Highest Rated Maps of All Time
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#1
Silentroom - Shuu no Hazama [Rainshower]
Extra 6.67*
Dec 8th, 2020
rrtyui
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets.
Extra 6.67*
Dec 8th, 2020
rrtyui
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets.
4.20
/ 5.00 from
90 votes
#2
SOPHIE - NOTHING MORE TO SAY (DUB)
NOTHING ELSE TO SLAY (DAB) ft. t... 6.06*
Jun 27th, 2022
emilia, tatemae and schoolboy
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
NOTHING ELSE TO SLAY (DAB) ft. t... 6.06*
Jun 27th, 2022
emilia, tatemae and schoolboy
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.94
/ 5.00 from
120 votes
#3
KikuoHana - Nobore! Susume! Takai Tou
Expert 5.78*
Dec 2nd, 2016
Karen
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
Expert 5.78*
Dec 2nd, 2016
Karen
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.90
/ 5.00 from
164 votes
#4
Daisuke Achiwa - BASARA
BASARA 4.63*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
BASARA 4.63*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.87
/ 5.00 from
166 votes
#5
bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika
where i was buried 7.06*
May 29th, 2024
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
where i was buried 7.06*
May 29th, 2024
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.84
/ 5.00 from
195 votes
#6
King Krule - Dum Surfer
Don't Suffer 3.96*
Mar 19th, 2018
dsco
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., ninja spinnersFeatures spinners that are very short in duration.
Don't Suffer 3.96*
Mar 19th, 2018
dsco
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., ninja spinnersFeatures spinners that are very short in duration.
3.88
/ 5.00 from
119 votes
#7
Brandy - Cross Time
Hard 4.05*
Oct 15th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Hard 4.05*
Oct 15th, 2007
FFFanatic
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.86
/ 5.00 from
108 votes
#8
paranoid void - Utsukushii Kodoku
Escapism 6.11*
Nov 16th, 2018
dsco
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Escapism 6.11*
Nov 16th, 2018
dsco
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.83
/ 5.00 from
125 votes
#9
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
/ 5.00 from
71 votes
#10
Aramary - StarDust
Stardust 4.29*
Aug 21st, 2010
[Aramary]
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
Stardust 4.29*
Aug 21st, 2010
[Aramary]
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
4.02
/ 5.00 from
33 votes
#11
nobodyknows+ - Kokoro Odoru (Heart Dancing)
Dance 5.45*
Sep 29th, 2010
100pa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Dance 5.45*
Sep 29th, 2010
100pa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.99
/ 5.00 from
34 votes
#12
Shounen Radio - neu
EX 5.89*
May 20th, 2011
v2b
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
EX 5.89*
May 20th, 2011
v2b
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.82
/ 5.00 from
39 votes
#13
Megurine Luka - Leia
gowww 5.37*
May 6th, 2011
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
gowww 5.37*
May 6th, 2011
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.84
/ 5.00 from
43 votes
#14
Eisyo-kobu - Oriental Blossom
Karen's Extra 6.61*
Oct 9th, 2017
Karen
geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest.
Karen's Extra 6.61*
Oct 9th, 2017
Karen
geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest.
3.91
/ 5.00 from
27 votes
#15
Hatsune Miku - With a Dance Number
0108 style 5.60*
Aug 1st, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
0108 style 5.60*
Aug 1st, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.65
/ 5.00 from
73 votes
#16
IOSYS - Endless Tewi-ma Park
Tewi 2B Expert Edition 5.89*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
Tewi 2B Expert Edition 5.89*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.80
/ 5.00 from
33 votes
#17
Keeno - EOS
Insane 5.32*
Sep 25th, 2016
Yoges
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Insane 5.32*
Sep 25th, 2016
Yoges
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.71
/ 5.00 from
39 votes
#18
Frog96 - Be, be, be, be!
Beyond 7.24*
May 13th, 2024
Ryuusei Aika
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., tournament customA custom map for a playing tournament.
Beyond 7.24*
May 13th, 2024
Ryuusei Aika
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., tournament customA custom map for a playing tournament.
3.72
/ 5.00 from
36 votes
#19
Baracuda - Where Is The Love (Nightcore Mix)
There is No Love 4.76*
Aug 15th, 2010
AdRon Zh3Ro
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
There is No Love 4.76*
Aug 15th, 2010
AdRon Zh3Ro
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81
/ 5.00 from
29 votes
#20
Cocteau Twins - Summerhead
Venix's expert 5.74*
Nov 21st, 2023
Venix
geometricIncorporates geometric shapes within the map's visual design., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Venix's expert 5.74*
Nov 21st, 2023
Venix
geometricIncorporates geometric shapes within the map's visual design., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.81
/ 5.00 from
27 votes
#21
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07
/ 5.00 from
22 votes
#22
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.55*
Oct 21st, 2017
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.55*
Oct 21st, 2017
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
32 votes
#23
Martin Solveig - Hello (feat. Dragonette)
Match 6.52*
Jul 15th, 2023
squirrelpascals
repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Match 6.52*
Jul 15th, 2023
squirrelpascals
repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.53
/ 5.00 from
47 votes
#24
Let's Eat Grandma - Hot Pink
Expert 5.66*
Nov 11th, 2020
Myxo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Expert 5.66*
Nov 11th, 2020
Myxo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.61
/ 5.00 from
25 votes
#25
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.53
/ 5.00 from
34 votes
#26
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.51
/ 5.00 from
34 votes
#27
senya - Zetsubou no Fuchi
Abyssal 6.17*
Oct 12th, 2017
-Mo-
gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
Abyssal 6.17*
Oct 12th, 2017
-Mo-
gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.50
/ 5.00 from
32 votes
#28
:) feat. KAFU - Egonomy
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.38
/ 5.00 from
49 votes
#29
Kuripurin - Jutenija
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.75
/ 5.00 from
21 votes
#30
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.94*
Sep 15th, 2017
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets.
Addiction 6.94*
Sep 15th, 2017
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets.
3.34
/ 5.00 from
40 votes
#31
Bowling for Soup - 1985
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.32
/ 5.00 from
48 votes
#32
bermei.inazawa feat. Chata - Hippopotamus
445 4.91*
Apr 3rd, 2026
Charles445
freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
445 4.91*
Apr 3rd, 2026
Charles445
freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.45
/ 5.00 from
20 votes
#33
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
22 votes
#34
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Joel 7.03*
Apr 10th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
27 votes
#35
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
/ 5.00 from
27 votes
#36
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 9.00*
Dec 19th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., complex svFeatures large changes in slider velocity., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slider onlyRestricts object choice to sliders only., chaoticUnpredictable map design, often testing unusual skillsets., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
EX EX 9.00*
Dec 19th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., complex svFeatures large changes in slider velocity., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slider onlyRestricts object choice to sliders only., chaoticUnpredictable map design, often testing unusual skillsets., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27
/ 5.00 from
62 votes
#37
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31
/ 5.00 from
26 votes
#38
FictionJunction YURIKO KAIDA - here we stand in the morning dew
Insane 4.34*
Sep 20th, 2011
Lizbeth
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.34*
Sep 20th, 2011
Lizbeth
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
/ 5.00 from
20 votes
#39
Nthonius - Trapce
Trap 5.21*
Dec 25th, 2020
Sure
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Trap 5.21*
Dec 25th, 2020
Sure
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.30
/ 5.00 from
27 votes
#40
Seeed - Ding
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.35
/ 5.00 from
21 votes
#41
Kenshi Yonezu - MAD HEAD LOVE
CRAZY 6.12*
Dec 9th, 2021
iljaaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
CRAZY 6.12*
Dec 9th, 2021
iljaaz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
23 votes
#42
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
/ 5.00 from
78 votes
#43
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.12
/ 5.00 from
72 votes
#44
Ween - Ocean Man
Surfer Insane 3.89*
Jan 8th, 2025
Froslass
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
Surfer Insane 3.89*
Jan 8th, 2025
Froslass
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
3.43
/ 5.00 from
18 votes
#45
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
/ 5.00 from
40 votes
#46
Lucy Bedroque - 2010 Justin Bieber
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.86
/ 5.00 from
16 votes
#47
YUC'e - Night Club Junkie
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.00
/ 5.00 from
15 votes
#48
a_hisa - Pudding Funfair
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.21
/ 5.00 from
20 votes
#49
Frederic - oddloop
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
oldloop 6.19*
Nov 22nd, 2016
n0ah
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.06
/ 5.00 from
33 votes
#50
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.42
/ 5.00 from
17 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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