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Highest Rated Maps of All Time

#1201
Nekomata Master feat. Nagayama Maki - Watari Sousou
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.70 from 23 votes
#1202
Ocelot - KAEDE
fanzhen's EX 5.88*
Feb 24th, 2018
fanzhen0019
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.54 from 26 votes
#1203
nekodex - new beginnings
tutorial 1.17*
Jul 29th, 2019
pishifat
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.04 from 20 votes
#1204
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 3A | "SHACKLES OF FAME" 6.39*
Dec 7th, 2022
pw384
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 from 25 votes
#1205
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 23 votes
#1206
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.49 from 36 votes
#1207
Nothing But Thieves - Amsterdam
Insane 4.67*
Dec 24th, 2018
Mint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 21 votes
#1208
Nero vs. After School - Sound In Motion vs. AH
Extra 6.12*
Apr 23rd, 2024
galvenize
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 from 41 votes
#1209
[Kyoro] - Mochio-
Challenge 8.91*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.46 from 38 votes
#1210
TJ.hangneil - Kamui
DeviousPanda's EX 7.29*
Sep 15th, 2023
DeviousPanda
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 21 votes
#1211
sakuzyo - AXION
AXION_REBORN 7.39*
Oct 26th, 2016
Flower
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44 from 46 votes
#1212
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., custom skinUtilizes custom skin elements and graphics., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.55 from 26 votes
#1213
MuryokuP - Catastrophe
Cataclysm 4.96*
Apr 2nd, 2013
meiikyuu
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., custom skinUtilizes custom skin elements and graphics.
3.53 from 28 votes
#1214
Azuna Riko - Katachi (TV Size)
Expert 5.45*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 from 24 votes
#1215
Peter Gabriel - Big Time
Larger Than Life 6.35*
Feb 10th, 2025
Blue Dragon
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.57 from 21 votes
#1216
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 28 votes
#1217
Demetori - Natsukashiki Touhou no Chi ~ Sic World
happy30's Lunatic 6.28*
Jun 29th, 2023
happy30
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 from 21 votes
#1218
Shintani Ryoko - Wonderful World
Extra 6.22*
Nov 16th, 2013
HanzeR
progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.83 from 23 votes
#1219
iroha(sasaki) - Meltdown
02 5.79*
Jun 1st, 2026
Mattay
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49 from 31 votes
#1220
Camellia - Chirality
Isomer 5.74*
May 10th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 from 26 votes
#1221
Frederic - oddloop
queerish dances 5.95*
Aug 4th, 2017
schoolboy
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 31 votes
#1222
Thalia - Arrasando
Experto 5.63*
Mar 18th, 2023
Krisom
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.53 from 24 votes
#1223
Shimotsuki Haruka - Tsubasa o Kudasai
Super Insane 4.95*
Aug 15th, 2022
ayel and Fsjallink
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53 from 27 votes
#1224
hitorie - Little Cry Baby
Extreme 7.68*
May 25th, 2020
moph
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 28 votes
#1225
Chakra - Free
Anahata 6.63*
Jun 11th, 2021
dsco
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.53 from 24 votes
#1226
KOAN Sound x Culprate x Reso x Asa - Cascade
Within The Rapids 5.18*
May 29th, 2021
Arbane
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.03 from 21 votes
#1227
Dollscythe - Flashes (Extended)
Spark 6.57*
Oct 4th, 2016
hehe
techTests uncommon skills., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.50 from 29 votes
#1228
Frums - theyaremanycolors
visiblelightspectrum 7.17*
Oct 21st, 2021
Ancelysia
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accelerating bpmFeatures progressively increasing tempo.
3.50 from 31 votes
#1229
Camellia - Key of timepieces
Fragments 6.67*
Aug 23rd, 2017
Regou
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54 from 23 votes
#1230
Obata Takahiro - Jaketsu no Shoujo
Transcendence 6.66*
Jul 3rd, 2022
Kalibe
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.49 from 30 votes
#1231
Nekomata Master+ - chaos eater -IIDX edition-
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46 from 34 votes
#1232
DragonForce - Symphony of the Night
Valiant, A Legend 0vercomes 1nsurmountable 0dds 8loriously 7.35*
Aug 20th, 2023
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., marathonA map with a drain time of over 5 minutes.
3.38 from 69 votes
#1233
GHOSTEMANE - Mercury: Retrograde
Thelema 6.40*
Feb 12th, 2019
tatemae
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.36 from 102 votes
#1234
YUC'e - Future Candy
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46 from 35 votes
#1235
Celldweller - I Can't Wait
Impatient 6.14*
Jul 5th, 2015
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54 from 23 votes
#1236
USAO - Miracle 5ympho X (Extended Mix)
5ympho XtrA 6.58*
Feb 6th, 2016
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 from 24 votes
#1237
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.49 from 31 votes
#1238
Tokyo Jihen - Jusui Negai -The Suicide-
KomachiBaka / Frakturehawkens \ kuyusu 6.81*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
3.52 from 23 votes
#1239
Chikamori Kayako - Kigurumi Sungeki
KogumaX's Extra 6.37*
May 6th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.48 from 30 votes
#1240
xaev - berdlycore chapter 2 (part one)
before the story 6.48*
Dec 31st, 2023
wafer
gungathonA map with a drain time of over 10 minutes., freeformAn unrestrained and loose approach towards visual structure., multi-songContains multiple songs within the audio.
3.53 from 23 votes
#1241
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.44 from 42 votes
#1242
FELT - Midnight Boogie
Disco Fever 5.86*
Dec 26th, 2020
[Mad]
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.82 from 20 votes
#1243
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.98 from 22 votes
#1244
-45 - Crimsonic dimension
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes.
3.36 from 100 votes
#1245
LeaF - Arianrhod
Insane 5.87*
May 6th, 2020
tukamoto7km
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.44 from 18 votes
#1246
Pendulum - Propane Nightmares (Celldweller Remix)
Heaven's Gate 5.72*
Oct 19th, 2014
ProfessionalBox
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 26 votes
#1247
underscores - Music
when i'm with U it feels like 8.19*
Jun 27th, 2026
blixys
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.37 from 73 votes
#1248
Yousei Teikoku - Paradiso=Inferno
Doku Ringo 6.75*
Jan 11th, 2021
IsomirDiAngelo
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 from 22 votes
#1249
Awake - Supernova
DoKo 6.47*
May 8th, 2012
DoKito
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.45 from 35 votes
#1250
YMCK - Family Dondon
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.52 from 23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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