log in

Highest Rated Maps of All Time

#1
Frums - XNOR XNOR XNOR
.-- .-. --- -. --. .-- .- -.-- 48.03*
Aug 15th, 2020
fanzhen0019
marathonA map with a drain time of over 5 minutes., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.21 from 247 votes
#2
Halozy - Sentimental Skyscraper
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.18 from 299 votes
#3
Apocalyptica - Shadowmaker
X 7.00*
Oct 7th, 2019
pishifat
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14 from 101 votes
#4
Hope - Tree Frog (Trance Mix)
Marathon 7.30*
Nov 19th, 2024
schoolboy
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design.
4.08 from 116 votes
#5
Reol - Asymmetry
cRyo[Skystar]'s Farewell 6.59*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.94 from 164 votes
#6
ELECTROCUTICA - Dependence Intension
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.09 from 62 votes
#7
Halozy - Genryuu Kaiko
Higan Torrent 7.87*
Apr 11th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.86 from 233 votes
#8
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.84 from 304 votes
#9
bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika
where i was buried 7.06*
May 29th, 2024
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.85 from 196 votes
#10
Culprate & Au5 - Impulse
Master 6.55*
Dec 24th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.83 from 207 votes
#11
King Krule - Dum Surfer
Don't Suffer 3.96*
Mar 19th, 2018
dsco
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., ninja spinnersFeatures spinners that are very short in duration.
3.87 from 119 votes
#12
sakuraburst - SELF DESTRUCT
REMOTE 6.63*
Oct 26th, 2023
pocket- and colicen
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity.
3.84 from 127 votes
#13
Shawn Wasabi + YDG feat. YUNG GEMMY - Burnt Rice (Aiobahn & Jh-Anu Remix)
Master 6.98*
Oct 10th, 2016
hehe
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.85 from 121 votes
#14
sakuraburst - Glacierfall (Park Remix)
get f**ked up 6.16*
Aug 16th, 2021
Scub
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86 from 96 votes
#15
Strelitzia - This Bed Ain't Big Enough Fer The Two of Us
Bed of Thistles 7.04*
May 25th, 2024
squirrelpascals
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.88 from 85 votes
#16
Siestail - Magic Lip Service
Magic Lip Service to You 5.47*
May 6th, 2016
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
4.09 from 43 votes
#17
FELT - Day and Night
Terrace Ballad 5.23*
Jun 8th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes.
3.86 from 86 votes
#18
Renard - Terminal
EXTRA 6.57*
Jan 9th, 2014
Ulysses
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high svFeatures prominent high slider velocity usage as a key part of map design.
3.87 from 87 votes
#19
IOSYS - Poinsettia
Lunatic 5.58*
Aug 18th, 2010
Aakiha
geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., storyboardContains a storyboard that enhances gameplay experience., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.04 from 44 votes
#20
40mP feat.yuikonnu - Ame to Asphalt
Skystar's Extra 5.84*
Mar 5th, 2015
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs., simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.79 from 119 votes
#21
Akiyama Uni - Odoru Mizushibuki
Death Dance 7.33*
Dec 15th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.80 from 108 votes
#22
Britney Spears - Toxic
In The Zone 6.52*
Mar 7th, 2020
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.75 from 154 votes
#23
kamome sano - </emotional>
Limerence 5.91*
Sep 5th, 2016
Voxnola
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.94 from 50 votes
#24
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.65*
Oct 11th, 2017
squirrelpascals
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.82 from 77 votes
#25
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
Posthumous 7.80*
May 10th, 2018
Ulysses
storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 from 96 votes
#26
Drake - Nice For What
Expert 6.35*
Jan 10th, 2019
UndeadCapulet
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.72 from 141 votes
#27
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 7.25*
Apr 30th, 2024
1103 and revoh
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., playfield usageIncludes deliberate use of the playfield within the map design.
3.74 from 111 votes
#28
takehirotei - Chocolate Scramble
SugarCrash 8.03*
Jul 1st, 2026
Heilia
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.76 from 91 votes
#29
Nekomata Master+ - squall
Extra 6.33*
Mar 23rd, 2018
Reisen Udongein
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.90 from 45 votes
#30
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.76 from 87 votes
#31
Saki Kabata - LONELY ROLLING STAR
* 5.41*
Aug 24th, 2024
Mattay
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., marathonA map with a drain time of over 5 minutes.
3.75 from 82 votes
#32
goreshit - die!!die!!cover!!!
Half Heaven 7.70*
Jan 28th, 2020
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.94 from 41 votes
#33
Mili - Vitamins feat. world's end girlfriend
Herbivore 6.04*
Aug 19th, 2020
Kalibe and Scub
collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08 from 26 votes
#34
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.92 from 44 votes
#35
Kushi - Yuumeikyou o Wakatsu Koto
Yuumei 6.36*
May 28th, 2016
09kami
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.85 from 52 votes
#36
Culprate - Beast (Vorso Remix)
Hunted 7.28*
Dec 14th, 2021
Mir
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.92 from 36 votes
#37
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.81 from 45 votes
#38
Bring Me The Horizon - Anthem
nihil's orvtoris 8.33*
Sep 5th, 2026
nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills.
3.72 from 63 votes
#39
Look Vibrant - Hot Iron Wheel
Expert 6.81*
Aug 18th, 2021
laura-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.74 from 54 votes
#40
Halozy - Crystal Snow
Heat Death 6.45*
Jan 17th, 2022
Hollow Wings
marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.68 from 65 votes
#41
Mid-Air Thief - Ahhhh, These Chains!
Soooo Heavy 5.31*
Apr 21st, 2022
Mizunashi Akari
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.61 from 107 votes
#42
BAND-MAID - RINNE
REINCARNATION 6.92*
Jul 20th, 2020
Delis
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.65 from 79 votes
#43
Hail the Sun - Missed Injections
Underwater 6.60*
Oct 12th, 2020
Hobbes2
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., wide aimPatterns, usually jumps, with heavy use of wide angle movement., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.84 from 32 votes
#44
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
yf's Insane 5.53*
May 10th, 2018
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.97 from 23 votes
#45
Car Seat Headrest - Bodys
embrace 5.84*
Mar 27th, 2023
wafer
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.62 from 86 votes
#46
ELECTROCUTICA feat. yanaginagi - Hysteresis
Ashen Rain 5.92*
Sep 8th, 2019
UndeadCapulet
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.84 from 31 votes
#47
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.81 from 33 votes
#48
Gold Season - Experiment A (Cut Ver.)
Extreme 6.79*
Dec 5th, 2020
pishifat
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.85 from 28 votes
#49
Frog96 - Be, be, be, be!
Beyond 7.24*
May 13th, 2024
Ryuusei Aika
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., tournament customA custom map for a playing tournament.
3.72 from 36 votes
#50
Akiyama Uni - Odoru Mizushibuki
Extra 6.61*
Dec 15th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.76 from 31 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0
Prefix a search with user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality. Click here to read more!
labs | discord | github | rules | descriptors | edit queue
0.26297092437744s