OMDB
log in

Highest Rated Maps of All Time

#251
4.10 / 5.00 from 31 votes
#252
siraph - Jikan wa Tsugu
Chronostasis 7.14*
Apr 14th, 2023
Voxnola
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.70 / 5.00 from 186 votes
#253
Kara's Walk Home - Weekend! Party with your Friends!!!
the city 4.67*
Mar 26th, 2021
pishifat
simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.99 / 5.00 from 39 votes
#254
4.09 / 5.00 from 28 votes
#255
xi - Zauberkugel
Extra 6.19*
Jul 26th, 2017
pishifat
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 65 votes
#256
3.96 / 5.00 from 37 votes
#257
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Mirash & Delis' Collab Extra 5.66*
Dec 27th, 2020
Delis and Mirash
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.85 / 5.00 from 62 votes
#258
Dark PHOENiX - Taketori Hishou
Extra 5.64*
Feb 23rd, 2011
KanbeKotori
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.00 / 5.00 from 37 votes
#259
aran - Ripples (DJ Noriken Remix)
The Horizon 6.52*
Dec 17th, 2024
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
3.85 / 5.00 from 58 votes
#260
Abuse - Shinjuku Jack
Grotesque 7.08*
Jan 18th, 2022
Ryuusei Aika
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.00 / 5.00 from 34 votes
#261
Lia - disintegration
amber 6.79*
Jun 6th, 2026
chenLia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.85 / 5.00 from 58 votes
#262
nano - No pain, No game
Insane 5.37*
Nov 2nd, 2012
xsrsbsns
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.05 / 5.00 from 31 votes
#263
Ito Kanako - Glass no Kutsu
Saya 4.41*
May 10th, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.12 / 5.00 from 29 votes
#264
Camellia - Introduction / NEURO-CLOUD-9
Schizophrenia 7.13*
Aug 16th, 2016
Mazzerin
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.03 / 5.00 from 31 votes
#265
goreshit - die!!die!!cover!!!
Half Heaven 7.47*
Jan 28th, 2020
Asphyxia, melloe and Axarious
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.01 / 5.00 from 35 votes
#266
my sound life - LINE
_ 5.34*
Sep 3rd, 2022
Troupe a troops
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.00 / 5.00 from 35 votes
#267
DJKurara - Goodbye
grumd's Extra 6.14*
Apr 5th, 2019
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.93 / 5.00 from 40 votes
#268
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.73 / 5.00 from 109 votes
#269
4.00 / 5.00 from 35 votes
#270
KOAN Sound & Asa - Tetsuo's Redemption (Billain Remix)
Redemption 5.72*
Dec 9th, 2015
RLC, hehe and Aiceo
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.98 / 5.00 from 35 votes
#271
Nekomata Master+ - Funny shuffle
try 7.23*
Aug 21st, 2016
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.02 / 5.00 from 32 votes
#272
BARAKO - Otomegokoro x Kyokuchuuhatto -dandara shooting MIX-
Kyokuchuuhatto 6.55*
Jun 15th, 2010
100pa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.78 / 5.00 from 78 votes
#273
baker - For a Dead Girl+
Master 5.90*
Nov 2nd, 2017
hehe
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills.
3.80 / 5.00 from 78 votes
#274
4.09 / 5.00 from 27 votes
#275
xi - Mirage Garden
Another445 6.08*
Nov 3rd, 2015
Charles445
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 37 votes
#276
3.74 / 5.00 from 106 votes
#277
Ghost-Note - Shrill Tones
Enter The Funk Zone 6.65*
Jul 22nd, 2021
olc
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.84 / 5.00 from 65 votes
#278
Memme - Chinese Restaurant
tyui 6.45*
Jan 1st, 2016
rrtyui
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 45 votes
#279
onoken - felys
KTale 5.72*
Jan 19th, 2020
Atlust
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.06 / 5.00 from 28 votes
#280
Mago de Oz - Xanandra
Insane 6.23*
Mar 2nd, 2014
Luvdic
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.77 / 5.00 from 90 votes
#281
callasoiled - EN. v1.89
Void 5.50*
Apr 20th, 2021
verychill
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.04 / 5.00 from 30 votes
#282
3.87 / 5.00 from 49 votes
#283
3.83 / 5.00 from 62 votes
#284
Renard - Terminal
EXTRA 6.28*
Jan 9th, 2014
Ulysses
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design.
3.79 / 5.00 from 76 votes
#285
Detox Unit - Expand
Expand 5.20*
Mar 21st, 2021
verychill
playfield constraint Restricts object placement to a certain part of the playfield. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.91 / 5.00 from 45 votes
#286
Aphex Twin - Vordhosbn
Another 5.54*
Dec 28th, 2023
PandaHero
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.00 / 5.00 from 37 votes
#287
guna with team kyukkyu - subconsciousness
KILL 7.28*
Jun 10th, 2021
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.96 / 5.00 from 40 votes
#288
4.17 / 5.00 from 25 votes
#289
Nekomata Master+ - squall
Extra 6.23*
Mar 23rd, 2018
Reisen Udongein
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 43 votes
#290
nobodyknows+ - Kokoro Odoru (Heart Dancing)
Dance 5.52*
Sep 29th, 2010
100pa-
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.98 / 5.00 from 34 votes
#291
Shimotsuki Haruka - Rengoku
Uberzolik's Extra 5.18*
Mar 17th, 2019
Uberzolik
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
3.92 / 5.00 from 42 votes
#292
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.02*
Jun 15th, 2023
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
3.77 / 5.00 from 85 votes
#293
3.85 / 5.00 from 54 votes
#294
MYTH & ROID - L.L.L.
Lust 6.33*
Feb 11th, 2019
Kalibe
storyboard Contains a storyboard that enhances gameplay experience.
3.98 / 5.00 from 36 votes
#295
DJ Noriken - #The_Relentless_(Modified)
Unstoppable 5.87*
Sep 13th, 2015
captin1 and Broccoly
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , tech Tests uncommon skills.
3.93 / 5.00 from 40 votes
#296
KOTOKO - Agony
Hard 3.50*
Sep 19th, 2012
IceBeam
simple Accessible and straightforward map design. , progression Contains a gradual advancement in difficulty or concept across the map. , playfield usage Includes deliberate use of the playfield within the map design.
4.06 / 5.00 from 28 votes
#297
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
Ascension 5.51*
May 30th, 2014
galvenize
marathon A map with a drain time of over 5 minutes.
3.82 / 5.00 from 65 votes
#298
Utagumi Setsugekka - Yumemi Sunrise
Insane 4.56*
Feb 4th, 2014
Zweib
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.09 / 5.00 from 29 votes
#299
Akiyama Uni - Odoru Mizushibuki
Death Dance 7.26*
Dec 15th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.74 / 5.00 from 97 votes
#300
Hardcore United Tokyo (teranoid & DJ TECHNORCH) - BRAINSTORM (Original Extended)
Extra 5.93*
Sep 23rd, 2021
Kloyd
marathon A map with a drain time of over 5 minutes.
4.17 / 5.00 from 24 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
1.3279631137848s