Highest Rated Maps of All Time
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#1
kanone - The Sea of Memory
sentiments 6.04*
Dec 22nd, 2015
rrtyui
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
sentiments 6.04*
Dec 22nd, 2015
rrtyui
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.24 / 5.00 from 67 votes
#2
APINK - NoNoNo
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design.
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design.
4.04 / 5.00 from 84 votes
#3
Kikuo - Hole Dwelling
Bottomless 5.62*
Oct 21st, 2021
melonboy
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Bottomless 5.62*
Oct 21st, 2021
melonboy
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.01 / 5.00 from 104 votes
#4
TERRA - Mugen no Hikari
mangetsu 5.68*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
mangetsu 5.68*
Feb 5th, 2025
kodama
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.80 / 5.00 from 103 votes
#5
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.37*
Feb 3rd, 2024
kuyusu and Troupe a troops
freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design.
collabexpert 6.37*
Feb 3rd, 2024
kuyusu and Troupe a troops
freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design.
3.85 / 5.00 from 67 votes
#6
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.73 / 5.00 from 109 votes
#7
KOTOKO - Agony
Hard 3.50*
Sep 19th, 2012
IceBeam
simple Accessible and straightforward map design. , progression Contains a gradual advancement in difficulty or concept across the map. , playfield usage Includes deliberate use of the playfield within the map design.
Hard 3.50*
Sep 19th, 2012
IceBeam
simple Accessible and straightforward map design. , progression Contains a gradual advancement in difficulty or concept across the map. , playfield usage Includes deliberate use of the playfield within the map design.
4.06 / 5.00 from 28 votes
#8
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 4 | "THE REBORN" 6.81*
Dec 7th, 2022
pw384
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes.
ACT 4 | "THE REBORN" 6.81*
Dec 7th, 2022
pw384
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes.
3.74 / 5.00 from 69 votes
#9
Frums (unknown "lambda") - 19ZZ
D083F431190D51707475CB37EDF4F1E5 6.87*
Nov 26th, 2023
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
D083F431190D51707475CB37EDF4F1E5 6.87*
Nov 26th, 2023
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
3.69 / 5.00 from 78 votes
#10
stargaze shelter - OPTICAL
Expert Irregular: Alteratio 5.26*
Dec 31st, 2024
Frakturehawkens
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Expert Irregular: Alteratio 5.26*
Dec 31st, 2024
Frakturehawkens
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.87 / 5.00 from 28 votes
#11
Ricky Montgomery - Line Without a Hook
Tiii---i-i-i---i-i---iide ~ ! 4.60*
Sep 16th, 2022
-Doodle
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Tiii---i-i-i---i-i---iide ~ ! 4.60*
Sep 16th, 2022
-Doodle
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.67 / 5.00 from 62 votes
#12
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
3.77 / 5.00 from 37 votes
#13
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design.
4.00 / 5.00 from 22 votes
#14
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 5.87*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
BLKKKD OUT 5.87*
Jul 24th, 2021
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.56 / 5.00 from 70 votes
#15
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 4.96*
Jul 27th, 2023
jamesjan3
marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
A trip down memory lane 4.96*
Jul 27th, 2023
jamesjan3
marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.43 / 5.00 from 109 votes
#16
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.65*
Jan 4th, 2025
jamesjan3
playfield usage Includes deliberate use of the playfield within the map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.65*
Jan 4th, 2025
jamesjan3
playfield usage Includes deliberate use of the playfield within the map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.55 / 5.00 from 21 votes
#17
DDR Mario Mix - Underground Mozart
Impossible 4.40*
Sep 16th, 2008
ash
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Impossible 4.40*
Sep 16th, 2008
ash
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.91 / 5.00 from 17 votes
#18
Paramore - Anklebiters
Expert 7.71*
Sep 2nd, 2021
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 7.71*
Sep 2nd, 2021
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.26 / 5.00 from 31 votes
#19
leroy - ricky bobby
lx 6.14*
Dec 19th, 2023
moonpoint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
lx 6.14*
Dec 19th, 2023
moonpoint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
3.26 / 5.00 from 31 votes
#20
Chata - Precious Wing (Short Ver.)
Expert 5.25*
Dec 28th, 2019
Vell
playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.25*
Dec 28th, 2019
Vell
playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 18 votes
#21
aran - Graces of Heaven
Biblically Accurate Beatmap 7.32*
Apr 16th, 2024
Mattay
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield usage Includes deliberate use of the playfield within the map design.
Biblically Accurate Beatmap 7.32*
Apr 16th, 2024
Mattay
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield usage Includes deliberate use of the playfield within the map design.
3.21 / 5.00 from 52 votes
#22
Sufjan Stevens - Mystery of Love
I Remember Everything 4.81*
Jan 14th, 2021
jas
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design.
I Remember Everything 4.81*
Jan 14th, 2021
jas
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design.
3.60 / 5.00 from 21 votes
#23
Atsuko Chiba - Seeds
Bloom 3.94*
Apr 7th, 2024
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Bloom 3.94*
Apr 7th, 2024
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.05 / 5.00 from 18 votes
#24
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 5.88*
Jan 19th, 2025
Bonzi and Lulu-
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
Lulu x Bonzi - Pulsation 5.88*
Jan 19th, 2025
Bonzi and Lulu-
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.65 / 5.00 from 17 votes
#25
paranoid void - Utsukushii Kodoku
taku's Insane 5.19*
Nov 16th, 2018
taku
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
taku's Insane 5.19*
Nov 16th, 2018
taku
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
3.93 / 5.00 from 19 votes
#26
EGOIST - RELOADED
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.13 / 5.00 from 40 votes
#27
A.R. Kane - Lollita
Other 3.37*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Other 3.37*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.67 / 5.00 from 16 votes
#28
UNDEAD CORPORATION - Chiri Yuku Mono wa Umi no Hana
Extra 6.74*
Mar 19th, 2022
kuyusu
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Extra 6.74*
Mar 19th, 2022
kuyusu
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.85 / 5.00 from 15 votes
#29
Kotoha - Yuki wa Naniiro
HesitationSnow 6.85*
Oct 17th, 2023
Deppyforce
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design.
HesitationSnow 6.85*
Oct 17th, 2023
Deppyforce
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design.
2.87 / 5.00 from 20 votes
#30
Akiyama Uni - Kanjou no Matenrou ~ Cosmic Mind
HW's Another 6.30*
Feb 3rd, 2024
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design.
HW's Another 6.30*
Feb 3rd, 2024
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design.
4.13 / 5.00 from 11 votes
#31
Machi DiDi - Pi Li Pa La
Impossible 6.84*
Oct 2nd, 2022
Aranel
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design. , accelerating bpm Features progressively increasing tempo.
Impossible 6.84*
Oct 2nd, 2022
Aranel
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield usage Includes deliberate use of the playfield within the map design. , accelerating bpm Features progressively increasing tempo.
3.52 / 5.00 from 14 votes
#32
Sewerslvt - Kawaii Razor Blades (Astrophysics Remix)
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
Outskvrts of Sanity 6.22*
Oct 6th, 2021
Troponoop
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
2.88 / 5.00 from 19 votes
#33
Jin ft. MARiA from GARNiDELiA - daze (TV Size)
Insane 5.82*
Jun 10th, 2014
Regou
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
Insane 5.82*
Jun 10th, 2014
Regou
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
3.75 / 5.00 from 13 votes
#34
Suda Keina - veil
Fever 5.89*
Jan 19th, 2020
Axarious
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Fever 5.89*
Jan 19th, 2020
Axarious
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.24 / 5.00 from 11 votes
#35
NayutalieN - Alien Alien (feat. Hatsune Miku)
Telepathic 6.10*
Aug 27th, 2024
Tarrasky
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Telepathic 6.10*
Aug 27th, 2024
Tarrasky
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.95 / 5.00 from 14 votes
#36
Billy Joel - Piano Man
Heartache 4.75*
Aug 30th, 2020
Monstrata
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
Heartache 4.75*
Aug 30th, 2020
Monstrata
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design.
2.76 / 5.00 from 34 votes
#37
cLOUDDEAD - Dead Dogs Two (Boards of Canada Remix)
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Red Tendoned Dog 8.24*
Jun 14th, 2017
dsco
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 9 votes
#38
Arthur Russell - This Is How We Walk On The Moon
Leap 4.91*
Jan 9th, 2023
dsco
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
Leap 4.91*
Jan 9th, 2023
dsco
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
3.74 / 5.00 from 7 votes
#39
Rameses B - Mountains (feat. Veela)
Winber's Echoes 5.75*
Jan 27th, 2024
winber1
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design.
Winber's Echoes 5.75*
Jan 27th, 2024
winber1
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , playfield usage Includes deliberate use of the playfield within the map design.
2.80 / 5.00 from 7 votes
#40
Halozy - Crystal Snow
Cooling Life 5.21*
Dec 4th, 2023
Emiya Nikita
playfield usage Includes deliberate use of the playfield within the map design.
Cooling Life 5.21*
Dec 4th, 2023
Emiya Nikita
playfield usage Includes deliberate use of the playfield within the map design.
3.74 / 5.00 from 5 votes
#41
IOSYS - Endless Tewi-ma Park
dectopia's Quadrant Bunnyhop 5.66*
Aug 31st, 2024
dectopia
playfield usage Includes deliberate use of the playfield within the map design. , custom skin Utilizes custom skin elements and graphics.
dectopia's Quadrant Bunnyhop 5.66*
Aug 31st, 2024
dectopia
playfield usage Includes deliberate use of the playfield within the map design. , custom skin Utilizes custom skin elements and graphics.
3.13 / 5.00 from 4 votes
#42
Matsumoto Sara - Suika
Ibuki 3.98*
Nov 2nd, 2019
KnightC0re
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Ibuki 3.98*
Nov 2nd, 2019
KnightC0re
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.46 / 5.00 from 4 votes
#43
George Gershwin - Rhapsody in Blue (Performed by the Philharmonia Orchestra)
Tribute to Stefan 10.46*
Oct 30th, 2024
Woey
gungathon A map with a drain time of over 10 minutes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , playfield usage Includes deliberate use of the playfield within the map design.
Tribute to Stefan 10.46*
Oct 30th, 2024
Woey
gungathon A map with a drain time of over 10 minutes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , playfield usage Includes deliberate use of the playfield within the map design.
5.00 / 5.00 from 3 votes
#44
Nekomata Master feat.Haruka Shimotsuki - Kurobeni sukui (Full ver.)
. 4.42*
Jun 15th, 2020
fanzhen0019
playfield usage Includes deliberate use of the playfield within the map design.
. 4.42*
Jun 15th, 2020
fanzhen0019
playfield usage Includes deliberate use of the playfield within the map design.
4.22 / 5.00 from 5 votes
#45
Model/Actriz - Crossing Guard
remission 6.47*
Dec 9th, 2023
quantumvortex
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , playfield usage Includes deliberate use of the playfield within the map design.
remission 6.47*
Dec 9th, 2023
quantumvortex
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , playfield usage Includes deliberate use of the playfield within the map design.
3.80 / 5.00 from 3 votes
#46
The Exies - My Goddess
Normal 2.74*
Feb 20th, 2008
Puffles
playfield usage Includes deliberate use of the playfield within the map design. , repetition Features the use of recognizable identical patterns or gameplay elements.
Normal 2.74*
Feb 20th, 2008
Puffles
playfield usage Includes deliberate use of the playfield within the map design. , repetition Features the use of recognizable identical patterns or gameplay elements.
2.17 / 5.00 from 3 votes
#47
Nekomimi Mahoutsukai - LittlE HearTs
Heavy 4.53*
Jun 7th, 2026
moonpoint
simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Heavy 4.53*
Jun 7th, 2026
moonpoint
simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.00 / 5.00 from 2 votes
#48
Kola Kid - sea shells
another 5.05*
Aug 10th, 2021
Girls Love
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield usage Includes deliberate use of the playfield within the map design.
another 5.05*
Aug 10th, 2021
Girls Love
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield usage Includes deliberate use of the playfield within the map design.
2.75 / 5.00 from 2 votes
#49
Nightmargin - The Tower
The Tower 3.73*
Mar 15th, 2026
Ldnz
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield usage Includes deliberate use of the playfield within the map design.
The Tower 3.73*
Mar 15th, 2026
Ldnz
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield usage Includes deliberate use of the playfield within the map design.
2.50 / 5.00 from 2 votes
#50
Fireflight - Unbreakable (Sped Up & Cut Ver.)
IOException's Expert 5.74*
Feb 5th, 2024
IOException
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
IOException's Expert 5.74*
Feb 5th, 2024
IOException
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.14 / 5.00 from 7 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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