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Highest Rated Maps of All Time

#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.19 / 5.00 from 241 votes
#2
Halozy - Deconstruction Star
Beat Heaven 7.54*
Nov 15th, 2015
Hollow Wings
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.01 / 5.00 from 195 votes
#3
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.74*
Sep 8th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.95 / 5.00 from 270 votes
#4
aran - Graces of Heaven
Debug 7.26*
Feb 5th, 2014
rustbell
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.04 / 5.00 from 118 votes
#5
Silentroom - Nhelv
KATASTROPHE 252.60*
Apr 1st, 2024
pw384
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.09 / 5.00 from 83 votes
#6
Kikuo - Hole Dwelling
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design.
4.02 / 5.00 from 107 votes
#7
LeaF - Evanescent
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
3.99 / 5.00 from 89 votes
#8
A.SAKA - Nanatsu Issenzakura
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience.
3.98 / 5.00 from 76 votes
#9
DJ Mass MAD Izm* - SHAKUNETSU Beach Side Bunny
Another 8.50*
Jan 26th, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 60 votes
#10
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 71 votes
#11
t+pazolite feat. Rizna - Distorted Lovesong
Love 6.71*
May 6th, 2013
RLC
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 129 votes
#12
Tipper - Dreamsters
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.00 / 5.00 from 46 votes
#13
Knife Party - Centipede
This isn't a map, just a simple ... 69.35*
Mar 26th, 2015
Akali
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., geometricIncorporates geometric shapes within the map's visual design.
3.81 / 5.00 from 76 votes
#14
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Heilia's Extra Koi 6.81*
Feb 20th, 2022
Heilia
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 48 votes
#15
Nanahoshi Kangengakudan - Rubik's Cube
Love x Hate x Indifference 8.31*
Apr 4th, 2025
Heilia
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 38 votes
#16
Reol - Gokusaishiki
HW's Another 4.84*
May 16th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.93 / 5.00 from 33 votes
#17
Shimotsuki Haruka - Re:Call
Re:Call 4.94*
Apr 4th, 2015
ID => 1269067
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.73 / 5.00 from 62 votes
#18
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 133.56*
Aug 29th, 2016
Plutia
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design.
4.05 / 5.00 from 23 votes
#19
LV.4 - Burning Star
squirrelp's Exoplanetary Extreme 7.31*
May 21st, 2024
squirrelpascals
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.86 / 5.00 from 33 votes
#20
Frums - Flashbacklog
V 176.73*
Jul 21st, 2020
Acylica
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 34 votes
#21
Halozy - Crystal Snow
Heat Death 6.45*
Jan 17th, 2022
Hollow Wings
marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.70 / 5.00 from 65 votes
#22
Akiyama Uni - The Grimoire of Alice
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78 / 5.00 from 42 votes
#23
DJ Sharpnel - StrangeProgram
Lesjuh's TAG 7.26*
Mar 12th, 2009
Lesjuh
gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., complex svFeatures large changes in slider velocity.
3.70 / 5.00 from 53 votes
#24
Dormir - Cookie Bouquets
Fanzhen's Extra 5.81*
Jan 7th, 2018
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 28 votes
#25
IOSYS - Endless Tewi-ma Park
Tewi 2B Expert Edition 5.89*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.80 / 5.00 from 33 votes
#26
Shimotsuki Haruka - Liblume
PinkHeart's Heartbreak 4.28*
Oct 15th, 2021
ID => 1269067
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.83 / 5.00 from 32 votes
#27
Hatsune Miku - Sakura Zensen Ijou Nashi
Ijou Nashi 6.20*
Apr 24th, 2012
Lalarun
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 36 votes
#28
yuki. feat. setsunan - Hello! World
Eclectic 6.30*
Jul 10th, 2026
KomachiBaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.68 / 5.00 from 42 votes
#29
Camellia - Routing
Metro 7.09*
May 15th, 2024
wyit
gimmickFocused on a single unique design or gameplay idea., geometricIncorporates geometric shapes within the map's visual design., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 73 votes
#30
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.83 / 5.00 from 23 votes
#31
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 6.97*
Aug 29th, 2024
Pyo
complex svFeatures large changes in slider velocity., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.60 / 5.00 from 49 votes
#32
CLIFF EDGE feat. Nakamura Maiko - The Distance
Master 5.55*
Mar 2nd, 2017
hehe
gimmickFocused on a single unique design or gameplay idea., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 32 votes
#33
Ocelot - KAEDE
EX EX 7.91*
Feb 24th, 2018
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.52 / 5.00 from 81 votes
#34
Porter Robinson - Goodbye To A World
Terminus 4.54*
Mar 2nd, 2017
Monstrata
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.59 / 5.00 from 50 votes
#35
Shibayan feat. Ichimatsu Tsubaki - Wo Qin Ai Kui Lei
Desire 7.90*
May 24th, 2021
UberFazz
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.55 / 5.00 from 54 votes
#36
Daft Punk - Crescendolls
Discovery 5.37*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea.
3.52 / 5.00 from 51 votes
#37
sakuzyo - AXION
HW's EX 6.90*
Oct 26th, 2016
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.54 / 5.00 from 45 votes
#38
Michael Jackson - Billie Jean
The One 7.17*
Nov 30th, 2022
dsco
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 51 votes
#39
SYUNN - Megalara Garuda
rustbell 9.43*
Nov 22nd, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.77 / 5.00 from 23 votes
#40
Sentire - Arcadia (Short Ver.)
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.60 / 5.00 from 28 votes
#41
Ocelot - TSUBAKI
EX EX 7.45*
Jun 4th, 2016
Hollow Wings
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.46 / 5.00 from 55 votes
#42
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.47 / 5.00 from 47 votes
#43
HyuN - Tokyo's Starlight
Starry Starry Night 6.83*
Dec 25th, 2019
Heilia
circle onlyRestricts object choice to circles only., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 23 votes
#44
senya - Zetsubou no Fuchi
Abyssal 6.17*
Oct 12th, 2017
-Mo-
gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.50 / 5.00 from 32 votes
#45
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 27 votes
#46
Shimotsuki Haruka - Re:Call
Re:Collab 6.27*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 / 5.00 from 82 votes
#47
NSMZQ - cream
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.45 / 5.00 from 21 votes
#48
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.35 / 5.00 from 99 votes
#49
8686m - Memai
Metamorphosis 5.50*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46 / 5.00 from 30 votes
#50
Streetlight Manifesto - A Better Place, A Better Time
Insane 4.75*
Aug 31st, 2016
pishifat
slider onlyRestricts object choice to sliders only., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 22 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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