Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#151
goreshit - burn this moment into the retina of my eye
insane 6.29*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
insane 6.29*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.90
/ 5.00 from
71 votes
#152
Outsider - Like A Man
Freestyle 5.54*
Oct 27th, 2017
IceBeam
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Freestyle 5.54*
Oct 27th, 2017
IceBeam
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.99
/ 5.00 from
50 votes
#153
Chata - len
emptiness 5.63*
Feb 13th, 2019
Kalibe
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience.
emptiness 5.63*
Feb 13th, 2019
Kalibe
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience.
3.95
/ 5.00 from
59 votes
#154
DJ Mass MAD Izm* - SHAKUNETSU Beach Side Bunny
Another 8.50*
Jan 26th, 2016
rustbell
gimmick Focused on a single unique design or gameplay idea. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 8.50*
Jan 26th, 2016
rustbell
gimmick Focused on a single unique design or gameplay idea. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
/ 5.00 from
57 votes
#155
Siestail - Magic Lip Service
Magic Lip Service to You 5.47*
May 6th, 2016
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
Magic Lip Service to You 5.47*
May 6th, 2016
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
4.09
/ 5.00 from
42 votes
#156
Beatdrop - Phase 1
HD 6.88*
Oct 28th, 2016
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HD 6.88*
Oct 28th, 2016
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
/ 5.00 from
49 votes
#157
Renard - Terminal
EXTRA 6.57*
Jan 9th, 2014
Ulysses
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
EXTRA 6.57*
Jan 9th, 2014
Ulysses
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
3.87
/ 5.00 from
83 votes
#158
Various Artists - A Tribute to Kyoto Animation
Marathon 6.24*
Aug 9th, 2019
Froslass, Dangaard, happy30, Andrea, Kite, Frostmourne, bossandy, Jenny, Sekai, Skystar, Realazy, Hinsvar, Irreversible, Gero, Asphyxia, Meg, Little, Mint, Gaia, Monstrata, Toy, toybot, Seto Kousuke, Rizen, Kibbleru, Doormat, ProfessionalBox, Kalibe, Haruto, Sotarks, Yahuri, Nathan, Neto, tomadoi, Mordred and Nevo
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
Marathon 6.24*
Aug 9th, 2019
Froslass, Dangaard, happy30, Andrea, Kite, Frostmourne, bossandy, Jenny, Sekai, Skystar, Realazy, Hinsvar, Irreversible, Gero, Asphyxia, Meg, Little, Mint, Gaia, Monstrata, Toy, toybot, Seto Kousuke, Rizen, Kibbleru, Doormat, ProfessionalBox, Kalibe, Haruto, Sotarks, Yahuri, Nathan, Neto, tomadoi, Mordred and Nevo
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
4.15
/ 5.00 from
35 votes
#159
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
EXK 7.92*
Dec 21st, 2015
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
EXK 7.92*
Dec 21st, 2015
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.97
/ 5.00 from
53 votes
#160
Yorushika - Hachigatsu, Bou, Tsukiakari
Collab Extra 7.39*
May 22nd, 2019
Delis and Mirash
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
Collab Extra 7.39*
May 22nd, 2019
Delis and Mirash
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.83
/ 5.00 from
109 votes
#161
Lulickma & Loctek - 21st
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
4.01
/ 5.00 from
48 votes
#162
40mP feat.yuikonnu - Ame to Asphalt
Skystar's Extra 5.84*
Mar 5th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , progression Contains a gradual advancement in difficulty or concept across the map. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Skystar's Extra 5.84*
Mar 5th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , progression Contains a gradual advancement in difficulty or concept across the map. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.82
/ 5.00 from
114 votes
#163
Aiobahn - resonance feat. KOCHO (KARUT Remix)
dual tone 6.08*
Dec 22nd, 2025
Lince Cosmico and mystycute
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
dual tone 6.08*
Dec 22nd, 2025
Lince Cosmico and mystycute
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88
/ 5.00 from
70 votes
#164
Shpongle - Dr. Vinklestein Says
Entheogen 6.99*
Jun 3rd, 2022
piroshki
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Entheogen 6.99*
Jun 3rd, 2022
piroshki
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
/ 5.00 from
49 votes
#165
KOTOKO - Wing my Way
v2b 4.91*
Feb 28th, 2010
v2b
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
v2b 4.91*
Feb 28th, 2010
v2b
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
157 votes
#166
Aphex Twin - Cock/ver10
7\ 8.41*
Dec 22nd, 2025
-Arko
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
7\ 8.41*
Dec 22nd, 2025
-Arko
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.76
/ 5.00 from
164 votes
#167
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
repetition Features the use of recognizable identical patterns or gameplay elements. , collab A map with two or more associated mappers. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
repetition Features the use of recognizable identical patterns or gameplay elements. , collab A map with two or more associated mappers. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.90
/ 5.00 from
64 votes
#168
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , circle only Restricts object choice to circles only. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , circle only Restricts object choice to circles only. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
/ 5.00 from
71 votes
#169
Hana - Sakura no Uta
Euphoria 5.66*
Dec 4th, 2015
Alyce
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Euphoria 5.66*
Dec 4th, 2015
Alyce
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.79
/ 5.00 from
132 votes
#170
Linkin Park - Session
RVB's Insane 4.73*
Feb 7th, 2019
Vass_Bass and Rue
collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
RVB's Insane 4.73*
Feb 7th, 2019
Vass_Bass and Rue
collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
4.07
/ 5.00 from
36 votes
#171
MASS OF THE FERMENTING DREGS - Sanzameku
aise yo 5.28*
Aug 30th, 2025
kodama
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
aise yo 5.28*
Aug 30th, 2025
kodama
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
4.15
/ 5.00 from
29 votes
#172
Akitsuki Fuuka CV:Lynn - Fair wind
cRyo&xsrs's Extreme 6.48*
Feb 3rd, 2018
xsrsbsns and cRyo[iceeicee]
collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
cRyo&xsrs's Extreme 6.48*
Feb 3rd, 2018
xsrsbsns and cRyo[iceeicee]
collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.07
/ 5.00 from
35 votes
#173
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.71*
May 6th, 2013
RLC
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Love 6.71*
May 6th, 2013
RLC
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
/ 5.00 from
127 votes
#174
Radiohead - My Iron Lung
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.99
/ 5.00 from
48 votes
#175
Sangatsu no Phantasia - Pastel Rain
Extra 5.08*
Nov 19th, 2020
ac8129464363
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.08*
Nov 19th, 2020
ac8129464363
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13
/ 5.00 from
32 votes
#176
Function Phantom - Euclid
Fifth Postulate 6.25*
Aug 27th, 2016
byfar
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tech Tests uncommon skills.
Fifth Postulate 6.25*
Aug 27th, 2016
byfar
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tech Tests uncommon skills.
3.89
/ 5.00 from
68 votes
#177
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.89*
Mar 24th, 2018
sharpnel
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Reveries from the Stained Glass ... 7.89*
Mar 24th, 2018
sharpnel
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.85
/ 5.00 from
81 votes
#178
Camellia - put' l'da
fanzhen's Extra 7.20*
Mar 29th, 2020
fanzhen0019
slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
fanzhen's Extra 7.20*
Mar 29th, 2020
fanzhen0019
slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.13
/ 5.00 from
31 votes
#179
Marmalade butcher - Floccinaucinihilipilification
Sentimentalism 8.55*
Dec 25th, 2020
melloe and ID => 6751036
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Sentimentalism 8.55*
Dec 25th, 2020
melloe and ID => 6751036
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.87
/ 5.00 from
72 votes
#180
HujuniseikouyuuP - Talent Shredder
Lesjuh style 5.96*
Oct 5th, 2012
Lesjuh
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Lesjuh style 5.96*
Oct 5th, 2012
Lesjuh
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.81
/ 5.00 from
100 votes
#181
Falcom Sound Team jdk - The Azure Arbitrator
Chrono Collapse 8.01*
Jun 4th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
Chrono Collapse 8.01*
Jun 4th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.86
/ 5.00 from
75 votes
#182
IA - Six Trillion Years and Overnight Story
0108 6.21*
Jun 17th, 2012
val0108
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
0108 6.21*
Jun 17th, 2012
val0108
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.02
/ 5.00 from
42 votes
#183
Ayane - Nageki no Mori
Elviscent's Matsuri 6.31*
Mar 14th, 2020
CalstoneLightO and Luscent
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
Elviscent's Matsuri 6.31*
Mar 14th, 2020
CalstoneLightO and Luscent
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
4.13
/ 5.00 from
32 votes
#184
Gesu no Kiwami Otome. - Romance ga Ariamaru
Extra 5.90*
Dec 19th, 2020
toybot
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.90*
Dec 19th, 2020
toybot
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91
/ 5.00 from
63 votes
#185
Feryquitous - Dstorv
Ende Fateind Trasfomate 6.28*
Dec 6th, 2016
RLC
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ende Fateind Trasfomate 6.28*
Dec 6th, 2016
RLC
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87
/ 5.00 from
73 votes
#186
Camellia - DON'T GIVE A FUCK
unhappy 6.69*
Feb 27th, 2019
Chloe and z1085684963
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
unhappy 6.69*
Feb 27th, 2019
Chloe and z1085684963
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.95
/ 5.00 from
49 votes
#187
Knife Party - Centipede
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , geometric Incorporates geometric shapes within the map's visual design.
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , geometric Incorporates geometric shapes within the map's visual design.
3.84
/ 5.00 from
76 votes
#188
FELT - RESISTANCE
ENDURANCE 7.03*
Aug 31st, 2019
Kalibe
marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
ENDURANCE 7.03*
Aug 31st, 2019
Kalibe
marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.81
/ 5.00 from
100 votes
#189
Britney Spears - Toxic
In The Zone 6.52*
Mar 7th, 2020
schoolboy
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets.
In The Zone 6.52*
Mar 7th, 2020
schoolboy
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets.
3.75
/ 5.00 from
150 votes
#190
Varien - ONE SHOT ONE KILL (onumi Remix)
Sharu x Hawkens 6.11*
May 25th, 2020
Sharu and Frakturehawkens
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
Sharu x Hawkens 6.11*
May 25th, 2020
Sharu and Frakturehawkens
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
4.18
/ 5.00 from
28 votes
#191
Igorrr - Pavor Nocturnus
Insane 5.68*
May 20th, 2013
grumd
stamina Tests a player's ability to tap dense rhythms over long periods of time. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Insane 5.68*
May 20th, 2013
grumd
stamina Tests a player's ability to tap dense rhythms over long periods of time. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.93
/ 5.00 from
54 votes
#192
Felt - Protagonists
2012 4.88*
Sep 4th, 2012
Rue
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2012 4.88*
Sep 4th, 2012
Rue
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
/ 5.00 from
43 votes
#193
07th Expansion - Eiji Kuinbii
Collapse 4.94*
Dec 27th, 2011
Natteke
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Collapse 4.94*
Dec 27th, 2011
Natteke
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.87
/ 5.00 from
71 votes
#194
Feryquitous (VO: F9) - Monochrome Re.Surgence
1/12 IS NOT RECOMMENDED FOR ANYO... 7.61*
Jul 30th, 2017
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1/12 IS NOT RECOMMENDED FOR ANYO... 7.61*
Jul 30th, 2017
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
4.04
/ 5.00 from
38 votes
#195
TERRA - Mugen no Hikari
mangetsu 5.91*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
mangetsu 5.91*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.79
/ 5.00 from
103 votes
#196
Zensou Sagi no Hito - Ginza vs Ginza
Ex 6.69*
May 19th, 2018
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Ex 6.69*
May 19th, 2018
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.94
/ 5.00 from
54 votes
#197
Infected Mushroom - The Pretender
Pretender 5.98*
Feb 26th, 2013
RLC
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
Pretender 5.98*
Feb 26th, 2013
RLC
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , geometric Incorporates geometric shapes within the map's visual design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.70
/ 5.00 from
269 votes
#198
Halozy - Heart of Night
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , storyboard Contains a storyboard that enhances gameplay experience.
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , storyboard Contains a storyboard that enhances gameplay experience.
3.90
/ 5.00 from
60 votes
#199
Camellia - Chirality
tyui's Original 7.03*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
tyui's Original 7.03*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.99
/ 5.00 from
42 votes
#200
connsome - flat by second
Another 6.90*
Sep 2nd, 2024
ktgster
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
Another 6.90*
Sep 2nd, 2024
ktgster
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
4.16
/ 5.00 from
28 votes
Filters
maps of
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
