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Highest Rated Maps of All Time

#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 70.09*
Aug 15th, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , chaotic Unpredictable map design, often testing unusual skillsets.
4.18 / 5.00 from 236 votes
#2
Halozy - Deconstruction Star
Beat Heaven 7.56*
Nov 15th, 2015
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , repetition Features the use of recognizable identical patterns or gameplay elements.
4.01 / 5.00 from 190 votes
#3
aran - Graces of Heaven
Debug 7.86*
Feb 5th, 2014
rustbell
gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets.
4.07 / 5.00 from 116 votes
#4
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.50*
Sep 8th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 270 votes
#5
Kikuo - Hole Dwelling
Bottomless 5.62*
Oct 21st, 2021
melonboy
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.01 / 5.00 from 104 votes
#6
A.SAKA - Nanatsu Issenzakura
Petals 6.30*
Dec 24th, 2017
yf_bmp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea.
4.05 / 5.00 from 73 votes
#7
LeaF - Evanescent
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 88 votes
#8
DJ Mass MAD Izm* - SHAKUNETSU Beach Side Bunny
Another 8.23*
Jan 26th, 2016
rustbell
gimmick Focused on a single unique design or gameplay idea. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 56 votes
#9
IOSYS - Poinsettia
Lunatic 5.41*
Aug 18th, 2010
Aakiha
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience.
4.05 / 5.00 from 42 votes
#10
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.31*
May 6th, 2013
RLC
gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80 / 5.00 from 125 votes
#11
Sayuri - Mikazuki
fanzhen's Insane 4.66*
Jun 4th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , circle only Restricts object choice to circles only. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 71 votes
#12
Tipper - Dreamsters
drifting upwards 6.48*
Jan 21st, 2019
Drimm
playfield constraint Restricts object placement to a certain part of the playfield. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.96 / 5.00 from 42 votes
#13
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Heilia's Extra Koi 6.60*
Feb 20th, 2022
Heilia
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only.
3.88 / 5.00 from 44 votes
#14
Shimotsuki Haruka - Re:Call
Re:Call 4.95*
Apr 4th, 2015
ID => 1269067
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.73 / 5.00 from 61 votes
#15
Nanahoshi Kangengakudan - Rubik's Cube
Love x Hate x Indifference 8.18*
Apr 4th, 2025
Heilia
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.85 / 5.00 from 36 votes
#16
Halozy - Crystal Snow
Heat Death 6.34*
Jan 17th, 2022
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
3.71 / 5.00 from 64 votes
#17
DJ Sharpnel - StrangeProgram
Lesjuh's TAG 7.05*
Mar 12th, 2009
Lesjuh
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
3.71 / 5.00 from 51 votes
#18
Dormir - Cookie Bouquets
Fanzhen's Extra 5.84*
Jan 7th, 2018
fanzhen0019
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.84 / 5.00 from 28 votes
#19
Camellia - Routing
Metro 6.79*
May 15th, 2024
wyit
gimmick Focused on a single unique design or gameplay idea. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 / 5.00 from 74 votes
#20
Porter Robinson - Goodbye To A World
Terminus 4.66*
Mar 2nd, 2017
Monstrata
progression Contains a gradual advancement in difficulty or concept across the map. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , gimmick Focused on a single unique design or gameplay idea. , marathon A map with a drain time of over 5 minutes.
3.66 / 5.00 from 49 votes
#21
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 5.61*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , circle only Restricts object choice to circles only.
3.85 / 5.00 from 23 votes
#22
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 7.12*
Aug 29th, 2024
Pyo
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability.
3.60 / 5.00 from 48 votes
#23
Daft Punk - Crescendolls
Discovery 5.32*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea.
3.58 / 5.00 from 51 votes
#24
sakuzyo - AXION
HW's EX 6.61*
Oct 26th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.58 / 5.00 from 44 votes
#25
Ocelot - KAEDE
EX EX 7.78*
Feb 24th, 2018
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 80 votes
#26
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 6.48*
May 24th, 2021
UberFazz
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.54 / 5.00 from 50 votes
#27
Ocelot - TSUBAKI
EX EX 6.94*
Jun 4th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.47 / 5.00 from 55 votes
#28
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.57*
Sep 2nd, 2008
Rolled
simple Accessible and straightforward map design. , gimmick Focused on a single unique design or gameplay idea.
3.48 / 5.00 from 47 votes
#29
Michael Jackson - Billie Jean
The One 9.17*
Nov 30th, 2022
dsco
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , gimmick Focused on a single unique design or gameplay idea. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 51 votes
#30
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.59*
Jan 10th, 2023
pishifat
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 / 5.00 from 27 votes
#31
8686m - Memai
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high sv Features prominent high slider velocity usage as a key part of map design.
3.47 / 5.00 from 29 votes
#32
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.26*
Oct 20th, 2019
Nathan
gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.34 / 5.00 from 98 votes
#33
TAG underground - POSSESSION
CHALLENGE 6.51*
Oct 5th, 2022
pewdekz
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 38 votes
#34
:) feat. KAFU - Egonomy
fleX 8.17*
May 27th, 2022
Ryuusei Aika
chaotic Unpredictable map design, often testing unusual skillsets. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.36 / 5.00 from 48 votes
#35
Tsumiki - phony
????????? 7.18*
Jan 5th, 2022
Ryuusei Aika
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , gimmick Focused on a single unique design or gameplay idea. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 / 5.00 from 35 votes
#36
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 8.18*
Dec 19th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slider only Restricts object choice to sliders only. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27 / 5.00 from 60 votes
#37
lydian - Promise
distance-snap 4.57*
Sep 26th, 2019
fanzhen0019
gimmick Focused on a single unique design or gameplay idea. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.32 / 5.00 from 30 votes
#38
Nthonius - Trapce
Trap 5.09*
Dec 25th, 2020
Sure
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.32 / 5.00 from 27 votes
#39
Chata - Precious Wing (Short Ver.)
Expert 5.25*
Dec 28th, 2019
Vell
playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 18 votes
#40
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 5.88*
Jan 19th, 2025
Bonzi and Lulu-
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.65 / 5.00 from 17 votes
#41
LiSA - ADAMAS
Binary 7.68*
Oct 25th, 2018
Hollow Wings
chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map.
3.14 / 5.00 from 61 votes
#42
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.48*
Sep 27th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.37 / 5.00 from 19 votes
#43
Silentroom - NULCTRL
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
3.12 / 5.00 from 43 votes
#44
bill wurtz - slow down
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.52 / 5.00 from 17 votes
#45
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 6.73*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.10 / 5.00 from 69 votes
#46
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.99 / 5.00 from 17 votes
#47
SLAKE - GAMBOL
Another 3.93*
Feb 26th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , gimmick Focused on a single unique design or gameplay idea. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.06 / 5.00 from 36 votes
#48
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Axarious' Muspell 7.45*
Jun 22nd, 2025
Axarious
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.39 / 5.00 from 14 votes
#49
Giga feat. Reol - BRING IT ON
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 15 votes
#50
Twin-Tails - Twintail Dreamer! (TV Size)
HW's EX 6.99*
May 13th, 2022
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , circle only Restricts object choice to circles only.
3.13 / 5.00 from 20 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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