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Highest Rated Maps of All Time

#1
KOTOKO - Oboetete Ii yo
Insane 5.28*
Oct 23rd, 2012
cRyo[iceeicee]
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.11 / 5.00 from 130 votes
#2
Jerico - Industrial Nation
Made in Korea 5.47*
Apr 18th, 2015
Kloyd
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 / 5.00 from 78 votes
#3
Demetori - Crimson Belvedere ~ Eastern Dream
Dream 5.06*
Sep 4th, 2013
jonathanlfj
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , gungathon A map with a drain time of over 10 minutes.
4.06 / 5.00 from 133 votes
#4
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.10*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 64 votes
#5
hicalculator - Life is Game
tobe Style 4.21*
Aug 11th, 2009
tobebuta
simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.11 / 5.00 from 61 votes
#6
ELECTROCUTICA feat. F9 - Triplaneta
FALL 5.31*
Aug 24th, 2019
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , simple Accessible and straightforward map design.
3.93 / 5.00 from 152 votes
#7
sakuzyo - Neurotoxin
Another 5.55*
Sep 17th, 2014
kiddly
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.16 / 5.00 from 54 votes
#8
goreshit - burn this moment into the retina of my eye
extra 7.06*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.93 / 5.00 from 150 votes
#9
Traktion - The Near Distant Future
Lapse 5.40*
Apr 13th, 2014
RLC
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.90 / 5.00 from 187 votes
#10
MiddleIsland - Roze
Lan 5.63*
Apr 17th, 2013
Lan wings
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design.
4.03 / 5.00 from 83 votes
#11
Chata - Remind
Overdrive!! 5.56*
Jun 7th, 2012
Patchouli
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.97 / 5.00 from 105 votes
#12
goreshit - o'er the flood
The Flood Beneath 5.61*
Oct 15th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.85 / 5.00 from 255 votes
#13
Yousei Teikoku - Deep Sea
LC 5.18*
Sep 9th, 2013
La Cataline
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
4.15 / 5.00 from 49 votes
#14
Michael Cera Palin - Laughing Makes It Worse
Expert 5.80*
Jan 18th, 2022
pishifat
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 93 votes
#15
Hana - Shuumatsu no Bishou
Through the Looking Glass 5.36*
Dec 21st, 2018
PandaHero
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.00 / 5.00 from 89 votes
#16
Nekomata Master+ - Kung-fu Empire
Backdrop 5.36*
May 24th, 2015
Damnae
simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes.
4.09 / 5.00 from 55 votes
#17
Nekomata Master - Far east nightbird
Extreme 6.09*
Aug 27th, 2011
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , simple Accessible and straightforward map design.
3.92 / 5.00 from 114 votes
#18
TJ.Hangneil - Kamui
dksslqj Style 5.87*
Mar 28th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 67 votes
#19
07th Expansion - worldenddominator
La Cataline 4.36*
Dec 4th, 2012
La Cataline
simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 73 votes
#20
Rita - dorchadas
Sharnoth 6.20*
Jun 22nd, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91 / 5.00 from 112 votes
#21
Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
The World Guy Only Knows 4.94*
Oct 25th, 2013
Guy
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 102 votes
#22
Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Marathon 5.21*
Dec 18th, 2013
Natteke
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.12 / 5.00 from 43 votes
#23
paraoka - Manima ni
('(oo)') 4.98*
Feb 19th, 2012
Sandpig
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.04 / 5.00 from 60 votes
#24
Lia - Kokoro ni Todoku Uta
Holo 5.03*
May 2nd, 2011
Holoaz
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
4.07 / 5.00 from 50 votes
#25
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 4.88*
Dec 19th, 2022
Luscent
storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 / 5.00 from 48 votes
#26
TJ.Hangneil - Kamui
SHD 6.56*
Mar 28th, 2012
Snow Note
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.91 / 5.00 from 84 votes
#27
Nekomata Master+ - squall
WIND 5.91*
May 6th, 2013
RLC
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 67 votes
#28
Meramipop - Rakujitsu Romance
Romance 4.89*
Dec 31st, 2014
Loneight
repetition Features the use of recognizable identical patterns or gameplay elements. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , storyboard Contains a storyboard that enhances gameplay experience. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
4.06 / 5.00 from 49 votes
#29
Taishi feat. Himawari - Slow Step -First Love Comes Again-
KATAOMOI 5.15*
Nov 30th, 2014
Zweib
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 49 votes
#30
Gesu no Kiwami Otome. - Romance ga Ariamaru
Extra 5.72*
Dec 19th, 2020
toybot
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 59 votes
#31
Bomfunk MC's - Freestyler
Insane 4.77*
Oct 16th, 2011
Lesjuh
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.88 / 5.00 from 90 votes
#32
Yousei Teikoku - Mischievous of Alice
Extreme 6.29*
Apr 6th, 2018
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.09 / 5.00 from 41 votes
#33
Demetori - Emotional Skyscraper ~ World's End
Extra Stage 5.38*
May 13th, 2010
happy30
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.92 / 5.00 from 72 votes
#34
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Garden & ak74's Jabberwocky Extra 6.19*
Dec 27th, 2020
ak74 and Garden
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.89 / 5.00 from 87 votes
#35
Outsider - Like A Man
Freestyle 5.53*
Oct 27th, 2017
IceBeam
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.01 / 5.00 from 49 votes
#36
Ryo - Yoru no Himawari
Hard 2.84*
Aug 15th, 2013
kiddly
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
4.07 / 5.00 from 41 votes
#37
kors k - Playing With Fire (Sota Fujimori Remix)
Pyrotechnics 5.48*
Apr 25th, 2016
RLC
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.97 / 5.00 from 57 votes
#38
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 5.74*
Dec 15th, 2021
olc
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.87 / 5.00 from 90 votes
#39
S.S.H. - Intersect Thunderbolt-Remix
Exceed 6.75*
Jun 3rd, 2013
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 54 votes
#40
Soleily - Renatus
Insane 5.25*
Feb 25th, 2015
Gamu
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
3.99 / 5.00 from 53 votes
#41
Sangatsu no Phantasia - Pastel Rain
Extra 5.03*
Nov 19th, 2020
ac8129464363
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14 / 5.00 from 32 votes
#42
Beatdrop - Phase 1
HD 6.48*
Oct 28th, 2016
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.99 / 5.00 from 49 votes
#43
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.31*
May 6th, 2013
RLC
gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80 / 5.00 from 125 votes
#44
Shaun Martin - Madiba
Dynamic 6.59*
Mar 31st, 2021
olc
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 116 votes
#45
07th Expansion - Eiji Kuinbii
Collapse 4.64*
Dec 27th, 2011
Natteke
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.89 / 5.00 from 72 votes
#46
Hana - Sakura no Uta
Euphoria 5.66*
Dec 4th, 2015
Alyce
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.79 / 5.00 from 130 votes
#47
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.15*
Mar 24th, 2018
sharpnel
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.86 / 5.00 from 81 votes
#48
goreshit - burn this moment into the retina of my eye
insane 6.04*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.88 / 5.00 from 71 votes
#49
Falcom Sound Team jdk - The Azure Arbitrator
Chrono Collapse 7.68*
Jun 4th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.86 / 5.00 from 75 votes
#50
Zensou Sagi no Hito - Ginza vs Ginza
Ex 6.54*
May 19th, 2018
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.95 / 5.00 from 54 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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