Highest Rated Maps of All Time
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#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.21
from
247 votes
#2
Halozy - Sentimental Skyscraper
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.18
from
299 votes
#3
Kalafina - Kimi no Gin no Niwa
Extra 5.26*
Oct 13th, 2014
Hollow Wings
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
Extra 5.26*
Oct 13th, 2014
Hollow Wings
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
4.20
from
122 votes
#4
Function Phantom - Neuronecia
Ethereal 5.92*
Dec 12th, 2014
Skystar
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ethereal 5.92*
Dec 12th, 2014
Skystar
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.10
from
222 votes
#5
Silentroom - Shuu no Hazama [Rainshower]
Extra 6.69*
Dec 8th, 2020
rrtyui
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., storyboardContains a storyboard that enhances gameplay experience.
Extra 6.69*
Dec 8th, 2020
rrtyui
slidershapesUses a large variety of slider designs., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., mapping contestAn entry for a mapping contest., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., storyboardContains a storyboard that enhances gameplay experience.
4.20
from
92 votes
#6
Megurine Luka - Blue Amber
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.15
from
101 votes
#7
onoken - P8107
KA071 6.20*
Sep 11th, 2014
Kloyd
progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
KA071 6.20*
Sep 11th, 2014
Kloyd
progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
4.05
from
161 votes
#8
Halozy - Deconstruction Star
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.00
from
198 votes
#9
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.74*
Sep 8th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Notch Hell 5.74*
Sep 8th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.95
from
277 votes
#10
DJ S3RL - T-T-Techno (feat. Jesskah)
Technonationalism 5.99*
Mar 31st, 2015
Ulysses
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Technonationalism 5.99*
Mar 31st, 2015
Ulysses
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.99
from
176 votes
#11
HujuniseikouyuuP - Talent Shredder
0108 style 5.52*
Oct 5th, 2012
val0108
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
0108 style 5.52*
Oct 5th, 2012
val0108
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
4.04
from
114 votes
#12
Demetori - Crimson Belvedere ~ Eastern Dream
Dream 5.18*
Sep 4th, 2013
jonathanlfj
simpleAccessible and straightforward map design., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
Dream 5.18*
Sep 4th, 2013
jonathanlfj
simpleAccessible and straightforward map design., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
4.02
from
136 votes
#13
Kikuo - Hole Dwelling
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design.
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design.
4.05
from
110 votes
#14
Silentroom - Nhelv
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.09
from
84 votes
#15
Reol - Asymmetry
cRyo[Skystar]'s Farewell 6.59*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
cRyo[Skystar]'s Farewell 6.59*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.94
from
164 votes
#16
Nekomata Master - Byakuya Gentou
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
4.04
from
94 votes
#17
Neru - Ningen Shikkaku
Posthumous 5.94*
Jun 15th, 2013
Ulysses
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Posthumous 5.94*
Jun 15th, 2013
Ulysses
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.98
from
127 votes
#18
hicalculator - Life is Game
tobe Style 4.26*
Aug 11th, 2009
tobebuta
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
tobe Style 4.26*
Aug 11th, 2009
tobebuta
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
4.09
from
67 votes
#19
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.63*
Nov 17th, 2024
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., staminaTests a player's ability to tap dense rhythms over long periods of time., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
THOUSAND PUNCH (kills instantly) 7.63*
Nov 17th, 2024
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., staminaTests a player's ability to tap dense rhythms over long periods of time., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
4.20
from
47 votes
#20
goreshit - burn this moment into the retina of my eye
extra 7.42*
Jan 16th, 2016
grumd
progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
extra 7.42*
Jan 16th, 2016
grumd
progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.92
from
160 votes
#21
Halozy - Genryuu Kaiko
Higan Torrent 7.87*
Apr 11th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Higan Torrent 7.87*
Apr 11th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.86
from
233 votes
#22
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.47*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
When They Cry 5.47*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04
from
69 votes
#23
Queen - Don't Stop Me Now
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.11
from
53 votes
#24
Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Marathon 5.44*
Dec 18th, 2013
Natteke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Marathon 5.44*
Dec 18th, 2013
Natteke
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.12
from
48 votes
#25
Tsukasa - Heaven's Race Guitar Style
Collab 5.25*
Jul 30th, 2012
Alace, ignorethis, yeahyeahyeahhh, Natteke, Vass_Bass, La Cataline and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Collab 5.25*
Jul 30th, 2012
Alace, ignorethis, yeahyeahyeahhh, Natteke, Vass_Bass, La Cataline and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
4.03
from
66 votes
#26
A.SAKA - Nanatsu Issenzakura
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea.
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea.
3.99
from
77 votes
#27
wac - neu
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
4.03
from
65 votes
#28
Culprate & Au5 - Impulse
Master 6.55*
Dec 24th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
Master 6.55*
Dec 24th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.83
from
207 votes
#29
paraoka - Manima ni
('(oo)') 5.04*
Feb 19th, 2012
Sandpig
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
('(oo)') 5.04*
Feb 19th, 2012
Sandpig
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
4.04
from
60 votes
#30
Nekomata Master+ - Kung-fu Empire
Backdrop 5.49*
May 24th, 2015
Damnae
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map.
Backdrop 5.49*
May 24th, 2015
Damnae
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map.
4.07
from
55 votes
#31
Chata - Remind
Overdrive!! 5.67*
Jun 7th, 2012
Patchouli
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Overdrive!! 5.67*
Jun 7th, 2012
Patchouli
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.90
from
111 votes
#32
Lia - Kokoro ni Todoku Uta
Holo 5.05*
May 2nd, 2011
Holoaz
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
Holo 5.05*
May 2nd, 2011
Holoaz
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
4.08
from
50 votes
#33
Camellia vs Akira Complex - Reality Distortion
rrtyui x Sing's Transference 7.47*
Jan 2nd, 2018
rrtyui and Sing
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slidershapesUses a large variety of slider designs.
rrtyui x Sing's Transference 7.47*
Jan 2nd, 2018
rrtyui and Sing
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slidershapesUses a large variety of slider designs.
3.93
from
80 votes
#34
Chata - len
emptiness 5.63*
Feb 13th, 2019
Kalibe
storyboardContains a storyboard that enhances gameplay experience., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
emptiness 5.63*
Feb 13th, 2019
Kalibe
storyboardContains a storyboard that enhances gameplay experience., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.00
from
60 votes
#35
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
Extra Stage 7.12*
Apr 13th, 2020
jonathanlfj
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra Stage 7.12*
Apr 13th, 2020
jonathanlfj
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.98
from
62 votes
#36
gmtn. (witch's slave) - furioso melodia
Wrath 7.75*
Apr 10th, 2015
Alumetorz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
Wrath 7.75*
Apr 10th, 2015
Alumetorz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.80
from
196 votes
#37
Bomfunk MC's - Freestyler
Insane 4.75*
Oct 16th, 2011
Lesjuh
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Insane 4.75*
Oct 16th, 2011
Lesjuh
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.90
from
92 votes
#38
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 5.29*
Dec 19th, 2022
Luscent
storyboardContains a storyboard that enhances gameplay experience., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mountain of Faith 5.29*
Dec 19th, 2022
Luscent
storyboardContains a storyboard that enhances gameplay experience., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06
from
48 votes
#39
Demetori - Emotional Skyscraper ~ World's End
Extra Stage 5.50*
May 13th, 2010
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Extra Stage 5.50*
May 13th, 2010
happy30
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.94
from
73 votes
#40
Feryquitous vs. xi - Orca
Nanachi x Aqua_'s Irregular 7.24*
May 12th, 2022
sanzu and Smug Nanachi
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Nanachi x Aqua_'s Irregular 7.24*
May 12th, 2022
sanzu and Smug Nanachi
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
4.03
from
52 votes
#41
sakuraburst - Glacierfall (Park Remix)
get f**ked up 6.16*
Aug 16th, 2021
Scub
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
get f**ked up 6.16*
Aug 16th, 2021
Scub
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86
from
96 votes
#42
Meramipop - Rakujitsu Romance
Romance 4.79*
Dec 31st, 2014
Loneight
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
Romance 4.79*
Dec 31st, 2014
Loneight
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
4.06
from
49 votes
#43
Siestail - Magic Lip Service
Magic Lip Service to You 5.47*
May 6th, 2016
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Magic Lip Service to You 5.47*
May 6th, 2016
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
4.09
from
43 votes
#44
Thank You Scientist - Mr. Invisible
Funky 6.34*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Funky 6.34*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.92
from
67 votes
#45
Shimotsuki Haruka - Kibou no Sora
Hana 5.79*
Feb 22nd, 2015
ID => 1269067
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Hana 5.79*
Feb 22nd, 2015
ID => 1269067
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.08
from
44 votes
#46
IA - Six Trillion Years and Overnight Story
0108 6.21*
Jun 17th, 2012
val0108
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
0108 6.21*
Jun 17th, 2012
val0108
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
4.04
from
44 votes
#47
Kalafina x The Prodigy - No Good Magia (Start the Witch)
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
4.21
from
31 votes
#48
IOSYS - Poinsettia
Lunatic 5.58*
Aug 18th, 2010
Aakiha
geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., storyboardContains a storyboard that enhances gameplay experience., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Lunatic 5.58*
Aug 18th, 2010
Aakiha
geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., storyboardContains a storyboard that enhances gameplay experience., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.04
from
44 votes
#49
goreshit - semantic compositions on death and its meaning
Mortem Sensum 6.41*
Apr 5th, 2015
grumd
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
Mortem Sensum 6.41*
Apr 5th, 2015
grumd
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
4.06
from
44 votes
#50
goreshit - burn this moment into the retina of my eye
insane 6.29*
Jan 16th, 2016
grumd
progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
insane 6.29*
Jan 16th, 2016
grumd
progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.89
from
72 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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