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Highest Rated Maps of All Time

#1
paraoka feat. haru*nya - Hokori Yuki
BabeLisM 5.82*
Jun 10th, 2022
Xilver15
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.06 / 5.00 from 161 votes
#2
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.74*
Sep 8th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.95 / 5.00 from 270 votes
#3
DJ TOTTO feat. Sunao Yoshikawa - Arousing
HW's Extra 6.29*
Jul 29th, 2014
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., high svFeatures prominent high slider velocity usage as a key part of map design.
4.25 / 5.00 from 44 votes
#4
A.SAKA - Nanatsu Issenzakura
Whirl 6.52*
May 25th, 2015
Hollow Wings
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., freeformAn unrestrained and loose approach towards visual structure., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest.
3.98 / 5.00 from 80 votes
#5
paraoka - Manima ni
('(oo)') 5.04*
Feb 19th, 2012
Sandpig
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
4.03 / 5.00 from 60 votes
#6
FELT - Day and Night
Terrace Ballad 5.23*
Jun 8th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes.
3.93 / 5.00 from 83 votes
#7
Hana - Lifework (2014ver.)
Alice 6.46*
Jan 1st, 2023
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
4.06 / 5.00 from 46 votes
#8
Kawada Mami - Going back to square one
Insane 6.62*
Dec 2nd, 2015
cRyo[iceeicee]
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.13 / 5.00 from 37 votes
#9
Linkin Park - Session
RVB's Insane 4.73*
Feb 7th, 2019
Vass_Bass and Rue
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design.
4.09 / 5.00 from 37 votes
#10
Radiohead - My Iron Lung
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map.
3.99 / 5.00 from 48 votes
#11
Kalafina x The Prodigy - No Good Magia (Start the Witch)
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.21 / 5.00 from 27 votes
#12
Lia - disintegration
amber 7.00*
Jun 6th, 2026
chenLia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.82 / 5.00 from 73 votes
#13
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.49*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.84 / 5.00 from 69 votes
#14
siraph - Jikan wa Tsugu
Chronostasis 6.93*
Apr 14th, 2023
Voxnola
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.70 / 5.00 from 188 votes
#15
Drake - Nice For What
Expert 6.35*
Jan 10th, 2019
UndeadCapulet
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72 / 5.00 from 139 votes
#16
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.78 / 5.00 from 87 votes
#17
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 7.25*
Apr 30th, 2024
1103 and revoh
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., playfield usageIncludes deliberate use of the playfield within the map design.
3.73 / 5.00 from 111 votes
#18
School Food Punishment - light prayer
Kalibe's Extra 6.02*
Mar 16th, 2021
Kalibe
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
4.15 / 5.00 from 27 votes
#19
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.94 / 5.00 from 43 votes
#20
Shimotsuki Haruka - Rengoku
Uberzolik's Extra 5.32*
Mar 17th, 2019
Uberzolik
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.93 / 5.00 from 43 votes
#21
DJ Noriken - #The_Relentless_(Modified)
Unstoppable 6.11*
Sep 13th, 2015
captin1 and Broccoly
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., techTests uncommon skills.
3.91 / 5.00 from 42 votes
#22
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.87*
Jun 13th, 2024
Tannhauser
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.13 / 5.00 from 24 votes
#23
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.67*
Mar 8th, 2024
pishifat
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.76 / 5.00 from 77 votes
#24
POCAH - Nao sou obrigada
Funk 6.31*
Dec 20th, 2022
jamesjan3
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.85 / 5.00 from 52 votes
#25
Utsu-P - Imperfect Animals
Expert 7.05*
Jun 22nd, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.99 / 5.00 from 34 votes
#26
KOTOKO - agony
Insane 4.15*
Dec 1st, 2007
K-S-O
freeformAn unrestrained and loose approach towards visual structure., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.74 / 5.00 from 82 votes
#27
Caramell - Caramelldansen (Speedycake Remix)
LESJUH DIFFICULTY!! 5.04*
Jan 17th, 2010
Lesjuh
finger controlUses complex applications of rhythms in order to test the player's tapping ability., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.86 / 5.00 from 46 votes
#28
HAELOS - Buried in the Sand
Don't look away 6.25*
Jan 31st, 2020
squirrelpascals
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.97 / 5.00 from 32 votes
#29
angela - Shangri-La
Hard 4.06*
Oct 12th, 2010
GladiOol
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.89 / 5.00 from 40 votes
#30
nomico - Bad Apple!!
Hard 3.53*
May 18th, 2009
James
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 34 votes
#31
BUTAOTOME - Makkuro na Yuki
Green Jealousy 5.55*
Jan 22nd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.04 / 5.00 from 28 votes
#32
Hiroyuki Sawano feat. Mika Kobayashi - Bios
LKs' Another 6.30*
Jun 28th, 2012
LKs
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.84 / 5.00 from 44 votes
#33
ave;new feat. Shirasawa Rie - MAYBE ROSY KISS -HARD dRESS STYLE-
MAYBE POSSIBLE 6.53*
Apr 25th, 2014
[CSGA]Ar3sgice
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.89 / 5.00 from 34 votes
#34
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 33 votes
#35
Halozy - Crystal Snow
Heat Death 6.45*
Jan 17th, 2022
Hollow Wings
marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.70 / 5.00 from 65 votes
#36
Kenji Ohtsuki to Zetsubou Shoujotachi - Ningyoutachi
The End of The World 6.61*
Aug 12th, 2024
App and Lyubym liya
collabA map with two or more associated mappers., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.73 / 5.00 from 56 votes
#37
PEOPLE 1 - Ratpark feat. Kei Sugawara
Rattus deliceus, Rattus mophinus... 8.08*
May 10th, 2026
Delis, moph and Mirash
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.84 / 5.00 from 30 votes
#38
Namakemono - Yasou -HEAVEN'S DOOR MIX-
Dream 6.51*
Jun 17th, 2024
pumice
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.69 / 5.00 from 55 votes
#39
Tiny Moving Parts - Good Enough / Birdhouse / Minnow
Indecisive Forthcomings 6.31*
Mar 4th, 2019
vrnl
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.90 / 5.00 from 27 votes
#40
nobodyknows+ - Kokoro Odoru
bbj's Expert 6.17*
Oct 9th, 2019
Akiyama Mizuki
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.81 / 5.00 from 32 votes
#41
Rina Sawayama - XS
yaspo's XS 5.17*
Dec 4th, 2021
yaspo
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.68 / 5.00 from 59 votes
#42
ELECTROCUTICA feat. yanaginagi - Hysteresis
Ashen Rain 5.92*
Sep 8th, 2019
UndeadCapulet
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85 / 5.00 from 31 votes
#43
Dark PHOENiX - Green-Eyed Jealousy
Envy 6.20*
Jun 26th, 2014
chenwu and sjoy
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.99 / 5.00 from 25 votes
#44
paraoka - boot
Shoe 6.48*
Aug 1st, 2012
rickyboi
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.73 / 5.00 from 45 votes
#45
wa. remixed celas - Gin no Kaze
Expert 6.80*
Feb 21st, 2019
rrtyui
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.69 / 5.00 from 54 votes
#46
stargaze shelter - OPTICAL
Expert Irregular: Alteratio 5.35*
Dec 31st, 2024
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.83 / 5.00 from 28 votes
#47
Nesta Rae - Stay (Soular Order Remix)
Rue's Extra 5.01*
Nov 9th, 2021
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03 / 5.00 from 23 votes
#48
THE BINARY mido - Ego mo Id mo Tanjun ni
Expert 7.29*
Mar 15th, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.97 / 5.00 from 25 votes
#49
Hanatan - Omoide Kakera
Mirash's Expert 7.06*
Sep 3rd, 2024
Mirash
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.81 / 5.00 from 32 votes
#50
DystopiaGround - AugoEidEs
Aphotic 6.18*
Sep 16th, 2012
happy30
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69 / 5.00 from 44 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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