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Highest Rated Maps of All Time

#1
paraoka feat. haru*nya - Hokori Yuki
BabeLisM 5.55*
Jun 10th, 2022
Xilver15
repetition Features the use of recognizable identical patterns or gameplay elements. , freeform An unrestrained and loose approach towards visual structure. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , marathon A map with a drain time of over 5 minutes. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.10 / 5.00 from 148 votes
#2
JUNNA - Here
Extra 5.81*
Apr 17th, 2018
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.04 / 5.00 from 89 votes
#3
APINK - NoNoNo
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design.
4.04 / 5.00 from 84 votes
#4
DJ TOTTO feat. Sunao Yoshikawa - Arousing
HW's Extra 6.02*
Jul 29th, 2014
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.23 / 5.00 from 42 votes
#5
paraoka - Manima ni
('(oo)') 4.98*
Feb 19th, 2012
Sandpig
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.04 / 5.00 from 60 votes
#6
Gentle Stick X M2U - Hades in the Heaven
Lan's Extra 5.25*
Dec 25th, 2013
Lan wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.01 / 5.00 from 64 votes
#7
A.SAKA - Nanatsu Issenzakura
Whirl 6.27*
May 25th, 2015
Hollow Wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 76 votes
#8
Siestail - Magic Lip Service
Magic Lip Service to You 5.48*
May 6th, 2016
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
4.08 / 5.00 from 40 votes
#9
Falcom Sound Team jdk - The Azure Arbitrator
Chrono Collapse 7.68*
Jun 4th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.86 / 5.00 from 75 votes
#10
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.21 / 5.00 from 23 votes
#11
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.49*
Oct 11th, 2017
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.83 / 5.00 from 74 votes
#12
baker - For a Dead Girl+
Master 5.90*
Nov 2nd, 2017
hehe
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills.
3.80 / 5.00 from 78 votes
#13
Ghost-Note - Shrill Tones
Enter The Funk Zone 6.65*
Jul 22nd, 2021
olc
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.84 / 5.00 from 65 votes
#14
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.53*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.74 / 5.00 from 92 votes
#15
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 57 votes
#16
Camellia - Fastest Crash
RLC's Paroxysm 6.59*
Aug 15th, 2015
RLC
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.82 / 5.00 from 47 votes
#17
Yin Lin - Lu Gu Xun Meng
May 5.25*
Mar 6th, 2019
AIR
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.97 / 5.00 from 29 votes
#18
Shimotsuki Haruka - Re:Call
Re:Call 4.95*
Apr 4th, 2015
ID => 1269067
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.73 / 5.00 from 61 votes
#19
Maon Kurosaki - X-encounter (TV-size)
X-tra 5.55*
Jan 11th, 2018
Starfy
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.00 / 5.00 from 24 votes
#20
Skrillex - First Of The Year (Equinox)
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.61 / 5.00 from 43 votes
#21
DETRO - volcanic
Beginner 8.73*
Dec 13th, 2014
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , chaotic Unpredictable map design, often testing unusual skillsets.
3.66 / 5.00 from 32 votes
#22
Louis Cole - Park Your Car on My Face
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 / 5.00 from 37 votes
#23
Diao Ye Zong feat. Meramipop - curse upon me!
Love-Coloured Magic! 7.11*
Feb 21st, 2019
[Mad]
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.98 / 5.00 from 22 votes
#24
Camellia - R U Still xxxx?
Extra 8.20*
Dec 1st, 2015
captin1
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.51 / 5.00 from 25 votes
#25
AAAA - Hoshi o Kakeru Adventure ~ we are forever friends! ~ [Long ver.]
Imagined Voyage 7.60*
Apr 21st, 2018
Battle
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.88 / 5.00 from 20 votes
#26
TAG underground - POSSESSION
CHALLENGE 6.51*
Oct 5th, 2022
pewdekz
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 38 votes
#27
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 9.80*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77 / 5.00 from 19 votes
#28
kamome sano - charlotte aux framboises (colate+kamome sano Remix) [feat. mami]
Left's Sweety Sweety Extra ft. M... 6.51*
Mar 4th, 2020
Left and Moecho
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.78 / 5.00 from 23 votes
#29
My Chemical Romance - Boy Division
Unknown Pleasures 6.14*
Mar 10th, 2023
wafer
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.35 / 5.00 from 34 votes
#30
Memme - BSPower BigBang
Explosion 6.99*
Apr 22nd, 2017
Ameth Rianno
tech Tests uncommon skills. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 25 votes
#31
JYOCHO - Kirei na Sankaku, Asahi Ningen
Raijodo's Special 7.28*
Aug 30th, 2024
Raijodo
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.21 / 5.00 from 26 votes
#32
MINMI - Shiki no Uta (TV Size)
Four Seasons 4.32*
Jul 17th, 2018
ac8129464363
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.86 / 5.00 from 18 votes
#33
[Kyoro] - Mochio-
Fatal 10.15*
Mar 12th, 2022
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.17 / 5.00 from 59 votes
#34
KNOWER - Overtime (Live Band Session)
you got my heart working overtime 8.42*
Aug 14th, 2019
Froslass
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.19 / 5.00 from 24 votes
#35
The Fall of Troy - Mouths Like Sidewinder Missiles
Mustang & Sally 9.60*
Aug 31st, 2025
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.07 / 5.00 from 15 votes
#36
sekai - p.h.
Overdose 6.25*
May 22nd, 2022
Petal
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 / 5.00 from 18 votes
#37
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 6.90*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.08 / 5.00 from 110 votes
#38
Giga feat. Reol - BRING IT ON
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 15 votes
#39
TAG underground - POSSESSION
EXPERT 5.52*
Oct 5th, 2022
pewdekz
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 17 votes
#40
Black hood - fragmentation
||| 10.74*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00 / 5.00 from 28 votes
#41
Parannoul - Excuse
Bramzeil 7.47*
Feb 7th, 2024
Florescence
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.01 / 5.00 from 46 votes
#42
Spawn Of Possession - Apparition
Blind Faith 8.59*
Sep 24th, 2015
Mazzerin
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.00 / 5.00 from 47 votes
#43
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
1,000,000 DUELS 7.13*
Dec 29th, 2023
Sing
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.45 / 5.00 from 16 votes
#44
katagiri - Sendan Life (katagiri Bootleg)
Destroy the World 9.51*
Dec 26th, 2019
Settia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
2.95 / 5.00 from 21 votes
#45
KOTOKO - kanariya
ibrahim 4.50*
Aug 26th, 2023
App
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.33 / 5.00 from 18 votes
#46
Ayaka Ohashi - Wagamama MIRROR HEART
Extra 5.88*
Dec 27th, 2023
Fycho
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.15 / 5.00 from 17 votes
#47
hitorie - NONSENSE
GOCHISOUSAMA 6.33*
Jan 6th, 2024
Kine
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.18 / 5.00 from 16 votes
#48
TAG underground - POSSESSION
DIFFICULT 4.91*
Oct 5th, 2022
pewdekz
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 / 5.00 from 15 votes
#49
London Elektricity - Just One Second (feat. Maki Nomiya)
A Beautiful World 5.96*
Dec 18th, 2023
-Tochi
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.85 / 5.00 from 13 votes
#50
Tadokoro Azusa - 1HOPE SNIPER
Kalibe's Extra 7.09*
Nov 13th, 2018
Kalibe
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.02 / 5.00 from 16 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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