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Highest Rated Maps of All Time

#1
Halozy - Genryuu Kaiko
Higan Torrent 7.87*
Apr 11th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.86 from 233 votes
#2
ESTi - HELIX (Edit ver.)
fanzhen's EX 6.50*
Nov 9th, 2015
fanzhen0019
wide aimPatterns, usually jumps, with heavy use of wide angle movement., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.01 from 71 votes
#3
ayaponzu* - Yakubyougami
B( 7.33*
May 13th, 2016
cRyo[iceeicee]
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.25 from 36 votes
#4
Niko - Made of Fire
Oni 6.20*
Nov 8th, 2009
Lesjuh
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.82 from 172 votes
#5
-45 - Midorigo Queen Bee
EijiKuinbii's Expert 6.10*
Dec 16th, 2018
EijiKuinbii
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., high svFeatures prominent high slider velocity usage as a key part of map design.
4.03 from 56 votes
#6
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Our Id/R[e](nt/al)ity: The Saga 8.88*
Sep 20th, 2019
squirrelpascals
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.92 from 55 votes
#7
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.92 from 44 votes
#8
Zhou Li Ming - Pi Li Pa La
Extra 6.74*
May 16th, 2014
bakabaka
accelerating bpmFeatures progressively increasing tempo., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 from 50 votes
#9
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
Insane 5.87*
Feb 6th, 2019
wa_
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78 from 69 votes
#10
Luze - HERA (LONG Version)
Pais, Teleia, Chera 9.17*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 43 votes
#11
Satou Hiromi - Hikari
Expert 6.42*
Jan 19th, 2023
allein
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 from 82 votes
#12
Halozy - 143 (extended mix)
Everlasting Promise 5.95*
Mar 9th, 2021
celerih
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
4.02 from 24 votes
#13
AVTechNO! x Treow - boku-boku II feat. Hatsune Miku
Lan's Die 6.47*
Nov 10th, 2024
Lan wings
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience.
3.90 from 29 votes
#14
Yuuyu - Scrap Syndrome
Desperation 7.51*
Dec 10th, 2013
Snow Note
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 from 24 votes
#15
gmtn. (witch's slave) - Daraku no Sono
* (^ ^)/*\ * 7.64*
Sep 12th, 2022
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.09 from 24 votes
#16
556t - moon
end 6.73*
Dec 4th, 2021
revurii
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.87 from 23 votes
#17
Camellia feat. nanahira - Bassdrop freaks
RiP iidx 6.17*
Dec 8th, 2014
fanzhen0019
techTests uncommon skills., complex svFeatures large changes in slider velocity., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
4.09 from 23 votes
#18
Enter Shikari - Wall
Spectrum 6.47*
Sep 12th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 from 23 votes
#19
SYUNN - Megalara Garuda
rustbell 9.43*
Nov 22nd, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.81 from 24 votes
#20
Vektor - Fast Paced Society
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 from 58 votes
#21
Luze - HERA (LONG Version)
Parthenos 7.21*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 27 votes
#22
COALTAR OF THE DEEPERS - STAR LOVE
Love 6.37*
Dec 19th, 2025
fllecc
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.77 from 22 votes
#23
John Wasson - Caravan
The Edge 9.90*
Apr 9th, 2020
blixys
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62 from 39 votes
#24
A.R. Kane - Butterfly Collector
Rykoblydie 5.81*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.52 from 58 votes
#25
DJ TOTTO - DORNWALD ~Der Junge im Kaefig~
†LEGGENDARIA 7.48*
Jan 1st, 2020
Azer
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.66 from 28 votes
#26
BEMANI Sound Team "DJ TOTTO" feat. rionos - Simurgh no Mezame
†LEGGENDARIA 6.94*
Jun 5th, 2023
Uberzolik
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 28 votes
#27
Y&Co. - Daisuke
moph's Expert 5.75*
Feb 18th, 2018
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 32 votes
#28
Akiyama Uni - Kaoru Juyouka
Musk Sprout 5.97*
Nov 3rd, 2018
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.54 from 31 votes
#29
Billain feat. Malux - Extraction
Edge 7.21*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, CalstoneLightO, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.46 from 43 votes
#30
Tyrfing - Verflucht
fanzhen's One More Extra 7.66*
Dec 21st, 2019
fanzhen0019
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.49 from 33 votes
#31
Dollscythe - Flashes (Extended)
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.46 from 29 votes
#32
forest - 60th Summer of Love
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.48 from 25 votes
#33
:) feat. KAFU - Egonomy
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.36 from 50 votes
#34
Tyrfing - Verflucht
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.39 from 35 votes
#35
Pa's Lam System - City Lights Feat. EVO+ , Jinmenusagi (Pa's Lam System Remix)
byfar x handsome 7.14*
Feb 20th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43 from 27 votes
#36
NOMA - LOUDER MACHINE
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
storyboardContains a storyboard that enhances gameplay experience., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 21 votes
#37
Ryu* - Sakura Mirage
ULTRA 7.04*
Mar 8th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 25 votes
#38
Seiryu - Ultramarine
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 22 votes
#39
Asriel - Kegare Naki Yume
Epilogue 8.36*
Dec 6th, 2015
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.56 from 21 votes
#40
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.31 from 40 votes
#41
SOUND HOLIC feat. Nana Takahashi - XINOBIKILL
Another 7.73*
May 20th, 2018
Yusomi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.95 from 18 votes
#42
AA... Hisui Chazuke... - Stardust Prism
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.27 from 26 votes
#43
Hommarju - Rock It
Blast Off 6.89*
Mar 26th, 2018
toybot
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 33 votes
#44
underscores - Music
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.25 from 27 votes
#45
Ne Obliviscaris - Forget Not
Dreamscape 7.90*
Jun 4th, 2019
derebanana
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, progressionContains a gradual advancement in difficulty or concept across the map., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52 from 20 votes
#46
Demetori - Koyoi wa Hyouitsu na Egoist ~ Ego, Schizoid, Beat.
Yorigami 7.16*
Nov 13th, 2018
Crissa
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes.
3.27 from 22 votes
#47
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Endless 6.73*
Apr 8th, 2018
Sotarks
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15 from 32 votes
#48
Arctic Monkeys - Balaclava
Extreme 5.91*
Jul 17th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13 from 25 votes
#49
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.31 from 20 votes
#50
SHK - Death Moon II
SHD 6.05*
Jul 22nd, 2016
ktgster
simpleAccessible and straightforward map design., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.09 from 25 votes
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