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Highest Rated Maps of All Time

#51
MiddleIsland - Roze
Lan 5.63*
Apr 17th, 2013
Lan wings
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design.
4.03 / 5.00 from 84 votes
#52
SHIKI - Pure Ruby
Another 5.80*
Aug 31st, 2012
tsuka
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.08 / 5.00 from 64 votes
#53
Traktion - The Near Distant Future
Lapse 5.40*
Apr 13th, 2014
RLC
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.89 / 5.00 from 189 votes
#54
Expander - Move That Body
EXTREME 5.66*
Feb 12th, 2014
fanzhen0019
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.10 / 5.00 from 57 votes
#55
SOPHIE - NOTHING MORE TO SAY (DUB)
NOTHING ELSE TO SLAY (DAB) ft. t... 5.90*
Jun 27th, 2022
emilia, tatemae and schoolboy
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.94 / 5.00 from 117 votes
#56
Shounen Radio - neu
Platinum 6.45*
Mar 28th, 2013
Cygnus
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.10 / 5.00 from 56 votes
#57
Queen - Don't Stop Me Now
Hard ROCK! 3.36*
Aug 23rd, 2009
m980
storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.15 / 5.00 from 51 votes
#58
LeaF - Evanescent
Aspire 6.34*
Nov 13th, 2014
Charles445
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , gimmick Focused on a single unique design or gameplay idea. , video gimmick Employs patterning that closely references the included background video. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.99 / 5.00 from 89 votes
#59
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.10*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 / 5.00 from 66 votes
#60
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 6.97*
Nov 19th, 2021
olc
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , tournament custom A custom map for a playing tournament. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.85 / 5.00 from 295 votes
#61
Halozy - Genryuu Kaiko
Higan Torrent 7.68*
Apr 11th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , repetition Features the use of recognizable identical patterns or gameplay elements. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.87 / 5.00 from 222 votes
#62
goreshit - o'er the flood
The Flood Beneath 5.61*
Oct 15th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.85 / 5.00 from 258 votes
#63
Michael Cera Palin - Laughing Makes It Worse
Expert 5.80*
Jan 18th, 2022
pishifat
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.97 / 5.00 from 92 votes
#64
bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika
where i was buried 6.68*
May 29th, 2024
fanzhen0019
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.87 / 5.00 from 186 votes
#65
Yousei Teikoku - Deep Sea
LC 5.18*
Sep 9th, 2013
La Cataline
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
4.14 / 5.00 from 49 votes
#66
Frums - XNOR XNOR XNOR
11-1 01-0 10-0 00-1 11-1 01-0 10... 7.82*
Jun 30th, 2021
Nowaie
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.19 / 5.00 from 40 votes
#67
gmtn. (witch's slave) - furioso melodia
Wrath 7.66*
Apr 10th, 2015
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.87 / 5.00 from 186 votes
#68
Hana - Shuumatsu no Bishou
Through the Looking Glass 5.36*
Dec 21st, 2018
PandaHero
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.00 / 5.00 from 89 votes
#69
A.SAKA - Nanatsu Issenzakura
Petals 6.30*
Dec 24th, 2017
yf_bmp
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea.
4.00 / 5.00 from 76 votes
#70
Nekomata Master - Far east nightbird
Extreme 6.09*
Aug 27th, 2011
tsuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 113 votes
#71
cosMo@BousouP - Oceanus
Divinity 6.45*
Jan 1st, 2016
Broccoly
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 92 votes
#72
Aries - BELIEVE IN ME, WHO BELIEVES IN YOU
JOURNEY TO THE SUN 5.39*
Sep 11th, 2022
jamesjan3
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
4.07 / 5.00 from 61 votes
#73
King Krule - Dum Surfer
Don't Suffer 4.07*
Mar 19th, 2018
dsco
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , ninja spinners Features spinners that are very short in duration.
3.91 / 5.00 from 117 votes
#74
Nekomata Master+ - Kung-fu Empire
Backdrop 5.36*
May 24th, 2015
Damnae
simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes.
4.09 / 5.00 from 55 votes
#75
Tsukasa - Heaven's Race Guitar Style
Collab 5.14*
Jul 30th, 2012
Alace, ignorethis, yeahyeahyeahhh, Natteke, Vass_Bass, La Cataline and Reiji-RJ
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 65 votes
#76
Chata - Remind
Overdrive!! 5.56*
Jun 7th, 2012
Patchouli
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.93 / 5.00 from 107 votes
#77
siraph - damp damp
incandescence 6.41*
Jul 25th, 2025
surgis
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.12 / 5.00 from 44 votes
#78
Daisuke Achiwa - BASARA
BASARA 4.72*
Dec 28th, 2010
100pa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.87 / 5.00 from 165 votes
#79
Camellia - Chirality
Original 6.75*
Sep 10th, 2017
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
4.29 / 5.00 from 32 votes
#80
ayaponzu* - Yakubyougami
B( 7.27*
May 13th, 2016
cRyo[iceeicee]
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
4.26 / 5.00 from 34 votes
#81
Black Sun Empire - Dawn Of A Dark Day (Receptor Remix)
Marathon 5.21*
Dec 18th, 2013
Natteke
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.13 / 5.00 from 43 votes
#82
sakuzyo - Neurotoxin
Another 5.55*
Sep 17th, 2014
kiddly
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.08 / 5.00 from 55 votes
#83
Rita - dorchadas
Sharnoth 6.20*
Jun 22nd, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91 / 5.00 from 113 votes
#84
Silent Spica - Anhedonia
Another 5.55*
Nov 6th, 2012
Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.22 / 5.00 from 36 votes
#85
TJ.Hangneil - Kamui
dksslqj Style 5.87*
Mar 28th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 66 votes
#86
seiya-murai feat. ALT - 8bit Princess
Another 5.17*
Aug 29th, 2013
fanzhen0019
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , ninja spinners Features spinners that are very short in duration. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 91 votes
#87
Gentle Stick X M2U - Hades in the Heaven
Lan's Extra 5.25*
Dec 25th, 2013
Lan wings
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.02 / 5.00 from 64 votes
#88
Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
The World Guy Only Knows 4.94*
Oct 25th, 2013
Guy
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 102 votes
#89
Reol - Saisaki
Extra 6.54*
Jan 13th, 2019
cRyo[iceeicee]
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.93 / 5.00 from 91 votes
#90
paraoka - Manima ni
('(oo)') 4.98*
Feb 19th, 2012
Sandpig
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.04 / 5.00 from 60 votes
#91
07th Expansion - worldenddominator
La Cataline 4.36*
Dec 4th, 2012
La Cataline
simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 73 votes
#92
hasu - Warcry
THOUSAND PUNCH (kills instantly) 7.55*
Feb 17th, 2025
melonboy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.27 / 5.00 from 30 votes
#93
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 4.88*
Dec 19th, 2022
Luscent
storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09 / 5.00 from 48 votes
#94
M2U - Gypsy Tronic
Insane 5.50*
Apr 3rd, 2013
LKs
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17 / 5.00 from 41 votes
#95
ESTi - HELIX (Edit ver.)
fanzhen's EX 6.53*
Nov 9th, 2015
fanzhen0019
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , repetition Features the use of recognizable identical patterns or gameplay elements. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.99 / 5.00 from 68 votes
#96
Camellia - Ryuuseigun
Perseids 6.76*
Jul 31st, 2021
ak74
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.84 / 5.00 from 153 votes
#97
Camellia - dreamless wanderer
Ethereal 5.73*
Jun 3rd, 2015
Skystar
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 101 votes
#98
-45 - Midorigo Queen Bee
EijiKuinbii's Expert 6.14*
Dec 16th, 2018
EijiKuinbii
stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , high sv Features prominent high slider velocity usage as a key part of map design.
4.05 / 5.00 from 55 votes
#99
wac - neu
Music 6.69*
Feb 17th, 2012
Nakagawa-Kanon
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 63 votes
#100
Niko - Made of Fire
Oni 6.22*
Nov 8th, 2009
Lesjuh
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.83 / 5.00 from 168 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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