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Highest Rated Maps of All Time

#151
IOSYS - Poinsettia
Lunatic 5.58*
Aug 18th, 2010
Aakiha
geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
4.05 / 5.00 from 44 votes
#152
goreshit - semantic compositions on death and its meaning
Mortem Sensum 6.41*
Apr 5th, 2015
grumd
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., multi-songContains multiple songs within the audio.
4.07 / 5.00 from 44 votes
#153
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Our Id/R[e](nt/al)ity: The Saga 8.88*
Sep 20th, 2019
squirrelpascals
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.97 / 5.00 from 55 votes
#154
Aiobahn - resonance feat. KOCHO (KARUT Remix)
dual tone 6.08*
Dec 22nd, 2025
Lince Cosmico and mystycute
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.87 / 5.00 from 76 votes
#155
Various Artists - A Tribute to Kyoto Animation
Marathon 6.24*
Aug 9th, 2019
Blue Dragon, Dangaard, happy30, Andrea, Kite, Frostmourne, bossandy, Jenny, Sekai, Skystar, Realazy, Hinsvar, Irreversible, Gero, Asphyxia, Meg, Little, Mint, Gaia, Monstrata, Toy, toybot, Seto Kousuke, Rizen, Kibbleru, Doormat, ProfessionalBox, Kalibe, Haruto, Sotarks, Yahuri, Nathan, Neto, tomadoi, Mordred and Nevo
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., megacollabA map with 8 or more associated mappers.
4.16 / 5.00 from 35 votes
#156
Thank You Scientist - Mr. Invisible
Funky 6.34*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.92 / 5.00 from 66 votes
#157
Soleily - Renatus
Insane 5.32*
Feb 25th, 2015
Gamu
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest.
3.99 / 5.00 from 53 votes
#158
USAO - Chrono Diver -PENDULUMs- (USAO remix)
Tempus 6.20*
Oct 28th, 2024
Skystar
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.99 / 5.00 from 52 votes
#159
Renard - Terminal
EXTRA 6.57*
Jan 9th, 2014
Ulysses
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 85 votes
#160
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
EXK 7.92*
Dec 21st, 2015
kiddly
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 54 votes
#161
goreshit - burn this moment into the retina of my eye
insane 6.29*
Jan 16th, 2016
grumd
progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes.
3.90 / 5.00 from 72 votes
#162
Nene Anegasaki feat. Salita - Act Beloved
Retrospection 4.46*
Jul 13th, 2021
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.24 / 5.00 from 29 votes
#163
SARUKANI x Blacklolita - Kuchi kara Totsugeki
Callionet's Black Another 6.15*
Sep 17th, 2024
Callionet
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.96 / 5.00 from 53 votes
#164
Strelitzia - This Bed Ain't Big Enough Fer The Two of Us
Bed of Thistles 7.04*
May 25th, 2024
squirrelpascals
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.86 / 5.00 from 85 votes
#165
MASS OF THE FERMENTING DREGS - Sanzameku
aise yo 5.28*
Aug 30th, 2025
kodama
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
4.14 / 5.00 from 31 votes
#166
IA - Six Trillion Years and Overnight Story
0108 6.21*
Jun 17th, 2012
val0108
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.03 / 5.00 from 44 votes
#167
Hana - Sakura no Uta
Euphoria 5.66*
Dec 4th, 2015
Alyce
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.79 / 5.00 from 134 votes
#168
Felt - Protagonists
2012 4.88*
Sep 4th, 2012
Rue
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 44 votes
#169
Shimotsuki Haruka - Kibou no Sora
Hana 5.79*
Feb 22nd, 2015
ID => 1269067
repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.07 / 5.00 from 43 votes
#170
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 71 votes
#171
Tipper - Dreamsters
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.02 / 5.00 from 46 votes
#172
Shaun Martin - Madiba
Dynamic 6.87*
Mar 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 118 votes
#173
Radiohead - My Iron Lung
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map.
4.00 / 5.00 from 48 votes
#174
Camellia - DON'T GIVE A FUCK
unhappy 6.69*
Feb 27th, 2019
Chloe and z1085684963
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.97 / 5.00 from 51 votes
#175
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 6.24*
Dec 15th, 2021
olc
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.85 / 5.00 from 92 votes
#176
40mP feat.yuikonnu - Ame to Asphalt
Skystar's Extra 5.84*
Mar 5th, 2015
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs., simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79 / 5.00 from 119 votes
#177
Varien - ONE SHOT ONE KILL (onumi Remix)
Sharu x Hawkens 6.11*
May 25th, 2020
Sharu and Frakturehawkens
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
4.16 / 5.00 from 30 votes
#178
Tamura Yukari feat. motsu from m.o.v.e - You & Me
Insane 4.87*
May 23rd, 2013
cRyo[iceeicee]
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19 / 5.00 from 30 votes
#179
Epic Raps Battles of History - Darth Vader vs Adolf Hitler (The Trilogy)
Marathon 6.98*
Dec 11th, 2023
1103, fooders, revoh and funny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., tournament customA custom map for a playing tournament.
4.28 / 5.00 from 24 votes
#180
YURiKA - Kyoumen no Nami
Expert 5.25*
Apr 18th, 2019
Vell
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 37 votes
#181
Function Phantom - Euclid
Fifth Postulate 6.25*
Aug 27th, 2016
byfar
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., techTests uncommon skills.
3.89 / 5.00 from 70 votes
#182
Ayane - Nageki no Mori
Elviscent's Matsuri 6.31*
Mar 14th, 2020
CalstoneLightO and Luscent
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
4.13 / 5.00 from 32 votes
#183
Akitsuki Fuuka CV:Lynn - Fair wind
cRyo&xsrs's Extreme 6.48*
Feb 3rd, 2018
xsrsbsns and cRyo[iceeicee]
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.05 / 5.00 from 36 votes
#184
Zensou Sagi no Hito - Ginza vs Ginza
Ex 6.69*
May 19th, 2018
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.95 / 5.00 from 55 votes
#185
Falcom Sound Team jdk - The Azure Arbitrator
Chrono Collapse 8.01*
Jun 4th, 2016
jonathanlfj
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.86 / 5.00 from 76 votes
#186
Gesu no Kiwami Otome. - Romance ga Ariamaru
Extra 5.90*
Dec 19th, 2020
toybot
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 63 votes
#187
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.71*
May 6th, 2013
RLC
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 130 votes
#188
Lulickma & Loctek - 21st
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.98 / 5.00 from 49 votes
#189
Function Phantom - Variable
Deluxe 6.32*
May 12th, 2018
Chaoslitz
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.96 / 5.00 from 53 votes
#190
Feryquitous (VO: F9) - Monochrome Re.Surgence
1/12 IS NOT RECOMMENDED FOR ANYO... 7.61*
Jul 30th, 2017
rustbell
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
4.02 / 5.00 from 41 votes
#191
Feryquitous - Dstorv
Ende Fateind Trasfomate 6.28*
Dec 6th, 2016
RLC
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 74 votes
#192
connsome - flat by second
Another 6.90*
Sep 2nd, 2024
ktgster
tournament customA custom map for a playing tournament., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.20 / 5.00 from 28 votes
#193
07th Expansion - Eiji Kuinbii
Collapse 4.94*
Dec 27th, 2011
Natteke
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.87 / 5.00 from 72 votes
#194
Camellia - put' l'da
fanzhen's Extra 7.20*
Mar 29th, 2020
fanzhen0019
slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.13 / 5.00 from 31 votes
#195
Dark PHOENiX - Taketori Hishou
Extra 5.76*
Feb 23rd, 2011
KanbeKotori
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.04 / 5.00 from 41 votes
#196
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., square aimUses patterns where circles are placed in a square arrangement.
3.89 / 5.00 from 64 votes
#197
TERRA - Mugen no Hikari
mangetsu 5.91*
Feb 5th, 2025
kodama
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.80 / 5.00 from 105 votes
#198
Sangatsu no Phantasia - Pastel Rain
Extra 5.08*
Nov 19th, 2020
ac8129464363
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12 / 5.00 from 32 votes
#199
Beatdrop - Phase 1
HD 6.88*
Oct 28th, 2016
rustbell
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 51 votes
#200
KOTOKO - Wing my Way
v2b 4.91*
Feb 28th, 2010
v2b
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 157 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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