Highest Rated Maps of All Time
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#1351
Hitori Tori - perthed again (yambabom remix)
ddm's Fat Extra 6.99*
Apr 2nd, 2026
ddm
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ddm's Fat Extra 6.99*
Apr 2nd, 2026
ddm
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
37 votes
#1352
Nhato vs. Taishi - SOL
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44
from
26 votes
#1353
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
from
24 votes
#1354
Chasers - Lost
Insane 5.24*
Apr 10th, 2014
ktgster
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., bundledA map that might come pre-downloaded upon installing osu! for the first time.
Insane 5.24*
Apr 10th, 2014
ktgster
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.46
from
23 votes
#1355
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix)
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
24 votes
#1356
Hana - Shuumatsu no Bishou
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64
from
22 votes
#1357
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.72
from
21 votes
#1358
Camellia - LET'S JUMP
Year 2316 6.16*
Feb 25th, 2016
RikiH_
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Year 2316 6.16*
Feb 25th, 2016
RikiH_
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.40
from
34 votes
#1359
Nomy - Cocaine (Nightcore Mix)
Insane 5.62*
Jan 7th, 2012
Aleks719
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
Insane 5.62*
Jan 7th, 2012
Aleks719
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
3.45
from
23 votes
#1360
BAND-MAID - RINNE
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
from
29 votes
#1361
cygnus - STRIKER+
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38
from
40 votes
#1362
USAO - Knight Rider
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
from
27 votes
#1363
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.31
from
105 votes
#1364
Wakeshima Kanon - Foul Play ni Kurari
Expert 6.68*
Dec 20th, 2021
IOException
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.68*
Dec 20th, 2021
IOException
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
from
25 votes
#1365
Yousei Teikoku - Fata Morgana
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Despair 6.86*
Feb 3rd, 2023
Lasse and kowari
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.34
from
52 votes
#1366
Xect. - Emptiness
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42
from
28 votes
#1367
boa - Twilight
G-g-g... g-gloom blooms: an immoral p-penance. 6.00*
Nov 11th, 2023
Hamano
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
G-g-g... g-gloom blooms: an immoral p-penance. 6.00*
Nov 11th, 2023
Hamano
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
from
40 votes
#1368
Toyosaki Aki - Diamond
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.07*
Sep 17th, 2013
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
from
33 votes
#1369
Cranky - Rave 2 Rave
luscent 7.20*
May 14th, 2020
Luscent
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
luscent 7.20*
May 14th, 2020
Luscent
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91
from
20 votes
#1370
sakuraburst - cherry blossoms explode across the dying horizon
distortion 5.66*
Oct 1st, 2016
Xilver15
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
distortion 5.66*
Oct 1st, 2016
Xilver15
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
from
21 votes
#1371
Luschka - Kami no Kotoba
J1's Expert 6.03*
Aug 20th, 2018
J1_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
J1's Expert 6.03*
Aug 20th, 2018
J1_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
from
44 votes
#1372
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
KEMOMIMI EDM SQUAD 7.96*
Jul 31st, 2021
toybot, Sing and Nathan
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
KEMOMIMI EDM SQUAD 7.96*
Jul 31st, 2021
toybot, Sing and Nathan
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.29
from
172 votes
#1373
Treyarch Sound - 115
Extreme 6.26*
Mar 6th, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.26*
Mar 6th, 2016
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
25 votes
#1374
Ling Yuan yousa - Kami no Manimani
dance! dance! 6.70*
Apr 6th, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
dance! dance! 6.70*
Apr 6th, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77
from
21 votes
#1375
kors k feat. Yukacco - On The Beat (Akira Complex Remix)
Let's Dance 5.04*
Mar 15th, 2017
Voxnola
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., low svFeatures prominent low sv usage as a key part of map design.
Let's Dance 5.04*
Mar 15th, 2017
Voxnola
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., low svFeatures prominent low sv usage as a key part of map design.
3.36
from
44 votes
#1376
USAO - Extra Mode
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
from
20 votes
#1377
Camellia - I Can Fly In The Universe
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44
from
26 votes
#1378
Tyrfing - Verflucht
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.38
from
35 votes
#1379
ATL - Magic people
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high svFeatures prominent high slider velocity usage as a key part of map design.
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high svFeatures prominent high slider velocity usage as a key part of map design.
3.39
from
31 votes
#1380
The Birthday Party - Faint Heart
Exorcism 6.97*
Jun 14th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Exorcism 6.97*
Jun 14th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.35
from
45 votes
#1381
Scatman John - Scatman (ski-ba-bop-ba-dop-bop)
Insane 4.63*
Mar 13th, 2022
Fsjallink
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 4.63*
Mar 13th, 2022
Fsjallink
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.42
from
25 votes
#1382
Halozy - Deconstruction Star
Constellation 6.25*
Sep 6th, 2016
Lasse
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Constellation 6.25*
Sep 6th, 2016
Lasse
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.41
from
29 votes
#1383
Memme - Chinese Restaurant
09 6.40*
Jan 1st, 2016
09kami
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
09 6.40*
Jan 1st, 2016
09kami
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.44
from
23 votes
#1384
Mitsunori Ikeda feat. Aimee B - Fallen Angel (el poco maro Remix)
Heaven's Feel 5.96*
May 19th, 2019
Lince Cosmico
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Heaven's Feel 5.96*
May 19th, 2019
Lince Cosmico
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.42
from
25 votes
#1385
Pa's Lam System - City Lights Feat. EVO+ , Jinmenusagi (Pa's Lam System Remix)
byfar x handsome 7.14*
Feb 20th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
byfar x handsome 7.14*
Feb 20th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41
from
28 votes
#1386
jun - KIMONO <3 PRINCESS
Extra 5.65*
Jan 6th, 2024
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 5.65*
Jan 6th, 2024
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.36
from
38 votes
#1387
Zmey Gorynich - Sorochinskaya Yarmarka
Kupala Night 8.24*
Oct 10th, 2021
Mazzerin
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Kupala Night 8.24*
Oct 10th, 2021
Mazzerin
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.36
from
41 votes
#1388
Hana - Alice
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.33
from
57 votes
#1389
Horie Yui - Asymmetry
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.51
from
24 votes
#1390
Silentroom - F1055
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70
from
20 votes
#1391
NOMA - LOUDER MACHINE
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
storyboardContains a storyboard that enhances gameplay experience., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
storyboardContains a storyboard that enhances gameplay experience., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
from
21 votes
#1392
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
3.28
from
152 votes
#1393
Hitori Tori - perthed again (yambabom remix)
Extra 6.46*
May 5th, 2015
Asphyxia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.46*
May 5th, 2015
Asphyxia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
from
25 votes
#1394
kors k vs. Camellia - The Rolling
111 6.70*
Sep 22nd, 2026
straweeeeee
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
111 6.70*
Sep 22nd, 2026
straweeeeee
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.44
from
23 votes
#1395
SeikoP - Blue Amber
Tranquil 7.76*
Oct 8th, 2019
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Tranquil 7.76*
Oct 8th, 2019
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09
from
19 votes
#1396
Ado - Odo
moph's Extra 5.91*
Nov 25th, 2021
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
moph's Extra 5.91*
Nov 25th, 2021
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.92
from
23 votes
#1397
Nakajima Megumi - TRY UNITE! (aran Remix)
Arles 7.44*
Jun 4th, 2015
elchxyrlia
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Arles 7.44*
Jun 4th, 2015
elchxyrlia
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.35
from
40 votes
#1398
Yonder Voice - Shrine Maiden - Eien no Miko
Sanzen Sekai Yori Rinne Miko 6.99*
Dec 16th, 2021
__Ag
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Sanzen Sekai Yori Rinne Miko 6.99*
Dec 16th, 2021
__Ag
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.42
from
26 votes
#1399
sungazer - Sequence Start
Play 7.38*
Sep 4th, 2021
dsco
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Play 7.38*
Sep 4th, 2021
dsco
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
from
28 votes
#1400
Shibayan feat. Mei Ayakura - R.I.N.
Corpse Cart Racist 6.29*
Sep 23rd, 2023
Sanch-KK and Tannhauser
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
Corpse Cart Racist 6.29*
Sep 23rd, 2023
Sanch-KK and Tannhauser
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.92
from
20 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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