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Highest Rated Maps of All Time

#1
Hope - Tree Frog (Trance Mix)
Marathon 7.30*
Nov 19th, 2024
schoolboy
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design.
4.08 from 119 votes
#2
Halozy - Deconstruction Star
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.99 from 202 votes
#3
paraoka feat. haru*nya - Hokori Yuki
BabeLisM 5.82*
Jun 10th, 2022
Xilver15
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.98 from 169 votes
#4
Halozy - Genryuu Kaiko
Higan Torrent 7.87*
Apr 11th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.86 from 237 votes
#5
SOPHIE - NOTHING MORE TO SAY (DUB)
NOTHING ELSE TO SLAY (DAB) ft. tatemae & emilia 6.06*
Jun 27th, 2022
emilia, tatemae and schoolboy
progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.92 from 129 votes
#6
ELECTROCUTICA - Dependence Intension
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.05 from 64 votes
#7
ESTi - HELIX (Edit ver.)
fanzhen's EX 6.50*
Nov 9th, 2015
fanzhen0019
wide aimPatterns, usually jumps, with heavy use of wide angle movement., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.00 from 73 votes
#8
Demetori - Emotional Skyscraper ~ World's End
Extra Stage 5.50*
May 13th, 2010
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.97 from 73 votes
#9
Outsider - Like A Man
Freestyle 5.54*
Oct 27th, 2017
IceBeam
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 from 56 votes
#10
Bomfunk MC's - Freestyler
Insane 4.75*
Oct 16th, 2011
Lesjuh
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.90 from 95 votes
#11
Meramipop - Rakujitsu Romance
Romance 4.79*
Dec 31st, 2014
Loneight
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
4.03 from 53 votes
#12
NSMZQ - cream
aaaaaaaa 6.45*
Nov 21st, 2024
Chugger
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., geometricIncorporates geometric shapes within the map's visual design., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design.
4.39 from 25 votes
#13
Shimotsuki Haruka - Kibou no Sora
Hana 5.79*
Feb 22nd, 2015
ID => 1269067
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.08 from 45 votes
#14
Cranky - Rave 2 Rave
Expert 6.27*
May 13th, 2018
Sonnyc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.87 from 89 votes
#15
Shaun Martin - Madiba
Dynamic 6.87*
Mar 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 118 votes
#16
paranoid void - Utsukushii Kodoku
Escapism 6.11*
Nov 16th, 2018
dsco
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.81 from 130 votes
#17
Nene Anegasaki feat. Salita - Act Beloved
Retrospection 4.46*
Jul 13th, 2021
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.23 from 29 votes
#18
Halozy - Heart of Night
Life of Loneliness 4.74*
Jan 20th, 2017
Chaoslitz
finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
3.90 from 63 votes
#19
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.88 from 64 votes
#20
StylipS - STUDYxSTUDY (TV Size)
Insane 4.69*
Mar 23rd, 2012
xsrsbsns
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.01 from 43 votes
#21
Hardcore United Tokyo (teranoid & DJ TECHNORCH) - BRAINSTORM (Original Extended)
Extra 6.18*
Sep 23rd, 2021
Kloyd
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.20 from 27 votes
#22
Mago de Oz - Xanandra
Insane 6.48*
Mar 2nd, 2014
Luvdic
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.79 from 92 votes
#23
Nekomata Master+ - Funny shuffle
try 7.21*
Aug 21st, 2016
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 from 32 votes
#24
Utsu-P - Imperfect Animals
Expert 7.05*
Jun 22nd, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
4.04 from 35 votes
#25
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 74 votes
#26
Electus - Whispers From The Sea
water 4.14*
Jun 28th, 2016
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., low svFeatures prominent low sv usage as a key part of map design.
4.10 from 29 votes
#27
Massive New Krew - Majestic 12
Girls' Little Conspiracy Club 5.93*
Feb 15th, 2022
tokiko
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95 from 42 votes
#28
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.76 from 89 votes
#29
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.87*
Jun 13th, 2024
Tannhauser
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.13 from 25 votes
#30
Deathsquad - Purgatory Power
See you in hell 9.73*
May 3rd, 2025
THORWAVE
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 42 votes
#31
Kraftwerk - Prologue / Tour de France (Etapes 1-3) / Chrono
Marathon 5.66*
Oct 14th, 2025
Ancelysia and TheDuckMask
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., multi-songContains multiple songs within the audio., marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.87 from 44 votes
#32
aran - Ripples (DJ Noriken Remix)
The Horizon 6.97*
Dec 17th, 2024
melloe
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 from 63 votes
#33
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
3.70 from 90 votes
#34
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lonely song 7.03*
Oct 23rd, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 61 votes
#35
Function Phantom - Paradox
fanzhen's EX 6.44*
Dec 28th, 2018
fanzhen0019
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills.
3.90 from 35 votes
#36
Nekomata Master+ - chaos eater -IIDX edition-
HUNGER 6.39*
Oct 11th, 2022
pocket-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 56 votes
#37
Luze - HERA (LONG Version)
Pais, Teleia, Chera 9.17*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 from 44 votes
#38
Rengoku Teien - Suikyou HEAVEN!
! 7.62*
Oct 2nd, 2022
Heilia
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.70 from 64 votes
#39
Car Seat Headrest - Bodys
embrace 5.84*
Mar 27th, 2023
wafer
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.62 from 87 votes
#40
Dormir - Cookie Bouquets
Fanzhen's Extra 5.81*
Jan 7th, 2018
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 29 votes
#41
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.81 from 33 votes
#42
Sana - White Eve
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 28 votes
#43
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
3.91 from 23 votes
#44
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Kuru-kurunatic 6.73*
Dec 7th, 2023
Luscent
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design.
3.58 from 93 votes
#45
Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Lunatic 5.46*
Sep 19th, 2017
ktgster
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79 from 33 votes
#46
Yorushika - Itte.
Clearly 5.10*
Jun 19th, 2019
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 45 votes
#47
FELT - New World
z1's Another 6.13*
Jan 16th, 2018
z1085684963
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 23 votes
#48
Space Cube - Session
Terpsichore 6.89*
Sep 1st, 2026
Bive
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.78 from 28 votes
#49
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.93*
May 31st, 2022
yf_bmp
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.74 from 29 votes
#50
Ocelot - KAEDE
EX EX 7.91*
Feb 24th, 2018
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.55 from 87 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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