Highest Rated Maps of All Time
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#1
kanone - The Sea of Memory
sentiments 6.02*
Dec 22nd, 2015
rrtyui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., playfield usageIncludes deliberate use of the playfield within the map design.
sentiments 6.02*
Dec 22nd, 2015
rrtyui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., playfield usageIncludes deliberate use of the playfield within the map design.
4.27
from
73 votes
#2
Megurine Luka - Blue Amber
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
4.15
from
101 votes
#3
Kikuo - Hole Dwelling
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design.
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design.
4.05
from
110 votes
#4
LeaF - Evanescent
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
4.00
from
94 votes
#5
Apink - NoNoNo
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
baka 6.84*
Jul 18th, 2026
Maria Iskariot
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
from
144 votes
#6
Tipper - Dreamsters
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.02
from
46 votes
#7
TERRA - Mugen no Hikari
mangetsu 5.91*
Feb 5th, 2025
kodama
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
mangetsu 5.91*
Feb 5th, 2025
kodama
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.77
from
106 votes
#8
KOTOKO - Agony
Hard 3.55*
Sep 19th, 2012
IceBeam
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
Hard 3.55*
Sep 19th, 2012
IceBeam
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
4.09
from
30 votes
#9
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.49*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
collabexpert 6.49*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.82
from
72 votes
#10
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 7.25*
Apr 30th, 2024
1103 and revoh
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., playfield usageIncludes deliberate use of the playfield within the map design.
rev03's FOUR BOOTYMENSIONS 7.25*
Apr 30th, 2024
1103 and revoh
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., playfield usageIncludes deliberate use of the playfield within the map design.
3.74
from
111 votes
#11
Detox Unit - Expand
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
3.91
from
45 votes
#12
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 4 | "THE REBORN" 7.51*
Dec 7th, 2022
pw384
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
ACT 4 | "THE REBORN" 7.51*
Dec 7th, 2022
pw384
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.77
from
69 votes
#13
UNDEAD CORPORATION - The Empress
STARBOW BREAK! 79.92*
Jun 30th, 2015
Plutia
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
STARBOW BREAK! 79.92*
Jun 30th, 2015
Plutia
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., storyboardContains a storyboard that enhances gameplay experience., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.07
from
24 votes
#14
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.81
from
45 votes
#15
Frums (unknown "lambda") - 19ZZ
D083F431190D51707475CB37EDF4F1E5 6.97*
Nov 26th, 2023
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
D083F431190D51707475CB37EDF4F1E5 6.97*
Nov 26th, 2023
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
from
79 votes
#16
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.12*
May 2nd, 2025
Bive
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Colin Mochrie 7.12*
May 2nd, 2025
Bive
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72
from
61 votes
#17
Akiyama Uni - The Grimoire of Alice
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.77
from
43 votes
#18
Ricky Montgomery - Line Without a Hook
Tiii---i-i-i---i-i---iide ~ ! 4.86*
Sep 16th, 2022
-Doodle
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Tiii---i-i-i---i-i---iide ~ ! 4.86*
Sep 16th, 2022
-Doodle
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67
from
63 votes
#19
stargaze shelter - OPTICAL
Expert Irregular: Alteratio 5.35*
Dec 31st, 2024
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
Expert Irregular: Alteratio 5.35*
Dec 31st, 2024
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.83
from
30 votes
#20
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.58
from
70 votes
#21
Duoscience - Indifferences
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
Senseless 5.77*
Mar 15th, 2018
Mir
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., playfield usageIncludes deliberate use of the playfield within the map design.
3.75
from
25 votes
#22
Kendrick Lamar - HUMBLE.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
DAMN. 5.45*
Nov 14th, 2021
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video.
3.54
from
65 votes
#23
Kamisama Club - No. 5
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.59
from
47 votes
#24
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76
from
22 votes
#25
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.47
from
111 votes
#26
Maeda Jun - Sea,You Next
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52
from
52 votes
#27
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.42
from
41 votes
#28
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.44
from
30 votes
#29
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.84
from
19 votes
#30
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.33
from
41 votes
#31
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.75
from
21 votes
#32
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collabA map with two or more associated mappers., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., playfield usageIncludes deliberate use of the playfield within the map design., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57
from
19 votes
#33
aran - Graces of Heaven
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
from
53 votes
#34
leroy - ricky bobby
lx 6.22*
Dec 19th, 2023
moonpoint
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design.
lx 6.22*
Dec 19th, 2023
moonpoint
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design.
3.29
from
31 votes
#35
Atsuko Chiba - Seeds
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.07
from
20 votes
#36
Chata - Precious Wing (Short Ver.)
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.93
from
18 votes
#37
Sufjan Stevens - Mystery of Love
I Remember Everything 4.83*
Jan 14th, 2021
jas
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
I Remember Everything 4.83*
Jan 14th, 2021
jas
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design.
3.62
from
21 votes
#38
yuki. - Spring Signal
Extra 6.10*
Jan 31st, 2018
pishifat
techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.10*
Jan 31st, 2018
pishifat
techTests uncommon skills., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.64
from
22 votes
#39
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
3.18
from
25 votes
#40
Paramore - Anklebiters
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
3.15
from
32 votes
#41
android52 - super anime groove 3d world
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19
from
17 votes
#42
EGOIST - RELOADED
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
3.10
from
42 votes
#43
paranoid void - Utsukushii Kodoku
taku's Insane 5.06*
Nov 16th, 2018
taku
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design.
taku's Insane 5.06*
Nov 16th, 2018
taku
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design.
3.93
from
19 votes
#44
Frums - Options
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Option 5: Default 5.71*
Feb 23rd, 2020
Nerova Riuz GX
playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.41
from
18 votes
#45
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.39
from
17 votes
#46
Jason Derulo - I'm Han Solo
Put your grasses on 4.12*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.12*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.98
from
17 votes
#47
KOTOKO - Wing my Way (Game Ver.)
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
3.94
from
16 votes
#48
A.R. Kane - Lollita
Other 3.54*
Feb 13th, 2024
App
freeformAn unrestrained and loose approach towards visual structure., playfield usageIncludes deliberate use of the playfield within the map design.
Other 3.54*
Feb 13th, 2024
App
freeformAn unrestrained and loose approach towards visual structure., playfield usageIncludes deliberate use of the playfield within the map design.
3.66
from
16 votes
#49
Giga feat. Reol - BRING IT ON
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
from
16 votes
#50
Billain - Codename
_. 7.53*
Jun 18th, 2021
winber1
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
_. 7.53*
Jun 18th, 2021
winber1
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.76
from
17 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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