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Highest Rated Maps of All Time

#1
Apocalyptica - Shadowmaker
X 6.76*
Oct 7th, 2019
pishifat
marathon A map with a drain time of over 5 minutes. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17 / 5.00 from 98 votes
#2
Megurine Luka - Blue Amber
Upari 5.34*
Feb 13th, 2012
-Upari
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , playfield constraint Restricts object placement to a certain part of the playfield. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.15 / 5.00 from 97 votes
#3
Halozy - Deconstruction Star
Beat Heaven 7.56*
Nov 15th, 2015
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , repetition Features the use of recognizable identical patterns or gameplay elements.
4.01 / 5.00 from 190 votes
#4
Nhato - Miss You
Selentia 5.65*
Apr 9th, 2014
HanzeR
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.99 / 5.00 from 209 votes
#5
HujuniseikouyuuP - Talent Shredder
0108 style 5.32*
Oct 5th, 2012
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.05 / 5.00 from 112 votes
#6
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.10*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 64 votes
#7
KikuoHana - Nobore! Susume! Takai Tou
Expert 5.68*
Dec 2nd, 2016
Karen
progression Contains a gradual advancement in difficulty or concept across the map. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.93 / 5.00 from 160 votes
#8
Chata - Remind
Overdrive!! 5.56*
Jun 7th, 2012
Patchouli
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.97 / 5.00 from 105 votes
#9
Gentle Stick X M2U - Hades in the Heaven
Lan's Extra 5.25*
Dec 25th, 2013
Lan wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.01 / 5.00 from 64 votes
#10
M2U - Gypsy Tronic
Insane 5.50*
Apr 3rd, 2013
LKs
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17 / 5.00 from 41 votes
#11
Taishi feat. Himawari - Slow Step -First Love Comes Again-
KATAOMOI 5.15*
Nov 30th, 2014
Zweib
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 49 votes
#12
PUP - Scorpion Hill
Extra 5.58*
Jun 9th, 2022
pishifat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 58 votes
#13
Function Phantom - Variable
Deluxe 5.77*
May 12th, 2018
Chaoslitz
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.01 / 5.00 from 51 votes
#14
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
EXK 7.57*
Dec 21st, 2015
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.98 / 5.00 from 53 votes
#15
paranoid void - Foamy Sky, Eternal City
endless paradise in the heavens 5.92*
Jun 7th, 2024
revoh
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.00 / 5.00 from 48 votes
#16
Sangatsu no Phantasia - Pastel Rain
Extra 5.03*
Nov 19th, 2020
ac8129464363
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14 / 5.00 from 32 votes
#17
Beatdrop - Phase 1
HD 6.48*
Oct 28th, 2016
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.99 / 5.00 from 49 votes
#18
FELT - RESISTANCE
ENDURANCE 6.75*
Aug 31st, 2019
Kalibe
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.84 / 5.00 from 96 votes
#19
KOTOKO - Wing my Way
v2b 4.91*
Feb 28th, 2010
v2b
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 158 votes
#20
Aiobahn - resonance feat. KOCHO (KARUT Remix)
dual tone 5.77*
Dec 22nd, 2025
Lince Cosmico and mystycute
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.87 / 5.00 from 69 votes
#21
Kalafina x The Prodigy - No Good Magia (Start the Witch)
Walpurgisnacht 6.12*
Nov 30th, 2019
Okoayu
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.23 / 5.00 from 27 votes
#22
Halozy - Heart of Night
Life of Loneliness 4.50*
Jan 20th, 2017
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , repetition Features the use of recognizable identical patterns or gameplay elements. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.92 / 5.00 from 55 votes
#23
HujuniseikouyuuP - Talent Shredder
Lesjuh style 5.76*
Oct 5th, 2012
Lesjuh
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.79 / 5.00 from 100 votes
#24
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.37*
Feb 3rd, 2024
kuyusu and Troupe a troops
freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design.
3.85 / 5.00 from 67 votes
#25
Rita - dorchadas
oidhche original 5.53*
Oct 27th, 2017
rrtyui
slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.76 / 5.00 from 110 votes
#26
Tennyson - Uh Oh! EP
Marathon 6.16*
May 1st, 2019
sammish
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.86 / 5.00 from 64 votes
#27
monet - Noborenai Sakamichi
Hill of Sunflowers 6.36*
Dec 31st, 2017
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.79 / 5.00 from 94 votes
#28
Eiko Shimamiya - sensitive 2001
synthetic 5.69*
Aug 26th, 2025
Melter and chenLia
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.81 / 5.00 from 73 votes
#29
Asuka Ohta, Ryo Nagamatsu - Mario Kart Wii Compilation
99,999 CC 6.35*
Sep 21st, 2025
AJT, Woey, squirrelpascals, YokesPai, stacker, Firiiu, Basherman, Wispy and a bat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers.
4.21 / 5.00 from 22 votes
#30
siraph - Jikan wa Tsugu
Chronostasis 7.14*
Apr 14th, 2023
Voxnola
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.70 / 5.00 from 186 votes
#31
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.73 / 5.00 from 109 votes
#32
Ghost-Note - Shrill Tones
Enter The Funk Zone 6.65*
Jul 22nd, 2021
olc
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.84 / 5.00 from 65 votes
#33
Electus - Whispers From The Sea
water 4.10*
Jun 28th, 2016
ac8129464363
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , low sv Features prominent low sv usage as a key part of map design.
4.05 / 5.00 from 28 votes
#34
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.53*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.74 / 5.00 from 92 votes
#35
Massive New Krew - Majestic 12
Girls' Little Conspiracy Club 5.63*
Feb 15th, 2022
tokiko
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.93 / 5.00 from 39 votes
#36
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.60*
Mar 28th, 2017
FreeSongs
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tech Tests uncommon skills. , mapping contest An entry for a mapping contest.
3.73 / 5.00 from 96 votes
#37
Aramary - StarDust
Stardust 4.29*
Aug 21st, 2010
[Aramary]
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , storyboard Contains a storyboard that enhances gameplay experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.00 / 5.00 from 32 votes
#38
Utsu-P - Imperfect Animals
Expert 6.73*
Jun 22nd, 2021
kuyusu
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.01 / 5.00 from 32 votes
#39
Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Lunatic 5.50*
Sep 19th, 2017
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.00 / 5.00 from 29 votes
#40
TOMINAGA TOMMY HIROAKI - JoJo ~Sono Chi no Sadame~ Archetype MIX Ver.
Overdrive 6.20*
Apr 1st, 2018
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.81 / 5.00 from 55 votes
#41
Streetlight Manifesto - Point / Counterpoint
Forever 6.17*
May 26th, 2023
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 31 votes
#42
POCAH - Nao sou obrigada
Funk 6.09*
Dec 20th, 2022
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.83 / 5.00 from 50 votes
#43
black midi - Welcome To Hell
pocket's providence 6.83*
Dec 18th, 2023
pocket-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.72 / 5.00 from 86 votes
#44
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
End sky 6.33*
Dec 16th, 2017
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design.
3.83 / 5.00 from 46 votes
#45
monet - Noborenai Sakamichi
Delis' Insane 5.39*
Dec 31st, 2017
Delis
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 46 votes
#46
Dio feat. Sef - Aye
Lesjuh's Aye!! 4.68*
Nov 18th, 2021
Lesjuh
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.78 / 5.00 from 53 votes
#47
OSTER project - piano x forte
Fortissimo 6.18*
Jun 20th, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.81 / 5.00 from 45 votes
#48
Harada Hitomi, Kayano Ai & Ogura Yui - Maware! Setsugekka (TV Size)
Skystar 5.38*
Nov 8th, 2013
Skystar
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.91 / 5.00 from 32 votes
#49
Hideki Naganuma - Let Mom Sleep
Graffiti 6.74*
Oct 20th, 2025
blixys
tech Tests uncommon skills. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 49 votes
#50
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72 / 5.00 from 57 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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