Highest Rated Maps of All Time
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#1
Halozy - Sentimental Skyscraper
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.18
/ 5.00 from
292 votes
#2
DJKurara - Goodbye
SEVEN COLORS 7.20*
Apr 5th, 2019
EijiKuinbii
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
SEVEN COLORS 7.20*
Apr 5th, 2019
EijiKuinbii
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.14
/ 5.00 from
155 votes
#3
onoken - vijore
Mythic 5.30*
Jun 16th, 2015
kiddly
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Mythic 5.30*
Jun 16th, 2015
kiddly
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.10
/ 5.00 from
185 votes
#4
Camellia - Kono Hoshi de....
Another 6.07*
Jul 25th, 2013
Snow Note
progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.07*
Jul 25th, 2013
Snow Note
progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14
/ 5.00 from
120 votes
#5
Apocalyptica - Shadowmaker
X 7.00*
Oct 7th, 2019
pishifat
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
X 7.00*
Oct 7th, 2019
pishifat
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.15
/ 5.00 from
99 votes
#6
Jerico - Industrial Nation
Made in Korea 5.66*
Apr 18th, 2015
Kloyd
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Made in Korea 5.66*
Apr 18th, 2015
Kloyd
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.19
/ 5.00 from
82 votes
#7
KOTOKO - Oboetete Ii yo
Insane 5.21*
Oct 23rd, 2012
cRyo[iceeicee]
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.21*
Oct 23rd, 2012
cRyo[iceeicee]
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08
/ 5.00 from
133 votes
#8
Hatsuki Yura - Yoiyami Hanabi
Lan 5.60*
Nov 22nd, 2013
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lan 5.60*
Nov 22nd, 2013
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12
/ 5.00 from
100 votes
#9
Sota Fujimori - Move That Body -Extended Mix-
Extreme 6.17*
Dec 11th, 2014
Skystar
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Extreme 6.17*
Dec 11th, 2014
Skystar
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.17
/ 5.00 from
77 votes
#10
yu_tokiwa.djw - murmur twins
Another 5.63*
Aug 9th, 2013
Muya
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.63*
Aug 9th, 2013
Muya
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07
/ 5.00 from
123 votes
#11
Demetori - Crimson Belvedere ~ Eastern Dream
Dream 5.18*
Sep 4th, 2013
jonathanlfj
simpleAccessible and straightforward map design., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Dream 5.18*
Sep 4th, 2013
jonathanlfj
simpleAccessible and straightforward map design., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.05
/ 5.00 from
135 votes
#12
Camellia - Beyond the Geostationary Orbit Level
Synesthesia 8.28*
Mar 9th, 2019
EijiKuinbii
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Synesthesia 8.28*
Mar 9th, 2019
EijiKuinbii
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
4.30
/ 5.00 from
48 votes
#13
airportexpress feat.Itsuneko - BIRTH
Insane 6.08*
Jul 20th, 2014
Chloe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Insane 6.08*
Jul 20th, 2014
Chloe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.06
/ 5.00 from
103 votes
#14
Camellia - Exit This Earth's Atomosphere
Evolution 7.77*
Nov 9th, 2016
rrtyui
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Evolution 7.77*
Nov 9th, 2016
rrtyui
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
272 votes
#15
Shimotsuki Haruka - Byakuya Gensoutan
yf's Expert 6.10*
Dec 27th, 2017
yf_bmp
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
yf's Expert 6.10*
Dec 27th, 2017
yf_bmp
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.04
/ 5.00 from
91 votes
#16
ELECTROCUTICA feat. F9 - Triplaneta
FALL 5.32*
Aug 24th, 2019
ac8129464363
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
FALL 5.32*
Aug 24th, 2019
ac8129464363
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.94
/ 5.00 from
155 votes
#17
U1 overground - Dopamine
C6H3(OH)2-CH2-CH2-NH2 6.99*
Mar 18th, 2015
fanzhen0019
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
C6H3(OH)2-CH2-CH2-NH2 6.99*
Mar 18th, 2015
fanzhen0019
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
/ 5.00 from
127 votes
#18
Shimotsuki Haruka - SilentFlame
Gensou 5.87*
Aug 10th, 2018
gust
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Gensou 5.87*
Aug 10th, 2018
gust
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.28
/ 5.00 from
38 votes
#19
a_hisa - Anhedonia
Euphoria 6.03*
Oct 5th, 2014
RLC
marathonA map with a drain time of over 5 minutes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Euphoria 6.03*
Oct 5th, 2014
RLC
marathonA map with a drain time of over 5 minutes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.98
/ 5.00 from
108 votes
#20
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., staminaTests a player's ability to tap dense rhythms over long periods of time., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., staminaTests a player's ability to tap dense rhythms over long periods of time., tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.24
/ 5.00 from
39 votes
#21
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.47*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
When They Cry 5.47*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06
/ 5.00 from
68 votes
#22
Expander - Move That Body
EXTREME 5.76*
Feb 12th, 2014
fanzhen0019
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
EXTREME 5.76*
Feb 12th, 2014
fanzhen0019
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.08
/ 5.00 from
60 votes
#23
Michael Cera Palin - Laughing Makes It Worse
Expert 6.03*
Jan 18th, 2022
pishifat
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Expert 6.03*
Jan 18th, 2022
pishifat
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.97
/ 5.00 from
92 votes
#24
Nekomata Master - Far east nightbird
Extreme 6.02*
Aug 27th, 2011
tsuka
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.02*
Aug 27th, 2011
tsuka
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94
/ 5.00 from
115 votes
#25
Camellia - Chirality
Original 6.75*
Sep 10th, 2017
rrtyui
progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Original 6.75*
Sep 10th, 2017
rrtyui
progressionContains a gradual advancement in difficulty or concept across the map., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.29
/ 5.00 from
33 votes
#26
Traktion - The Near Distant Future
Lapse 5.63*
Apr 13th, 2014
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Lapse 5.63*
Apr 13th, 2014
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.86
/ 5.00 from
193 votes
#27
seiya-murai feat. ALT - 8bit Princess
Another 5.17*
Aug 29th, 2013
fanzhen0019
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., ninja spinnersFeatures spinners that are very short in duration., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.17*
Aug 29th, 2013
fanzhen0019
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., ninja spinnersFeatures spinners that are very short in duration., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
94 votes
#28
Silent Spica - Anhedonia
Another 5.55*
Nov 6th, 2012
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.55*
Nov 6th, 2012
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.23
/ 5.00 from
36 votes
#29
Tsukasa - Heaven's Race Guitar Style
Collab 5.25*
Jul 30th, 2012
Alace, ignorethis, yeahyeahyeahhh, Natteke, Vass_Bass, La Cataline and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab 5.25*
Jul 30th, 2012
Alace, ignorethis, yeahyeahyeahhh, Natteke, Vass_Bass, La Cataline and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02
/ 5.00 from
67 votes
#30
sakuzyo - Neurotoxin
Another 5.71*
Sep 17th, 2014
kiddly
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Another 5.71*
Sep 17th, 2014
kiddly
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.08
/ 5.00 from
55 votes
#31
A.SAKA - Nanatsu Issenzakura
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience.
Petals 6.55*
Dec 24th, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience.
3.98
/ 5.00 from
76 votes
#32
cosMo@BousouP - Oceanus
Divinity 6.62*
Jan 1st, 2016
Broccoly
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Divinity 6.62*
Jan 1st, 2016
Broccoly
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
94 votes
#33
TJ.Hangneil - Kamui
dksslqj Style 6.01*
Mar 28th, 2012
Nakagawa-Kanon
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
dksslqj Style 6.01*
Mar 28th, 2012
Nakagawa-Kanon
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.02
/ 5.00 from
66 votes
#34
Camellia - dreamless wanderer
Ethereal 5.90*
Jun 3rd, 2015
Skystar
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ethereal 5.90*
Jun 3rd, 2015
Skystar
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
/ 5.00 from
103 votes
#35
Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
The World Guy Only Knows 5.01*
Oct 25th, 2013
Guy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
The World Guy Only Knows 5.01*
Oct 25th, 2013
Guy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
/ 5.00 from
103 votes
#36
wac - neu
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Music 7.02*
Feb 17th, 2012
Nakagawa-Kanon
gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
65 votes
#37
Apink - NoNoNo
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
/ 5.00 from
130 votes
#38
Chata - Remind
Overdrive!! 5.67*
Jun 7th, 2012
Patchouli
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Overdrive!! 5.67*
Jun 7th, 2012
Patchouli
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.90
/ 5.00 from
109 votes
#39
Camellia - Ryuuseigun
Perseids 7.10*
Jul 31st, 2021
ak74
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Perseids 7.10*
Jul 31st, 2021
ak74
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.84
/ 5.00 from
154 votes
#40
M2U - Gypsy Tronic
Insane 5.58*
Apr 3rd, 2013
LKs
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.58*
Apr 3rd, 2013
LKs
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.16
/ 5.00 from
40 votes
#41
07th Expansion - worldenddominator
La Cataline 4.35*
Dec 4th, 2012
La Cataline
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
La Cataline 4.35*
Dec 4th, 2012
La Cataline
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
73 votes
#42
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 5.29*
Dec 19th, 2022
Luscent
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mountain of Faith 5.29*
Dec 19th, 2022
Luscent
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07
/ 5.00 from
48 votes
#43
Yousei Teikoku - Mischievous of Alice
Extreme 6.41*
Apr 6th, 2018
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.41*
Apr 6th, 2018
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.10
/ 5.00 from
43 votes
#44
PUP - Scorpion Hill
Extra 5.82*
Jun 9th, 2022
pishifat
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.82*
Jun 9th, 2022
pishifat
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
/ 5.00 from
58 votes
#45
Nekomata Master+ - squall
WIND 6.23*
May 6th, 2013
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
WIND 6.23*
May 6th, 2013
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94
/ 5.00 from
71 votes
#46
Camellia ft. Ayakura Mei - Integration under the moon of codes
gansijiye 5.57*
Apr 22nd, 2013
kiddly
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
gansijiye 5.57*
Apr 22nd, 2013
kiddly
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
67 votes
#47
DJ Mass MAD Izm* - SHAKUNETSU Beach Side Bunny
Another 8.50*
Jan 26th, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 8.50*
Jan 26th, 2016
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
/ 5.00 from
60 votes
#48
Feryquitous vs. xi - Orca
Nanachi x Aqua_'s Irregular 7.24*
May 12th, 2022
sanzu and Smug Nanachi
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nanachi x Aqua_'s Irregular 7.24*
May 12th, 2022
sanzu and Smug Nanachi
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.03
/ 5.00 from
52 votes
#49
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Garden & ak74's Jabberwocky Extra 6.19*
Dec 27th, 2020
ak74 and Garden
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers.
Garden & ak74's Jabberwocky Extra 6.19*
Dec 27th, 2020
ak74 and Garden
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers.
3.89
/ 5.00 from
88 votes
#50
Outsider - Like A Man
Freestyle 5.54*
Oct 27th, 2017
IceBeam
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Freestyle 5.54*
Oct 27th, 2017
IceBeam
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
/ 5.00 from
51 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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