Highest Rated Maps of All Time
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#1
APINK - NoNoNo
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design.
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design.
4.04 / 5.00 from 84 votes
#2
U1 overground - Dopamine
C6H3(OH)2-CH2-CH2-NH2 6.91*
Mar 18th, 2015
fanzhen0019
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
C6H3(OH)2-CH2-CH2-NH2 6.91*
Mar 18th, 2015
fanzhen0019
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 124 votes
#3
Camellia - put' l'da
fanzhen's Extra 7.20*
Mar 29th, 2020
fanzhen0019
slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
fanzhen's Extra 7.20*
Mar 29th, 2020
fanzhen0019
slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
4.13 / 5.00 from 31 votes
#4
Rita - Suisouka
Blossom 3.70*
Nov 27th, 2017
Fushimi Rio
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Blossom 3.70*
Nov 27th, 2017
Fushimi Rio
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.07 / 5.00 from 36 votes
#5
xi - Zauberkugel
Extra 6.19*
Jul 26th, 2017
pishifat
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.19*
Jul 26th, 2017
pishifat
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 65 votes
#6
Utsu-P - Imperfect Animals
Expert 6.73*
Jun 22nd, 2021
kuyusu
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.73*
Jun 22nd, 2021
kuyusu
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.01 / 5.00 from 32 votes
#7
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 57 votes
#8
roer - ViLLAGE OF CHRYSANTHEMUM
sea of liquid C10H15N 6.74*
Jun 12th, 2024
0ppInOsu
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
sea of liquid C10H15N 6.74*
Jun 12th, 2024
0ppInOsu
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
3.81 / 5.00 from 43 votes
#9
DJ Sharpnel - StrangeProgram
Lesjuh's TAG 7.05*
Mar 12th, 2009
Lesjuh
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
Lesjuh's TAG 7.05*
Mar 12th, 2009
Lesjuh
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
3.71 / 5.00 from 51 votes
#10
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
kodoku 5.69*
Oct 13th, 2019
tatemae
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.62 / 5.00 from 48 votes
#11
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 7.12*
Aug 29th, 2024
Pyo
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
Yup 7.12*
Aug 29th, 2024
Pyo
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
3.60 / 5.00 from 48 votes
#12
2Slimey - Roc
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 45 votes
#13
Estradasphere - Hunger Strike
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.58 / 5.00 from 46 votes
#14
Louis Cole - Park Your Car on My Face
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 / 5.00 from 37 votes
#15
Ocelot - TSUBAKI
EX EX 6.94*
Jun 4th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
EX EX 6.94*
Jun 4th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.47 / 5.00 from 55 votes
#16
GHOSTEMANE - Mercury: Retrograde
Thelema 6.05*
Feb 12th, 2019
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Thelema 6.05*
Feb 12th, 2019
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.41 / 5.00 from 100 votes
#17
Tokyo Jihen - Jusui Negai -The Suicide-
KomachiBaka / Frakturehawkens \ ... 6.53*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
KomachiBaka / Frakturehawkens \ ... 6.53*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.54 / 5.00 from 23 votes
#18
boa - Fool
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
?) 7.08*
Oct 30th, 2021
kuyusu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.46 / 5.00 from 32 votes
#19
VeetaCrush - Mole
Blossom 6.16*
Oct 3rd, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
Blossom 6.16*
Oct 3rd, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.46 / 5.00 from 23 votes
#20
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.43 / 5.00 from 23 votes
#21
FictionJunction YURIKO KAIDA - here we stand in the morning dew
Insane 4.31*
Sep 20th, 2011
Lizbeth
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.31*
Sep 20th, 2011
Lizbeth
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 20 votes
#22
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27 / 5.00 from 60 votes
#23
Rabbit House - Sanctuary
Expert 6.41*
Jun 28th, 2023
funny
tournament custom A custom map for a playing tournament. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Expert 6.41*
Jun 28th, 2023
funny
tournament custom A custom map for a playing tournament. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.30 / 5.00 from 26 votes
#24
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
7-20 6.61*
Jul 20th, 2021
chenLia
progression Contains a gradual advancement in difficulty or concept across the map. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.00 / 5.00 from 18 votes
#25
Parannoul - Beautiful World
Your Dream 5.72*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Your Dream 5.72*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.17 / 5.00 from 57 votes
#26
twenty one pilots - Heathens (Magnetude Bootleg)
Marathon 5.99*
Dec 10th, 2022
Halgoh, Sharu, Xarr, funny, Rorupan L9, enryotoki, -Doodle and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
Marathon 5.99*
Dec 10th, 2022
Halgoh, Sharu, Xarr, funny, Rorupan L9, enryotoki, -Doodle and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
3.15 / 5.00 from 122 votes
#27
LiSA - crossing field
pishi's Insane 5.33*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
pishi's Insane 5.33*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.59 / 5.00 from 19 votes
#28
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.14 / 5.00 from 79 votes
#29
N2 - NULL APOPHENIA
NOUMENON 7.87*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
NOUMENON 7.87*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
3.12 / 5.00 from 59 votes
#30
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.24*
Jul 21st, 2024
App
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
~Jawoh!!~ 5.24*
Jul 21st, 2024
App
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.70 / 5.00 from 17 votes
#31
MIDORI - YUKIKO san
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.49 / 5.00 from 19 votes
#32
Bring Me The Horizon - Drown (Sewerslvt Remix)
gaoxingsi 8.40*
Sep 16th, 2023
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
gaoxingsi 8.40*
Sep 16th, 2023
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.07 / 5.00 from 55 votes
#33
Ocelot - KAEDE
Skystar's EX 4.58*
Feb 24th, 2018
Skystar
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider only Restricts object choice to sliders only.
Skystar's EX 4.58*
Feb 24th, 2018
Skystar
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider only Restricts object choice to sliders only.
3.39 / 5.00 from 16 votes
#34
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Summer, melting into noise 6.87*
Mar 19th, 2026
kiddly
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Summer, melting into noise 6.87*
Mar 19th, 2026
kiddly
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.05 / 5.00 from 20 votes
#35
Sonic4ever - Live and Learn
yeah 11.88*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
yeah 11.88*
Nov 4th, 2018
Uberzolik, Axaptice, silento and thinking
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.96 / 5.00 from 33 votes
#36
False Noise - Hyperlight
Dodecahedral 6.67*
Jul 4th, 2022
Scub
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
Dodecahedral 6.67*
Jul 4th, 2022
Scub
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
4.04 / 5.00 from 13 votes
#37
MIDORI - YUKIKO san
adeline's unforgivable violence 7.29*
May 23rd, 2026
_adeline
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
adeline's unforgivable violence 7.29*
May 23rd, 2026
_adeline
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.27 / 5.00 from 17 votes
#38
Deftones - Cherry Waves
Glimmer 5.57*
Apr 6th, 2025
surgis
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Glimmer 5.57*
Apr 6th, 2025
surgis
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.41 / 5.00 from 11 votes
#39
UNDEAD CORPORATION - Chiri Yuku Mono wa Umi no Hana
Extra 6.74*
Mar 19th, 2022
kuyusu
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Extra 6.74*
Mar 19th, 2022
kuyusu
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.85 / 5.00 from 15 votes
#40
Memme - Pandemonium
handsome's Master: #1 6.42*
May 3rd, 2018
hehe
mapping contest An entry for a mapping contest. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
handsome's Master: #1 6.42*
May 3rd, 2018
hehe
mapping contest An entry for a mapping contest. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 14 votes
#41
Team Grimoire vs. Sakuzyo vs. Laur - Arcana Eden
"...While no destiny waits beyond." 9.29*
Nov 30th, 2022
ArkRumierA
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
"...While no destiny waits beyond." 9.29*
Nov 30th, 2022
ArkRumierA
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
4.25 / 5.00 from 12 votes
#42
Tove Styrke - Sway
Are We Gonna Stay Up? 5.85*
Jan 23rd, 2021
schoolboy
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
Are We Gonna Stay Up? 5.85*
Jan 23rd, 2021
schoolboy
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
4.00 / 5.00 from 12 votes
#43
NGHTMRE & A$AP Ferg - REDLIGHT (VIP)
THE REALEST 6.95*
Mar 29th, 2021
Mir
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
THE REALEST 6.95*
Mar 29th, 2021
Mir
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
2.81 / 5.00 from 33 votes
#44
Mid-Air Thief - Why?
You left me wondering... 5.25*
Feb 29th, 2024
Furrniks
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
You left me wondering... 5.25*
Feb 29th, 2024
Furrniks
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.52 / 5.00 from 12 votes
#45
Sano Nobuyoshi - Duration
DeviousPanda's Ouroboros 6.71*
May 29th, 2021
DeviousPanda
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DeviousPanda's Ouroboros 6.71*
May 29th, 2021
DeviousPanda
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.83 / 5.00 from 16 votes
#46
Hakushi Hasegawa - Doku
Halgoh & Sharu's Symbiotic Torrent 6.92*
Jan 9th, 2022
Halgoh and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Halgoh & Sharu's Symbiotic Torrent 6.92*
Jan 9th, 2022
Halgoh and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
2.86 / 5.00 from 67 votes
#47
Itsue - Sayonara, Maboroshi
Phantom 5.94*
Feb 3rd, 2023
xytoper
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs.
Phantom 5.94*
Feb 3rd, 2023
xytoper
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , slidershapes Uses a large variety of slider designs.
3.58 / 5.00 from 9 votes
#48
Queen - Bohemian Rhapsody
Any way the wind blows... 5.86*
Feb 13th, 2019
Mao and Icekalt
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
Any way the wind blows... 5.86*
Feb 13th, 2019
Mao and Icekalt
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
2.70 / 5.00 from 23 votes
#49
THE ORAL CIGARETTES - Slowly but surely I go on
Expert 5.53*
Feb 14th, 2021
cherrymeii
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Expert 5.53*
Feb 14th, 2021
cherrymeii
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.38 / 5.00 from 10 votes
#50
Suara - Hanakotoba
Blossom 4.40*
Jul 6th, 2022
Eithne
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
Blossom 4.40*
Jul 6th, 2022
Eithne
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
3.73 / 5.00 from 10 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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