Highest Rated Maps of 2025
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#1
siraph - damp damp
incandescence 6.41*
Jul 25th, 2025
surgis
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
incandescence 6.41*
Jul 25th, 2025
surgis
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.12
/ 5.00 from
44 votes
#2
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.27
/ 5.00 from
30 votes
#3
MASS OF THE FERMENTING DREGS - Sanzameku
aise yo 5.22*
Aug 30th, 2025
kodama
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
aise yo 5.22*
Aug 30th, 2025
kodama
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
4.18
/ 5.00 from
29 votes
#4
Aphex Twin - Cock/ver10
7\ 8.01*
Dec 22nd, 2025
-Arko
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
7\ 8.01*
Dec 22nd, 2025
-Arko
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.75
/ 5.00 from
164 votes
#5
Aiobahn - resonance feat. KOCHO (KARUT Remix)
dual tone 5.77*
Dec 22nd, 2025
Lince Cosmico and mystycute
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
dual tone 5.77*
Dec 22nd, 2025
Lince Cosmico and mystycute
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.87
/ 5.00 from
69 votes
#6
TERRA - Mugen no Hikari
mangetsu 5.68*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
mangetsu 5.68*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.79
/ 5.00 from
103 votes
#7
Camellia - Chirality
tyui's Original 6.88*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Original 6.88*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
/ 5.00 from
42 votes
#8
Asuka Ohta, Ryo Nagamatsu - Mario Kart Wii Compilation
99,999 CC 6.35*
Sep 21st, 2025
AJT, Woey, squirrelpascals, YokesPai, stacker, Firiiu, Basherman, Wispy and a bat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
99,999 CC 6.35*
Sep 21st, 2025
AJT, Woey, squirrelpascals, YokesPai, stacker, Firiiu, Basherman, Wispy and a bat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
4.19
/ 5.00 from
24 votes
#9
Reol - +Danshi
+O-> 6.93*
Apr 28th, 2025
Heilia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
+O-> 6.93*
Apr 28th, 2025
Heilia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
4.13
/ 5.00 from
28 votes
#10
Silentroom - F1055
world champeionshop 6.61*
Sep 14th, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
world champeionshop 6.61*
Sep 14th, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
4.20
/ 5.00 from
24 votes
#11
Bring Me the Horizon - Anthem
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
4.13
/ 5.00 from
27 votes
#12
Diao Ye Zong feat. Meramipop - Shifu "Hakurei Meimei Kettouhou Fukoku no Gi"
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.16
/ 5.00 from
25 votes
#13
Eiko Shimamiya - sensitive 2001
synthetic 5.69*
Aug 26th, 2025
Melter and chenLia
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
synthetic 5.69*
Aug 26th, 2025
Melter and chenLia
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.78
/ 5.00 from
79 votes
#14
Kraftwerk - Prologue / Tour de France (Etapes 1-3) / Chrono
Marathon 5.41*
Oct 14th, 2025
Ancelysia and TheDuckMask
gungathon A map with a drain time of over 10 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
Marathon 5.41*
Oct 14th, 2025
Ancelysia and TheDuckMask
gungathon A map with a drain time of over 10 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.91
/ 5.00 from
42 votes
#15
Deathsquad - Purgatory Power
See you in hell 9.17*
May 3rd, 2025
THORWAVE
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
See you in hell 9.17*
May 3rd, 2025
THORWAVE
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85
/ 5.00 from
42 votes
#16
MORGENSHTERN - LEGENDARNAYA PYL'
SOLEVOY KLYUCHIK 6.50*
May 12th, 2025
Silverboxer, Melter, KomachiBaka, Frakturehawkens, Delette, Sanch-KK, kuyusu and MeowUsername
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
SOLEVOY KLYUCHIK 6.50*
May 12th, 2025
Silverboxer, Melter, KomachiBaka, Frakturehawkens, Delette, Sanch-KK, kuyusu and MeowUsername
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
4.03
/ 5.00 from
23 votes
#17
Nanahoshi Kangengakudan - Rubik's Cube
Love x Hate x Indifference 8.18*
Apr 4th, 2025
Heilia
tournament custom A custom map for a playing tournament. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Love x Hate x Indifference 8.18*
Apr 4th, 2025
Heilia
tournament custom A custom map for a playing tournament. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.85
/ 5.00 from
36 votes
#18
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.71
/ 5.00 from
61 votes
#19
Hideki Naganuma - Let Mom Sleep
Graffiti 6.74*
Oct 20th, 2025
blixys
tech Tests uncommon skills. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Graffiti 6.74*
Oct 20th, 2025
blixys
tech Tests uncommon skills. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
48 votes
#20
syatten remixed celas - Bird Sprite -Awakening of Light-
LKs' Awakening 5.64*
Jan 8th, 2025
LKs
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LKs' Awakening 5.64*
Jan 8th, 2025
LKs
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
39 votes
#21
paraoka feat. haru*nya - Tyranny
melon's KACHOW 7.58*
Feb 18th, 2025
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
melon's KACHOW 7.58*
Feb 18th, 2025
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.88
/ 5.00 from
27 votes
#22
Parannoul - White Ceiling
to see the next part of the dream 6.86*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
to see the next part of the dream 6.86*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
3.77
/ 5.00 from
36 votes
#23
Memme - Avalanche
nihil's Blizzard 7.83*
Mar 3rd, 2025
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
nihil's Blizzard 7.83*
Mar 3rd, 2025
nhlx
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.82
/ 5.00 from
29 votes
#24
siraph - Souzou no Ame
Surgis & Hamano's Wet Dreams 5.83*
May 25th, 2025
Hamano and surgis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
Surgis & Hamano's Wet Dreams 5.83*
May 25th, 2025
Hamano and surgis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.86
/ 5.00 from
23 votes
#25
Kurubukko - Hometown in Ruins
Crypt's End 6.90*
Oct 31st, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
Crypt's End 6.90*
Oct 31st, 2025
fowwo, Pandize, phyr, Weoweet and 6pXgEj3hc7Umj5H
mapping contest An entry for a mapping contest. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.69
/ 5.00 from
42 votes
#26
The Doors - Light My Fire
Light My Fire 5.07*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Light My Fire 5.07*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.74
/ 5.00 from
34 votes
#27
L.E.D. - THE SHINING POLARIS -kors k mix-
LEGGENDARIA 7.11*
Feb 7th, 2025
lKepler
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LEGGENDARIA 7.11*
Feb 7th, 2025
lKepler
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80
/ 5.00 from
27 votes
#28
Twerknation28 - #jerseyclub saga
#The last word 6.02*
Jul 12th, 2025
Ancelysia
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
#The last word 6.02*
Jul 12th, 2025
Ancelysia
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.82
/ 5.00 from
27 votes
#29
Hommarju feat. Latte - masterpiece
Chaos 7.10*
Sep 21st, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Chaos 7.10*
Sep 21st, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.57
/ 5.00 from
59 votes
#30
siraph - damp damp
komachi's extra 5.71*
Jul 25th, 2025
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
komachi's extra 5.71*
Jul 25th, 2025
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.71
/ 5.00 from
28 votes
#31
leroy - Put me back together [[[ON THE FLOOR]]]
dead Air [[[ON THE FLOOR]]] 5.63*
Feb 20th, 2025
wafer
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
dead Air [[[ON THE FLOOR]]] 5.63*
Feb 20th, 2025
wafer
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
3.60
/ 5.00 from
48 votes
#32
COALTAR OF THE DEEPERS - STAR LOVE
Love 6.21*
Dec 19th, 2025
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
Love 6.21*
Dec 19th, 2025
fllecc
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
3.77
/ 5.00 from
22 votes
#33
Marmalade butcher - NaRKiSSuS
Eclectic Transcendence 6.78*
Aug 1st, 2025
KomachiBaka
mapping contest An entry for a mapping contest. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
Eclectic Transcendence 6.78*
Aug 1st, 2025
KomachiBaka
mapping contest An entry for a mapping contest. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers.
3.94
/ 5.00 from
22 votes
#34
Lix - Esoragoto -F.D. mix-
F.D. Extra 5.44*
Jul 27th, 2025
aspen
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
F.D. Extra 5.44*
Jul 27th, 2025
aspen
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.75
/ 5.00 from
25 votes
#35
Kitri - Kokorone
Schoolgirl. 5.86*
Feb 10th, 2025
Hamano
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , custom skin Utilizes custom skin elements and graphics.
Schoolgirl. 5.86*
Feb 10th, 2025
Hamano
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , custom skin Utilizes custom skin elements and graphics.
3.59
/ 5.00 from
39 votes
#36
N.W.A. - Fuck Tha Police
Straight Outta Compton 6.91*
Jun 24th, 2025
The Honeysticks
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Straight Outta Compton 6.91*
Jun 24th, 2025
The Honeysticks
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.65
/ 5.00 from
28 votes
#37
Pmarusama. - Outlaws
! 6.73*
Feb 2nd, 2025
Petal
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
! 6.73*
Feb 2nd, 2025
Petal
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.57
/ 5.00 from
41 votes
#38
Andronicus - Make You Whole (freshly sqeezed mix)
jump 8.25*
Apr 21st, 2025
aspen
repetition Features the use of recognizable identical patterns or gameplay elements. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
jump 8.25*
Apr 21st, 2025
aspen
repetition Features the use of recognizable identical patterns or gameplay elements. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.44
/ 5.00 from
108 votes
#39
Sentire - Arcadia (Short Ver.)
Impossible 8.85*
Apr 15th, 2025
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , simple Accessible and straightforward map design.
Impossible 8.85*
Apr 15th, 2025
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , simple Accessible and straightforward map design.
3.61
/ 5.00 from
32 votes
#40
John Wasson - Caravan
Last Chance 7.73*
Mar 16th, 2025
jfiu
tech Tests uncommon skills. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
Last Chance 7.73*
Mar 16th, 2025
jfiu
tech Tests uncommon skills. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
3.64
/ 5.00 from
27 votes
#41
Radiohead - There there. (The Boney King of Nowhere.)
We are accidents. (Waiting to Ha... 5.06*
Jan 21st, 2025
startone
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
We are accidents. (Waiting to Ha... 5.06*
Jan 21st, 2025
startone
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.56
/ 5.00 from
36 votes
#42
t+pazolite - Gumbarlzo!
MOVE TO THE FUNKY BEAT! 8.50*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
MOVE TO THE FUNKY BEAT! 8.50*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.63
/ 5.00 from
24 votes
#43
Dr. Dre, Eminem, Snoop Dogg, Kurupt & Nate Dogg - Forgot About Dre / The Next Episode
1999 6.77*
Feb 21st, 2025
The Honeysticks
multi-song Contains multiple songs within the audio. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
1999 6.77*
Feb 21st, 2025
The Honeysticks
multi-song Contains multiple songs within the audio. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
3.48
/ 5.00 from
55 votes
#44
Hayakore Tatsumi - The Last Blue Sky
Beautiful Sky 7.26*
Jan 19th, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Beautiful Sky 7.26*
Jan 19th, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.53
/ 5.00 from
38 votes
#45
Sentire - Arcadia (Short Ver.)
Brutal 7.74*
Apr 15th, 2025
aishiteiru-
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , circle only Restricts object choice to circles only.
Brutal 7.74*
Apr 15th, 2025
aishiteiru-
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , circle only Restricts object choice to circles only.
3.56
/ 5.00 from
27 votes
#46
ELECTROCUTICA - Ultramarine
contrails 6.92*
Jan 24th, 2025
mintIceCream_
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , tech Tests uncommon skills. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
contrails 6.92*
Jan 24th, 2025
mintIceCream_
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , tech Tests uncommon skills. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.48
/ 5.00 from
41 votes
#47
RD-Sounds feat. Meramipop - On Seeking U
osu 7.06*
Oct 7th, 2025
Heilia
tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
osu 7.06*
Oct 7th, 2025
Heilia
tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.57
/ 5.00 from
21 votes
#48
Kendrick Lamar - reincarnated
second chance 4.88*
Jan 2nd, 2025
Kataryn
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , simple Accessible and straightforward map design.
second chance 4.88*
Jan 2nd, 2025
Kataryn
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , simple Accessible and straightforward map design.
3.56
/ 5.00 from
23 votes
#49
Marmalade butcher - Open Scar Unending
Paragon & perdition 7.06*
Dec 24th, 2025
revoh
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Paragon & perdition 7.06*
Dec 24th, 2025
revoh
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.94
/ 5.00 from
18 votes
#50
steelplus - Event Horizon
Beyond Corsace 6.70*
Jan 4th, 2025
yaspo
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
Beyond Corsace 6.70*
Jan 4th, 2025
yaspo
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.36
/ 5.00 from
58 votes
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