Highest Rated Maps of All Time
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#1751
Meramipop - Saifu 'Kamiasobi no Uta'
Mountain of Faith 6.70*
Apr 20th, 2017
Mirash
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design.
Mountain of Faith 6.70*
Apr 20th, 2017
Mirash
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design.
3.16
/ 5.00 from
36 votes
#1752
my sound life - AIR
Insane 5.75*
Aug 8th, 2022
Mirash
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.75*
Aug 8th, 2022
Mirash
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.10
/ 5.00 from
18 votes
#1753
Noriko Mitose - Duel Alternatives
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.07
/ 5.00 from
19 votes
#1754
Akatsuki Records - KARMANATIONS
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27
/ 5.00 from
20 votes
#1755
david shawty - dancing on the sidewalk lights flicker
candy 6.40*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
candy 6.40*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.16
/ 5.00 from
38 votes
#1756
Rabpit - Saika
Expert 4.77*
Feb 24th, 2013
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 4.77*
Feb 24th, 2013
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.12
/ 5.00 from
21 votes
#1757
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Melter, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , megacollab A map with 8 or more associated mappers.
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Melter, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , megacollab A map with 8 or more associated mappers.
3.31
/ 5.00 from
21 votes
#1758
MINMI - Shiki no Uta (TV Size)
Four Seasons 4.24*
Jul 17th, 2018
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Four Seasons 4.24*
Jul 17th, 2018
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
19 votes
#1759
Rche - Todestrieb
Death Drive 6.21*
Jan 10th, 2023
VINXIS
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Death Drive 6.21*
Jan 10th, 2023
VINXIS
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
20 votes
#1760
boa - Duvet (TV Size)
extra 5.80*
Feb 15th, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
extra 5.80*
Feb 15th, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.15
/ 5.00 from
58 votes
#1761
N2 - NULL APOPHENIA
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
3.15
/ 5.00 from
61 votes
#1762
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.10
/ 5.00 from
16 votes
#1763
Sunny Day Real Estate - Seven
700 Million 6.21*
Sep 18th, 2021
zglock
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
700 Million 6.21*
Sep 18th, 2021
zglock
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.36
/ 5.00 from
20 votes
#1764
Agent Fresco - Dark Water
Destrier 4.96*
Nov 1st, 2018
Godot
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Destrier 4.96*
Nov 1st, 2018
Godot
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.55
/ 5.00 from
20 votes
#1765
Demetori - Furuki Yuanxian ~ Death Echo
Extra Stage Collab 6.33*
Jul 16th, 2015
happy30, Kite and Natteke
collab A map with two or more associated mappers.
Extra Stage Collab 6.33*
Jul 16th, 2015
happy30, Kite and Natteke
collab A map with two or more associated mappers.
3.99
/ 5.00 from
17 votes
#1766
Yousei Teikoku - Zetsubou plantation
Zetsubou! 6.75*
Jan 20th, 2017
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Zetsubou! 6.75*
Jan 20th, 2017
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.17
/ 5.00 from
24 votes
#1767
Alkome - Mind Disorder
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.41
/ 5.00 from
19 votes
#1768
PUP - Factories
Broken Glass 5.94*
Aug 2nd, 2020
melwoine
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Broken Glass 5.94*
Aug 2nd, 2020
melwoine
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.63
/ 5.00 from
19 votes
#1769
Ujico* - Blue Grotto
† 7.49*
Mar 21st, 2022
fanzhen0019
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
† 7.49*
Mar 21st, 2022
fanzhen0019
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08
/ 5.00 from
16 votes
#1770
DJ YOSHITAKA - Elisha
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94
/ 5.00 from
18 votes
#1771
UNDEAD CORPORATION - Everything will freeze
Extra 7.30*
Mar 24th, 2015
Ekoro
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 7.30*
Mar 24th, 2015
Ekoro
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15
/ 5.00 from
40 votes
#1772
Weezer - I Just Threw Out The Love Of My Dreams
Another 4.36*
Jan 31st, 2022
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 4.36*
Jan 31st, 2022
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
/ 5.00 from
17 votes
#1773
seatrus - MONONOKE
Orientalism 6.25*
Aug 4th, 2021
Realazy
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Orientalism 6.25*
Aug 4th, 2021
Realazy
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
17 votes
#1774
Snarky Puppy - Bad Kids To The Back
Immigrance 5.01*
May 8th, 2023
big chungus
marathon A map with a drain time of over 5 minutes.
Immigrance 5.01*
May 8th, 2023
big chungus
marathon A map with a drain time of over 5 minutes.
3.29
/ 5.00 from
22 votes
#1775
Kendrick Lamar - United In Grief
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.15
/ 5.00 from
35 votes
#1776
Zekk - Let Me Hear
Team UK's Grand Master 7.50*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Team UK's Grand Master 7.50*
Oct 25th, 2020
Yusomi, Chugger, 921206025887, DeviousPanda, Altai, pocket- and hypercyte
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.15
/ 5.00 from
35 votes
#1777
Kuba Oms - My Love
Insane 3.89*
May 5th, 2014
Beige
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 3.89*
May 5th, 2014
Beige
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.15
/ 5.00 from
38 votes
#1778
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.64
/ 5.00 from
18 votes
#1779
Paramore - Decode
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmick Focused on a single unique design or gameplay idea. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmick Focused on a single unique design or gameplay idea. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
/ 5.00 from
28 votes
#1780
07th Expansion - Final Answer
Question 5.52*
Nov 22nd, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Question 5.52*
Nov 22nd, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.91
/ 5.00 from
19 votes
#1781
LiSA - ADAMAS
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.14
/ 5.00 from
61 votes
#1782
Expander - aura
Beyond Extreme 6.07*
Feb 10th, 2015
Midge
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
Beyond Extreme 6.07*
Feb 10th, 2015
Midge
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.46
/ 5.00 from
19 votes
#1783
DM Ashura - deltaMAX
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpm Features progressively increasing tempo. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpm Features progressively increasing tempo. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.41
/ 5.00 from
23 votes
#1784
Ne Obliviscaris - Forget Not
Dreamscape 7.90*
Jun 4th, 2019
derebanana
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Dreamscape 7.90*
Jun 4th, 2019
derebanana
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.52
/ 5.00 from
20 votes
#1785
Dance Gavin Dance - Untitled / And I Told Them I Invented Times New Roman
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
3.16
/ 5.00 from
23 votes
#1786
Camellia - Quantum Entanglement
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.02
/ 5.00 from
20 votes
#1787
D-D-Dice vs. siromaru - Catch the Glory
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.80
/ 5.00 from
18 votes
#1788
Mindtalk - 'Til The End (Cut Ver.)
Insane 4.89*
May 13th, 2023
semaphore
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.89*
May 13th, 2023
semaphore
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
/ 5.00 from
19 votes
#1789
Boxplot - My Non-Existent Friend, Alice
Breathtaking Experience 6.03*
Aug 31st, 2021
Secretpipe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Breathtaking Experience 6.03*
Aug 31st, 2021
Secretpipe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.65
/ 5.00 from
18 votes
#1790
NOMA - LOUDER MACHINE
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
Axarious' EX EX 7.10*
Oct 21st, 2016
Axarious
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.48
/ 5.00 from
20 votes
#1791
leroy - fuuuuck we were supposed to wear argyle
Lotragon's Sony Ericsson T610 6.54*
May 22nd, 2023
Lotragon
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Lotragon's Sony Ericsson T610 6.54*
May 22nd, 2023
Lotragon
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.23
/ 5.00 from
22 votes
#1792
Co shu Nie - Character
semaphore's Disposition 7.31*
Jun 29th, 2019
semaphore
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
semaphore's Disposition 7.31*
Jun 29th, 2019
semaphore
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.15
/ 5.00 from
32 votes
#1793
Sayuri - Heikousen
Extra 6.02*
Jan 21st, 2018
pishifat
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Extra 6.02*
Jan 21st, 2018
pishifat
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.60
/ 5.00 from
19 votes
#1794
Igorrr - Tout Petit Moineau
Extra 6.42*
Apr 12th, 2015
fergas
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
Extra 6.42*
Apr 12th, 2015
fergas
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
3.93
/ 5.00 from
19 votes
#1795
Sixpence None The Richer - Kiss Me
olcfer's Living Room Window 4.14*
May 15th, 2023
olc and wafer
collab A map with two or more associated mappers.
olcfer's Living Room Window 4.14*
May 15th, 2023
olc and wafer
collab A map with two or more associated mappers.
3.43
/ 5.00 from
19 votes
#1796
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.75
/ 5.00 from
18 votes
#1797
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Fsjallink's Expert 5.77*
Jun 27th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fsjallink's Expert 5.77*
Jun 27th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
/ 5.00 from
21 votes
#1798
remixed celas - Legend of Seeker
Overjoy 7.13*
Apr 23rd, 2024
eclessia
tournament custom A custom map for a playing tournament.
Overjoy 7.13*
Apr 23rd, 2024
eclessia
tournament custom A custom map for a playing tournament.
3.15
/ 5.00 from
23 votes
#1799
Sota Fujimori - polygon
fanzhen's Another 5.46*
Jan 21st, 2018
fanzhen0019
complex sv Features large changes in slider velocity. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
fanzhen's Another 5.46*
Jan 21st, 2018
fanzhen0019
complex sv Features large changes in slider velocity. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.86
/ 5.00 from
18 votes
#1800
Shiina Ringo - Jinsei wa Yume Darake
Life is Full of Dreams 5.83*
Mar 3rd, 2019
melloe
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Life is Full of Dreams 5.83*
Mar 3rd, 2019
melloe
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.14
/ 5.00 from
83 votes
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