Highest Rated Maps of All Time
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#1
Rohi - Kakuzetsu Thanatos
Rin 6.56*
Feb 13th, 2013
NatsumeRin
wide aimPatterns, usually jumps, with heavy use of wide angle movement., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Rin 6.56*
Feb 13th, 2013
NatsumeRin
wide aimPatterns, usually jumps, with heavy use of wide angle movement., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.11
/ 5.00 from
112 votes
#2
t=NODE - Four Seasons
Relax 5.48*
Mar 15th, 2015
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Relax 5.48*
Mar 15th, 2015
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
4.12
/ 5.00 from
112 votes
#3
Shimotsuki Haruka - Byakuya Gensoutan
yf's Expert 6.10*
Dec 27th, 2017
yf_bmp
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
yf's Expert 6.10*
Dec 27th, 2017
yf_bmp
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.04
/ 5.00 from
91 votes
#4
MiddleIsland - Roze
Lan 5.73*
Apr 17th, 2013
Lan wings
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map.
Lan 5.73*
Apr 17th, 2013
Lan wings
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map.
4.04
/ 5.00 from
85 votes
#5
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.86
/ 5.00 from
299 votes
#6
JUNNA - Here
Extra 6.09*
Apr 17th, 2018
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Extra 6.09*
Apr 17th, 2018
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.01
/ 5.00 from
89 votes
#7
Queen - Don't Stop Me Now
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.15
/ 5.00 from
51 votes
#8
Michael Cera Palin - Laughing Makes It Worse
Expert 6.03*
Jan 18th, 2022
pishifat
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Expert 6.03*
Jan 18th, 2022
pishifat
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.97
/ 5.00 from
92 votes
#9
Hana - Shuumatsu no Bishou
Through the Looking Glass 5.36*
Dec 21st, 2018
PandaHero
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Through the Looking Glass 5.36*
Dec 21st, 2018
PandaHero
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.00
/ 5.00 from
89 votes
#10
Black Hole - Pluto
Challenge 6.60*
Sep 16th, 2012
Snow Note
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., accelerating bpmFeatures progressively increasing tempo.
Challenge 6.60*
Sep 16th, 2012
Snow Note
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., accelerating bpmFeatures progressively increasing tempo.
3.96
/ 5.00 from
89 votes
#11
wac - neu
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
65 votes
#12
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Our Id/R[e](nt/al)ity: The Saga 8.88*
Sep 20th, 2019
squirrelpascals
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Our Id/R[e](nt/al)ity: The Saga 8.88*
Sep 20th, 2019
squirrelpascals
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.98
/ 5.00 from
55 votes
#13
Strelitzia - This Bed Ain't Big Enough Fer The Two of Us
Bed of Thistles 7.04*
May 25th, 2024
squirrelpascals
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Bed of Thistles 7.04*
May 25th, 2024
squirrelpascals
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.87
/ 5.00 from
85 votes
#14
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 6.24*
Dec 15th, 2021
olc
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Acceleration | Alignment | Ascent 6.24*
Dec 15th, 2021
olc
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.85
/ 5.00 from
91 votes
#15
Radiohead - My Iron Lung
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map.
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map.
3.99
/ 5.00 from
48 votes
#16
Shaun Martin - Madiba
Dynamic 6.87*
Mar 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dynamic 6.87*
Mar 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
/ 5.00 from
118 votes
#17
Vektor - Recharging the Void
Cygnus Terminal 8.37*
Jul 30th, 2016
Mazzerin
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Cygnus Terminal 8.37*
Jul 30th, 2016
Mazzerin
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
4.38
/ 5.00 from
24 votes
#18
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.84
/ 5.00 from
77 votes
#19
TJ.hangneil - Apollo
384's Exceed 9.57*
May 31st, 2022
pw384
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
384's Exceed 9.57*
May 31st, 2022
pw384
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.88
/ 5.00 from
58 votes
#20
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.89*
Mar 24th, 2018
sharpnel
gungathonA map with a drain time of over 10 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Reveries from the Stained Glass ... 7.89*
Mar 24th, 2018
sharpnel
gungathonA map with a drain time of over 10 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81
/ 5.00 from
82 votes
#21
Kara's Walk Home - Weekend! Party with your Friends!!!
the city 4.81*
Mar 26th, 2021
pishifat
simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
the city 4.81*
Mar 26th, 2021
pishifat
simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.99
/ 5.00 from
39 votes
#22
my sound life - LINE
_ 5.41*
Sep 3rd, 2022
Lyubym liya
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
_ 5.41*
Sep 3rd, 2022
Lyubym liya
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
/ 5.00 from
35 votes
#23
Zhou Li Ming - Pi Li Pa La
Extra 6.74*
May 16th, 2014
bakabaka
accelerating bpmFeatures progressively increasing tempo., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.74*
May 16th, 2014
bakabaka
accelerating bpmFeatures progressively increasing tempo., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87
/ 5.00 from
49 votes
#24
Ghost-Note - Shrill Tones
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.81
/ 5.00 from
66 votes
#25
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.67*
Mar 8th, 2024
pishifat
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
second chance 5.67*
Mar 8th, 2024
pishifat
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.76
/ 5.00 from
77 votes
#26
Tokyo Jihen - Sounan
Insane 5.80*
Sep 11th, 2019
Uberzolik
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Insane 5.80*
Sep 11th, 2019
Uberzolik
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.68
/ 5.00 from
153 votes
#27
black midi - Welcome To Hell
pocket's providence 7.13*
Dec 18th, 2023
pocket-
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
pocket's providence 7.13*
Dec 18th, 2023
pocket-
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.73
/ 5.00 from
88 votes
#28
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.95
/ 5.00 from
32 votes
#29
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.78*
Sep 14th, 2023
seros
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
What are you gonna do to my b**bs? 6.78*
Sep 14th, 2023
seros
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.70
/ 5.00 from
100 votes
#30
glass beach - cold weather
extra 5.50*
Nov 14th, 2020
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
extra 5.50*
Nov 14th, 2020
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86
/ 5.00 from
39 votes
#31
Vektor - Cosmic Cortex
Ascendancy 8.24*
Oct 31st, 2015
Mazzerin
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ascendancy 8.24*
Oct 31st, 2015
Mazzerin
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.93
/ 5.00 from
30 votes
#32
USAO - Get on
Injection 6.77*
May 1st, 2017
sionKotori
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Injection 6.77*
May 1st, 2017
sionKotori
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
/ 5.00 from
25 votes
#33
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.79
/ 5.00 from
43 votes
#34
sasakure.UK - Jack-the-Ripper
JackHasCome! 5.61*
Apr 14th, 2011
rustbell
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
JackHasCome! 5.61*
Apr 14th, 2011
rustbell
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.85
/ 5.00 from
37 votes
#35
Rohi - Kakuzetsu Thanatos
Skystar 6.75*
Feb 13th, 2013
Skystar
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar 6.75*
Feb 13th, 2013
Skystar
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
/ 5.00 from
81 votes
#36
Chick Corea, Return to Forever - 500 Miles High
Light as a Feather 5.63*
Apr 18th, 2021
olc
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Light as a Feather 5.63*
Apr 18th, 2021
olc
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
/ 5.00 from
35 votes
#37
Dance Gavin Dance - NASA / I'm Down with Brown Town
Reminiscence 6.45*
Sep 27th, 2017
Sharkie
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Reminiscence 6.45*
Sep 27th, 2017
Sharkie
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.76
/ 5.00 from
44 votes
#38
Tiny Moving Parts - Good Enough / Birdhouse / Minnow
Indecisive Forthcomings 6.31*
Mar 4th, 2019
vrnl
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Indecisive Forthcomings 6.31*
Mar 4th, 2019
vrnl
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.90
/ 5.00 from
27 votes
#39
FictionJunction - Parallel Hearts
Bravery 5.44*
Jul 1st, 2019
Kalibe
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Bravery 5.44*
Jul 1st, 2019
Kalibe
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.95
/ 5.00 from
24 votes
#40
BADBADNOTGOOD - IV
RESONATE >> 6.74*
Jun 2nd, 2022
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
RESONATE >> 6.74*
Jun 2nd, 2022
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.66
/ 5.00 from
66 votes
#41
Oreore-Usagi - Reset My Refrain
Reset 6.97*
Jul 16th, 2019
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Reset 6.97*
Jul 16th, 2019
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.93
/ 5.00 from
23 votes
#42
Vektor - Tetrastructural Minds
Dissonant Existence 7.08*
Dec 23rd, 2016
Makeli
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dissonant Existence 7.08*
Dec 23rd, 2016
Makeli
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.90
/ 5.00 from
28 votes
#43
Munimuni - Kalachuchi
Ekstra 6.41*
May 11th, 2021
flake
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Ekstra 6.41*
May 11th, 2021
flake
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.91
/ 5.00 from
25 votes
#44
Risshuu feat. Choko - Take
Ta~ke take take take take take t... 7.68*
Jun 3rd, 2021
yf_bmp
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accelerating bpmFeatures progressively increasing tempo.
Ta~ke take take take take take t... 7.68*
Jun 3rd, 2021
yf_bmp
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accelerating bpmFeatures progressively increasing tempo.
3.70
/ 5.00 from
42 votes
#45
Sunny Day Service - Kokoro ni Kumo o Motsu Shonen
floph's daydream 6.83*
Jan 1st, 2026
moph and flake
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
floph's daydream 6.83*
Jan 1st, 2026
moph and flake
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.83
/ 5.00 from
28 votes
#46
siraph - Souzou no Ame
Surgis & Hamano's Wet Dreams 5.83*
May 25th, 2025
Hamano and surgis
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
Surgis & Hamano's Wet Dreams 5.83*
May 25th, 2025
Hamano and surgis
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
3.86
/ 5.00 from
23 votes
#47
COALTAR OF THE DEEPERS - H/S/K/S
I/D/G/A/F 7.07*
Mar 12th, 2024
App
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
I/D/G/A/F 7.07*
Mar 12th, 2024
App
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
3.62
/ 5.00 from
54 votes
#48
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {... 5.64*
Feb 9th, 2020
Niva
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
bpm(1) = 100; for (i = 2 : 24) {... 5.64*
Feb 9th, 2020
Niva
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
29 votes
#49
Henry Salvia, Kathleen Enright - Brick by Brick
Tock by Tick 6.46*
Jan 26th, 2022
moonpoint
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Tock by Tick 6.46*
Jan 26th, 2022
moonpoint
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.62
/ 5.00 from
47 votes
#50
Hollow Wings - Wo Zhen De Shou Shang Le
Hurted Lin 3.80*
Jan 18th, 2017
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hurted Lin 3.80*
Jan 18th, 2017
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04
/ 5.00 from
22 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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