ 5.00 from
16 votes
#2266
Little Non - Hanamaru*Sensation
AA's*Getchu~ 6.81*
Dec 12th, 2024
audinor and App
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
AA's*Getchu~ 6.81*
Dec 12th, 2024
audinor and App
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.02
/ 5.00 from
76 votes
#2267
Skrillex, Fred Again.. & Flowdan - Rumble
Jungle 7.06*
Dec 24th, 2023
Timevid
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Jungle 7.06*
Dec 24th, 2023
Timevid
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.99
/ 5.00 from
22 votes
#2268
The Sundays - My Finest Hour
Extra 5.92*
Dec 1st, 2024
giyokon
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure.
Extra 5.92*
Dec 1st, 2024
giyokon
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure.
3.62
/ 5.00 from
16 votes
#2269
Ano Hana Cast - secret base ~Kimi ga Kureta Mono~ (10 years after Ver.) (TV Size)
Hard 3.03*
May 1st, 2011
Colin Hou
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Hard 3.03*
May 1st, 2011
Colin Hou
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#2270
3.86
/ 5.00 from
17 votes
#2271
Beautiful Day - V3
Impossible 5.67*
Nov 18th, 2009
ignorethis
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Impossible 5.67*
Nov 18th, 2009
ignorethis
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44
/ 5.00 from
17 votes
#2272
Twin-Tails - Twintail Dreamer! (TV Size)
HW's EX 6.99*
May 13th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
HW's EX 6.99*
May 13th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.11
/ 5.00 from
20 votes
#2273
3.68
/ 5.00 from
18 votes
#2274
3.45
/ 5.00 from
18 votes
#2275
An - Necro Fantasia -An remix-
Skystar's Phantasm 5.87*
Mar 11th, 2024
Skystar
tech Tests uncommon skills. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Phantasm 5.87*
Mar 11th, 2024
Skystar
tech Tests uncommon skills. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
/ 5.00 from
31 votes
#2276
DJ SHARPNEL - Mmmmmmm
Chaos Collab!! 7.64*
May 26th, 2026
bad boy and netnesanya
tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Chaos Collab!! 7.64*
May 26th, 2026
bad boy and netnesanya
tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97
/ 5.00 from
25 votes
#2277
Feryquitous feat. Aitsuki Nakuru - Ether
Moecho's Empyrean Quintessence 7.00*
Dec 28th, 2019
Moecho
storyboard Contains a storyboard that enhances gameplay experience.
Moecho's Empyrean Quintessence 7.00*
Dec 28th, 2019
Moecho
storyboard Contains a storyboard that enhances gameplay experience.
3.63
/ 5.00 from
16 votes
#2278
3.05
/ 5.00 from
22 votes
#2279
Demetori - Higan Kikou ~ View of The River Styx
Ferriage - Kagami - Inferno 6.96*
Dec 23rd, 2024
KomachiBaka
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ferriage - Kagami - Inferno 6.96*
Dec 23rd, 2024
KomachiBaka
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.03
/ 5.00 from
115 votes
#2280
Camellia - LET'S JUMP (Camellia's "diffractive" Hardcore Remix)
Isomorphic Substitution 6.84*
Aug 4th, 2020
Moko
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Isomorphic Substitution 6.84*
Aug 4th, 2020
Moko
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.89
/ 5.00 from
15 votes
#2281
3.55
/ 5.00 from
15 votes
#2282
Kenshi Yonezu - KICK BACK
KALIBE'S EXTRA 5.85*
Nov 12th, 2022
Kalibe
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
KALIBE'S EXTRA 5.85*
Nov 12th, 2022
Kalibe
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.21
/ 5.00 from
20 votes
#2283
ORESAMA - OPEN THE WORLDS
MOPH'S EXTRA 6.00*
Sep 26th, 2023
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
MOPH'S EXTRA 6.00*
Sep 26th, 2023
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.14
/ 5.00 from
21 votes
#2284
David Bowie - It's No Game (Part 1)
Expert 6.11*
Aug 30th, 2021
RealMetMuster
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.11*
Aug 30th, 2021
RealMetMuster
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.41
/ 5.00 from
20 votes
#2285
Sleeping With Sirens - If You Can't Hang
Bearizm's Extreme 6.63*
Apr 22nd, 2016
Bearizm
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Bearizm's Extreme 6.63*
Apr 22nd, 2016
Bearizm
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.98
/ 5.00 from
33 votes
#2286
3.00
/ 5.00 from
21 votes
#2287
Cranky - Rave 2 Rave
Delis' Insane 5.10*
May 13th, 2018
Delis
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Delis' Insane 5.10*
May 13th, 2018
Delis
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
18 votes
#2288
Zetsubou Shoujotachi - Gouin ni Mai Yeah~ (TV Size)
Zetsumyou 5.39*
Dec 23rd, 2019
_Yiiiii
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Zetsumyou 5.39*
Dec 23rd, 2019
_Yiiiii
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.13
/ 5.00 from
14 votes
#2291
3.54
/ 5.00 from
17 votes
#2292
Deftones - Change (In the House of Flies)
metamorphose 4.34*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collab A map with two or more associated mappers.
metamorphose 4.34*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collab A map with two or more associated mappers.
3.08
/ 5.00 from
21 votes
#2293
3.91
/ 5.00 from
17 votes
#2295
Lia - akai yakusoku
arles 7.10*
Jul 28th, 2014
elchxyrlia
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
arles 7.10*
Jul 28th, 2014
elchxyrlia
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.96
/ 5.00 from
16 votes
#2296
3.77
/ 5.00 from
18 votes
#2298
A.R. Kane - Lollita
Other 3.37*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Other 3.37*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.67
/ 5.00 from
16 votes
#2299
Paramore - Decode
Ultra 6.52*
Mar 29th, 2023
Rita Summers
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , gimmick Focused on a single unique design or gameplay idea. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Ultra 6.52*
Mar 29th, 2023
Rita Summers
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , gimmick Focused on a single unique design or gameplay idea. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.02
/ 5.00 from
78 votes
#2300
3.50
/ 5.00 from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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