Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#1201
ZUN - Necrofantasia
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes.
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes.
3.53
/ 5.00 from
23 votes
#1202
Rohi - Kakuzetsu Thanatos
Pokie 5.68*
Feb 13th, 2013
Pokie
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Pokie 5.68*
Feb 13th, 2013
Pokie
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59
/ 5.00 from
25 votes
#1203
Kurahashi Yoeko - Tomodachi no Uta
Tomodachi 5.57*
Jul 17th, 2018
tutuhaha
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Tomodachi 5.57*
Jul 17th, 2018
tutuhaha
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.44
/ 5.00 from
37 votes
#1204
Horie Yui - The World's End
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.47
/ 5.00 from
30 votes
#1205
3L - MyonMyonMyonMyonMyonMyon!
Myon 5.25*
Apr 20th, 2016
Len
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Myon 5.25*
Apr 20th, 2016
Len
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
31 votes
#1206
Azuna Riko - Katachi (TV Size)
Expert 5.25*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.25*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.86
/ 5.00 from
22 votes
#1207
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Overdrive 7.10*
Mar 4th, 2014
Flower
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Overdrive 7.10*
Mar 4th, 2014
Flower
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
4.07
/ 5.00 from
18 votes
#1208
irohaRingo feat. flower - Why I hate you
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.47
/ 5.00 from
27 votes
#1209
Seiryu - Ultramarine
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Extra 6.84*
Jul 27th, 2013
fanzhen0019
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
22 votes
#1210
Ado - Odo
moph's Extra 5.91*
Nov 25th, 2021
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
moph's Extra 5.91*
Nov 25th, 2021
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.92
/ 5.00 from
22 votes
#1211
Dollscythe - Flashes
Halgoh's LEGGENDARIA 6.68*
Dec 2nd, 2022
Halgoh
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Halgoh's LEGGENDARIA 6.68*
Dec 2nd, 2022
Halgoh
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.45
/ 5.00 from
30 votes
#1212
BilliumMoto - Amethyst Aurora
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.57
/ 5.00 from
20 votes
#1213
Dollscythe - Flashes (Extended)
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.46
/ 5.00 from
29 votes
#1214
Streetlight Manifesto - A Better Place, A Better Time
Insane 4.75*
Aug 31st, 2016
pishifat
slider onlyRestricts object choice to sliders only., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.75*
Aug 31st, 2016
pishifat
slider onlyRestricts object choice to sliders only., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
/ 5.00 from
22 votes
#1215
void - Just Hold on (To All Fighters)
pip & enryotoki's euphoric liese... 6.91*
Apr 2nd, 2024
pip and enryotoki
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
pip & enryotoki's euphoric liese... 6.91*
Apr 2nd, 2024
pip and enryotoki
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.36
/ 5.00 from
67 votes
#1216
Luschka - unravel
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.40
/ 5.00 from
48 votes
#1217
DJ Sharpnel - Back to the gate
Leave from the solitude 6.98*
Dec 3rd, 2019
Firika
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
Leave from the solitude 6.98*
Dec 3rd, 2019
Firika
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design.
3.59
/ 5.00 from
25 votes
#1218
ginkiha - EOS
KogumaX, ponbot & rrtyui's Colla... 6.01*
May 13th, 2021
rrtyui, KogumaX and ponbot
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
KogumaX, ponbot & rrtyui's Colla... 6.01*
May 13th, 2021
rrtyui, KogumaX and ponbot
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
/ 5.00 from
27 votes
#1219
Little Non - Hanamaru*Sensation
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.50
/ 5.00 from
26 votes
#1220
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
/ 5.00 from
22 votes
#1221
Tokyo Machine - OKAY
Master 6.60*
Sep 15th, 2016
hehe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Master 6.60*
Sep 15th, 2016
hehe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48
/ 5.00 from
24 votes
#1222
Nekomata Master - Far east nightbird (kors k Remix)
Another 5.22*
Nov 2nd, 2014
jonathanlfj
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.22*
Nov 2nd, 2014
jonathanlfj
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
/ 5.00 from
20 votes
#1223
Momoiro Clover - Pinky Jones (TV Size)
Insane 5.10*
Jun 10th, 2012
xsrsbsns
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.10*
Jun 10th, 2012
xsrsbsns
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
/ 5.00 from
22 votes
#1224
SWAN K feat. Asuka M - LOVE B.B.B
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
choke enough
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
choke enough
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.39
/ 5.00 from
45 votes
#1225
Renard - Banned Forever
Lesjuh 5.73*
Jul 27th, 2010
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Lesjuh 5.73*
Jul 27th, 2010
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.44
/ 5.00 from
31 votes
#1226
gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squartatrice vs. disperagioia
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.02
/ 5.00 from
21 votes
#1227
Camellia - Chirality
Isomer 5.74*
May 10th, 2015
RLC
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Isomer 5.74*
May 10th, 2015
RLC
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
/ 5.00 from
26 votes
#1228
8686m - Memai
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design.
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46
/ 5.00 from
30 votes
#1229
TAG underground - POSSESSION
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.42
/ 5.00 from
38 votes
#1230
Beyonce - CUFF IT
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.43
/ 5.00 from
35 votes
#1231
Chikamori Kayako - Kigurumi Sungeki
KogumaX's Extra 6.37*
May 6th, 2021
KogumaX
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
KogumaX's Extra 6.37*
May 6th, 2021
KogumaX
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
3.48
/ 5.00 from
27 votes
#1232
momosumomosu - Esoa
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
Love 6.75*
Dec 30th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., tournament customA custom map for a playing tournament.
3.65
/ 5.00 from
23 votes
#1233
Various Artists - Hashire Uma Musume
Hashire aramaki & ponbot! 6.77*
Jul 22nd, 2021
aramaking and ponbot
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
Hashire aramaki & ponbot! 6.77*
Jul 22nd, 2021
aramaking and ponbot
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.83
/ 5.00 from
22 votes
#1234
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
please donate for my gacha addic... 6.61*
Jun 21st, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
4.09
/ 5.00 from
21 votes
#1235
:) feat. KAFU - Egonomy
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
fleX 8.39*
May 27th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., freeformAn unrestrained and loose approach towards visual structure.
3.39
/ 5.00 from
49 votes
#1236
Yorushika - Hachigatsu, Bou, Tsukiakari
Insane 5.26*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., freeformAn unrestrained and loose approach towards visual structure.
Insane 5.26*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., freeformAn unrestrained and loose approach towards visual structure.
3.83
/ 5.00 from
21 votes
#1237
Zmey Gorynich - Sorochinskaya Yarmarka
Kupala Night 8.24*
Oct 10th, 2021
Mazzerin
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Kupala Night 8.24*
Oct 10th, 2021
Mazzerin
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41
/ 5.00 from
39 votes
#1238
KOAN Sound - Vibrant
Rise on the Neon Sky 6.10*
Aug 28th, 2020
Akeruyri
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Rise on the Neon Sky 6.10*
Aug 28th, 2020
Akeruyri
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
21 votes
#1239
TERRA - EDEN
Holo 5.23*
Apr 8th, 2012
Holoaz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Holo 5.23*
Apr 8th, 2012
Holoaz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.88
/ 5.00 from
21 votes
#1240
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.26*
Jun 12th, 2021
Mirash
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
july 20 5.26*
Jun 12th, 2021
Mirash
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.74
/ 5.00 from
24 votes
#1241
DragonForce - Through The Fire And Flames
Legend 6.44*
Mar 10th, 2011
Lesjuh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Legend 6.44*
Mar 10th, 2011
Lesjuh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.02
/ 5.00 from
22 votes
#1242
Yousei Teikoku - Paradiso=Inferno
Doku Ringo 6.75*
Jan 11th, 2021
IsomirDiAngelo
tournament customA custom map for a playing tournament.
Doku Ringo 6.75*
Jan 11th, 2021
IsomirDiAngelo
tournament customA custom map for a playing tournament.
3.66
/ 5.00 from
22 votes
#1243
forest - 60th Summer of Love
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
ultRa 7.53*
Jun 24th, 2018
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.52
/ 5.00 from
24 votes
#1244
Red Velvet - Power Up
handsome's Irene 6.28*
Oct 23rd, 2023
hehe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., geometricIncorporates geometric shapes within the map's visual design.
handsome's Irene 6.28*
Oct 23rd, 2023
hehe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., geometricIncorporates geometric shapes within the map's visual design.
3.48
/ 5.00 from
23 votes
#1245
Halozy - Deconstruction Star
Constellation 6.25*
Sep 6th, 2016
Lasse
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Constellation 6.25*
Sep 6th, 2016
Lasse
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.45
/ 5.00 from
28 votes
#1246
ATL - Magic people
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high svFeatures prominent high slider velocity usage as a key part of map design.
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high svFeatures prominent high slider velocity usage as a key part of map design.
3.43
/ 5.00 from
30 votes
#1247
CON - Cruel Clocks
Skystar 5.81*
Apr 15th, 2013
Skystar
progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar 5.81*
Apr 15th, 2013
Skystar
progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.47
/ 5.00 from
24 votes
#1248
Pianom - Insaengui Huejeonmongma(ppongjjak ver.)
Happil 4.93*
Mar 8th, 2017
jieusieu
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time.
Happil 4.93*
Mar 8th, 2017
jieusieu
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.44
/ 5.00 from
29 votes
#1249
Eguchi Takahiro - silver temple
Insane 5.55*
Dec 2nd, 2012
LKs
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.55*
Dec 2nd, 2012
LKs
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.48
/ 5.00 from
27 votes
#1250
TJ Davis - Can You Feel the Sunshine?
Fast 4.99*
Dec 30th, 2022
kowari
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., tournament customA custom map for a playing tournament.
Fast 4.99*
Dec 30th, 2022
kowari
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., tournament customA custom map for a playing tournament.
3.52
/ 5.00 from
22 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
