Highest Rated Maps of All Time
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#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.18
/ 5.00 from
242 votes
#2
aran - Graces of Heaven
Debug 7.26*
Feb 5th, 2014
rustbell
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Debug 7.26*
Feb 5th, 2014
rustbell
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.05
/ 5.00 from
119 votes
#3
Silentroom - Nhelv
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.09
/ 5.00 from
83 votes
#4
ELECTROCUTICA - Dependence Intension
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.07
/ 5.00 from
61 votes
#5
Apink - NoNoNo
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
/ 5.00 from
135 votes
#6
TAROLIN feat. Katakiri Rekka - Cardinal Rave
Landed in the Dogwood 7.72*
Jul 1st, 2020
Yusomi
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Landed in the Dogwood 7.72*
Jul 1st, 2020
Yusomi
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
103 votes
#7
guna with team kyukkyu - subconsciousness
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.90
/ 5.00 from
40 votes
#8
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.70
/ 5.00 from
29 votes
#9
TJ.hangneil - Apollo
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Encounter with the Unknown 11.08*
Nov 8th, 2021
Snow Note
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.94
/ 5.00 from
21 votes
#10
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.55
/ 5.00 from
54 votes
#11
Abuse - Shinjuku Jack
JR 8.46*
Aug 17th, 2022
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
JR 8.46*
Aug 17th, 2022
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.86
/ 5.00 from
21 votes
#12
GONE.Fludd - TRAXXXMANIA
XXXTR 5.42*
Sep 25th, 2022
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
XXXTR 5.42*
Sep 25th, 2022
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.48
/ 5.00 from
50 votes
#13
LiSA - ADAMAS
Extra 6.62*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extra 6.62*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.62
/ 5.00 from
21 votes
#14
TAG underground - POSSESSION
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.42
/ 5.00 from
38 votes
#15
HyuN - Grin
Extreme 7.19*
Apr 26th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extreme 7.19*
Apr 26th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.43
/ 5.00 from
32 votes
#16
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.44
/ 5.00 from
30 votes
#17
Diao Ye Zong feat. Kushi - Yuumeikyou o Wakatsu Koto
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.32
/ 5.00 from
49 votes
#18
TJ.hangneil - Apollo
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.26
/ 5.00 from
42 votes
#19
LiSA - ADAMAS
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.12
/ 5.00 from
61 votes
#20
Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY)
Lemon 7.33*
Dec 31st, 2018
Scub
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lemon 7.33*
Dec 31st, 2018
Scub
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
/ 5.00 from
17 votes
#21
bill wurtz - slow down
the imminent sedation of the tem... 5.40*
Jul 4th, 2022
hehe
gimmickFocused on a single unique design or gameplay idea., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., tournament customA custom map for a playing tournament., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
the imminent sedation of the tem... 5.40*
Jul 4th, 2022
hehe
gimmickFocused on a single unique design or gameplay idea., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., tournament customA custom map for a playing tournament., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.57
/ 5.00 from
17 votes
#22
aran - Graces of Heaven
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Original 7.22*
Feb 5th, 2014
rustbell
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.19
/ 5.00 from
18 votes
#23
MANY THANKS! feat. Setsunan - Banka
Extreme 6.55*
May 17th, 2023
ktgster
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extreme 6.55*
May 17th, 2023
ktgster
chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.01
/ 5.00 from
29 votes
#24
TAG underground - POSSESSION
EXPERT 5.54*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
EXPERT 5.54*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.49
/ 5.00 from
17 votes
#25
Neurosis - Left To Wander
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.60
/ 5.00 from
14 votes
#26
tarolabo - eth ken
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.55
/ 5.00 from
16 votes
#27
tatatat - thrush nightingale bird singing
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.92
/ 5.00 from
32 votes
#28
Shano x 40mP - Natsukoi Hanabi
Ultimate Supreme Firework 31.62*
Nov 17th, 2018
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Ultimate Supreme Firework 31.62*
Nov 17th, 2018
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.55
/ 5.00 from
12 votes
#29
TAG underground - POSSESSION
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.55
/ 5.00 from
15 votes
#30
Nekomata Gekidan - AsiaN distractive
yf's Expert 5.91*
Oct 28th, 2017
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
yf's Expert 5.91*
Oct 28th, 2017
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.83
/ 5.00 from
14 votes
#31
tarolabo - eth ken
ktgster's expert 6.01*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
ktgster's expert 6.01*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.84
/ 5.00 from
12 votes
#32
Silentroom - NULCTRL
EX 7.94*
Jan 3rd, 2021
quila
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., circle onlyRestricts object choice to circles only., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
EX 7.94*
Jan 3rd, 2021
quila
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., circle onlyRestricts object choice to circles only., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.09
/ 5.00 from
15 votes
#33
Soundgarden - Black Hole Sun
Won't You Come 4.39*
Aug 19th, 2023
-Kemsyt
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Won't You Come 4.39*
Aug 19th, 2023
-Kemsyt
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.04
/ 5.00 from
13 votes
#34
Elroy - Dream Yoga
Hello 5.64*
Dec 30th, 2023
hehe
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Hello 5.64*
Dec 30th, 2023
hehe
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.78
/ 5.00 from
10 votes
#35
Shano x 40mP - Natsukoi Hanabi
TV Size 13.06*
Nov 17th, 2018
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
TV Size 13.06*
Nov 17th, 2018
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.38
/ 5.00 from
9 votes
#36
cLOUDDEAD - Dead Dogs Two (Boards of Canada Remix)
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.77
/ 5.00 from
10 votes
#37
six impala - the beast i worship
falderal 8.77*
Aug 1st, 2023
myomere
progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
falderal 8.77*
Aug 1st, 2023
myomere
progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.54
/ 5.00 from
8 votes
#38
TM - Shinseikatsu
Extra 2.82*
Feb 7th, 2026
Deppyforce
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., ninja spinnersFeatures spinners that are very short in duration., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extra 2.82*
Feb 7th, 2026
Deppyforce
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., ninja spinnersFeatures spinners that are very short in duration., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.72
/ 5.00 from
12 votes
#39
momone chinoi - DENNO MIENMIEN MAO
nemunemunyanko 6.44*
Jul 12th, 2025
Garden
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
nemunemunyanko 6.44*
Jul 12th, 2025
Garden
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.08
/ 5.00 from
6 votes
#40
tarolabo - eth ken
lethal dance 9.21*
Sep 5th, 2022
DeviousPanda
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
lethal dance 9.21*
Sep 5th, 2022
DeviousPanda
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.63
/ 5.00 from
20 votes
#41
Magical Trick Society - Examination ~ Allegro
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Insane 4.81*
Oct 29th, 2007
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.51
/ 5.00 from
6 votes
#42
srbja - tupac alive in srjba - srpska melodia 1992 (rad u toku)
Expert of srbja - not afraid of ... 7.97*
Dec 1st, 2019
nhlx
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Expert of srbja - not afraid of ... 7.97*
Dec 1st, 2019
nhlx
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.50
/ 5.00 from
4 votes
#43
Alex G - 16 Mirrors
page number 16 4.79*
Jul 18th, 2026
burnmyfantasies
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
page number 16 4.79*
Jul 18th, 2026
burnmyfantasies
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.78
/ 5.00 from
5 votes
#44
Kevin Penkin - Made in Abyss (original version)
refuge 4.50*
Mar 29th, 2024
quila
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
refuge 4.50*
Mar 29th, 2024
quila
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.60
/ 5.00 from
4 votes
#45
vin - rap_luli luli tung tung tung sahurrr 1.mp3
TUNG TUNG TUNG SAHURRRR 8.52*
Jan 4th, 2026
an3
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
TUNG TUNG TUNG SAHURRRR 8.52*
Jan 4th, 2026
an3
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.33
/ 5.00 from
3 votes
#46
Car Bomb - Blackened Battery
Define Your God 6.70*
Nov 9th, 2024
SaltyLucario
time signaturesAudio contains many changes in time signature or uses an uncommon time signature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Define Your God 6.70*
Nov 9th, 2024
SaltyLucario
time signaturesAudio contains many changes in time signature or uses an uncommon time signature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.00
/ 5.00 from
3 votes
#47
Kotoha - God-ish
Crystal's Extra 7.11*
Apr 20th, 2022
Crystal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Crystal's Extra 7.11*
Apr 20th, 2022
Crystal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.04
/ 5.00 from
3 votes
#48
tarolabo - eth ken
down's extreme 7.72*
Sep 5th, 2022
Down
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
down's extreme 7.72*
Sep 5th, 2022
Down
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
2.40
/ 5.00 from
11 votes
#49
Jane Remover - OBSESSED POST-FRAILTY EXTENDED JERSEY MIX HOSTED BY TWERKNATION28 (NUMBER EDIT)
#TWN28CMN#WDIFTC BY WAFER 7.85*
Dec 23rd, 2025
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
#TWN28CMN#WDIFTC BY WAFER 7.85*
Dec 23rd, 2025
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
1.75
/ 5.00 from
4 votes
#50
Aziya - bbydoll (nightcore & cut ver.)
karta's double extreme 7.92*
Oct 19th, 2025
towerofheaven
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
karta's double extreme 7.92*
Oct 19th, 2025
towerofheaven
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
1.68
/ 5.00 from
11 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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